Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| In the demo... | Great, now I have "In the Ghetto" stuck in my head, but with the words "In the Demo" =\ To answer... read more | 01/05/2006 (7:48 am) |
| What does the game industry have against innovation? | [quote] I found that stuff they were saying about psychonauts a bit funny. Admittedly I didn't play... read more | 01/05/2006 (7:45 am) |
| 3D Rail Shooters | Panzer Dragoon... wow. Talk about a blast from the past! Great game!... read more | 01/05/2006 (7:35 am) |
| ATTN: All KC/ Metro Area Developers | Joseph, Casual - check. (C; High-poly modeler... can we say "cut scenes" =P I'm pretty sure... read more | 01/05/2006 (6:38 am) |
| TSE main benefits? | It is, but as stated previously, the networking code in TSE is (virtually) the same code that's in T... read more | 01/04/2006 (2:35 pm) |
| Which engine would you use for FPS? | I think many people balk at Torque being labeled as an FPS engine because it's so much MORE than tha... read more | 01/04/2006 (2:20 pm) |
| TSE main benefits? | There are resources available to TGE owners that will walk you through setting up a basic MMO with T... read more | 01/04/2006 (1:21 pm) |
| Modeling a Soccer Stadium | [i]Theoretically[/i]... yes. IIRC there is an exporter around here that converts a *.max file to ... read more | 01/04/2006 (1:19 pm) |
| Texture Technology(TGE & TSE) | In TGE you can use a detail map (one per mission file - there have been some attempts at hacning it ... read more | 01/04/2006 (1:16 pm) |
| Omega Drivers giving me BSOD | Ben... when you say "warm", do you mean "to the touch" or are you running a temp monitor? I used ... read more | 01/04/2006 (12:58 pm) |
| How Torque know the Animation | You'd have to change this in [i]script[/i]. Grep for moveMap.bind...... read more | 01/04/2006 (12:42 pm) |
| Help with debugging an engine crash... | Thought I'd polish this thread off for posterity. I realized that I was being a bit heavy handed ... read more | 01/04/2006 (10:27 am) |
| TSE main benefits? | TSE does represent a significant update to the rendering engine of Torque - bringing it in line with... read more | 01/04/2006 (10:19 am) |
| Vehicle Problems | Unless you're wanting to add it as a static shape, it won't show up in the category view. If you'... read more | 01/04/2006 (9:24 am) |
| Christian Game Developers Conference - July 28-30, Portland | I don't think it would raise many eyebrows... provided the content wasn't agnostic. (C; I remeber... read more | 01/04/2006 (9:20 am) |
| Vehicle mounting problems | Well, I'm personally not working with mounting [i]players[/i] to vehicles (my players ARE vehicles),... read more | 01/04/2006 (8:14 am) |
| Milkshape- Rigging Skeleton to Clothing/Flesh | Glad to be of help. (C:... read more | 01/04/2006 (7:46 am) |
| New gui controls not showing up in GUI Editor | Well, I'm glad you got it working. =) Still curious why the breakpoint wasn't hit though. =?... read more | 01/04/2006 (6:57 am) |
| ATTN: All KC/ Metro Area Developers | Great info so far. I'm keeping track of respondants and what times of the week/ timeframes they w... read more | 01/04/2006 (6:47 am) |
| Scheduling delete crashes torque? | Got it. Forgot a call to delete my turrets in onRemove(). Once I realized that was still there... read more | 01/03/2006 (8:19 pm) |
| Scheduling delete crashes torque? | Nevermind that nevermind. The issue was not what I thought it was. As a test, I removed the ca... read more | 01/03/2006 (7:26 pm) |
| Scheduling delete crashes torque? | Nevermind...... read more | 01/03/2006 (7:08 pm) |
| ATTN: All KC/ Metro Area Developers | Robert, I'm sure we could manage to schedule a weekend when you are home. Nothing says this ha... read more | 01/03/2006 (5:21 pm) |
| Vehicle collision issues | Sam, No. IIRC the maximum applicable integration is 4 (larger numbers get ignored?) and while the... read more | 01/03/2006 (5:19 pm) |
| Vehicle collision issues | [quote] So in vehicle resolve collision, if you drive the vehicle at hight speed the collision is o... read more | 01/03/2006 (2:00 pm) |
| I need a team | Richard, IF I may be so bold, you're going about this all wrong. First and foremost, you shoul... read more | 01/03/2006 (1:48 pm) |
| How to fix flying vehicles going thorugh stuff | Aaron - interesting stuff! I'll definitely keep my ears peeled for info on this. =) As an aside, ... read more | 01/03/2006 (1:35 pm) |
| ATTN: All KC/ Metro Area Developers | Definitely meant as a business networking opportunity - though I was thinking of a casual sort of g... read more | 01/03/2006 (12:54 pm) |
| How to fix flying vehicles going thorugh stuff | Interesting idea Aaron. Only problem I can see would be he use of this solution in multiplayer. ... read more | 01/03/2006 (12:43 pm) |
| Help Needed with Direct X to Torque | Thomas, Nope, never imported an animated *.x myself... so I can't really offer any help there. =\... read more | 01/03/2006 (11:47 am) |
| Help Needed with Direct X to Torque | Milkshae3D can import *.x files and export *.dts... read more | 01/03/2006 (11:29 am) |
| How to fix flying vehicles going thorugh stuff | Dan, Not to "steal your thunder" or anything like that, but the collision issues affecting flyers... read more | 01/03/2006 (11:28 am) |
| Help with debugging an engine crash... | Update: Fixed multiple ::onDeath() calls by extending the test criteria for the ::Damage() functi... read more | 01/03/2006 (9:35 am) |
| Milkshape- Rigging Skeleton to Clothing/Flesh | Louden, The answer to your question is "it depends". I'm assuming that you have set your rig u... read more | 01/03/2006 (7:06 am) |
| Torsion alpha expired after one day? | /sigh That's what I get for being late to the party I guess. Bummer.... read more | 01/01/2006 (1:53 pm) |
| Help with debugging an engine crash... | Well, there are still a few bugs, particularly when it comes time to delete the corpses, but at this... read more | 01/01/2006 (1:29 pm) |
| Help with debugging an engine crash... | Working through it all step by step and posting results for posterity - you never know when this kin... read more | 12/31/2005 (12:53 pm) |
| Help with debugging an engine crash... | ~=\ I just realized that, by default, 1.4 is configured to compile a release build, which is why ... read more | 12/31/2005 (11:21 am) |
| Understanding Torque's Vehicle Physics | [url=http://tdn.garagegames.com/wiki/DTS/Scripting/Guide]Here[/url] is a guide to scripting vehicle ... read more | 12/31/2005 (11:18 am) |
| Help with debugging an engine crash... | [continued] From there, I set out to find out [i]why[/i] and began a process of organized testing... read more | 12/31/2005 (10:56 am) |
| Giving the player fire control over an AITurret | Hey Franks. Thanks agan! =)... read more | 12/30/2005 (1:23 pm) |
| Kill the %client object... | Nevermind... I got it. [edit] For posterity, I'll post my fix: Since I'm using the raci... read more | 12/30/2005 (10:27 am) |
| TDN "log in" broken | Rick's probably in there messing with the code. Give it a bit and try again. Happens periodically... read more | 12/30/2005 (8:21 am) |
| End of year Status report | 6. Fixes for vehicle collisions. =P... read more | 12/30/2005 (8:19 am) |
| Giving the player fire control over an AITurret | Hey Stephen, I really appreciate the clarification... that brigns a great deal of Torque script "out... read more | 12/30/2005 (8:03 am) |
| Any Firefox users having touble with GG site? | Hey Vernon, thanks for theads up! =)... read more | 12/29/2005 (10:21 pm) |
| Giving the player fire control over an AITurret | AHA! I change the AITurretData::fireGun() to AITurret::fireGun() and voila! Now to tweak and w... read more | 12/29/2005 (7:46 pm) |
| Giving the player fire control over an AITurret | Well... this shows some serious progress for me. Console now says: [code] base.AB/server/script... read more | 12/29/2005 (7:37 pm) |
| Giving the player fire control over an AITurret | Nevermind... I tried the whole "Blaster.AITurretData.Firegun()" with some nonsense in place of "Blas... read more | 12/29/2005 (5:39 pm) |
| Giving the player fire control over an AITurret | Okay... I am slowly getting somewhere. I know this because the console output indicates I'm going do... read more | 12/29/2005 (5:31 pm) |