Game Development Community

Kirby Webber's Forum Posts

Thread Post Date Posted
In the demo... Great, now I have "In the Ghetto" stuck in my head, but with the words "In the Demo" =\ To answer... read more 01/05/2006 (7:48 am)
What does the game industry have against innovation? [quote] I found that stuff they were saying about psychonauts a bit funny. Admittedly I didn't play... read more 01/05/2006 (7:45 am)
3D Rail Shooters Panzer Dragoon... wow. Talk about a blast from the past! Great game!... read more 01/05/2006 (7:35 am)
ATTN: All KC/ Metro Area Developers Joseph, Casual - check. (C; High-poly modeler... can we say "cut scenes" =P I'm pretty sure... read more 01/05/2006 (6:38 am)
TSE main benefits? It is, but as stated previously, the networking code in TSE is (virtually) the same code that's in T... read more 01/04/2006 (2:35 pm)
Which engine would you use for FPS? I think many people balk at Torque being labeled as an FPS engine because it's so much MORE than tha... read more 01/04/2006 (2:20 pm)
TSE main benefits? There are resources available to TGE owners that will walk you through setting up a basic MMO with T... read more 01/04/2006 (1:21 pm)
Modeling a Soccer Stadium [i]Theoretically[/i]... yes. IIRC there is an exporter around here that converts a *.max file to ... read more 01/04/2006 (1:19 pm)
Texture Technology(TGE & TSE) In TGE you can use a detail map (one per mission file - there have been some attempts at hacning it ... read more 01/04/2006 (1:16 pm)
Omega Drivers giving me BSOD Ben... when you say "warm", do you mean "to the touch" or are you running a temp monitor? I used ... read more 01/04/2006 (12:58 pm)
How Torque know the Animation You'd have to change this in [i]script[/i]. Grep for moveMap.bind...... read more 01/04/2006 (12:42 pm)
Help with debugging an engine crash... Thought I'd polish this thread off for posterity. I realized that I was being a bit heavy handed ... read more 01/04/2006 (10:27 am)
TSE main benefits? TSE does represent a significant update to the rendering engine of Torque - bringing it in line with... read more 01/04/2006 (10:19 am)
Vehicle Problems Unless you're wanting to add it as a static shape, it won't show up in the category view. If you'... read more 01/04/2006 (9:24 am)
Christian Game Developers Conference - July 28-30, Portland I don't think it would raise many eyebrows... provided the content wasn't agnostic. (C; I remeber... read more 01/04/2006 (9:20 am)
Vehicle mounting problems Well, I'm personally not working with mounting [i]players[/i] to vehicles (my players ARE vehicles),... read more 01/04/2006 (8:14 am)
Milkshape- Rigging Skeleton to Clothing/Flesh Glad to be of help. (C:... read more 01/04/2006 (7:46 am)
New gui controls not showing up in GUI Editor Well, I'm glad you got it working. =) Still curious why the breakpoint wasn't hit though. =?... read more 01/04/2006 (6:57 am)
ATTN: All KC/ Metro Area Developers Great info so far. I'm keeping track of respondants and what times of the week/ timeframes they w... read more 01/04/2006 (6:47 am)
Scheduling delete crashes torque? Got it. Forgot a call to delete my turrets in onRemove(). Once I realized that was still there... read more 01/03/2006 (8:19 pm)
Scheduling delete crashes torque? Nevermind that nevermind. The issue was not what I thought it was. As a test, I removed the ca... read more 01/03/2006 (7:26 pm)
Scheduling delete crashes torque? Nevermind...... read more 01/03/2006 (7:08 pm)
ATTN: All KC/ Metro Area Developers Robert, I'm sure we could manage to schedule a weekend when you are home. Nothing says this ha... read more 01/03/2006 (5:21 pm)
Vehicle collision issues Sam, No. IIRC the maximum applicable integration is 4 (larger numbers get ignored?) and while the... read more 01/03/2006 (5:19 pm)
Vehicle collision issues [quote] So in vehicle resolve collision, if you drive the vehicle at hight speed the collision is o... read more 01/03/2006 (2:00 pm)
I need a team Richard, IF I may be so bold, you're going about this all wrong. First and foremost, you shoul... read more 01/03/2006 (1:48 pm)
How to fix flying vehicles going thorugh stuff Aaron - interesting stuff! I'll definitely keep my ears peeled for info on this. =) As an aside, ... read more 01/03/2006 (1:35 pm)
ATTN: All KC/ Metro Area Developers Definitely meant as a business networking opportunity - though I was thinking of a casual sort of g... read more 01/03/2006 (12:54 pm)
How to fix flying vehicles going thorugh stuff Interesting idea Aaron. Only problem I can see would be he use of this solution in multiplayer. ... read more 01/03/2006 (12:43 pm)
Help Needed with Direct X to Torque Thomas, Nope, never imported an animated *.x myself... so I can't really offer any help there. =\... read more 01/03/2006 (11:47 am)
Help Needed with Direct X to Torque Milkshae3D can import *.x files and export *.dts... read more 01/03/2006 (11:29 am)
How to fix flying vehicles going thorugh stuff Dan, Not to "steal your thunder" or anything like that, but the collision issues affecting flyers... read more 01/03/2006 (11:28 am)
Help with debugging an engine crash... Update: Fixed multiple ::onDeath() calls by extending the test criteria for the ::Damage() functi... read more 01/03/2006 (9:35 am)
Milkshape- Rigging Skeleton to Clothing/Flesh Louden, The answer to your question is "it depends". I'm assuming that you have set your rig u... read more 01/03/2006 (7:06 am)
Torsion alpha expired after one day? /sigh That's what I get for being late to the party I guess. Bummer.... read more 01/01/2006 (1:53 pm)
Help with debugging an engine crash... Well, there are still a few bugs, particularly when it comes time to delete the corpses, but at this... read more 01/01/2006 (1:29 pm)
Help with debugging an engine crash... Working through it all step by step and posting results for posterity - you never know when this kin... read more 12/31/2005 (12:53 pm)
Help with debugging an engine crash... ~=\ I just realized that, by default, 1.4 is configured to compile a release build, which is why ... read more 12/31/2005 (11:21 am)
Understanding Torque's Vehicle Physics [url=http://tdn.garagegames.com/wiki/DTS/Scripting/Guide]Here[/url] is a guide to scripting vehicle ... read more 12/31/2005 (11:18 am)
Help with debugging an engine crash... [continued] From there, I set out to find out [i]why[/i] and began a process of organized testing... read more 12/31/2005 (10:56 am)
Giving the player fire control over an AITurret Hey Franks. Thanks agan! =)... read more 12/30/2005 (1:23 pm)
Kill the %client object... Nevermind... I got it. [edit] For posterity, I'll post my fix: Since I'm using the raci... read more 12/30/2005 (10:27 am)
TDN "log in" broken Rick's probably in there messing with the code. Give it a bit and try again. Happens periodically... read more 12/30/2005 (8:21 am)
End of year Status report 6. Fixes for vehicle collisions. =P... read more 12/30/2005 (8:19 am)
Giving the player fire control over an AITurret Hey Stephen, I really appreciate the clarification... that brigns a great deal of Torque script "out... read more 12/30/2005 (8:03 am)
Any Firefox users having touble with GG site? Hey Vernon, thanks for theads up! =)... read more 12/29/2005 (10:21 pm)
Giving the player fire control over an AITurret AHA! I change the AITurretData::fireGun() to AITurret::fireGun() and voila! Now to tweak and w... read more 12/29/2005 (7:46 pm)
Giving the player fire control over an AITurret Well... this shows some serious progress for me. Console now says: [code] base.AB/server/script... read more 12/29/2005 (7:37 pm)
Giving the player fire control over an AITurret Nevermind... I tried the whole "Blaster.AITurretData.Firegun()" with some nonsense in place of "Blas... read more 12/29/2005 (5:39 pm)
Giving the player fire control over an AITurret Okay... I am slowly getting somewhere. I know this because the console output indicates I'm going do... read more 12/29/2005 (5:31 pm)