Game Development Community

Kirby Webber's Forum Posts

Thread Post Date Posted
MilkShape and Collison mesh (bounding box) As to the original question: your mesh is multi-part isn't it? ;) Torque wants a nice clean (as I... read more 01/19/2003 (7:18 pm)
player rotation Oh, I have a feeling that you're going to have to code that in the engine. =/... read more 01/17/2003 (9:49 am)
player rotation This is taken from one of the resources: [code] maxSteeringAngle = 5; // Max radiens you can rot... read more 01/17/2003 (7:14 am)
nodes for mounting vehicles I wonder if a more informative solution might presented if this were posted in the SDK forums?... read more 01/15/2003 (8:47 am)
nodes for mounting vehicles *bump*... read more 01/15/2003 (6:11 am)
Jpeg or PNG?? It also bears mentioning that PNG is a completely free format. I don't know whatever came of it, ... read more 01/13/2003 (7:59 am)
Large terrains and "mission areas" In order to confine your players, you need to define some sort of artificial means to keep them ther... read more 01/13/2003 (5:20 am)
An endagered breed Aha! You are truly a kindred spirit! ;-) I not only realize the ugly truth of game development...... read more 01/09/2003 (9:55 am)
An endagered breed When I started (almost 5 years ago and still not ONE distributed product!) I had a slew of people th... read more 01/09/2003 (9:04 am)
Black Particles? EXCELLENT! Thanks Anthony! That does the trick! :-)... read more 01/05/2003 (9:12 pm)
Black Particles? Cool, I'll do just that! Thanks.... read more 01/05/2003 (8:57 pm)
Black Particles? Nope. Didn't work, at least if I used it correctly anyway. I simply applied the useInverseAlpha r... read more 01/05/2003 (8:37 pm)
Milkshape player nodes? My pleasure. ;-)... read more 01/05/2003 (6:48 pm)
Milkshape player nodes? [url]http://garagegames.com/docs/torque.sdk/tools/max2dts/index.html[/url] These docs outline the... read more 01/05/2003 (5:19 pm)
Hovervehicle trouble... step by step Whoa... nevermind... I got it! Thank you guys for all of your help! Thanks again BadGuy. Your ifn... read more 01/05/2003 (12:29 pm)
Hovervehicle trouble... step by step Yeah, thanks in LARGE part to you! ;-) Remember when I said I'd post when I hit the next obstacle... read more 01/05/2003 (12:14 am)
Hovervehicle trouble... step by step I GOT IT! YEEEEEEEEEEEEESSSSSSSSS!!!!! Oh man... what a relief! SWEET! Here was the problem, I... read more 01/04/2003 (2:32 pm)
Hovervehicle trouble... step by step BadGuy: Yes I installed the guiVehicleHealthbar.cc file and added it to my playGui. The energy shows... read more 01/04/2003 (2:19 pm)
What Was the First Game to Make You Say 'WOW'? I AM Quake people ;) But it took until Q2 to really turn my head. The one that dropped my jaw and... read more 01/04/2003 (11:36 am)
2 problems with the racing mod I'm really not sure why, but I noticed that when I run my demo, it says version 1.1.1, though I am q... read more 01/03/2003 (7:52 am)
2 problems with the racing mod No... no damage yet. No mouse jetting either. At this point I have 3 installations on my box at vari... read more 01/02/2003 (6:13 pm)
Bug with GF4 Ti4200 ? Well then... never mind! ;)... read more 01/02/2003 (7:22 am)
Bug with GF4 Ti4200 ? First of all, you speak very good english, or at least you type good english! ;) Secondly, having... read more 01/02/2003 (7:21 am)
2 problems with the racing mod Okay Sam... I checked it all out, and everything looks spiffy. I have no idea why it's not working. ... read more 01/01/2003 (8:21 pm)
Can't get version 1.1.2 Wild stab in the dark... are you running DX 7.0+?... read more 12/30/2002 (1:44 pm)
character modeler needs help [quote]and about the textures: do i have to make a skin for it on a 512*512 pic or something smaller... read more 12/30/2002 (10:06 am)
2 problems with the racing mod No problem... maybe you could return the favor and tell me what is wrong with it! ;-)... read more 12/30/2002 (10:01 am)
2 problems with the racing mod Hi Sam. Thanks for your response... I was beginning to feel like something of a leper! LOL ;) I t... read more 12/30/2002 (9:45 am)
Collision problem in the racing exemple I don't know if this applies to your problem, but was able to greatly reduce the number of times thi... read more 12/28/2002 (7:31 pm)
Toggling Gui Visiblity ROFLMAO!!!! I am SUCH an idiot! Thanks Harold... it works beautifully! I REALLY appreciate your h... read more 12/28/2002 (6:31 pm)
Toggling Gui Visiblity Yikes! I thought I had this figured out, but apprently I need someone to hold my hand and walk me th... read more 12/28/2002 (5:47 pm)
Toggling Gui Visiblity AHA! I looked through the Torque Scripting reference, but found no details on the Canvas.pop/push... read more 12/20/2002 (2:25 pm)
Toggling Gui Visiblity Okay, I am getting some pretty weird results. I have tried this several different ways, but the end ... read more 12/19/2002 (6:51 pm)
Toggling Gui Visiblity Yes Jared... that is a great help! Slowly but surely, this is starting to make sense. As you can ... read more 12/19/2002 (5:21 am)
What exactly is HEAD? It bears metioning that while the HEAD revision contains all of the latest code additions and such, ... read more 12/17/2002 (9:24 am)
Health and amage in the racing mod Okay, here's where I'm at. I had to define all of the functions as they are defined in player.cc,... read more 12/17/2002 (5:46 am)
Health and amage in the racing mod Nevermind... I found what I am missing in the tutorials. I'll check into it further when I get ho... read more 12/15/2002 (9:06 pm)
Different Control system I see what you're going for here (I too am working with hovercraft), though I don't have any code sn... read more 12/12/2002 (6:29 am)
Not rendering first person in racing mod?! Well, having all but abandoned the renderFirstPerson approach, I set out in search of a way to physi... read more 12/05/2002 (7:41 pm)
Not rendering first person in racing mod?! Thanks for the reply Robert, but that doesn't work. The problem is that, while this will work wit... read more 12/04/2002 (1:23 pm)
Camera Manipulation in racing mod? Hmmm.... Well, I am not 100% shure now that you mention it. I was going off of the assumption tha... read more 11/25/2002 (9:13 am)
Camera Manipulation in racing mod? Anthony... yes I do have the sdk. I was just hoping there was a line of script I may be missing. It'... read more 11/25/2002 (7:22 am)
Camera Manipulation in racing mod? David... are you sure? player.cs posseses the renderFirstPerson line, however car.cs in the racin... read more 11/25/2002 (6:27 am)
Commercial Licensing?! Jeff, first of all, allow me to state that almost every post you will ever see by me on ANY forum wi... read more 09/16/2002 (4:35 pm)
Commercial Licensing?! Yes, I agree, $10,000 for a royalty free license on Torque/ V12 is a steal when you consider the lev... read more 09/16/2002 (4:47 am)
Commercial Licensing?! I understand what you guys are saying, but you really need to pay close attention to the specific wo... read more 09/15/2002 (5:37 pm)
Commercial Licensing?! Hmmm, a rather scathing remark to make about a completely legitimate question don't you think? In... read more 09/15/2002 (4:37 pm)
Commercial Licensing?! Okay... thnx for the info. Any news as to a possible date of public release?... read more 09/13/2002 (9:19 am)
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