Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MilkShape and Collison mesh (bounding box) | As to the original question: your mesh is multi-part isn't it? ;) Torque wants a nice clean (as I... read more | 01/19/2003 (7:18 pm) |
| player rotation | Oh, I have a feeling that you're going to have to code that in the engine. =/... read more | 01/17/2003 (9:49 am) |
| player rotation | This is taken from one of the resources: [code] maxSteeringAngle = 5; // Max radiens you can rot... read more | 01/17/2003 (7:14 am) |
| nodes for mounting vehicles | I wonder if a more informative solution might presented if this were posted in the SDK forums?... read more | 01/15/2003 (8:47 am) |
| nodes for mounting vehicles | *bump*... read more | 01/15/2003 (6:11 am) |
| Jpeg or PNG?? | It also bears mentioning that PNG is a completely free format. I don't know whatever came of it, ... read more | 01/13/2003 (7:59 am) |
| Large terrains and "mission areas" | In order to confine your players, you need to define some sort of artificial means to keep them ther... read more | 01/13/2003 (5:20 am) |
| An endagered breed | Aha! You are truly a kindred spirit! ;-) I not only realize the ugly truth of game development...... read more | 01/09/2003 (9:55 am) |
| An endagered breed | When I started (almost 5 years ago and still not ONE distributed product!) I had a slew of people th... read more | 01/09/2003 (9:04 am) |
| Black Particles? | EXCELLENT! Thanks Anthony! That does the trick! :-)... read more | 01/05/2003 (9:12 pm) |
| Black Particles? | Cool, I'll do just that! Thanks.... read more | 01/05/2003 (8:57 pm) |
| Black Particles? | Nope. Didn't work, at least if I used it correctly anyway. I simply applied the useInverseAlpha r... read more | 01/05/2003 (8:37 pm) |
| Milkshape player nodes? | My pleasure. ;-)... read more | 01/05/2003 (6:48 pm) |
| Milkshape player nodes? | [url]http://garagegames.com/docs/torque.sdk/tools/max2dts/index.html[/url] These docs outline the... read more | 01/05/2003 (5:19 pm) |
| Hovervehicle trouble... step by step | Whoa... nevermind... I got it! Thank you guys for all of your help! Thanks again BadGuy. Your ifn... read more | 01/05/2003 (12:29 pm) |
| Hovervehicle trouble... step by step | Yeah, thanks in LARGE part to you! ;-) Remember when I said I'd post when I hit the next obstacle... read more | 01/05/2003 (12:14 am) |
| Hovervehicle trouble... step by step | I GOT IT! YEEEEEEEEEEEEESSSSSSSSS!!!!! Oh man... what a relief! SWEET! Here was the problem, I... read more | 01/04/2003 (2:32 pm) |
| Hovervehicle trouble... step by step | BadGuy: Yes I installed the guiVehicleHealthbar.cc file and added it to my playGui. The energy shows... read more | 01/04/2003 (2:19 pm) |
| What Was the First Game to Make You Say 'WOW'? | I AM Quake people ;) But it took until Q2 to really turn my head. The one that dropped my jaw and... read more | 01/04/2003 (11:36 am) |
| 2 problems with the racing mod | I'm really not sure why, but I noticed that when I run my demo, it says version 1.1.1, though I am q... read more | 01/03/2003 (7:52 am) |
| 2 problems with the racing mod | No... no damage yet. No mouse jetting either. At this point I have 3 installations on my box at vari... read more | 01/02/2003 (6:13 pm) |
| Bug with GF4 Ti4200 ? | Well then... never mind! ;)... read more | 01/02/2003 (7:22 am) |
| Bug with GF4 Ti4200 ? | First of all, you speak very good english, or at least you type good english! ;) Secondly, having... read more | 01/02/2003 (7:21 am) |
| 2 problems with the racing mod | Okay Sam... I checked it all out, and everything looks spiffy. I have no idea why it's not working. ... read more | 01/01/2003 (8:21 pm) |
| Can't get version 1.1.2 | Wild stab in the dark... are you running DX 7.0+?... read more | 12/30/2002 (1:44 pm) |
| character modeler needs help | [quote]and about the textures: do i have to make a skin for it on a 512*512 pic or something smaller... read more | 12/30/2002 (10:06 am) |
| 2 problems with the racing mod | No problem... maybe you could return the favor and tell me what is wrong with it! ;-)... read more | 12/30/2002 (10:01 am) |
| 2 problems with the racing mod | Hi Sam. Thanks for your response... I was beginning to feel like something of a leper! LOL ;) I t... read more | 12/30/2002 (9:45 am) |
| Collision problem in the racing exemple | I don't know if this applies to your problem, but was able to greatly reduce the number of times thi... read more | 12/28/2002 (7:31 pm) |
| Toggling Gui Visiblity | ROFLMAO!!!! I am SUCH an idiot! Thanks Harold... it works beautifully! I REALLY appreciate your h... read more | 12/28/2002 (6:31 pm) |
| Toggling Gui Visiblity | Yikes! I thought I had this figured out, but apprently I need someone to hold my hand and walk me th... read more | 12/28/2002 (5:47 pm) |
| Toggling Gui Visiblity | AHA! I looked through the Torque Scripting reference, but found no details on the Canvas.pop/push... read more | 12/20/2002 (2:25 pm) |
| Toggling Gui Visiblity | Okay, I am getting some pretty weird results. I have tried this several different ways, but the end ... read more | 12/19/2002 (6:51 pm) |
| Toggling Gui Visiblity | Yes Jared... that is a great help! Slowly but surely, this is starting to make sense. As you can ... read more | 12/19/2002 (5:21 am) |
| What exactly is HEAD? | It bears metioning that while the HEAD revision contains all of the latest code additions and such, ... read more | 12/17/2002 (9:24 am) |
| Health and amage in the racing mod | Okay, here's where I'm at. I had to define all of the functions as they are defined in player.cc,... read more | 12/17/2002 (5:46 am) |
| Health and amage in the racing mod | Nevermind... I found what I am missing in the tutorials. I'll check into it further when I get ho... read more | 12/15/2002 (9:06 pm) |
| Different Control system | I see what you're going for here (I too am working with hovercraft), though I don't have any code sn... read more | 12/12/2002 (6:29 am) |
| Not rendering first person in racing mod?! | Well, having all but abandoned the renderFirstPerson approach, I set out in search of a way to physi... read more | 12/05/2002 (7:41 pm) |
| Not rendering first person in racing mod?! | Thanks for the reply Robert, but that doesn't work. The problem is that, while this will work wit... read more | 12/04/2002 (1:23 pm) |
| Camera Manipulation in racing mod? | Hmmm.... Well, I am not 100% shure now that you mention it. I was going off of the assumption tha... read more | 11/25/2002 (9:13 am) |
| Camera Manipulation in racing mod? | Anthony... yes I do have the sdk. I was just hoping there was a line of script I may be missing. It'... read more | 11/25/2002 (7:22 am) |
| Camera Manipulation in racing mod? | David... are you sure? player.cs posseses the renderFirstPerson line, however car.cs in the racin... read more | 11/25/2002 (6:27 am) |
| Commercial Licensing?! | Jeff, first of all, allow me to state that almost every post you will ever see by me on ANY forum wi... read more | 09/16/2002 (4:35 pm) |
| Commercial Licensing?! | Yes, I agree, $10,000 for a royalty free license on Torque/ V12 is a steal when you consider the lev... read more | 09/16/2002 (4:47 am) |
| Commercial Licensing?! | I understand what you guys are saying, but you really need to pay close attention to the specific wo... read more | 09/15/2002 (5:37 pm) |
| Commercial Licensing?! | Hmmm, a rather scathing remark to make about a completely legitimate question don't you think? In... read more | 09/15/2002 (4:37 pm) |
| Commercial Licensing?! | Okay... thnx for the info. Any news as to a possible date of public release?... read more | 09/13/2002 (9:19 am) |