Kirby Webber's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle sometimes simply doesn't load | Burning, I'd be curious to see your changes. I ripped the counter out of my project as well, but ... read more | 05/11/2006 (5:39 pm) |
| Death of the MMO? | Well, if you think about, we'd all have substantially less use for Google's services if all it could... read more | 05/11/2006 (5:31 pm) |
| Cartoon shaders? | Jope, That question is best answered by you - what is the scope of your project. How many subscri... read more | 05/11/2006 (1:59 pm) |
| Death of the MMO? | Think about what this would do to many, many webhosting compaines. I pay for my site and bandwidt... read more | 05/10/2006 (10:04 pm) |
| Cartoon shaders? | Jope, I'm not sure you understand the nature of networking in an MMO. As it stands, the Torque ne... read more | 05/10/2006 (9:51 pm) |
| Game Resolutions | Show tool pro does that, which is built using Torque, so I'd say... yes. =)... read more | 05/10/2006 (4:06 pm) |
| Game Resolutions | Torque supports any resolution your graphics accelerator supports. Now, whether or not your monitor ... read more | 05/10/2006 (2:01 pm) |
| I want Physics | I'd be happy if I could just get consistent collision detection from high-speed vehicles using the r... read more | 05/04/2006 (3:00 pm) |
| Ms2dtsPlus issues... | Hey Rex - it took some twiddling, but after about half an hour, I got everything to export correctly... read more | 05/03/2006 (1:43 pm) |
| How to take the ground and drop it in another place? | You're going to have to "fake" this, but here's what I'd try. 1) Attach a named node to the bucke... read more | 05/02/2006 (8:01 pm) |
| The Indie Developers' Guide to Selling Games Reviews? | I saw that on Gamasutra this morning and was wodnering the same thing myself. I think it's litera... read more | 05/02/2006 (7:57 pm) |
| GG Web Site has become a mess | Surely you jest. =|... read more | 05/02/2006 (6:42 pm) |
| Ms2dtsPlus issues... | Just a quick question - where can I get some explicit details on setting up a *.cfg?... read more | 05/02/2006 (6:33 pm) |
| Transparency problem | This could eb one of those wierd Z-sorting things. In which case you have my sympathy. =\... read more | 05/02/2006 (6:11 pm) |
| Ms2dtsPlus issues... | Rex - I will definitely give this a try when I get home this evening. Off the top of my head I ca... read more | 05/02/2006 (6:10 pm) |
| More dts plus issues | This may seem overly-picky, but my "create bounds" is a button, not a radio. Am I missing an updeat ... read more | 05/02/2006 (4:21 pm) |
| Ms2dtsPlus issues... | Further experimentation is showing me that the dtsPlus exporter is NOT exporting a collision shape e... read more | 05/02/2006 (4:20 pm) |
| Ms2dtsPlus issues... | Okay, some clarification is in order. My mesh is multi-group and the areas affected by the second... read more | 04/20/2006 (4:12 am) |
| Kansas City Metro Area Developers | Today is the day... Once again, anyone remotely interested (and obviously close enough to drive) ... read more | 04/08/2006 (2:44 pm) |
| Kansas City Metro Area Developers | 4 and counting...... read more | 04/05/2006 (12:15 am) |
| Kansas City Metro Area Developers | 6 days left...... read more | 04/02/2006 (4:45 pm) |
| 2 Korks, on 2 paths...spawns 1 Kork | Because you're overwriting the function declaration basically. Try something like this instead: ... read more | 04/01/2006 (8:11 pm) |
| Kansas City Metro Area Developers | NOT an "April Fools". (C; 7 days and counting.... read more | 04/01/2006 (8:07 pm) |
| Kansas City Metro Area Developers | So I skip a day and do it again. =P... read more | 03/31/2006 (12:44 am) |
| Kansas City Metro Area Developers | How quickly I run out of witty ways to bump a thread. =\... read more | 03/29/2006 (12:57 am) |
| Kansas City Metro Area Developers | *cough*... read more | 03/28/2006 (1:56 am) |
| Kansas City Metro Area Developers | Daily Bump for visibility. (C;... read more | 03/26/2006 (9:29 pm) |
| Evmap=true; not working | LOL~ I promise you're not the only one who's done things like that. In fact, I think I've done... read more | 03/25/2006 (3:58 pm) |
| ATTN: All KC/ Metro Area Developers | Stuart, sorry I missed your message before. You can get the information [url=http://www.garagegam... read more | 03/25/2006 (3:44 pm) |
| ATTN: All KC/ Metro Area Developers | Right on! I'll send out another email within the next day or two. =)... read more | 03/17/2006 (1:23 am) |
| ATTN: All KC/ Metro Area Developers | UPDATE: First, let me apologize for having dropped the ball. I had hoped to have put something... read more | 03/15/2006 (3:18 am) |
| Understanding bots... | Wow, I missed both your responses for all this time... Stephen - upping the value in setMoveToler... read more | 01/21/2006 (5:22 pm) |
| What 3d modeling tool do you recomend? | What is meant by "GMAX is no more" is that it's done - Discreet is not supporting it any longer. ... read more | 01/18/2006 (4:45 pm) |
| ATTN: All KC/ Metro Area Developers | Just an update. So far it appears there are at least 7 of us who are interested in doing this. ... read more | 01/10/2006 (4:05 pm) |
| Is there a way to covert from .max files to milkshape format? | *.max AFIK is a Discreet "only" file format. The only application that's goign to read a *.max file ... read more | 01/09/2006 (2:41 pm) |
| Omega Drivers giving me BSOD | Are you getting airflow coming out of the exhaust vents on your laptop? Sounds like a fan isn't w... read more | 01/06/2006 (10:10 pm) |
| Does anyone have experience with FaceGen Modeller? | Deforming a mesh for customization is one thing. Allowing users to port their own facial textures in... read more | 01/06/2006 (10:08 pm) |
| How does LoD works in Torque. | Rick: it's "image & /image". FYI.... read more | 01/06/2006 (7:28 pm) |
| Torsion alpha expired after one day? | Yeah, I grabbed it on Jan 2nd. I even had to stoop to using MSIE to d/l it because Firefox kept ... read more | 01/06/2006 (6:38 pm) |
| That game.. | Havok is a commercial physics engine. It's in a ton of console games and is (arguably) one of the be... read more | 01/06/2006 (6:36 pm) |
| Requirements and Project Scope of a Torque Game | [quote] To me it should be "The key word is GAMEPLAY prototype". [/quote] Point taken, although... read more | 01/06/2006 (6:34 pm) |
| Requirements and Project Scope of a Torque Game | Eric, For starters, planning a game in Torque is, or at least [i]should be[/i] no different than ... read more | 01/06/2006 (5:02 pm) |
| Exposing protected and private class members to script | Noah, You are correct, in Torque script there is no definition of Public, Private or Protected. I... read more | 01/06/2006 (3:23 pm) |
| Setting shapes on creation | How about this... Define ONE datablock with all of the data and behavioral ifnormation you want i... read more | 01/05/2006 (9:40 pm) |
| MMOG server | Start [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7514]here[/url] an... read more | 01/05/2006 (9:33 pm) |
| MMOG server | Well, since you haven't specified an engine, I'll assume your question pertains to Torque. SDK ow... read more | 01/05/2006 (8:20 pm) |
| Weird Gui.cs Issue | Coolio~ (C:... read more | 01/05/2006 (6:33 pm) |
| Weird Gui.cs Issue | Try giving both gui's there own distinct model selection functions - i.e. function TeamASP_setModel(... read more | 01/05/2006 (4:40 pm) |
| TGE 1.4 demo not working?? | [quote] "OpenGL" display device not found! "OpenGL" display device not found! "D3D" display devic... read more | 01/05/2006 (3:53 pm) |
| Does 1.4 compile ok? | I think support for VC 6 was dropped, but don't quote me. On the other hand VS.NET/ 2003 are supp... read more | 01/05/2006 (3:52 pm) |