Ben Tormey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Danger of not having a degree | Sometimes games developers sign up people who've spent time with them on work experience (worked for... read more | 04/11/2001 (1:01 pm) |
| V12 Technology and Massively Multiplayer Online Game | John Ratcliff's speech (at the GDC2001 I think) on the Planetside engine would be a useful reference... read more | 04/05/2001 (12:38 pm) |
| BUMP MAPPING | You can use shaders, but the only card that supports this is the GeForce 3. On Geforce hardware y... read more | 04/05/2001 (12:27 pm) |
| V12 Terrain Error Metrics? | It was a comment made by Mark Frohnmayer. He said: "For Tribes 2 we came up with a new approach t... read more | 03/28/2001 (3:31 am) |
| V12 Terrain Error Metrics? | Now the GG employees are back from GDC, could any of you explain what the 'new approach' is?... read more | 03/27/2001 (9:06 am) |
| about map interiors | Another thing i'd like to point out is that the Quake, Unreal and Lithtech engines deal with terrain... read more | 03/24/2001 (1:32 pm) |
| about map interiors | Binary Space Partitioning (BSP) trees are a way of storing data used in maps (like in quake1-3), not... read more | 03/24/2001 (12:58 pm) |
| DirectX 8 compliance | You shouldn't be thinking of adding 'support' for shaders; the whole idea behind using shaders is th... read more | 03/19/2001 (1:12 pm) |
| Bone animation | I'm not sure about the V12 engine, but Q3 doesn't use skeletal animation, unlike HL. You may be talk... read more | 03/19/2001 (12:54 pm) |
| V12 Terrain Capabilities | How are textures handled with regards to the terrain? Are surfaces textured in layers then blended u... read more | 03/16/2001 (1:04 pm) |
| Question about an engine, answers will help tremendously! | If you're planning on altering any of the code you'll definitely need experience with C++ and if you... read more | 03/15/2001 (2:18 pm) |