Game Development Community

Ben Tormey's Forum Posts

Thread Post Date Posted
Danger of not having a degree Sometimes games developers sign up people who've spent time with them on work experience (worked for... read more 04/11/2001 (1:01 pm)
V12 Technology and Massively Multiplayer Online Game John Ratcliff's speech (at the GDC2001 I think) on the Planetside engine would be a useful reference... read more 04/05/2001 (12:38 pm)
BUMP MAPPING You can use shaders, but the only card that supports this is the GeForce 3. On Geforce hardware y... read more 04/05/2001 (12:27 pm)
V12 Terrain Error Metrics? It was a comment made by Mark Frohnmayer. He said: "For Tribes 2 we came up with a new approach t... read more 03/28/2001 (3:31 am)
V12 Terrain Error Metrics? Now the GG employees are back from GDC, could any of you explain what the 'new approach' is?... read more 03/27/2001 (9:06 am)
about map interiors Another thing i'd like to point out is that the Quake, Unreal and Lithtech engines deal with terrain... read more 03/24/2001 (1:32 pm)
about map interiors Binary Space Partitioning (BSP) trees are a way of storing data used in maps (like in quake1-3), not... read more 03/24/2001 (12:58 pm)
DirectX 8 compliance You shouldn't be thinking of adding 'support' for shaders; the whole idea behind using shaders is th... read more 03/19/2001 (1:12 pm)
Bone animation I'm not sure about the V12 engine, but Q3 doesn't use skeletal animation, unlike HL. You may be talk... read more 03/19/2001 (12:54 pm)
V12 Terrain Capabilities How are textures handled with regards to the terrain? Are surfaces textured in layers then blended u... read more 03/16/2001 (1:04 pm)
Question about an engine, answers will help tremendously! If you're planning on altering any of the code you'll definitely need experience with C++ and if you... read more 03/15/2001 (2:18 pm)