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John "Mythic" Henry's Forum Posts

Thread Post Date Posted
Bugs Resolved 666 - RESOLVED Yes, some of us DieHard headbangers/crazy mofo's are still around :) The gray hairs don't show much... read more 01/27/2012 (6:33 am)
Variables are not set in ghost side of the same object? let me clarify... The variable that needs to be known both client/server sides needs to be netwo... read more 01/27/2012 (6:26 am)
Variables are not set in ghost side of the same object? Umm, Have you networked that Variable? isGhost Means the object has been ghosted (networked) So an... read more 01/27/2012 (1:19 am)
Need help with some c++.... please :) Yep nothing wrong with using the returnbuffer, you forgot that you have to tell the Lenght of the b... read more 01/23/2012 (6:59 am)
Need help with some c++.... please :) hehe, yeah, never saw a need to reinvent the wheel, I do like enhancing it though, as it works like... read more 01/21/2012 (5:45 pm)
Need help with some c++.... please :) I believe something like this is what your looking for: [code] DefineEngineMethod( ArrayObject, ... read more 01/21/2012 (6:53 am)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) In earlier tests with 1.2, I did notice it changing over a Large Distance, where it would sometime... read more 12/28/2011 (3:29 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Just for good measure I just ran the exact same test in 1.1 final Fps Example Same result, and also... read more 12/28/2011 (3:25 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Nope, not it.. Failure to load correctly results in no sounds.. This case: Getting sounds, mappin... read more 12/28/2011 (2:52 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Better explanation: In player.cpp [code] else if( contactMaterial && contactMaterial... read more 12/28/2011 (1:46 pm)
DRIVE: Advanced Vehicles Kit thread So could you send out a download link to existing customers please :0 Thanks... read more 12/27/2011 (2:15 pm)
T3D 1.2 Audio Issues regarding the player (FIXED - Not a Bug) Do a search about footstep sounds. The terrain textures have to be setup properly for sound to occ... read more 12/24/2011 (7:21 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 After some more testing and changing it looks like the Dae export from MS3D is the issue. Exportin... read more 12/24/2011 (1:00 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 Interesting.. For good measure I exported the object as a Dts Plus and it seems to be working bet... read more 12/24/2011 (12:39 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 tried that, still doesnt properly update the collision of object even after restarting game from sc... read more 12/23/2011 (11:42 pm)
Humor: Are we getting SPAM because... ...We Bugged somebody... read more 12/19/2011 (8:23 am)
Nothing major, but clears out an error with vehicles.. (Script part) The other addons were the Tanks and Apcs, (Apcs has been removed I believe). And I had more mount p... read more 12/10/2011 (5:01 am)
the id of objects increases Lets see, real life values M16 (average): Rate of fire 12âï¿&fr... read more 12/10/2011 (2:12 am)
the id of objects increases Actually its not a big problem as most dedicated servers get restarted at least once a week and the... read more 12/10/2011 (2:03 am)
Cleanup... Should not have been necessary especially on Paid for art work... Remove all the NaN values in the Dae files Change: file:// -> file:/// Fixed the Mamba Sitting ... read more 12/09/2011 (11:42 pm)
Nothing major, but clears out an error with vehicles.. (Script part) This all was part of a Combination of my own changes and those originally from two other Addons (Ta... read more 12/09/2011 (10:40 am)
Cleanup... Should not have been necessary especially on Paid for art work... Forgot to say I also fixed the CameraBookmarks.. tools/worldEditor/scripts/cameraBookmarks.ed.cs ... read more 12/08/2011 (3:25 pm)
Databases and Torque 3d Do a search there is some info on using the HTTPObject.. heres some partial examples: [code] fu... read more 12/06/2011 (1:44 pm)
getting the time of day Well, not sure then, sounds like it's not coded right, (C++). Will test it out later, but it should... read more 12/06/2011 (12:02 am)
getting the time of day To access the Function (c++) you need the Object (timeofday).. but in your code you are creating an... read more 12/05/2011 (6:27 pm)
Future of Games What to say.. Probably shudnt say a thing :) I've messed around with the Phones, not bothered wit... read more 12/02/2011 (2:56 pm)
getting the time of day You wont be the first, do a little digging into the forums/resources.. There have been several mods... read more 12/02/2011 (2:46 pm)
getting the time of day Hadnt look at that before, but its not a simple one due to the following: [code] else if ( mP... read more 12/02/2011 (8:03 am)
Minor issue when editing GUI's due to it running ::onWake() call Seems like even after 9 years I'm always finding little handy tweaks now and then... Thx :)... read more 11/29/2011 (4:18 pm)
getting the time of day You might want to check this for some general information about using the time features as well.. ... read more 11/29/2011 (8:42 am)
Combining netmasks, eg Shield, Cloak, Invincible I was thinking on similar lines but more like using one of those three as a Flag to check a differe... read more 11/28/2011 (9:20 am)
bullet 2.78 project files for Torque3D available here havent fully tested with 1.2 yet, but it does compile in. (2.78), will test out 2.79 later. Havent ... read more 11/23/2011 (5:30 pm)
bullet 2.78 project files for Torque3D available here forgot to mention.. 2.79 is out :) I did plop them in as a test at one point, didn't seem to cause ... read more 11/23/2011 (1:28 pm)
What about "4K BIG TERRAIN" in T3D??? Hehe, Found the Posts.. It was the IGHTC.. Heres the Posts: Heres the main Forum post: [url]ht... read more 10/28/2011 (1:27 am)
What about "4K BIG TERRAIN" in T3D??? Sorry about that.. Been preoccupied. I'll dig em out of the HD, Its a jam packed old usb one. Wh... read more 10/25/2011 (1:29 pm)
What about "4K BIG TERRAIN" in T3D??? Man I remember HTC, I did some work on a version of that. Helped a guy out who was working on the ... read more 10/20/2011 (10:56 am)
GMK and shadows I believe I tried several things like that to get them to cast shadows. None seem to work. At the ... read more 10/19/2011 (5:09 pm)
New Destructible Objects Tutorial seems to have gotten lost in translation *chuckle* Couldnt find the new version myself.... read more 10/10/2011 (9:34 am)
Unwanted spawning AIPlayers One thing involved would be the Spawnpoint itself: [code] new SimGroup(PlayerDropPoints2) { ... read more 10/10/2011 (9:19 am)
This is just annoying... PhysX warning Var Well what I did enables the use of the Script Var: T3D/physics/physicsplugin.cpp [code] String ... read more 10/08/2011 (3:10 am)
This is just annoying... PhysX warning Var Yeah, I temporarily switched it to a global only checking for it Once when the Plugin is initialize... read more 10/07/2011 (1:36 pm)
bullet 2.78 project files for Torque3D available here Hows the vehicle system coming along scratch?... read more 10/07/2011 (7:42 am)
Asset Encryption/File Packing Just an update to this.. I checked with the developers of smart packer re @S2P and his response to... read more 10/06/2011 (10:45 am)
Urban Pad city in T3D From what I read, It only exports a Mesh? So no way to setup collision without using Visibile mesh.... read more 10/06/2011 (7:07 am)
PlayerData Inheritence issues - NOT A BUG Okay, vanilla test, its not the basic engine code. Something I changed or one of the 2 add ons caus... read more 10/05/2011 (8:01 am)
PlayerData Inheritence issues - NOT A BUG Actually something is not right with PlayerData / ShapeBaseImageData inheretence, or else the Edit... read more 10/05/2011 (6:59 am)
PlayerData Inheritence issues - NOT A BUG Not bothered about the reminder, but that was the first check I did, which debug shows it occurring... read more 10/05/2011 (6:18 am)
PlayerData Inheritence issues - NOT A BUG Another note to this... These Items do appear to be showing in the DataBlock Editor but with a Bl... read more 10/05/2011 (3:34 am)
PlayerData Inheritence issues - NOT A BUG Just a quick note (on my way to work..ugh) I tried a quick test by changing the DefaultFemale to ... read more 10/05/2011 (3:04 am)
Pacific demo Well, if you remove the T3D\physics files in the project You no longer have physics code for the en... read more 10/05/2011 (2:48 am)
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