Robert Nall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Car Pack and Milkshape | Just a little addition to the above: Vehicles use joints to specify where wheel hubs, mount point... read more | 05/05/2005 (10:23 am) |
| Invisible mesh in tiny car prevents car from touching ground. | Actually, it's probably more to do with the collision or contact tolerances. Try lowering the value... read more | 05/02/2005 (10:37 am) |
| Using a USL for sunlight (private version) | Gotcha. Well, thanks for going over all that with me. The lighting pack is a really cool littl... read more | 04/29/2005 (9:48 am) |
| Using a USL for sunlight (private version) | After some more playing, I'm guessing that my last post is describing the effects of the dynamic dts... read more | 04/28/2005 (5:35 pm) |
| Using a USL for sunlight (private version) | Okay, I was looking around at my code and I think I did an upgrade at some point between the two bui... read more | 04/28/2005 (4:45 pm) |
| Using a USL for sunlight | Continued here (private forum): [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=29... read more | 04/28/2005 (3:51 pm) |
| Using a USL for sunlight | For that sun-lit mission the settings are as follows: [code] new Sun() { azimuth... read more | 04/28/2005 (3:31 pm) |
| Using a USL for sunlight | I did, and I got "1."... read more | 04/28/2005 (2:54 pm) |
| Using a USL for sunlight | Yeah, I actually set the pref in my defaults before starting it up, but still no difference. I'm go... read more | 04/28/2005 (2:46 pm) |
| Using a USL for sunlight | I tried the dynamicDTSVectorLighting global, and I have to admit I didn't notice any difference. Sh... read more | 04/28/2005 (2:05 pm) |
| Using a USL for sunlight | Oh, nice. That might be useful. I was experimenting with a USL sun because it seems to give bett... read more | 04/28/2005 (1:35 pm) |
| Vehicle weight, torque, max speed | @Boni: Good catch. And glad ya find it useful!... read more | 04/19/2005 (4:45 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Woodland Hills, Cali . . . soon to be back near San Jose... read more | 01/27/2005 (12:26 pm) |
| SURVEY: How Old Are You??? | 24 . . .... read more | 01/24/2005 (3:46 pm) |
| "EA Employee mistreatment" - Live Journal. | Maybe it's about time for a good ol' fashioned boycott?... read more | 11/17/2004 (8:31 am) |
| How to make double sided polygon?? | Is that flag available in MilkShape?... read more | 11/10/2004 (8:58 am) |
| Car slipping / turning at 65 mph and above | Don't forget about the longitudinal and lateral forces on the wheels. They're going to affect your ... read more | 11/08/2004 (10:16 am) |
| Transmission of datablocks during mission load | Ok, so I've found the real problem. The client doesn't like it if you use datablock 0 as a camera... read more | 11/02/2004 (11:03 am) |
| Some questions regarding transmitDatablocks() | Ok, I can answer that myself . . . yes that is the order of things, except that the client DOES NOT ... read more | 11/02/2004 (10:56 am) |
| Some questions regarding transmitDatablocks() | Thanks Ben, that's pretty much the way I thought things worked. So then if I have call like this ... read more | 11/02/2004 (10:03 am) |
| Transmission of datablocks during mission load | Hey all, I was out of town for the weekend, so I'm just now getting to these responses . . . @B... read more | 11/02/2004 (9:45 am) |
| Transmission of datablocks during mission load | Bump : (... read more | 10/28/2004 (10:46 am) |
| Transmission of datablocks during mission load | Yup, the console tells me it's loaded the camera.cs script and I've done an isObject() check on Defa... read more | 10/27/2004 (3:41 pm) |
| Transmission of datablocks during mission load | If there were any errors, believe me you'd have had them in the initial post. However, there is no ... read more | 10/27/2004 (12:43 pm) |
| Transmission of datablocks during mission load | Yeah, that's right . . . sorry I was typing the lines from memory, but the way you've posted it is t... read more | 10/27/2004 (10:17 am) |
| Transmission of datablocks during mission load | . . . bump?... read more | 10/27/2004 (8:36 am) |
| Transmission of datablocks during mission load | I'm creating the camera on the server in the client connection object the same way (from what I unde... read more | 10/26/2004 (10:30 am) |
| Transmission of datablocks during mission load | Bump . . .... read more | 10/26/2004 (9:14 am) |
| MountObject VS MountImage | I have no idea . . . thus far, my game has no animations aside from the wheels spinning, heh.... read more | 10/20/2004 (9:46 am) |
| MountObject VS MountImage | Ah, sorry, it read like you were having problems with mountImage. . . I haven't played with moun... read more | 10/19/2004 (12:18 pm) |
| MountObject VS MountImage | @sam I've been mounting objects to a wheeled vehicle and it's been working great. On my vehicle I ... read more | 10/18/2004 (11:37 am) |
| MountObject VS MountImage | I wonder sometimes if people are reading the same posts they're responding to . . . @Steve Did... read more | 09/03/2004 (11:32 am) |
| Vehicle weight, torque, max speed | Oh, forgot . . . the scripts are updated as well to allow for tweaking of front and rear suspension ... read more | 08/31/2004 (2:00 pm) |
| Vehicle weight, torque, max speed | Sorry guys, I forgot what those files were and had deleted them off my server AND I didn't have this... read more | 08/31/2004 (1:48 pm) |
| Can one find the schedule time left? | Haha, or that looks pretty good, too ^_^ -rob... read more | 08/10/2004 (8:44 pm) |
| Scripting Vehicle Bots | You can choose where it's mounted by using mount points in your models. Right now you have your wea... read more | 08/10/2004 (8:42 pm) |
| Can one find the schedule time left? | I've actually written a variation of GuiClock I could email you that has an option to use a remainin... read more | 08/10/2004 (8:25 pm) |
| Multiple Player Classes (can it be done in script?). | Here's a simple way to do it using starter.fps: Go into starter.fps/server/scripts/player.cs and ... read more | 08/10/2004 (8:14 pm) |
| GuiObjectView and the LoadingGui | Only if the code is changing it in game . . . the model shows up fine in another objectView I use as... read more | 08/05/2004 (1:07 pm) |
| GuiObjectView and the LoadingGui | Sorry, I wasn't clear on the first point . . . I'm not trying to control the objectView with my mous... read more | 08/05/2004 (10:22 am) |
| Environment Mapping (esp. for GuiObjectView) | Okay, a little more research into TSShapeInstances and I got my emaps figured out. If anyone's inte... read more | 08/02/2004 (10:30 am) |
| Undefined Symbols on Mac build w/ Synapse Lighting Pack | Oh, of course . . . sorry, I forgot that I need to add all the files into the MAC project, too . .. ... read more | 07/20/2004 (9:36 am) |
| Source of welcome message? | The welcome message gets called from GameConnection::onConnect() in common/server/clientConnection.c... read more | 06/29/2004 (9:19 am) |
| GuiObjectView lighting | Hey there, Our friends at synapse have, on my request a while back, solved that issue with this l... read more | 06/28/2004 (8:48 am) |
| Vehicle AI | Unfortunately a cool guy wouldn't fit in my rides, they're all about 1/10 scale ; ) My racers are R... read more | 05/11/2004 (11:42 am) |
| Vehicle AI | So was the deal in this thread that you've thrown out the idea of implimenting aiPlayer as an aiVehi... read more | 05/07/2004 (7:54 pm) |
| GuiObjectView lighting and environment maps | Outstanding! Works beautifully. Thanks! Now to figure out environment maps . . . -Rob... read more | 05/07/2004 (1:37 pm) |
| GuiObjectView lighting and environment maps | Cool, how long does the resource submition process generally take at GG? I got myself kind of caugh... read more | 05/07/2004 (12:45 pm) |
| GuiObjectView lighting and environment maps | John, I'm using the older version by Vinci_Smurf and Loonatik: [url=http://www.garagegames.com/i... read more | 05/06/2004 (9:37 pm) |
| Map2dif with Synapse Gaming Lighting Pack | Oustanding, thanks. I'd gotten the lighting pack files included, but I didn't know what file the ot... read more | 05/05/2004 (12:18 pm) |