Ilidrake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Team : New T3D FPS : Anyone interested in helping? | Level and prop builder here. Looking for work for experience so drop me a line at lloyd-m@live.com i... read more | 10/30/2009 (3:19 pm) |
| The Universal AI Starter Kit | One thing I have noticed is that the bot does not play a death animation when killed. It simply free... read more | 10/28/2009 (11:09 pm) |
| The Universal AI Starter Kit | Bought it. Installed it. Loving it. Want more!!!... read more | 10/28/2009 (10:59 pm) |
| RPG/RTS Tutorials | well just for giggles I checked out the web docs and they are sooooo diffrent from the ones that com... read more | 10/25/2009 (2:49 pm) |
| RPG/RTS Tutorials | Yep. I have the latest 1.0.1 update.... read more | 10/25/2009 (2:45 pm) |
| RPG/RTS Tutorials | I tried this from the empty and full templates. The problem with the empty template is once you get ... read more | 10/24/2009 (8:26 pm) |
| Interest in a RPG genre kit for TGE / TGEA / T3D? | Is this still in the works???... read more | 09/19/2009 (11:33 am) |
| Yack Pack for TGEA 1.8.1 | Nope. I cant get it to work... read more | 06/22/2009 (10:04 pm) |
| Ragdoll setup in Max | Sorry. It's for the Torque 3D engine.... read more | 06/18/2009 (4:03 pm) |
| Setting up the compiler | See that's something I hear alot. The Console thingy. I don't get it. Annother suggestion, and I'm p... read more | 06/07/2009 (10:15 am) |
| Setting up the compiler | You'd have to overlook me sometimes. I suffer from depression and soemtimes when aggrivated I say th... read more | 06/07/2009 (9:57 am) |
| Camera Systems? | Ahhhh. Thanks. I compiled it and this time I got 8 errors. Something about DX files mainly linking t... read more | 06/07/2009 (9:40 am) |
| Setting up the compiler | That depends on the final product. I continue to play with it but the "learning" curb has ... read more | 06/07/2009 (9:39 am) |
| Camera Systems? | I've started trying to get this to work in T3D but receive the following compile error: Error 4 e... read more | 06/07/2009 (8:55 am) |
| Camera Systems? | I'd love to see what you changed to make this work in T3D Henry!!! The engine definitly needs someth... read more | 06/07/2009 (7:40 am) |
| Modeling Complex Structures | Okay I made alot of advances in the last couple days. I modeled a complete room with an extreme poly... read more | 06/02/2009 (4:06 pm) |
| Yack Pack to T3D | I posted the same question. I tried to port it but failed miserably. Not a coder LOL. I'd be interes... read more | 06/01/2009 (6:46 pm) |
| Easier Control | Good to hear. I'll continue to pay around with it and model. I finally figured the Collada pipeline ... read more | 06/01/2009 (5:54 pm) |
| Easier Control | Such as there are only so many types of games, FPS, RTS, Simulations, etc ., So it would be nice if ... read more | 05/31/2009 (2:46 pm) |
| dts models and lights cause crash | No materials. Just simple textures applied and exported from Constructor.... read more | 05/25/2009 (11:03 pm) |
| Modeling Complex Structures | Well could someone just tell me how I'm supposed to do collisions? Everytime I try it my character j... read more | 05/25/2009 (10:23 pm) |
| WaterPlane missing from Assets | Same here. I figured out about the waterplane error. A little awkward but it's there and works :)... read more | 05/24/2009 (7:05 pm) |
| L3DT Not Exporting Atlas | Yep. That fixed it. Thanks :)... read more | 05/23/2009 (9:00 am) |
| Yack Pack for TGEA 1.8.1 | Okay. Now that I have it working in TGEA I'm gonna start seeing if I can port it to T3D. Keep your f... read more | 05/23/2009 (8:55 am) |
| L3DT Not Exporting Atlas | I'm using the new Atlas2 that comes with L3DT. TGEA 1.8.1 It goes through the process of exportin... read more | 05/21/2009 (8:14 am) |
| Yack Pack for TGEA 1.8.1 | okay. It took a bit of looking and reading but it works completely. Thanks guys.... read more | 05/20/2009 (10:33 pm) |
| Yack Pack for TGEA 1.8.1 | Okay, now that the initial shock is over how do I get the NPC in the engine to talk to them?... read more | 05/20/2009 (9:44 pm) |
| Yack Pack for TGEA 1.8.1 | HOLY SHNIKEYS!!!!! It works! Unreal. Thanks for the help dude!!!! It actually works.... read more | 05/20/2009 (9:22 pm) |
| Yack Pack for TGEA 1.8.1 | of course I implemented this into my own project. I simply copied the aiplayer.cs over from strongho... read more | 05/20/2009 (9:21 pm) |
| Yack Pack for TGEA 1.8.1 | Yep. That's the problem. it gives me the following error from Torsion scriptsAndAssets/server/scr... read more | 05/20/2009 (8:57 pm) |
| Yack Pack for TGEA 1.8.1 | It's the top code that causes the error.... read more | 05/20/2009 (8:45 pm) |
| Yack Pack for TGEA 1.8.1 | Is that the correct data? It looks correct although it's all greek to me.... read more | 05/20/2009 (8:37 pm) |
| Yack Pack for TGEA 1.8.1 | Castlevania_DEBUG.exe!GuiCanvas::processMouseEvent(InputEventInfo & inputEvent={...}) Line 59... read more | 05/20/2009 (8:35 pm) |
| Yack Pack for TGEA 1.8.1 | > Castlevania_DEBUG.exe!FixedVector<TSShape::Node>::size() Line 55 + 0xf bytes C++ Cast... read more | 05/20/2009 (8:34 pm) |
| Yack Pack for TGEA 1.8.1 | how do i implement debug info into my project for debugging scratch that...just figured it out. G... read more | 05/20/2009 (8:27 pm) |
| Yack Pack for TGEA 1.8.1 | > Castlevania.exe!00654228() [Frames below may be incorrect and/or missing, no symbols loade... read more | 05/20/2009 (8:20 pm) |
| Yack Pack for TGEA 1.8.1 | Castlevania.exe': Loaded 'D:\Torque\TGEA_1_8_1\Projects\Castlevania with Camera\game\d3dx9_31.dll', ... read more | 05/20/2009 (8:16 pm) |
| Yack Pack for TGEA 1.8.1 | and exactly how do i tell the diffence. I'm not a programmer, I'm a modeler. Could you give me an ex... read more | 05/20/2009 (8:09 pm) |
| Yack Pack for TGEA 1.8.1 | Same thing. Unhandled exception in the main thread... read more | 05/20/2009 (7:51 pm) |
| Yack Pack for TGEA 1.8.1 | I'm recompiling right now with a fresh copy of TGEA and Visuak Studio Pro so. I followed all porting... read more | 05/20/2009 (7:45 pm) |
| Yack Pack for TGEA 1.8.1 | k. Thanks. guess i'm gonna have to figure out what library I need to link to. Or just forget about t... read more | 05/20/2009 (3:34 pm) |
| Yack Pack for TGEA 1.8.1 | This is only when I compile to DEBUG, not when I compile release: 12>Linking... 12>guiTSCo... read more | 05/20/2009 (11:39 am) |
| Yack Pack for TGEA 1.8.1 | Well I tried compiling with debug info but it won't compile.... read more | 05/19/2009 (11:15 am) |
| Yack Pack for TGEA 1.8.1 | Okay. The error I'm getting is after using the TDN resource. Soon as I get finished I'll give it ano... read more | 05/19/2009 (11:07 am) |
| Yack Pack for TGEA 1.8.1 | This is what I get Unhandled exception at 0x00651a58 in Ultima 9.exe: 0xC0000005: Access violatio... read more | 05/18/2009 (9:33 pm) |
| Advanced Camera issues | I don't suppose your camera would work in version 1.8? Could you share the code?... read more | 04/09/2009 (8:10 am) |
| dgl.h not in directory | Thanks.... read more | 04/09/2009 (8:08 am) |
| dgl.h not in directory | Thanks. I've located all the resources, added them to my project, but it still comes up with countle... read more | 04/08/2009 (4:13 pm) |
| TGEA Startup | Okay thanks. A few other things I could use clearing up on are compiling the initail engine when I g... read more | 02/26/2009 (3:48 pm) |
| Where r the links | I been there and there is no link allowing me to make a purchase? what gives. am i missing something... read more | 02/15/2009 (6:57 pm) |