Game Development Community

Aaron Davenport's Forum Posts

Thread Post Date Posted
Access to changelog and SDK forums for non-programmers. Joshua: Everyone has said the same thing, the tools (GUI, terrain, mission) are part of the released... read more 08/07/2002 (9:27 pm)
Anyone remove all multiplayer & server code? If you read his post he wasn't speaking about you, he was giving and example of where focus of resou... read more 07/17/2002 (12:16 pm)
Crytek's Polybump system in Torque? The cost per user is 9500 euro's (source: [url=www.crytek.de/polybump/index.php?sx=register]here[/u... read more 07/17/2002 (11:27 am)
Little Help Here, Please. Which compiler are you trying to use? The makefiles/workspace for torque are specific to the compie... read more 07/02/2002 (2:58 pm)
Hello World scripting I don't think there should be a "Hello World", this is a 3D game engine after all, so I would associ... read more 07/02/2002 (11:42 am)
Parent function call Well I feel silly now, I already had downloaded both pdf's of that book at work, and it explained th... read more 06/19/2002 (11:03 am)
Parent function call I understood function overloading, but this was the first instance I had ran into were the functions... read more 06/19/2002 (7:28 am)
Parent function call Okay, that makes sense then. Thank you Dave and Ron for the help --Aaron... read more 06/18/2002 (4:27 pm)
Parent function call Actually I am looking for the scope of a function called in the Parent class function. Let me to ex... read more 06/18/2002 (1:19 pm)
Garage Games Information That's easy to explain, its a linux server!! Windows IIS would have been brought to its knee's and d... read more 06/13/2002 (1:13 pm)
nVidia Cg Language.. Very interesting!! I think this could be a nice step for improving game graphics. I wonder what in... read more 06/13/2002 (12:42 pm)
Can I create a game entirely from C++ without scripting? [i]"Can a game be made using the Torque Engine entirely from C++ without using any scripting or is t... read more 06/10/2002 (11:54 am)
Getting started You may want to check out this [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=resu... read more 06/07/2002 (4:43 pm)
Getting started Just to clarify a bit on what Sabrecyd stated, the engine uses .dso files, but if it cannot find the... read more 06/07/2002 (11:52 am)
Getting started There are a number of people working on documentation so there will be more coming, and make sure yo... read more 06/07/2002 (11:19 am)
Getting started There is a demo that comes with the source and there is even Realm Wars. These are both a good star... read more 06/07/2002 (10:58 am)
RealmWars Off-Line Bots Bots can take up alot of cycles and the more you have the more cycles they use up, so to reduce the ... read more 06/07/2002 (10:43 am)
really the TGE editor in the Tribes 2 beta ? [i]"Can someone explain why my post is so upsetting ?... ...so what is it, the truth hurts or so... read more 06/07/2002 (9:42 am)
Getting started "I don't find Torque tutorials for C++. Doesn't exist?" There are no C++ tutorials, this is s... read more 06/06/2002 (12:15 pm)
Tribes2 and torque All of the Tribes2 specific code has been removed from the Torque Game Engine (TGE), so you couldn't... read more 06/05/2002 (5:14 pm)
Will you upgrade your rig? I upgraded my 'rig' for Asheron's Call 2, I even purchased a Koolance case and a 86 watt peltier. T... read more 06/05/2002 (4:18 pm)
Team spawn picking position. I think these should be a game settings with the default to respawn at controlled villages at a spec... read more 06/05/2002 (10:19 am)
Nooobs... Got The Code... Next Step, Go... Actually, I thought the email was just fine, but the thing you have to over come is the weird subcon... read more 06/04/2002 (4:24 pm)
OK, Got Everything... Now Where Do I Go??? When you compile the engine it saves to the example directory, if you run the torqueDemo.exe (or tor... read more 05/31/2002 (8:21 pm)
Teamplay Game Variation - HogBall Or something like a Hedgehog or armadillo so that it look's like a ball, but when dropped it un-roll... read more 05/24/2002 (7:35 am)
Why Pay $100 For It? Forgive me but I am going to assume you don't know anything with the following explanation (if you d... read more 05/21/2002 (9:23 pm)
Why Pay $100 For It? What do you get for $100? Well you get: Licensed access to the TGE source code. Free TGE code u... read more 05/21/2002 (4:39 pm)
Deny script functions from being called via the console? You could comment out the addfunction call in the source, this would remove it from the script all t... read more 05/09/2002 (7:34 am)
How difficult is it for a complete beginner to game programming I would also look at namespaces if(!blah){ ::Function_Call(); <-- took me awhile to figure o... read more 05/07/2002 (4:59 pm)
E3 2002 Wish I could go, I would like to see Asheron's Call 2 at E3. Guess I'll troll the web searching for... read more 05/06/2002 (9:12 pm)
Really Confused! Here is the options: Compiler: --takes source code and compiles it (translates) to machine code ... read more 05/04/2002 (12:33 am)
Another Linux user Linux user! hehe, even thought about getting torque up and running on our Itanium system's at wor... read more 05/02/2002 (3:15 pm)
Hardware/Software question By installing the NOS on the other computer with only 1 license you are breaking the EULA from MS, t... read more 04/30/2002 (3:19 pm)
Modeling question In 3D Studio Max "smooth" is a modifier and what the mesh looks like after the modifier is applied i... read more 04/25/2002 (6:53 pm)
Changing Terrain size? Sphere's wouldn't be possible at this point with the engine. To have a true sphere you need to mana... read more 08/23/2001 (9:39 pm)
DirectX or OpenGL? edit - didn't go to previous links... read more 08/22/2001 (11:47 am)
Forum needs a search feature The search in the upper right corner of the webpage dosn't work for you? ,Aaron... read more 08/18/2001 (2:24 pm)
Space! I see space! Now made the ban a preference: (all changes are [b]Bold[/b]) class Sky : public Scene... read more 08/17/2001 (4:10 pm)
Useless Discussion What if you are programming for systems with limited resources? What if you are trying to optimize t... read more 08/17/2001 (11:05 am)
Space! I see space! Actually, while I was going through the code last night I noticed how easy it is to add to the scrip... read more 08/17/2001 (9:41 am)
Space! I see space! I don't have the code infront of me (I am at work) sorry for the lack of detail 1) create texture... read more 08/17/2001 (8:25 am)
Going on a roller Was it this link? http://v12.ultimagroup.com/... read more 08/16/2001 (3:05 pm)
I love being first! hmmm...I dl'ed at 450-500KB and had no issues, but did have to wait for a turn in the que (2min). ... read more 08/09/2001 (8:50 pm)
V12 Technology and Massively Multiplayer Online Game Well I agree with Phil on the fact that a program written to run 10-100 clients is more than likely ... read more 04/13/2001 (10:29 am)
V12 Technology and Massively Multiplayer Online Game Just thought I would throw this out to you as more of an informational link (not taking sides as to ... read more 04/12/2001 (7:50 pm)
AddWear licencing I think he was refering to ad-ware, software that has advertisement's while playing.... read more 04/04/2001 (9:25 am)
Built in voice in the game.. Directx 8 introduced voice communication; "Voice transmission has been added. DirectPlay Voice ... read more 03/16/2001 (12:43 pm)