Aaron Davenport's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Access to changelog and SDK forums for non-programmers. | Joshua: Everyone has said the same thing, the tools (GUI, terrain, mission) are part of the released... read more | 08/07/2002 (9:27 pm) |
| Anyone remove all multiplayer & server code? | If you read his post he wasn't speaking about you, he was giving and example of where focus of resou... read more | 07/17/2002 (12:16 pm) |
| Crytek's Polybump system in Torque? | The cost per user is 9500 euro's (source: [url=www.crytek.de/polybump/index.php?sx=register]here[/u... read more | 07/17/2002 (11:27 am) |
| Little Help Here, Please. | Which compiler are you trying to use? The makefiles/workspace for torque are specific to the compie... read more | 07/02/2002 (2:58 pm) |
| Hello World scripting | I don't think there should be a "Hello World", this is a 3D game engine after all, so I would associ... read more | 07/02/2002 (11:42 am) |
| Parent function call | Well I feel silly now, I already had downloaded both pdf's of that book at work, and it explained th... read more | 06/19/2002 (11:03 am) |
| Parent function call | I understood function overloading, but this was the first instance I had ran into were the functions... read more | 06/19/2002 (7:28 am) |
| Parent function call | Okay, that makes sense then. Thank you Dave and Ron for the help --Aaron... read more | 06/18/2002 (4:27 pm) |
| Parent function call | Actually I am looking for the scope of a function called in the Parent class function. Let me to ex... read more | 06/18/2002 (1:19 pm) |
| Garage Games Information | That's easy to explain, its a linux server!! Windows IIS would have been brought to its knee's and d... read more | 06/13/2002 (1:13 pm) |
| nVidia Cg Language.. | Very interesting!! I think this could be a nice step for improving game graphics. I wonder what in... read more | 06/13/2002 (12:42 pm) |
| Can I create a game entirely from C++ without scripting? | [i]"Can a game be made using the Torque Engine entirely from C++ without using any scripting or is t... read more | 06/10/2002 (11:54 am) |
| Getting started | You may want to check out this [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=resu... read more | 06/07/2002 (4:43 pm) |
| Getting started | Just to clarify a bit on what Sabrecyd stated, the engine uses .dso files, but if it cannot find the... read more | 06/07/2002 (11:52 am) |
| Getting started | There are a number of people working on documentation so there will be more coming, and make sure yo... read more | 06/07/2002 (11:19 am) |
| Getting started | There is a demo that comes with the source and there is even Realm Wars. These are both a good star... read more | 06/07/2002 (10:58 am) |
| RealmWars Off-Line Bots | Bots can take up alot of cycles and the more you have the more cycles they use up, so to reduce the ... read more | 06/07/2002 (10:43 am) |
| really the TGE editor in the Tribes 2 beta ? | [i]"Can someone explain why my post is so upsetting ?... ...so what is it, the truth hurts or so... read more | 06/07/2002 (9:42 am) |
| Getting started | "I don't find Torque tutorials for C++. Doesn't exist?" There are no C++ tutorials, this is s... read more | 06/06/2002 (12:15 pm) |
| Tribes2 and torque | All of the Tribes2 specific code has been removed from the Torque Game Engine (TGE), so you couldn't... read more | 06/05/2002 (5:14 pm) |
| Will you upgrade your rig? | I upgraded my 'rig' for Asheron's Call 2, I even purchased a Koolance case and a 86 watt peltier. T... read more | 06/05/2002 (4:18 pm) |
| Team spawn picking position. | I think these should be a game settings with the default to respawn at controlled villages at a spec... read more | 06/05/2002 (10:19 am) |
| Nooobs... Got The Code... Next Step, Go... | Actually, I thought the email was just fine, but the thing you have to over come is the weird subcon... read more | 06/04/2002 (4:24 pm) |
| OK, Got Everything... Now Where Do I Go??? | When you compile the engine it saves to the example directory, if you run the torqueDemo.exe (or tor... read more | 05/31/2002 (8:21 pm) |
| Teamplay Game Variation - HogBall | Or something like a Hedgehog or armadillo so that it look's like a ball, but when dropped it un-roll... read more | 05/24/2002 (7:35 am) |
| Why Pay $100 For It? | Forgive me but I am going to assume you don't know anything with the following explanation (if you d... read more | 05/21/2002 (9:23 pm) |
| Why Pay $100 For It? | What do you get for $100? Well you get: Licensed access to the TGE source code. Free TGE code u... read more | 05/21/2002 (4:39 pm) |
| Deny script functions from being called via the console? | You could comment out the addfunction call in the source, this would remove it from the script all t... read more | 05/09/2002 (7:34 am) |
| How difficult is it for a complete beginner to game programming | I would also look at namespaces if(!blah){ ::Function_Call(); <-- took me awhile to figure o... read more | 05/07/2002 (4:59 pm) |
| E3 2002 | Wish I could go, I would like to see Asheron's Call 2 at E3. Guess I'll troll the web searching for... read more | 05/06/2002 (9:12 pm) |
| Really Confused! | Here is the options: Compiler: --takes source code and compiles it (translates) to machine code ... read more | 05/04/2002 (12:33 am) |
| Another Linux user | Linux user! hehe, even thought about getting torque up and running on our Itanium system's at wor... read more | 05/02/2002 (3:15 pm) |
| Hardware/Software question | By installing the NOS on the other computer with only 1 license you are breaking the EULA from MS, t... read more | 04/30/2002 (3:19 pm) |
| Modeling question | In 3D Studio Max "smooth" is a modifier and what the mesh looks like after the modifier is applied i... read more | 04/25/2002 (6:53 pm) |
| Changing Terrain size? | Sphere's wouldn't be possible at this point with the engine. To have a true sphere you need to mana... read more | 08/23/2001 (9:39 pm) |
| DirectX or OpenGL? | edit - didn't go to previous links... read more | 08/22/2001 (11:47 am) |
| Forum needs a search feature | The search in the upper right corner of the webpage dosn't work for you? ,Aaron... read more | 08/18/2001 (2:24 pm) |
| Space! I see space! |
Now made the ban a preference:
(all changes are [b]Bold[/b])
|
08/17/2001 (4:10 pm) |
| Useless Discussion | What if you are programming for systems with limited resources? What if you are trying to optimize t... read more | 08/17/2001 (11:05 am) |
| Space! I see space! | Actually, while I was going through the code last night I noticed how easy it is to add to the scrip... read more | 08/17/2001 (9:41 am) |
| Space! I see space! | I don't have the code infront of me (I am at work) sorry for the lack of detail 1) create texture... read more | 08/17/2001 (8:25 am) |
| Going on a roller | Was it this link? http://v12.ultimagroup.com/... read more | 08/16/2001 (3:05 pm) |
| I love being first! | hmmm...I dl'ed at 450-500KB and had no issues, but did have to wait for a turn in the que (2min). ... read more | 08/09/2001 (8:50 pm) |
| V12 Technology and Massively Multiplayer Online Game | Well I agree with Phil on the fact that a program written to run 10-100 clients is more than likely ... read more | 04/13/2001 (10:29 am) |
| V12 Technology and Massively Multiplayer Online Game | Just thought I would throw this out to you as more of an informational link (not taking sides as to ... read more | 04/12/2001 (7:50 pm) |
| AddWear licencing | I think he was refering to ad-ware, software that has advertisement's while playing.... read more | 04/04/2001 (9:25 am) |
| Built in voice in the game.. | Directx 8 introduced voice communication; "Voice transmission has been added. DirectPlay Voice ... read more | 03/16/2001 (12:43 pm) |