Fleeky's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: Material Editor texture references showing up .. | I usually would just use the uv window for defining the material name stuff. but with the advent of... read more | 10/23/2008 (1:14 pm) |
| Bug: Material Editor texture references showing up .. | Yeah blender 2.48 and exporter 0.964 thanks!... read more | 10/23/2008 (11:07 am) |
| Bug: Material Editor texture references showing up .. | Exactly, so when it goes to load the materials it will be missing one and you will see this in the c... read more | 10/23/2008 (10:47 am) |
| Multiple uv layouts for exporter? | Speaking of shaders, anyone have any idea why the normal map shader in tgea looks so awfull?... read more | 08/17/2008 (10:44 am) |
| Multiple uv layouts for exporter? | Yeah if there was just some kindof rule of thumb for converting rendermonkey / fx composer stuff to ... read more | 08/16/2008 (1:16 pm) |
| Multiple uv layouts for exporter? | The problem with the shaders is that there are torque specific changes you need to make to them .. ... read more | 08/16/2008 (12:33 pm) |
| Multiple uv layouts for exporter? | The problem with the shaders is that there are torque specific changes you need to make to them .. ... read more | 08/16/2008 (11:56 am) |
| Polysoup collision and Blender exporter | One last thing, how does the python script work that you used to construct that massive polysoup obj... read more | 08/15/2008 (11:18 am) |
| Polysoup collision and Blender exporter | Do you have any idea how sparse the triangles should be ? if there was a rule of thumb like triangle... read more | 08/15/2008 (10:48 am) |
| Multiple uv layouts for exporter? | Yes i meant multiple different uvlayouts for the same mesh.. and damn not supported !! ... how ... read more | 08/15/2008 (10:45 am) |
| Polysoup collision and Blender exporter | Anyone noticed slow downs when using polysoup on an almost 10000 tri object? i had an object that at... read more | 08/14/2008 (9:11 pm) |
| LOD'ing Errors. | Thanks that worked !... read more | 06/30/2008 (11:08 am) |
| Problems with eye and cam bones.. | *edit* the last post i made was just to say that when i delete the eye bone .. it renders the wea... read more | 12/11/2007 (8:03 am) |
| Problems with eye and cam bones.. | Also of note.. if i delete the eye node the weapon renders.. it just renders at the bottom of the pl... read more | 12/10/2007 (7:06 pm) |
| SetSmooth | Edge split does create duplicate vertices when you do this .. but from what i understand smoothi... read more | 12/10/2007 (6:15 pm) |
| Problems with eye and cam bones.. | As a test i overdid the bounds by a good margin .. i still get the same exact error?... read more | 12/10/2007 (6:12 pm) |
| Question about scaling and animations .. | That worked THANK YOU !!!... read more | 12/07/2007 (8:13 pm) |
| Problem exporting blend animations? | Thank you again joseph i will give this a try, however is this a bug in the exporter that loc keys m... read more | 08/07/2007 (10:37 am) |
| Problem exporting blend animations? | Thanks that mostly fixed the problem, however now the shine bones are doing some weird stuff and ... read more | 08/07/2007 (4:27 am) |
| Starsiege: Tribes | Hi im the lead modeller for a tribes inspired game called ascension .. were in talks with gg abo... read more | 07/24/2007 (11:10 am) |
| Exception error ? (.blend file included + dts log) | Thanks for the help i finally tracked down the problem , after importing i had joined two meshes wit... read more | 07/21/2006 (9:18 pm) |
| Exception error ? (.blend file included + dts log) | Http://fleekyflux.com/3d/nadelauncheruv2.blend i really dont think there is anythign out of the o... read more | 07/21/2006 (9:07 pm) |
| Exception error ? (.blend file included + dts log) | Thanks it worked for 2.41 here is the output Using Python version 2.4 Dumping output to cons... read more | 07/21/2006 (6:26 pm) |
| Exception error ? (.blend file included + dts log) | This didnt seem to work , where do i find the "stack trace"? im doing something wrong just not s... read more | 07/20/2006 (9:43 pm) |
| Problems with collision hulls.. | Thank you for the help i will give this a try !... read more | 02/14/2006 (12:19 pm) |
| Problems with collision hulls.. | So could i just parent a bunch of cubes together?? yeah i havent put in the loscollision cause n... read more | 02/14/2006 (12:17 am) |
| Problems with collision hulls.. | Ok , now i have the weird problem of parts of the mesh are colliding with projectiles and parts are ... read more | 02/12/2006 (2:19 pm) |
| Problems with collision hulls.. | Update, i just tried with a cube collision hull and its not working ?... read more | 02/06/2006 (12:52 pm) |
| Double sided polys, and collision issues. | Http://fleekyflux.com/3d/trees/Base_00000006.jpg It works thank you!!!!!!... read more | 01/26/2006 (12:04 pm) |
| Double sided polys, and collision issues. | Hmm ive tried something like that before and it gave me weird texture problems .. kinda thing i can ... read more | 01/24/2006 (10:21 pm) |
| Double sided polys, and collision issues. | Thank you so much for the help!... read more | 01/24/2006 (5:17 pm) |
| Double sided polys, and collision issues. | The latest version .. 0.9 im using blender 2.4 , and pythong 2.4... read more | 01/24/2006 (5:07 pm) |
| Double sided polys, and collision issues. | Thats weird i have double sided set and it still does not work ?... read more | 01/24/2006 (4:51 pm) |
| Double sided polys, and collision issues. | Some info about the collision mesh for the tree, i basically just duplicated the tree and then d... read more | 01/24/2006 (4:03 pm) |
| crashed torque engine during lighting calculation? | a couple questions, is there a detail brush limit ? sometimes even when i perfefctly match tw... read more | 11/24/2002 (3:18 pm) |