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Fleeky's Forum Posts

Thread Post Date Posted
Bug: Material Editor texture references showing up .. I usually would just use the uv window for defining the material name stuff. but with the advent of... read more 10/23/2008 (1:14 pm)
Bug: Material Editor texture references showing up .. Yeah blender 2.48 and exporter 0.964 thanks!... read more 10/23/2008 (11:07 am)
Bug: Material Editor texture references showing up .. Exactly, so when it goes to load the materials it will be missing one and you will see this in the c... read more 10/23/2008 (10:47 am)
Multiple uv layouts for exporter? Speaking of shaders, anyone have any idea why the normal map shader in tgea looks so awfull?... read more 08/17/2008 (10:44 am)
Multiple uv layouts for exporter? Yeah if there was just some kindof rule of thumb for converting rendermonkey / fx composer stuff to ... read more 08/16/2008 (1:16 pm)
Multiple uv layouts for exporter? The problem with the shaders is that there are torque specific changes you need to make to them .. ... read more 08/16/2008 (12:33 pm)
Multiple uv layouts for exporter? The problem with the shaders is that there are torque specific changes you need to make to them .. ... read more 08/16/2008 (11:56 am)
Polysoup collision and Blender exporter One last thing, how does the python script work that you used to construct that massive polysoup obj... read more 08/15/2008 (11:18 am)
Polysoup collision and Blender exporter Do you have any idea how sparse the triangles should be ? if there was a rule of thumb like triangle... read more 08/15/2008 (10:48 am)
Multiple uv layouts for exporter? Yes i meant multiple different uvlayouts for the same mesh.. and damn not supported !! ... how ... read more 08/15/2008 (10:45 am)
Polysoup collision and Blender exporter Anyone noticed slow downs when using polysoup on an almost 10000 tri object? i had an object that at... read more 08/14/2008 (9:11 pm)
LOD'ing Errors. Thanks that worked !... read more 06/30/2008 (11:08 am)
Problems with eye and cam bones.. *edit* the last post i made was just to say that when i delete the eye bone .. it renders the wea... read more 12/11/2007 (8:03 am)
Problems with eye and cam bones.. Also of note.. if i delete the eye node the weapon renders.. it just renders at the bottom of the pl... read more 12/10/2007 (7:06 pm)
SetSmooth Edge split does create duplicate vertices when you do this .. but from what i understand smoothi... read more 12/10/2007 (6:15 pm)
Problems with eye and cam bones.. As a test i overdid the bounds by a good margin .. i still get the same exact error?... read more 12/10/2007 (6:12 pm)
Question about scaling and animations .. That worked THANK YOU !!!... read more 12/07/2007 (8:13 pm)
Problem exporting blend animations? Thank you again joseph i will give this a try, however is this a bug in the exporter that loc keys m... read more 08/07/2007 (10:37 am)
Problem exporting blend animations? Thanks that mostly fixed the problem, however now the shine bones are doing some weird stuff and ... read more 08/07/2007 (4:27 am)
Starsiege: Tribes Hi im the lead modeller for a tribes inspired game called ascension .. were in talks with gg abo... read more 07/24/2007 (11:10 am)
Exception error ? (.blend file included + dts log) Thanks for the help i finally tracked down the problem , after importing i had joined two meshes wit... read more 07/21/2006 (9:18 pm)
Exception error ? (.blend file included + dts log) Http://fleekyflux.com/3d/nadelauncheruv2.blend i really dont think there is anythign out of the o... read more 07/21/2006 (9:07 pm)
Exception error ? (.blend file included + dts log) Thanks it worked for 2.41 here is the output Using Python version 2.4 Dumping output to cons... read more 07/21/2006 (6:26 pm)
Exception error ? (.blend file included + dts log) This didnt seem to work , where do i find the "stack trace"? im doing something wrong just not s... read more 07/20/2006 (9:43 pm)
Problems with collision hulls.. Thank you for the help i will give this a try !... read more 02/14/2006 (12:19 pm)
Problems with collision hulls.. So could i just parent a bunch of cubes together?? yeah i havent put in the loscollision cause n... read more 02/14/2006 (12:17 am)
Problems with collision hulls.. Ok , now i have the weird problem of parts of the mesh are colliding with projectiles and parts are ... read more 02/12/2006 (2:19 pm)
Problems with collision hulls.. Update, i just tried with a cube collision hull and its not working ?... read more 02/06/2006 (12:52 pm)
Double sided polys, and collision issues. Http://fleekyflux.com/3d/trees/Base_00000006.jpg It works thank you!!!!!!... read more 01/26/2006 (12:04 pm)
Double sided polys, and collision issues. Hmm ive tried something like that before and it gave me weird texture problems .. kinda thing i can ... read more 01/24/2006 (10:21 pm)
Double sided polys, and collision issues. Thank you so much for the help!... read more 01/24/2006 (5:17 pm)
Double sided polys, and collision issues. The latest version .. 0.9 im using blender 2.4 , and pythong 2.4... read more 01/24/2006 (5:07 pm)
Double sided polys, and collision issues. Thats weird i have double sided set and it still does not work ?... read more 01/24/2006 (4:51 pm)
Double sided polys, and collision issues. Some info about the collision mesh for the tree, i basically just duplicated the tree and then d... read more 01/24/2006 (4:03 pm)
crashed torque engine during lighting calculation? a couple questions, is there a detail brush limit ? sometimes even when i perfefctly match tw... read more 11/24/2002 (3:18 pm)