Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Double-sided materials (in Torque)? | It is as you have described. At export, polys with two sided materails applied are created.... read more | 10/21/2002 (9:54 am) |
| HELP MAX SPRING ANIMATIONS | Posted a link to the fix in the other thread...... read more | 10/19/2002 (6:18 pm) |
| Vehicle spring animation trouble (Max2dts) | Fix is here: [url]http://www.joemaruschak.com/buggyfix.zip[/url] All I did was reorder and ren... read more | 10/19/2002 (6:17 pm) |
| HELP MAX SPRING ANIMATIONS | Sent the fixes out. With the file I sent, you should be able to make a little tutorial that will al... read more | 10/19/2002 (12:45 pm) |
| IndieGamesCon '02 - Indie Artists | Any more comments on this? I am going to be writing up my notes and planning how I am going to r... read more | 10/19/2002 (8:08 am) |
| IndieGamesCon '02 - Exporter Session | Just wondering if anyone had any more comments on this. The presentation is only an hour, and I want... read more | 10/19/2002 (8:05 am) |
| HELP MAX SPRING ANIMATIONS | either post or email me the file. I will take a look at it and try to see why the spring nodes are ... read more | 10/19/2002 (8:03 am) |
| Another Polycount issue | In the exporter parameters rollout, you can turn it on and off. If it is enabled (usually in by def... read more | 10/18/2002 (1:59 pm) |
| Exporting with certain modifers | Logan is correct. Make sure that you have the 'morph' checkbox checked in your sequence helper. J... read more | 10/18/2002 (7:17 am) |
| UnmessDTS source code ?? | The exporter in CVS should no longer rerquire the use of the UNMESSDTS utility. Some have been havi... read more | 10/16/2002 (12:24 am) |
| another SORT:: question | SORT-ing is not supported for deforming meshes. Since the mesh is changing shape, the poly splitting... read more | 10/15/2002 (1:30 pm) |
| IndieGamesCon '02: Hotels | You might want to look into renting a bicycle. Eugene is super bike friendly and you could probably ... read more | 10/15/2002 (11:01 am) |
| IndieGamesCon '02: Hotels | What is the address of the Ramada you are staying at? Is it the one on Coburg Road? If so, it is ... read more | 10/15/2002 (10:27 am) |
| UnmessDTS source code ?? | Why do you need it?... read more | 10/13/2002 (5:52 pm) |
| IndieGamesCon '02 - Exporter Session | The 3DSMAX exporter.... read more | 10/10/2002 (11:45 am) |
| SORT:: keeps crashing max?? | Try this: [url]http://www.joemaruschak.com/max2dtsExporter.zip[/url] and see if that helps (zi... read more | 10/10/2002 (8:41 am) |
| Simple 3DS Max 4 Question | go to the tools menu and choose the mirror command. There is also a button for it in the toolbar. ... read more | 10/05/2002 (4:42 pm) |
| strange exporting problem | You cannot cull out nodes that are used to deform the mesh. The only solution is to remove the Bip0... read more | 09/29/2002 (2:07 pm) |
| Trouble Compiling Max2DTS Exporter | [url]http://www.joemaruschak.com/max2dtsExporter.zip[/url]... read more | 09/29/2002 (12:06 am) |
| max2dts | The exporter supports self illumimation, opacity, and reflectance (environment mapping). Bump mappin... read more | 09/28/2002 (4:59 pm) |
| LOD in Milkshape? | Hmm. Perhaps someone with MAX could set up a liitle exporting shop just to export other peoples m... read more | 09/28/2002 (11:20 am) |
| Physique | There is a plugin somewhere on the discreet site that allows you to convert Physique weight settings... read more | 09/28/2002 (10:57 am) |
| LOD in Milkshape? | [quote]yep the only "full featured" exporter is for max 3 or 4, and it is buggy and requires a $100 ... read more | 09/28/2002 (10:55 am) |
| max2dts | Did you read through the sectond half of the docs that explains how to export a character?... read more | 09/28/2002 (10:47 am) |
| poly count for characters? | This section of the exporter docs : [url]http://garagegames.com/docs/torque.sdk/tools/max2dts/sec... read more | 09/28/2002 (7:31 am) |
| problems with SORT:: | I think I may have fixed Eric's problem. I exported it on my machine and it worked just fine. If... read more | 09/27/2002 (9:53 am) |
| problems with SORT:: | email me the file and I wil take a look at it. I may not be able to get to it until tonite or tomor... read more | 09/27/2002 (9:04 am) |
| other file formats formodels in torque? | Hard to say. The model might be small or the export might have been very large. Certain export opti... read more | 09/24/2002 (8:04 pm) |
| other file formats formodels in torque? | [quote]the file sizes are roughly the same the model I meade for tribes 2 is "almost" identicle in s... read more | 09/24/2002 (6:23 pm) |
| New model crashes | Might be another resource. Check for the footprints, dust, splash, etc, bitmaps is your player.cs ... read more | 09/24/2002 (6:13 pm) |
| Max2dts exporting problem | Right click on any of the transform tools to get he transform type-in. Select and object. It will g... read more | 09/24/2002 (8:07 am) |
| Max2dts exporting problem | Not sure exactly what you mean here. I would need to see a screenshot of the behavior. You might t... read more | 09/24/2002 (7:09 am) |
| Multiple UVW maps | Multi-sub object mapping worksfine , multiple UV channels are not supported. Why do you need multip... read more | 09/20/2002 (1:50 pm) |
| IndieGamesCon '02 | Eugene is a 70 minute to 2 hour drive from Portland (depending on traffic and how fast you drive). ... read more | 09/18/2002 (11:43 am) |
| What is the scale | Just a clarification: In MAX, one unit equals one meter in Torque. If your unit scale is set to m... read more | 09/18/2002 (9:52 am) |
| Holes in dts models | If you email me the file I can take a look at it.... read more | 09/16/2002 (7:50 pm) |
| Shiny textures on models // IFLs | The exporter can be updated so that the unmess utility does nothave to be used. The Unmess utili... read more | 09/16/2002 (7:54 am) |
| Shiny textures on models // IFLs | If you are using MultiRes for your detail levels then you should run it. If it is messing up you... read more | 09/15/2002 (10:07 pm) |
| 3 max2dts problems | On issue #2, there is no hard and fast rule as to how to get it sort correctly. Read through [ur... read more | 09/11/2002 (9:50 am) |
| Shiny textures on models // IFLs | Nothing wrong. I downloaded your file, exported it, and it worked fine in -show. Are you putting ... read more | 09/10/2002 (9:44 pm) |
| DTS and Sorted Polys taking forever. | Send me an email and I will send you the version the exporter I am using. This way we can be sure t... read more | 09/09/2002 (11:47 am) |
| DTS and Sorted Polys taking forever. | The :SORT'ing of an object actually splits the faces of the object in order to get it to wort correc... read more | 09/09/2002 (11:20 am) |
| dts mounting problem | It is designed to load the .cfg from the same directory where the .max file is. Ignore the load... read more | 09/09/2002 (11:05 am) |
| dts mounting problem | Two things to check. One, check the dump file and make sure that the mount node is not being cull... read more | 09/09/2002 (8:48 am) |
| Tim Gift, help with Scene Graft | Not understanding the problem. Are you talking about the made fading to translucent purple? If so,... read more | 09/07/2002 (10:26 am) |
| 3ds max question... | The book I learned the most from is George Bridgeman's [b] Constructive Anatomy[/b]. It allows yo... read more | 09/07/2002 (8:39 am) |
| 3ds max question... | [quote]Really, how many boxes am I going to make before I magically learn how to make a person? [/qu... read more | 09/07/2002 (8:06 am) |
| Shiny textures on models // IFLs | Make sure that the .ifl file is in the same directory as the DTS file. If you have the checkbox che... read more | 09/06/2002 (1:26 pm) |
| Softimage dts export? | Starting with version4 of Max, the animation capabilites are good enough to get the job done. I h... read more | 09/06/2002 (1:24 pm) |
| Some questions about Torque | Yes, environmental mapping is supported. Skeletal animation is also supported. The aniamtion syste... read more | 09/05/2002 (9:13 pm) |