Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Head animation listing | lookde =look default... read more | 05/26/2003 (6:32 pm) |
| Stabilised Gun? | I have a server up called 'Heavy Testing'. It has alternate settings that are an attempt to give som... read more | 05/26/2003 (12:10 am) |
| Stabilised Gun? | Yes, keep throwing out the issues and ideas. We want to make sure that any changes we make will fix... read more | 05/22/2003 (4:16 pm) |
| irc room | We hang out mostly on the MaxGaming IRC server. There is a BraveTree channel there already. If one... read more | 05/21/2003 (7:35 am) |
| Skumball player guide | My favorite tactic is to go toward the goal, angle away, wait for the camper/rammers to charge, slam... read more | 05/19/2003 (12:21 pm) |
| Great game! A couple of suggestions. | Totally perception. We did not want to penalize the player that is damaged. Funny how looking dama... read more | 05/19/2003 (10:04 am) |
| Maya2DTS | Yeah, I had to stop helping people some time ago because the number of requests I was getting could ... read more | 05/17/2003 (1:10 pm) |
| Maya2DTS | Yeah, I suppose someone should start a little service. "Get you models into the Torque" and have a ... read more | 05/17/2003 (12:19 pm) |
| Maya2DTS | You can use the .fbx format to go from Maya to Max pretty seamlessly. There are a couple of posts ab... read more | 05/17/2003 (11:42 am) |
| Wish list from an avid player, my feedback. | This is great stuff. Keep it coming.... read more | 05/17/2003 (10:34 am) |
| Torque licence kills indie game development! | I want to add in here, that the cost of the Torque commerical license offsets the costs of what it w... read more | 05/12/2003 (9:29 am) |
| How can i convert my Strata 3D files into DTS or MAX | Max can import .3ds, .dxf, and IGES.... read more | 05/11/2003 (7:49 pm) |
| Repulsive goal | I have been playinga bunch of scrum the last few days and I did not really see any problem with goal... read more | 05/03/2003 (10:55 am) |
| Love the game, but.... | Greg, With the impending release of the Linux and Windows version, we are going to ramp up the n... read more | 05/03/2003 (10:47 am) |
| Server in Europe? | The linux version of the game will be out very soon and we will work with registered users who want ... read more | 05/03/2003 (10:37 am) |
| Demo Feedback | Matthew, Thank you for your comments. I am going to try to address some of them here. 1. th... read more | 05/03/2003 (10:33 am) |
| Maps | No, the retail version does not have this. The radar in the demo is identical to retail.... read more | 04/30/2003 (11:13 pm) |
| Repulsive goal | Welcome back Dan. There are some people out there that are already very, very good. You will have ... read more | 04/30/2003 (11:12 am) |
| Repulsive goal | Yes, Goal camping is going to happen, no matter what. If we put something in the game to stop it... read more | 04/30/2003 (9:04 am) |
| Scrub bug - goal disapearing | Interesting. We will continue to look into this odd behavior and fix it as soon as we can isolate i... read more | 04/30/2003 (8:56 am) |
| Heavy Tank Woes | Greg, I took great pains trhough many playtesting sessions to balance all the tanks. The heavy, i... read more | 04/30/2003 (8:53 am) |
| Repulsive goal | Okay, I just put up a team scrum server. (Freudian Flats on PokeMalo's Playhouse). Demo players c... read more | 04/30/2003 (1:16 am) |
| Scrub bug - goal disapearing | Hmm, We had a few reports of this happening during the beta, but we were not able to find steps to r... read more | 04/30/2003 (12:30 am) |
| Customize that baby! | ThinkTanks does not ship with the editors enabled. At some point in the future, we may open it up an... read more | 04/29/2003 (11:09 pm) |
| Love the game, but.... | I suppose we could add some instructions to the readme? (we already have instructions on how to do t... read more | 04/29/2003 (7:37 pm) |
| Link/ Banner exchange? | Just wanted to pop in and express our interest in this as well. [image]http://www.bravetree.com/G... read more | 04/29/2003 (11:08 am) |
| When will this great game be available on PC? | One of the other good things about releasing on the mac first is that is elevates awareness of Garag... read more | 04/29/2003 (10:43 am) |
| Mouse Issues, Fullscreen | To add to waht Clark is saying,when the crosshair system is tighened up, it is totally impossible to... read more | 04/29/2003 (10:36 am) |
| Tab key changes view ... then what? | Whoops. The TAB key was in there to help debug the tank suspension and gun barrels (so the person i... read more | 04/27/2003 (8:10 am) |
| Level Four: Arrrggh??!? | No, you are not doing anything wrong. The boss level is designed to be hard (it is the [b]BOSS[/b... read more | 04/27/2003 (7:59 am) |
| When will this great game be available on PC? | Loved this quote from the News item: [quote] Michael Cozzolino (Apr 26, 2003 at 21:40 PDT) ... read more | 04/27/2003 (6:01 am) |
| Unable to download full game | We have had another report (submitted via email) of this same thing happening. If you have not alre... read more | 04/27/2003 (5:52 am) |
| need help with Damper | Yeah, this is the old school bullet proof way of making shocks. Look at the shape heirarchy and noti... read more | 04/09/2003 (1:31 pm) |
| MAX biped and physique support yet? | Biped is supported, Physique is not supported for deformable meshes. Use the skin modifier with Bip... read more | 04/09/2003 (1:26 pm) |
| need help with Damper | If I remeber correctly, the blue lines are the visible display for 'look at' targets in the shocks.... read more | 04/09/2003 (11:45 am) |
| Config file not found? | note that the .cfg has to be in the directory where the .max file is, but these files don't need to ... read more | 04/05/2003 (11:07 pm) |
| ThinkTanks appetizer in PCAction (Germany) | I think this is super cool and I want to thank Beffy for letting us know about it. It is really coo... read more | 03/25/2003 (2:22 pm) |
| Elf model | 1960... read more | 03/14/2003 (8:14 am) |
| Elf model | The elf Sorceress model is 2080 triangles.... read more | 03/12/2003 (11:58 pm) |
| TGE Exporters | [quote]And another feature i forgot to mention is to have a progress status/bar.[/quote] If you a... read more | 03/02/2003 (8:12 pm) |
| Major warez bust... | [quote] In a way us struggling indie developers need pirates to keep greedy competing corps in check... read more | 02/27/2003 (10:20 am) |
| Max DTS export freeze | YIKES! hours? The version I am running takes seconds, not hours. If anyone is having problems, use ... read more | 02/22/2003 (12:56 pm) |
| Multi/Sub-object?? | Yes.... read more | 02/22/2003 (10:55 am) |
| SORT:: dosen't work... | The SORT parameter wasd never meant to be a catch all solution for all sorting issues. It performs ... read more | 02/13/2003 (1:13 pm) |
| maya export | Or you can use .fbx, which works better than .3ds Joe... read more | 02/07/2003 (7:30 am) |
| Milkshape dsq compatible skeleton | Milkshape skeltons are incompatible with DSQ animations exported from 3d studio max.... read more | 02/06/2003 (10:44 am) |
| Other game types | Check out our game [url=http://www.bravetree.com/Games.html]ThinkTanks[/url]. You can also take a lo... read more | 02/04/2003 (2:47 pm) |
| Horse model as a vehicle question. | There is a resource that will allow you to [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 01/29/2003 (12:42 pm) |
| Lip-sync ... Anybody? | The art setup for this is pretty easy to do. All you need to do is set up a bone structure for the f... read more | 01/25/2003 (8:19 pm) |
| Open art free game media | I would usually let this go, but to quote Tim Smith in the [url=http://www.garagegames.com/index.php... read more | 01/22/2003 (7:20 pm) |