Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
New player.dts works in showtool but not in game [quote]Quite honestly, after working as hard as I have then reading your posts, I was quite upset. I... read more 05/03/2004 (12:03 pm)
New player.dts works in showtool but not in game Now as to your point of it not being a valid test too, I disagree. There is every point in having a... read more 05/03/2004 (12:03 pm)
New player.dts works in showtool but not in game Multi part post: [quote]I really don't know where the heck that attitude comes from. I quite ofte... read more 05/03/2004 (12:02 pm)
New player.dts works in showtool but not in game If a screwdriver does not make a good hammer, it is not that fault of the screwdriver, the person wh... read more 05/02/2004 (8:07 pm)
New player.dts works in showtool but not in game Now on the topic of the [i]new showtool[/i] I see some problems with the approach you are taking. T... read more 05/02/2004 (8:07 pm)
New player.dts works in showtool but not in game [quote]That IS an improvement because you know its a problem with your model. If it works in the sho... read more 05/02/2004 (8:05 pm)
Has anyone built an ActiveX control around the Torque engine? Note quite the same thing as I think you are asking, but ThinkTanks has a version that has an active... read more 05/02/2004 (7:00 pm)
Bugs in Environment Pack Pro? It works with the current TGE version. We try to make sure that we remain as current as possible, s... read more 04/30/2004 (8:56 am)
3 man team feasible? Advice sought. BraveTree Productions is 3 people.. ThinkTanks was created primarily (90%) by a team of 3 people (wi... read more 04/30/2004 (7:23 am)
Help with vehicles The ThinkTanks vehicles are custom and do not share any code or functionality with the deafult Torqu... read more 04/29/2004 (1:09 pm)
maya to torque The Exporter is still being worked on, but we need people to Beta test it to identify any bugs or pr... read more 04/28/2004 (9:05 am)
I'm New Karen, Also check out [url]http://www.planetthinktanks.com[/url]... read more 04/27/2004 (12:50 pm)
Jetbike "Shaking" problems Email [email]support@bravetree.com[/email]... read more 04/27/2004 (5:13 am)
New player.dts works in showtool but not in game [quote]This is one main reason i'm making this new show tool. The existing Show Tool uses a complete... read more 04/26/2004 (7:45 am)
Mac exporters? The code is pretty much done.. looking for someone with codewarrior 8 to do the build for the mac. ... read more 04/21/2004 (8:30 pm)
Can't download If you were trying today, the FTP and download servers were temporily down for some repair work. Tr... read more 04/21/2004 (5:47 pm)
Integrated game development environment, your take on it? I personally don't understand why.. I do see the value of a more integrated toolset, but not at ... read more 04/20/2004 (7:14 am)
Indie game sales Due to a bunch of legal docs we have signed, we can't give out sales numbers. Between ThinkTanks ... read more 04/19/2004 (2:33 pm)
Re-writing the "Show Tool" I think all of this is great.. and I am all for it, but I suggest soem restraint be taken in order t... read more 04/16/2004 (3:29 pm)
Limitations with DTS Shapes Bob, Took a look at the shape and I did not see anything that popped out to me as being out of t... read more 04/15/2004 (4:05 pm)
Limitations with DTS Shapes Email me the shape [email]joe@bravetree.com[/email] and I will take a look at it tomorrow. If you s... read more 04/14/2004 (6:55 pm)
Limitations with DTS Shapes @Bob, I understand your frustration.. but again, the loss of framerate you are experiencing is no... read more 04/14/2004 (6:16 pm)
Maya name conventions? Shay, the show tool has a button called "Detail Control".... read more 04/12/2004 (6:40 pm)
Rude people trashing up threads James, I understand your frustration, but the people posting are doing so not to trash, but to q... read more 04/02/2004 (12:31 pm)
Questions on the animation system 1) yes 2) yes 3) best bet is to download the demo and check out the max documentation here on ... read more 03/27/2004 (3:30 pm)
Lone designers Well said Jay. As it relates to Indie development, my opinion is that a designer on the team must b... read more 03/15/2004 (1:02 pm)
Maya2dts Maya exporter for the mac requires CodeWarrior (8.3 is the version , I think).. The exporter is ... read more 03/14/2004 (6:40 pm)
Quick Maya Question [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10723[/url] read down at the botto... read more 03/12/2004 (7:29 pm)
Exporter Crashes Don't know what to tell you. If you donwloaded and installed the exporter I provided in that link, ... read more 03/12/2004 (6:55 am)
Exporter Crashes Downloaded the file.. exported just fine for me. go here: [url]http://www.joemaruschak.com/expor... read more 03/12/2004 (5:41 am)
GDC 2004 Looks like I am going to be down there as well. I should be hanging out with the GG guys a bunch ... read more 03/11/2004 (8:34 pm)
Exporter Crashes On the orc.. delete any multires modifier that is on any object in the scene... if he has a mesh... read more 03/11/2004 (7:08 pm)
Exporter Crashes -------------------------------------------------------------------------------- This top picture h... read more 03/11/2004 (3:19 pm)
EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL If it works in the showtool and not in the game... it is probably that the shape is not loading an a... read more 03/11/2004 (1:00 pm)
Com_skin The com_skin was a special version of the skin modifier that was needed to make the skin modifier ex... read more 03/09/2004 (9:40 am)
SimpleShape Read the docs... here would be a good place to look: [url]http://www.garagegames.com/docs/torque... read more 03/08/2004 (1:04 am)
I can't play TT anymore If you purchased the game here, just go to [url=http://www.garagegames.com/index.php?sec=my&mod=home... read more 03/07/2004 (2:41 pm)
Tutorial on MAX Check that you are using the right version of the exporter. If using max4, try this plugin: [url... read more 03/07/2004 (12:14 pm)
Tutorial on MAX [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2943[/url]... read more 03/07/2004 (10:25 am)
Something Is Wrong The Master Server, which is a server that finds all the games and sends the info to you, is currentl... read more 02/29/2004 (1:02 pm)
Character Models The DSQs are files that were exported with all the animation ionformation in them. You can include ... read more 02/29/2004 (1:00 pm)
Are the servers down? Looks like the master server (the server which connects all games to all servers) is down. Hopefull... read more 02/29/2004 (8:18 am)
No Servers Found Looks like the master server is down. I will check on what is going on...... read more 02/29/2004 (8:17 am)
Setting up models in max4 Biped does not force exporting as morph...if you use physique, it will be exported as a morph sequen... read more 02/29/2004 (6:13 am)
Just bought the SDK and... well... SDK it aint... [quote]the problem is, based on my digging through the code and (unsuccessfully) attempting to get t... read more 02/27/2004 (8:31 am)
MultiRes & Detail discussion The only reason I would see is if you had some detail that was geometry is one texture that you want... read more 02/26/2004 (3:44 pm)
MultiRes & Detail discussion It does not.. texture resolution is handled by mip=mapping. If you wanted to create a separate detai... read more 02/26/2004 (2:56 pm)
Yet another max2dts problem with skin modifier. "cannot collapse Finger node because it is a bone" is because, the bone is trying to be culled by... read more 02/23/2004 (8:40 pm)
Better LOD? The detail numbers are not fixed. They can be anything. you can have them set at 90, 80, 70, 60, ... read more 02/23/2004 (7:09 pm)
Better LOD? The way to check detail levels is to just pop into the game, check for popping and framerate, pop ba... read more 02/23/2004 (6:00 pm)