Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New player.dts works in showtool but not in game | [quote]Quite honestly, after working as hard as I have then reading your posts, I was quite upset. I... read more | 05/03/2004 (12:03 pm) |
| New player.dts works in showtool but not in game | Now as to your point of it not being a valid test too, I disagree. There is every point in having a... read more | 05/03/2004 (12:03 pm) |
| New player.dts works in showtool but not in game | Multi part post: [quote]I really don't know where the heck that attitude comes from. I quite ofte... read more | 05/03/2004 (12:02 pm) |
| New player.dts works in showtool but not in game | If a screwdriver does not make a good hammer, it is not that fault of the screwdriver, the person wh... read more | 05/02/2004 (8:07 pm) |
| New player.dts works in showtool but not in game | Now on the topic of the [i]new showtool[/i] I see some problems with the approach you are taking. T... read more | 05/02/2004 (8:07 pm) |
| New player.dts works in showtool but not in game | [quote]That IS an improvement because you know its a problem with your model. If it works in the sho... read more | 05/02/2004 (8:05 pm) |
| Has anyone built an ActiveX control around the Torque engine? | Note quite the same thing as I think you are asking, but ThinkTanks has a version that has an active... read more | 05/02/2004 (7:00 pm) |
| Bugs in Environment Pack Pro? | It works with the current TGE version. We try to make sure that we remain as current as possible, s... read more | 04/30/2004 (8:56 am) |
| 3 man team feasible? Advice sought. | BraveTree Productions is 3 people.. ThinkTanks was created primarily (90%) by a team of 3 people (wi... read more | 04/30/2004 (7:23 am) |
| Help with vehicles | The ThinkTanks vehicles are custom and do not share any code or functionality with the deafult Torqu... read more | 04/29/2004 (1:09 pm) |
| maya to torque | The Exporter is still being worked on, but we need people to Beta test it to identify any bugs or pr... read more | 04/28/2004 (9:05 am) |
| I'm New | Karen, Also check out [url]http://www.planetthinktanks.com[/url]... read more | 04/27/2004 (12:50 pm) |
| Jetbike "Shaking" problems | Email [email]support@bravetree.com[/email]... read more | 04/27/2004 (5:13 am) |
| New player.dts works in showtool but not in game | [quote]This is one main reason i'm making this new show tool. The existing Show Tool uses a complete... read more | 04/26/2004 (7:45 am) |
| Mac exporters? | The code is pretty much done.. looking for someone with codewarrior 8 to do the build for the mac. ... read more | 04/21/2004 (8:30 pm) |
| Can't download | If you were trying today, the FTP and download servers were temporily down for some repair work. Tr... read more | 04/21/2004 (5:47 pm) |
| Integrated game development environment, your take on it? | I personally don't understand why.. I do see the value of a more integrated toolset, but not at ... read more | 04/20/2004 (7:14 am) |
| Indie game sales | Due to a bunch of legal docs we have signed, we can't give out sales numbers. Between ThinkTanks ... read more | 04/19/2004 (2:33 pm) |
| Re-writing the "Show Tool" | I think all of this is great.. and I am all for it, but I suggest soem restraint be taken in order t... read more | 04/16/2004 (3:29 pm) |
| Limitations with DTS Shapes | Bob, Took a look at the shape and I did not see anything that popped out to me as being out of t... read more | 04/15/2004 (4:05 pm) |
| Limitations with DTS Shapes | Email me the shape [email]joe@bravetree.com[/email] and I will take a look at it tomorrow. If you s... read more | 04/14/2004 (6:55 pm) |
| Limitations with DTS Shapes | @Bob, I understand your frustration.. but again, the loss of framerate you are experiencing is no... read more | 04/14/2004 (6:16 pm) |
| Maya name conventions? | Shay, the show tool has a button called "Detail Control".... read more | 04/12/2004 (6:40 pm) |
| Rude people trashing up threads | James, I understand your frustration, but the people posting are doing so not to trash, but to q... read more | 04/02/2004 (12:31 pm) |
| Questions on the animation system | 1) yes 2) yes 3) best bet is to download the demo and check out the max documentation here on ... read more | 03/27/2004 (3:30 pm) |
| Lone designers | Well said Jay. As it relates to Indie development, my opinion is that a designer on the team must b... read more | 03/15/2004 (1:02 pm) |
| Maya2dts | Maya exporter for the mac requires CodeWarrior (8.3 is the version , I think).. The exporter is ... read more | 03/14/2004 (6:40 pm) |
| Quick Maya Question | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=10723[/url] read down at the botto... read more | 03/12/2004 (7:29 pm) |
| Exporter Crashes | Don't know what to tell you. If you donwloaded and installed the exporter I provided in that link, ... read more | 03/12/2004 (6:55 am) |
| Exporter Crashes | Downloaded the file.. exported just fine for me. go here: [url]http://www.joemaruschak.com/expor... read more | 03/12/2004 (5:41 am) |
| GDC 2004 | Looks like I am going to be down there as well. I should be hanging out with the GG guys a bunch ... read more | 03/11/2004 (8:34 pm) |
| Exporter Crashes | On the orc.. delete any multires modifier that is on any object in the scene... if he has a mesh... read more | 03/11/2004 (7:08 pm) |
| Exporter Crashes | -------------------------------------------------------------------------------- This top picture h... read more | 03/11/2004 (3:19 pm) |
| EXPORTING A NEW CHARACTER TO USE FOR YOUR OWN SEQUENCES WITH MUL | If it works in the showtool and not in the game... it is probably that the shape is not loading an a... read more | 03/11/2004 (1:00 pm) |
| Com_skin | The com_skin was a special version of the skin modifier that was needed to make the skin modifier ex... read more | 03/09/2004 (9:40 am) |
| SimpleShape | Read the docs... here would be a good place to look: [url]http://www.garagegames.com/docs/torque... read more | 03/08/2004 (1:04 am) |
| I can't play TT anymore | If you purchased the game here, just go to [url=http://www.garagegames.com/index.php?sec=my&mod=home... read more | 03/07/2004 (2:41 pm) |
| Tutorial on MAX | Check that you are using the right version of the exporter. If using max4, try this plugin: [url... read more | 03/07/2004 (12:14 pm) |
| Tutorial on MAX | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2943[/url]... read more | 03/07/2004 (10:25 am) |
| Something Is Wrong | The Master Server, which is a server that finds all the games and sends the info to you, is currentl... read more | 02/29/2004 (1:02 pm) |
| Character Models | The DSQs are files that were exported with all the animation ionformation in them. You can include ... read more | 02/29/2004 (1:00 pm) |
| Are the servers down? | Looks like the master server (the server which connects all games to all servers) is down. Hopefull... read more | 02/29/2004 (8:18 am) |
| No Servers Found | Looks like the master server is down. I will check on what is going on...... read more | 02/29/2004 (8:17 am) |
| Setting up models in max4 | Biped does not force exporting as morph...if you use physique, it will be exported as a morph sequen... read more | 02/29/2004 (6:13 am) |
| Just bought the SDK and... well... SDK it aint... | [quote]the problem is, based on my digging through the code and (unsuccessfully) attempting to get t... read more | 02/27/2004 (8:31 am) |
| MultiRes & Detail discussion | The only reason I would see is if you had some detail that was geometry is one texture that you want... read more | 02/26/2004 (3:44 pm) |
| MultiRes & Detail discussion | It does not.. texture resolution is handled by mip=mapping. If you wanted to create a separate detai... read more | 02/26/2004 (2:56 pm) |
| Yet another max2dts problem with skin modifier. | "cannot collapse Finger node because it is a bone" is because, the bone is trying to be culled by... read more | 02/23/2004 (8:40 pm) |
| Better LOD? | The detail numbers are not fixed. They can be anything. you can have them set at 90, 80, 70, 60, ... read more | 02/23/2004 (7:09 pm) |
| Better LOD? | The way to check detail levels is to just pop into the game, check for popping and framerate, pop ba... read more | 02/23/2004 (6:00 pm) |