Keith Johnston's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DTS shape not lighting properly | Found the problem - the textures had self-illumination turned on.... read more | 03/13/2003 (10:59 am) |
| DTS shape not lighting properly | I've never had to re-light for DTS objects / ambient lighting. I did try that - and still didn't wo... read more | 03/13/2003 (9:11 am) |
| Nvidia Geforce 256 isn't compatible? | I could not get MB to run (or any other Torque game) with my Geforce3 and the latest NVidia driver (... read more | 03/13/2003 (6:28 am) |
| Lining up two objects together in mission editor | OK, I wrote a small snap menu that will help with this: Save this as 'editorSnap.cs' in the commo... read more | 03/11/2003 (2:06 pm) |
| TGE OpenGL Perfomance Issue!!!! (Alpha Testing) | When I tried to change this - I also got some weird looking particles as in the screenshot above. ... read more | 03/10/2003 (3:58 pm) |
| Guide to business? | The best book for getting started I've found as a complete newbie at it myself is "Small Business Ki... read more | 03/10/2003 (12:14 pm) |
| FreeType Fonts, OpenGL, and Torque | Well I now see that the fonts in Torque are anti-aliased. I guess freetype would offer the advantag... read more | 02/21/2003 (9:17 pm) |
| IFL Animation - I can't get it working. | It worked for me too. The missing thing for me was the 'IFL animation' checkbox. Also - I am using... read more | 02/19/2003 (1:49 pm) |
| Max Spacewarps? | OK, thanks - just FYI this is from a modeller I am working with, I am just the programmer. :-)... read more | 02/19/2003 (10:55 am) |
| maxtodts for 3dmax5 | Matt, I downloaded the DTS exporter linked to in your post and when I try to export the player model... read more | 02/19/2003 (7:03 am) |
| Visible polygon count / polygon maximums | Just to clarify - this question originated with a modeller asking me "How many polys can I have". ... read more | 02/18/2003 (7:21 pm) |
| Visible polygon count / polygon maximums | Hm, I hope I don't come across as a complete idiot asking these questions. I have read a lot about ... read more | 02/18/2003 (6:58 pm) |
| Visible polygon count / polygon maximums | Thanks for the info on the textures! When you say 'complexity of the model' is important, you are... read more | 02/18/2003 (4:52 pm) |
| Visible polygon count / polygon maximums | That's interesting - I have noticed that fill rate problem in MMPORG games - when lots of spell effe... read more | 02/18/2003 (6:41 am) |
| Calculating transform to follow the terrain | Well I did some more searching on deja and this time found just what I needed. The trick is to get ... read more | 02/12/2003 (2:21 pm) |
| Translucency: alpha channels and color | Aha! Once I compiled the new Milkshape exporter (1.1.2) it looked fine. The problem I think is that... read more | 02/03/2003 (9:25 am) |
| Translucency: alpha channels and color | That did it! Thank you! This has been driving me nuts. It looks great now exported from Max. S... read more | 02/03/2003 (7:20 am) |
| Translucency: alpha channels and color | OK, this is really weird - look at this screenshot: The texture in the guibitmapctrl on the left is ... read more | 02/03/2003 (6:36 am) |
| Translucency: alpha channels and color | Up till now I've been trying to use Milkshape for this. I have Max5 now - where is this Opacity che... read more | 02/03/2003 (4:27 am) |
| Torque Terrain + 3DS MAX buildings = good combination? | Doesn't the WorldCraft license still restrict it's use to only making Half-life levels?... read more | 01/30/2003 (7:42 am) |
| Open Art | I just ran across this one: http://avalon.viewpoint.com/... read more | 01/29/2003 (3:39 pm) |
| Strange lighting for .dts objects | I don't have the answer - but I'm also interested in understanding more about .dts lighting. I have... read more | 01/28/2003 (7:36 pm) |
| guiWindowCtrl bug - size spasm? | Thanks! I integrated the fix and haven't seen it happen since.... read more | 01/28/2003 (7:01 pm) |
| max2dts problem | So this is sorta funny. I figured out the problem - the sphere I was making had a radius of 7600 - ... read more | 01/08/2003 (11:23 am) |
| Paying with Royalties? | Thanks - I do have a lawyer and have already asked for his advice. I was just wondering if anyone h... read more | 01/02/2003 (2:49 pm) |
| Paying with Royalties? | No - I am writing a game. However, I would like to write a contract to hire an independent contract... read more | 01/02/2003 (1:35 pm) |
| Getting triangles from terrain | I found a workaround. The crash was in this loop. [code] // Add the missing points ... read more | 12/21/2002 (6:36 am) |
| Searching post body. | Or... what if there was a script on the server than ran each night and created an archive of all the... read more | 11/06/2002 (2:48 pm) |
| Cheap and Easy Version Control Solutions? (Don't say CVS) | You can get a free Perforce server and client with a maximum of two user accounts. I find it a bit ... read more | 11/06/2002 (2:43 pm) |
| Visual C++: ShapeBase not in ClassView tree | That cut&paste trick worked. Thanks - at least I know I'm not missing a VC++ patch.... read more | 11/06/2002 (2:42 pm) |