David Ravel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Approximating gravitational interactions | Aha! It works, thanks to the both of you! It's behaving exactly as I imagined. Oh man, this is great... read more | 10/16/2009 (7:25 pm) |
| Approximating gravitational interactions | yeah the function get's called straight from the game.cs after the level loads and executes all the ... read more | 10/16/2009 (5:28 pm) |
| Approximating gravitational interactions | Ok, I think I've got an intelligent question. I've got the function running, but the three object... read more | 10/16/2009 (4:50 pm) |
| Approximating gravitational interactions | fair enough, although I always like to have an end in mind to work towards while learning new skills... read more | 10/16/2009 (5:42 am) |
| Approximating gravitational interactions | haha I'm working on it. What I have in mind for this game though is going to require a lot of iterat... read more | 10/15/2009 (11:20 pm) |
| Approximating gravitational interactions | Thanks Orion, I only have a few more questions, haha. [code] for (%n = Bodies.getCount() - 1;... read more | 10/15/2009 (11:04 pm) |
| Approximating gravitational interactions | Awesome, thanks William.... read more | 10/15/2009 (12:45 am) |
| Approximating gravitational interactions | Ok, so I've tried converting your pseudo code into something I could use in-game, but I've got a few... read more | 10/14/2009 (9:37 pm) |
| Approximating gravitational interactions | Ah, that makes a lot of sense. Thanks a lot for all the help Orion, I think I've got enough infor... read more | 10/12/2009 (6:44 pm) |
| Approximating gravitational interactions | Alright, I just don't see how %n or %m changes over each iteration, it seems that they'll each refer... read more | 10/12/2009 (5:55 pm) |
| Approximating gravitational interactions | ok, I think I'm starting to get. %n would represent some definite position in the simset, and %m ... read more | 10/12/2009 (5:13 pm) |
| Approximating gravitational interactions | Awesome, thanks a lot Orion! Is this done in the source code, or can I do it in script? I'm not g... read more | 10/12/2009 (3:32 pm) |
| Approximating gravitational interactions | so you're saying the exponentially large number of relations between even a dozen objects is beyond ... read more | 10/12/2009 (12:56 am) |
| Approximating gravitational interactions | thanks, I think I'll continue this in the TGB thread. If it's quite doable in TGB that'd be very muc... read more | 10/11/2009 (7:09 pm) |
| onUpdate problem | yes I've been messing with that. My movement system has a few features that complicate things but I ... read more | 03/29/2009 (4:36 pm) |
| onUpdate problem | Hey Orion, I hope you still get a notification of this, but I'm running into a problem that is a res... read more | 03/28/2009 (9:24 am) |
| onUpdate problem | Thanks a lot Orion, I got it working without a problem. My losing control of the character was just ... read more | 03/20/2009 (6:13 pm) |
| onUpdate problem | hmm that looks promising but I'm pretty new to scripting and I'm not sure how I would implement that... read more | 03/20/2009 (3:59 pm) |
| Declaring Global Variable | I'll definitely look into that, thanks. I fixed my problem anyway, turned out one of the the trigger... read more | 03/02/2009 (3:12 pm) |
| Cannot Find Object "Player"??? | I think your latter suggestion is what makes sense because the player class is defined in the player... read more | 03/01/2009 (10:18 am) |
| Cannot Find Object "Player"??? | I think it might be the third option. This is the function that creates the player. function play... read more | 02/28/2009 (8:29 pm) |
| Cannot Find Object "Player"??? | As in an instance of the class "Player"? Yes I have and it is in game and functioning i... read more | 02/27/2009 (10:55 pm) |
| runSpeed? | Ok so I'm running into another problem with this now. I've set up my potion to call this function, P... read more | 02/26/2009 (4:45 pm) |
| Trigger only working once | ah, that makes sense, thanks.... read more | 02/24/2009 (8:58 pm) |
| Trigger only working once | Yes I am using 1.7.4.... read more | 02/24/2009 (9:00 am) |
| runSpeed? | oh ok, I'm new to this so I wasn't sure. I'll try it out, thanks.... read more | 02/24/2009 (8:59 am) |
| runSpeed? | where can I find that property?... read more | 02/23/2009 (5:52 pm) |
| Scrolling Levels | There is a behavior that mounts the camera to a scene object. http://tdn.garagegames.com/wiki/TGB... read more | 02/19/2009 (4:25 pm) |
| Global Variables | haha thanks, of course it's going to a number of weird little problems, I'm still learning the langu... read more | 02/19/2009 (2:26 pm) |
| Simple Trigger question | I've tried that but still the second instance of the trigger doesn't work. It gets triggered, which ... read more | 02/17/2009 (11:26 pm) |
| getPosition? | I wound up using this script and it does indeed work. function frameTrigger::onEnter(%this) { c... read more | 02/17/2009 (7:05 pm) |
| Simple Trigger question | Thanks for the help Nic, I've actually been troubleshooting this problem this problem on a more rece... read more | 02/17/2009 (7:03 pm) |
| getPosition? | I have enabled world limit callbacks. I tried appending an echo into my script but I when I cross th... read more | 02/14/2009 (9:39 pm) |
| getPosition? | I've decided to go with this but I get no response when the player reaches the right-hand world limi... read more | 02/14/2009 (3:25 pm) |
| Simple Trigger question | bump... read more | 02/06/2009 (5:25 pm) |
| Can't Access The TDN...? | Geoff's right, because I made my account after the switchover.... read more | 01/19/2009 (11:53 am) |
| Can't get into TDN | I'm having the same problem, even though some people purport it to be fixed. One thing you should... read more | 01/18/2009 (11:27 am) |
| Can't Access The TDN...? | I still can't log into the TDN either. I've cleared my cache and cookies and the problem persists. I... read more | 01/17/2009 (8:16 pm) |