Brandon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| World changing exp system idea!! | Sounds sort of like how the Oblivion series works. Basically as you level all the other things leve... read more | 02/09/2012 (8:50 am) |
| Tutorials - When is it too much? | I like the way it was done in the uncharted series. Your first level is a super easy level where al... read more | 02/08/2012 (7:27 am) |
| Script Packs???? | Some of these resources might already exist. You might search for a specific system you want to imp... read more | 02/06/2012 (2:29 pm) |
| Wine + T3D 1.1 on OS X | brandon$ winetricks --version 20111115 the winetricks website says 20110311 was a major release.... read more | 01/21/2012 (7:32 am) |
| Wine + T3D 1.1 on OS X | Not right off hand, but I just used port to install it. "sudo port install winetricks" ... read more | 01/20/2012 (6:45 am) |
| Wine + T3D 1.1 on OS X | OK I got it working. I installed a bunch of different wine tricks until DX installer would go all t... read more | 01/20/2012 (5:06 am) |
| Wine + T3D 1.1 on OS X | how far did you get? The installer crashes for me.. and i'm thinking it might have something to do ... read more | 01/13/2012 (7:32 am) |
| T3D Client on Linux... with WINE work!!! | Alfio have you continued using T3d with wine? Run into any major snags? About to try to set this u... read more | 01/12/2012 (2:04 pm) |
| Wine + T3D 1.1 on OS X | ever get this working Thomas?... read more | 01/12/2012 (7:41 am) |
| Collada From 3ds Max - Bones showing | Y'all ever figure this one out? I'm having this issue now. I see there is a workaround I'll try th... read more | 03/03/2011 (5:16 am) |
| Getting Started | I've just started as well and I got the books Morrok mentioned and they are actually very good. You... read more | 02/09/2011 (8:11 am) |
| Torque3D rigging and animation | yeah i tried that too, but the dsq still wouldn't run. Only if I baked the animation into the model... read more | 01/31/2011 (11:55 am) |
| Torque3D rigging and animation | actually I might have figured it out. Looks like if I take the original Giedon .bip files and load ... read more | 01/30/2011 (7:29 am) |
| Torque3D rigging and animation | interestingly enough I'm having this exact same problem. How did you get your animations working? ... read more | 01/30/2011 (6:51 am) |
| Books written a ways back for TGE still relevant? | Ok thanks. Now I'll know when I get compile errors to just check the reference online.... read more | 01/26/2011 (7:40 am) |
| Water / Ocean | John did u use l3dt to do your terrain?... read more | 06/16/2009 (1:05 pm) |
| Has anyone tried John"s terrain example? | has l3dt been confirmed to work with tx3d?... read more | 06/15/2009 (11:20 am) |
| Torque X 3D Pro Only Has 2D Tutorials!? | John K is a big contributor to this particular community. His book should be considered the officia... read more | 05/14/2009 (10:47 am) |
| Torque X 3D Pro Only Has 2D Tutorials!? | Kyle, While you are right it adds 23% to your investment, all things considered the whole package... read more | 05/14/2009 (6:15 am) |
| Torque X 3D builder and the "The complete guide to torque X" | lol @ next week... read more | 04/13/2009 (5:52 am) |
| So what was the announcment at the GDC??? | Well.. anyone who rumors that something is about to happen is just crying wolf at this point.. I ... read more | 04/09/2009 (8:33 am) |
| So what was the announcment at the GDC??? | honestly the main draw to this engine is the builder. W/out the builder you are just paying for an ... read more | 04/09/2009 (5:51 am) |
| Goodbye guys | is unity done in xna?... read more | 04/03/2009 (8:02 am) |
| So what was the announcment at the GDC??? | soo.. they demoed a 3d platformer.. =/ ... read more | 04/02/2009 (6:18 am) |
| So what was the announcment at the GDC??? | Yeah i sort of agree. I think the announcement must have been about Torque 3D which looks like an a... read more | 04/01/2009 (6:08 am) |
| How long did it take for MS to approve TorqueX 2D? | well i imagine they'll have to get back to the office. So if they were going to do it right after w... read more | 03/25/2009 (11:01 am) |
| TX 3.0 forcast | TIME TO GET OUR HOPES UP!!!! ... read more | 03/23/2009 (7:27 am) |
| Max players | [url]http://www.garagegames.com/community/blogs/view/13391[/url] Should be exactly what you are l... read more | 03/20/2009 (7:24 am) |
| Can I download the BETA if I pre-order I license? | Pre-ordering does not get you a sneak peak.. Even if you preorder you just gota wait until its re... read more | 03/17/2009 (2:18 pm) |
| TX 3.0 forcast | I heard they were hoping it was going to be done like a month and a half ago.. from someone who had ... read more | 03/04/2009 (1:47 pm) |
| TX 3.0 forcast | Nope. They say Microsoft has it to certify it, but I guess Microsoft is a black hole that they get ... read more | 03/04/2009 (12:52 pm) |
| what version of torque x 2d is available now? | TX3D is a big new deal currently you can only pre-order it. So when it's available so will the new ... read more | 03/04/2009 (5:53 am) |
| what version of torque x 2d is available now? | They have not released the new version. The new thing will still be called TX2D but it will have TX... read more | 03/03/2009 (7:09 am) |
| Is there a way to check if collision is happening? | I have not tried it. I need to figure out what my max force should be, then just do the sum and app... read more | 02/27/2009 (7:00 am) |
| Is there a way to check if collision is happening? | Ok I think I sort of have something working. I reset the cumulative force each tick and then I ch... read more | 02/26/2009 (9:14 am) |
| Pre-Ordering TorqueX 3.0 3D | in short 1) no 2) no ... read more | 02/26/2009 (8:37 am) |
| would you use a script engine (like this) if available? | I think your best "Market Research" is not going to be done in forums where people have C#... read more | 02/26/2009 (7:42 am) |
| Game.Instance / space warrior tutorial problems | Where are you running that code? In a component or your own class? Check your usings.. Should lo... read more | 02/26/2009 (7:33 am) |
| Is there a way to check if collision is happening? | Basically the ticks happen so fast that if you set the collide force to 0 each brain tick the onColl... read more | 02/25/2009 (12:33 pm) |
| Is there a way to check if collision is happening? | Hey Sean, I tried something like that. I basically got a value for each steering behavior and ad... read more | 02/25/2009 (12:04 pm) |
| Space Warrior tutorial problems | paste your _onRegister code that is getting the error also don't make 2 posts on the same thing..... read more | 02/24/2009 (3:45 pm) |
| Space Warrior tutorial problems | Sounds like your _onRegister method is not set up correctly in the shipcontrols component. Acces... read more | 02/24/2009 (1:04 pm) |
| would you use a script engine (like this) if available? | To be honest, It's really hard to say. I think for some types of games it would be useful and for a... read more | 02/24/2009 (10:27 am) |
| TorqueX Pro to TorqueX 2D ... Upgrade???? | check this forum [url] http://www.garagegames.com/community/forums/viewthread/83807/2#comments[/ur... read more | 02/24/2009 (6:12 am) |
| Some questions on things i cant figure out for my game | For the sound, I'd make a component to manage the back ground sound. Then just create the torque ob... read more | 02/24/2009 (6:07 am) |
| How can I create a rectangle that is always in front of me? | HMMM OK I think i got it!!! I deleted all my crap I had already and re-set up a real simple scen... read more | 02/23/2009 (5:04 pm) |
| How can I create a rectangle that is always in front of me? | That's not happening. The mounted object is not running into the wall at all. Collision is not proc... read more | 02/23/2009 (9:26 am) |
| How can I create a rectangle that is always in front of me? | Doing it just like that. I tried to just start over fresh and here is what I did 1) open the sce... read more | 02/23/2009 (9:11 am) |
| How can I create a rectangle that is always in front of me? | Welp.. I'm 100% stumped. I set it up exactly like you described and just can't get it to collide w... read more | 02/23/2009 (8:04 am) |
| How can I create a rectangle that is always in front of me? | Sean, Thanks for this. Do you happen to have your ObstacleDetector object mounted to your main m... read more | 02/22/2009 (5:07 pm) |