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Brandon's Forum Posts

Thread Post Date Posted
World changing exp system idea!! Sounds sort of like how the Oblivion series works. Basically as you level all the other things leve... read more 02/09/2012 (8:50 am)
Tutorials - When is it too much? I like the way it was done in the uncharted series. Your first level is a super easy level where al... read more 02/08/2012 (7:27 am)
Script Packs???? Some of these resources might already exist. You might search for a specific system you want to imp... read more 02/06/2012 (2:29 pm)
Wine + T3D 1.1 on OS X brandon$ winetricks --version 20111115 the winetricks website says 20110311 was a major release.... read more 01/21/2012 (7:32 am)
Wine + T3D 1.1 on OS X Not right off hand, but I just used port to install it. "sudo port install winetricks" ... read more 01/20/2012 (6:45 am)
Wine + T3D 1.1 on OS X OK I got it working. I installed a bunch of different wine tricks until DX installer would go all t... read more 01/20/2012 (5:06 am)
Wine + T3D 1.1 on OS X how far did you get? The installer crashes for me.. and i'm thinking it might have something to do ... read more 01/13/2012 (7:32 am)
T3D Client on Linux... with WINE work!!! Alfio have you continued using T3d with wine? Run into any major snags? About to try to set this u... read more 01/12/2012 (2:04 pm)
Wine + T3D 1.1 on OS X ever get this working Thomas?... read more 01/12/2012 (7:41 am)
Collada From 3ds Max - Bones showing Y'all ever figure this one out? I'm having this issue now. I see there is a workaround I'll try th... read more 03/03/2011 (5:16 am)
Getting Started I've just started as well and I got the books Morrok mentioned and they are actually very good. You... read more 02/09/2011 (8:11 am)
Torque3D rigging and animation yeah i tried that too, but the dsq still wouldn't run. Only if I baked the animation into the model... read more 01/31/2011 (11:55 am)
Torque3D rigging and animation actually I might have figured it out. Looks like if I take the original Giedon .bip files and load ... read more 01/30/2011 (7:29 am)
Torque3D rigging and animation interestingly enough I'm having this exact same problem. How did you get your animations working? ... read more 01/30/2011 (6:51 am)
Books written a ways back for TGE still relevant? Ok thanks. Now I'll know when I get compile errors to just check the reference online.... read more 01/26/2011 (7:40 am)
Water / Ocean John did u use l3dt to do your terrain?... read more 06/16/2009 (1:05 pm)
Has anyone tried John"s terrain example? has l3dt been confirmed to work with tx3d?... read more 06/15/2009 (11:20 am)
Torque X 3D Pro Only Has 2D Tutorials!? John K is a big contributor to this particular community. His book should be considered the officia... read more 05/14/2009 (10:47 am)
Torque X 3D Pro Only Has 2D Tutorials!? Kyle, While you are right it adds 23% to your investment, all things considered the whole package... read more 05/14/2009 (6:15 am)
Torque X 3D builder and the "The complete guide to torque X" lol @ next week... read more 04/13/2009 (5:52 am)
So what was the announcment at the GDC??? Well.. anyone who rumors that something is about to happen is just crying wolf at this point.. I ... read more 04/09/2009 (8:33 am)
So what was the announcment at the GDC??? honestly the main draw to this engine is the builder. W/out the builder you are just paying for an ... read more 04/09/2009 (5:51 am)
Goodbye guys is unity done in xna?... read more 04/03/2009 (8:02 am)
So what was the announcment at the GDC??? soo.. they demoed a 3d platformer.. =/ ... read more 04/02/2009 (6:18 am)
So what was the announcment at the GDC??? Yeah i sort of agree. I think the announcement must have been about Torque 3D which looks like an a... read more 04/01/2009 (6:08 am)
How long did it take for MS to approve TorqueX 2D? well i imagine they'll have to get back to the office. So if they were going to do it right after w... read more 03/25/2009 (11:01 am)
TX 3.0 forcast TIME TO GET OUR HOPES UP!!!! ... read more 03/23/2009 (7:27 am)
Max players [url]http://www.garagegames.com/community/blogs/view/13391[/url] Should be exactly what you are l... read more 03/20/2009 (7:24 am)
Can I download the BETA if I pre-order I license? Pre-ordering does not get you a sneak peak.. Even if you preorder you just gota wait until its re... read more 03/17/2009 (2:18 pm)
TX 3.0 forcast I heard they were hoping it was going to be done like a month and a half ago.. from someone who had ... read more 03/04/2009 (1:47 pm)
TX 3.0 forcast Nope. They say Microsoft has it to certify it, but I guess Microsoft is a black hole that they get ... read more 03/04/2009 (12:52 pm)
what version of torque x 2d is available now? TX3D is a big new deal currently you can only pre-order it. So when it's available so will the new ... read more 03/04/2009 (5:53 am)
what version of torque x 2d is available now? They have not released the new version. The new thing will still be called TX2D but it will have TX... read more 03/03/2009 (7:09 am)
Is there a way to check if collision is happening? I have not tried it. I need to figure out what my max force should be, then just do the sum and app... read more 02/27/2009 (7:00 am)
Is there a way to check if collision is happening? Ok I think I sort of have something working. I reset the cumulative force each tick and then I ch... read more 02/26/2009 (9:14 am)
Pre-Ordering TorqueX 3.0 3D in short 1) no 2) no ... read more 02/26/2009 (8:37 am)
would you use a script engine (like this) if available? I think your best "Market Research" is not going to be done in forums where people have C#... read more 02/26/2009 (7:42 am)
Game.Instance / space warrior tutorial problems Where are you running that code? In a component or your own class? Check your usings.. Should lo... read more 02/26/2009 (7:33 am)
Is there a way to check if collision is happening? Basically the ticks happen so fast that if you set the collide force to 0 each brain tick the onColl... read more 02/25/2009 (12:33 pm)
Is there a way to check if collision is happening? Hey Sean, I tried something like that. I basically got a value for each steering behavior and ad... read more 02/25/2009 (12:04 pm)
Space Warrior tutorial problems paste your _onRegister code that is getting the error also don't make 2 posts on the same thing..... read more 02/24/2009 (3:45 pm)
Space Warrior tutorial problems Sounds like your _onRegister method is not set up correctly in the shipcontrols component. Acces... read more 02/24/2009 (1:04 pm)
would you use a script engine (like this) if available? To be honest, It's really hard to say. I think for some types of games it would be useful and for a... read more 02/24/2009 (10:27 am)
TorqueX Pro to TorqueX 2D ... Upgrade???? check this forum [url] http://www.garagegames.com/community/forums/viewthread/83807/2#comments[/ur... read more 02/24/2009 (6:12 am)
Some questions on things i cant figure out for my game For the sound, I'd make a component to manage the back ground sound. Then just create the torque ob... read more 02/24/2009 (6:07 am)
How can I create a rectangle that is always in front of me? HMMM OK I think i got it!!! I deleted all my crap I had already and re-set up a real simple scen... read more 02/23/2009 (5:04 pm)
How can I create a rectangle that is always in front of me? That's not happening. The mounted object is not running into the wall at all. Collision is not proc... read more 02/23/2009 (9:26 am)
How can I create a rectangle that is always in front of me? Doing it just like that. I tried to just start over fresh and here is what I did 1) open the sce... read more 02/23/2009 (9:11 am)
How can I create a rectangle that is always in front of me? Welp.. I'm 100% stumped. I set it up exactly like you described and just can't get it to collide w... read more 02/23/2009 (8:04 am)
How can I create a rectangle that is always in front of me? Sean, Thanks for this. Do you happen to have your ObstacleDetector object mounted to your main m... read more 02/22/2009 (5:07 pm)
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