Game Development Community

Radoslaw Marcin Kurczewski's Forum Posts

Thread Post Date Posted
Only Turn Based Strategy Pack owners can access this content. A pity. I mean- with all engines being relased recently Torque main strength is- IMO- its pool of cu... read more 12/05/2009 (8:19 pm)
Only Turn Based Strategy Pack owners can access this content. Sorry for digging it out- is turn based- pack project alive ?... read more 12/05/2009 (3:04 pm)
What happened to the marketplace ???? Agreed on that as well. Do not change something that works well.... read more 07/25/2009 (7:04 pm)
PAID - Torque 3D with pureLight Artist Needed I'd jump in if you'll have me. rkgalery at yahoo dot com... read more 07/24/2009 (5:18 pm)
BS Studio Warning Juan- I am really glad you got out of this crap man. Changing a job is rarely an easy decision (unl... read more 09/14/2008 (7:33 am)
Ninja Concept Art from New 3D Fighting Game Looks great- really nice, modern SF style. Two thumbs up guys.... read more 03/11/2008 (5:10 pm)
Vista and constructor Hmm... it works fine for me (Vista 64 bit on AMD, GeForce 8500 GT). Not a slightest trace of problem... read more 02/21/2008 (11:34 pm)
Sketch art dump Really impressive. Love more massive ones (somehow those "thin" somehow do not really work for me)... read more 02/18/2008 (11:37 pm)
Tombraider character I completed Lovely characters man- very nice style.... read more 10/13/2007 (8:38 am)
GG, please, keep BSP support for T2 It's all down to design goals. Personally - I have no problems with either technique, I can work wit... read more 10/11/2007 (6:45 pm)
Building in a week It certainly does- I was unable to find a way of using transparent surfaces with cubemaps in levels.... read more 10/10/2007 (4:06 pm)
CD Projekt RED is looking for programmers and producers for XBOX Nice. I never tought I will live to moment when I will see polish company recruiting worldwide. Cong... read more 10/10/2007 (9:57 am)
Building in a week Great trick with windows- congratulations (and thanks for hint)... read more 10/10/2007 (5:58 am)
Control smoothing? It might actually also depend on direction of face normals (AFAIK) on the top of all other things me... read more 10/05/2007 (8:02 pm)
Undetected errors Woody- man, thanks for a hint. It's not like I personally do have a problem I do not know how to fix... read more 10/03/2007 (2:01 pm)
Undetected errors Some new glitches: - Constructor is unable to correctly apply texture to faces that have been rot... read more 09/21/2007 (6:25 am)
Create DTS exporter for 3ds or other Not to be all negative but it can't get much simpler then it is and there are exporters for most of ... read more 08/16/2007 (3:16 pm)
4 Things for this version I notticed similar problem with selecting- sometimes, after long periods of work it's impossible to ... read more 08/16/2007 (7:12 am)
Vista Problems Hmm sounds weird- I am using this one on Vista (Nvidia card) and I do not have any problems.... read more 08/15/2007 (6:14 pm)
Portals & Mirrors... Thank you very much. I am still battling it (might be just fact I am using TGEA). In any case- I am ... read more 08/03/2007 (8:15 am)
Portals & Mirrors... Sure, it would be great. My mail is rkurczewski at gmail dot com.... read more 08/02/2007 (7:33 am)
Portals & Mirrors... Tried that, as well as all other obvious solutions- not to avail. Any other ideas ? I've managed ... read more 08/01/2007 (9:47 am)
Portals & Mirrors... Sorry to dig it out again but- can you guys tell me if anybody has mirrors working (Constructor) ? I... read more 07/30/2007 (6:23 am)
Interior requires leak to light properly? 0_o Actually it seems that TGEA still has problems with that (or I am doing something wrong). Huge inter... read more 07/26/2007 (11:38 am)
Constructor is a trash tool Well... does not seem to be true. First of all- TGEA is not ONLY for dynamic lights. It would be ...... read more 07/25/2007 (5:58 am)
Reflections Yeah, if you can post a simple description it would help a lot... read more 07/24/2007 (5:45 am)
Export bug? Probably it's case of brushes intersecting. If you have too many intersections between same range br... read more 07/24/2007 (5:43 am)
Undetected errors Not exactly a bug but probably a thing worth mentioning. Recently it happened that I got level creat... read more 07/24/2007 (5:40 am)
Game Name if not taken: Warmachine Name is taken. There is tabletop game named like that, quite popular one.... read more 07/11/2007 (4:46 pm)
Max importer for Blender I think you can import 3ds files as well. Max is a native, closed format and I doubt if Autodesk wil... read more 07/11/2007 (4:45 pm)
Undetected errors I have no doubts about alligning etc but thing that slows me (as a level designer working with tens ... read more 06/22/2007 (5:55 pm)
Church Work on textures a bit more- they are a bit too generic. I mean- you can easily have planks and roof... read more 06/21/2007 (7:25 am)
Undetected errors Problem with "showing off" is fact that level is being prepared for a certain company (I think you m... read more 06/21/2007 (7:22 am)
Undetected errors Actually I tought that snapping to grid should protect me - after all proportional scaling one side ... read more 06/20/2007 (7:18 pm)
Constructor 1.0.3 ? Now now... Either I will start to believe in ghosts or that's Stephen. Long time mate ... and both o... read more 06/20/2007 (7:07 pm)
Undetected errors I notticed that all invalid shapes were created by moving vertices (pyramid with cut off top created... read more 06/20/2007 (4:38 pm)
Constructor 1.0.3 ? Hmm... either I am looking in wrong place or Constructor version downloadable from site still shows ... read more 06/20/2007 (4:34 pm)
Constructor Crashes when Adding more objects I have similar problem. After reaching certain number of brushes Constructor fails to export. To be ... read more 06/12/2007 (10:15 am)
Tribes Revival Actually Intelectual Property protection rights are one of a few rights that serves well all the cre... read more 05/10/2007 (10:29 am)
Looking to find more AIM contacts. Rkgalery-at - yahoo -dot- com... read more 05/03/2007 (9:58 am)
Destructable environments Quite possibly yes, thank you very much for pointing this out- being just an "artist" I am very limi... read more 12/26/2006 (11:18 am)
Destructable environments Working with little test level I have stumbled into same problem. I have a small japanese style buil... read more 12/26/2006 (8:23 am)
First 'dances with penguins', now 'dances with bears Kevin Costner anybody ? ;)... read more 12/14/2006 (6:41 am)
Torque and your sanity Torque- ok, I know what it is but this saa... aaaani... sanisomething you're talking about- sorry, n... read more 12/12/2006 (11:28 am)
Maya 8.0 In your mailbox (thanks to James Bond- hope he does not mind)... read more 12/09/2006 (12:29 pm)
Buying torque shader engine Yeah but it's still additional cost- by no means going to underestimate Bad mofo' skills but it mig... read more 12/09/2006 (12:25 pm)
Ideas for games...by artists Oh sure, I agree- it would make no sense to make a game just to show off personal skill. People do n... read more 12/08/2006 (4:44 pm)
Buying torque shader engine As far as I know- tested both- graphical content (models, BSP structures etc) are almost identical i... read more 12/08/2006 (2:24 pm)
Buying torque shader engine Valid point. The only thing to keep in mind is that if you will start dev today (or tomorrow) you wi... read more 12/08/2006 (1:15 pm)
Buying torque shader engine It can actually render much more (I've seen 8 K character running in it without any slowdown whatsoe... read more 12/08/2006 (12:47 pm)
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