Bryce²'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Polygon counts | i have found (and i am a little annoyed) that the advanced lighting doubles or even triples your po... read more | 09/25/2009 (10:15 am) |
| Why is my performance so bad? | if anyone was wondering, i managed to get it down to about 800 000 - 1 000 000 :) so now the scene c... read more | 09/14/2009 (10:36 am) |
| Why is my performance so bad? | thanks for the replies guys this is all really helpful thanks, going to give lods a try this afterno... read more | 09/13/2009 (6:09 pm) |
| Why is my performance so bad? | OK this doesn't make any sense to me, i use the optimize modifier in 3ds max, and it tells me that t... read more | 09/13/2009 (11:27 am) |
| Why is my performance so bad? | | FPS | 15.0 max: 1519.5 min 0.9 mspf 200 | GFX | Polycount 7707435 DrawCalls: 14423 RT Changes: 18... read more | 09/13/2009 (4:31 am) |
| Making a bird fly over head | thanks for the quick reply, Konrad. [quote]You could also do the whole flight animation as a dsq ... read more | 08/17/2009 (9:52 am) |
| Mouting particles on DIFS and DTS nodes | thanks Jeff, you have been a great help.... read more | 08/10/2009 (2:20 pm) |
| Mouting particles on DIFS and DTS nodes | hmm ok, i wanted to use it with TSStatics. So do i have to write a script file for every object i wa... read more | 08/09/2009 (1:58 pm) |
| Mouting particles on DIFS and DTS nodes | Hey Jeff, Does this work on statics? i am using the startEffectron(MountedSmokeEffectron, haha, &... read more | 08/09/2009 (5:24 am) |
| Mouting particles on DIFS and DTS nodes | Thanks Jeff, I will try it this afternoon! :)... read more | 07/31/2009 (3:59 pm) |
| Weird Problem when saving mission MegaTerrains bug? | I am using 1.8.1 but things seem to be saving properly now. They used to get saved 50% of the time b... read more | 07/28/2009 (3:37 am) |
| Weird Problem when saving mission MegaTerrains bug? | Thanks Rene, I also found that it doesn't happen when you save as -> all files -> add the .... read more | 07/27/2009 (11:33 pm) |
| TGEA 1.8.1 Crash Megaterrain | Thanks ... read more | 07/15/2009 (6:13 am) |
| Shadow and Light Contrast | Thanks th is kind of what i wanted. I wanted to make all the dynamic shadows much darker, more like ... read more | 07/11/2009 (7:18 pm) |
| Shadow and Light Contrast | How do i do that though? ... read more | 07/10/2009 (9:39 pm) |
| Cannot buy kit | Bump I am still waiting for this issue to be resolved ... read more | 07/05/2009 (5:12 pm) |
| Cannot buy kit | i get a pop up that tells me i must own the combo pack. But i have coretech and spell pack 1 so i ha... read more | 07/04/2009 (7:08 pm) |
| Player move with mouse click? | The 3D isometric Kit in the Genre Kits Section of the site looks very promising. If you are looking ... read more | 07/01/2009 (11:13 pm) |
| Parallax Map Questions | I GOT IT WORKING!! but it doesn't look right. I'll email some pictures and hopefully you will know w... read more | 06/30/2009 (6:21 am) |
| Parallax Map Questions | Could you email me an example please eb i still don't understand. I downloaded the SuperPNG plug-in ... read more | 06/29/2009 (11:47 pm) |
| Parallax Map Questions | Can you please walk me through what to do exactly. I set it up but it is making the material invisib... read more | 06/28/2009 (7:02 am) |
| New World Editor Gui | it isn't showing up in there oh well don't worry about it i restarted the whole thing.... read more | 06/25/2009 (2:09 pm) |
| Making Glass | Hi Michael, We were under the impression that we could set transparency through the materials.cs ... read more | 06/17/2009 (2:13 pm) |
| 3ds error | It is actually a building, that we made in 3ds because it is very complex and would be difficult at ... read more | 06/05/2009 (4:35 pm) |
| Converting atlas to legacy | We tried bringing the source files into the game as a height map but it was all out of proportion. t... read more | 05/27/2009 (11:46 pm) |
| Purple Building Issue | Yea I am using the 08 november sdk well to be honest I don't know what I am using but I am us... read more | 04/01/2009 (1:47 pm) |
| Best terrain type | ok so legacy it is, thanks guys for the help. EDIT :and another question. how is the best way t... read more | 03/11/2009 (1:13 pm) |
| fxFoliage updates for tgea | i don't want camera rotating billboards, i am trying to find the code in the cpp but i cant find it ... read more | 03/07/2009 (5:13 pm) |
| Any way to make FXfoliagereplicator better. | Thank you, but i have been having some trouble getting groundcover to work. I am only new to Torque ... read more | 01/10/2009 (4:22 pm) |
| What would you like to see addressed in Torque 3D? | Just get an engine with a better terrain system and foliage replicators because, i hate the current ... read more | 01/10/2009 (6:00 am) |
| Any Good TGEA Camera resources | Thanx... read more | 01/04/2009 (7:18 am) |