Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Horsepack Purchase Thread | I am glad to see the horsepack is still mosying along. I wanted to publish this through garage games... read more | 06/28/2011 (10:26 am) |
| Anyone ever seen this before? | Try making the width and height of the jpg that is doing that to numbers that are a power of 2, for ... read more | 08/23/2009 (6:12 am) |
| List of TGB developers - Please Add Your Name | Robert Brower Myself I dabble in game development Currently evaluating whether or not to port a... read more | 08/23/2009 (6:09 am) |
| Path Object | zoom in a little bit more and it will snap to a node.... read more | 08/22/2009 (8:38 pm) |
| Mount a particle on a player | You need to make engine changes to support the new particle emitter attached to the player object. T... read more | 01/23/2008 (6:19 am) |
| Intro audio | Richard Bottoms information posted on March 15, 2005 works perfectly. Thanks Richard. Robert... read more | 01/22/2008 (9:13 am) |
| Strange mouse / gui (release / debug difference) in 1.4.2 | I'm using VC++. Not sure if I follow you. I guess I need to be clearer on what the problem is. I bui... read more | 01/21/2008 (2:12 pm) |
| PAID> Help with proof of concept. | I don't get it. Torque pretty much comes already with what you're asking for. How about if you pay m... read more | 01/13/2008 (5:23 am) |
| MWaterCoverage bug | Kent, thank you. I owe you one. Robert... read more | 01/12/2008 (1:38 pm) |
| Horses | You can pick up the HorsePack here http://www.3d-diggers.de/... read more | 01/09/2008 (6:14 am) |
| Creation of 2d tiles and Sprites? | If I were doing the avatar sprites, I might consider making a 3D model, and rendering out images fro... read more | 01/03/2008 (2:19 am) |
| Hey! Follow me | Details.... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6673 Robert... read more | 12/17/2007 (4:19 am) |
| Create a Flashlight | There's a resource. Search for flashlight.... read more | 12/14/2007 (3:35 am) |
| mouse0 buffer overflowed! | Switch to OpenGL mode and see if it goes away. DirectX doesn't work so good for me anymore. Not sure... read more | 12/14/2007 (1:03 am) |
| Violent Video Games=Serious Public Safety Threat ?? | Who are you to say. What's next? Film? Theatre, music? What about art? I guess you are entitled to y... read more | 12/07/2007 (4:15 am) |
| Violent Video Games=Serious Public Safety Threat ?? | Vashner is absolutely right. I don't think you need the evidence of a 6 year study to come to you... read more | 12/07/2007 (2:18 am) |
| Help! With Model Packs Anyone? | Which packs?... read more | 12/07/2007 (2:10 am) |
| StaticShape playthread problem | Reexport the DTS with the "clap" animation in the DTS and not a DSQ and try it. Also check the conso... read more | 12/03/2007 (5:55 am) |
| Networked Terrain Deformation Problem | Thanks Ron. I'm glad this resource is getting the play it deserves. It's pretty awesome. Stephen Zep... read more | 11/29/2007 (1:35 am) |
| How to move terrain editable area/Green Box? | I could be wrong but I believe it is where the terrain begins to repeat, therefore, there is no reas... read more | 11/28/2007 (3:30 am) |
| AIPlayer walking | Correct. You'd probably be working with Player.h and Player.cc. You have some options depending o... read more | 11/28/2007 (1:58 am) |
| Networked Terrain Deformation Problem | I'd like to see the latest version of this if anyone would be so kind as to send it to me. Perhaps I... read more | 11/28/2007 (1:34 am) |
| AIPlayer walking | What you want to do David, is script a toggle. So make a new key bind toggle some variable true or f... read more | 11/27/2007 (5:49 pm) |
| RTSCamera::setCameraPosition() vs Pitch Angle | This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight = ... read more | 11/27/2007 (11:32 am) |
| RTSCamera Position vs. Pitch Angle? | This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight... read more | 11/27/2007 (11:31 am) |
| Who's alive in this part of the world? | Hi everyone. I'm glad to be here. I purchased the RTS Kit also and I'm using pieces of it with my pr... read more | 11/26/2007 (5:27 am) |
| RTSCamera Position vs. Pitch Angle? | Thanks Novack. I confirmed what I am saying with the stock RTS Kit... Steps to reproduce are: ... read more | 11/26/2007 (5:14 am) |
| Setting default camera view for RTS mission | Hi. I know this post is old, but could anyone please offer me some advice on the RTSCamera Object? ... read more | 11/26/2007 (12:14 am) |
| Sounds for dsq | I had a problem similar to this. Take for example a golfer who is hitting a golf ball. I needed to p... read more | 11/22/2007 (6:41 am) |
| My dead bad guys still shoot at me! help | Deassert his trigger finger trigger when he dies.... read more | 11/22/2007 (6:35 am) |
| Where to find animation reference images | I used a book called Animals in motion to model the horse in the Horse Pack on the 3D Diggers site.... read more | 11/20/2007 (3:58 am) |
| Changing player/AIplayer skins | First, you export the model using the texture base.orc.jpg for example. Then you create other textur... read more | 11/19/2007 (2:16 am) |
| Creating chat rooms/channels in TGE | The RTS Starter kit has a nice chat lobby.... read more | 11/19/2007 (12:25 am) |
| How do I unwatch a forum thread? | Hmmm... I tried that... it doesn't always work for me.... read more | 11/15/2007 (2:25 pm) |
| Explosion problem | Check the console log to make sure the script can find the explosion shape and that there are no err... read more | 11/14/2007 (1:11 am) |
| Debug Bliss Release Mode Lockup | VC++ 7.1 (Converted 6.0 project) Windows XP Home Edition I removed all the modificaitons I added... read more | 11/12/2007 (1:51 am) |
| Objects that function | I suppose you could extend this resource to get what you need... http://www.garagegames.com/index... read more | 11/09/2007 (4:48 am) |
| Get terrain texture? | You can also look at the footprint decal code in the Player class as it does what you want.... read more | 11/05/2007 (12:57 am) |
| Detecting Footstep Triggers on the Server | Thanks Tom. I'm not sure I fully understand you... yet. Take for example, the action animations or c... read more | 11/05/2007 (12:53 am) |
| Jumping movement | >>>How do I make it stand still right after it reaches the ground regardless of the starting velocit... read more | 10/25/2007 (4:30 am) |
| Animated Building Construction? | To see how to do visibility animation like what Stephen Zepp is describing look here http://www.g... read more | 10/12/2007 (3:47 am) |
| Pipe with liquid flowing thru...best way? | I'd do it with an IFL animation instead of using particles.... read more | 10/01/2007 (5:15 am) |
| Preventing squashed textures when animating | Instead you could keep the quad the same size, but animate the texture or use visibility animation. ... read more | 08/24/2007 (5:45 am) |
| A spaceship made of dif objects | Presumably, your player will be a creature that is capable of sitting at a particular station in the... read more | 08/23/2007 (5:36 am) |
| Showing a GUI on a 3D Object | If your players don't need to interact with the TV you could use IFL animation on the television.... read more | 07/13/2007 (12:11 am) |
| RTS Starter Kit Questions | My project uses something like a grid-work of tileable blocks which are TSStatics. The units walk on... read more | 07/13/2007 (12:03 am) |
| Skill Crane Game - possible? | Hello Elise. I think a skill crane game is a cool idea. I know that it is possible because I coded s... read more | 07/05/2007 (4:02 am) |
| Weird blend animation problem | Jason, contact me via my email addy in my profile. I will direct you to a max file that contains ble... read more | 03/21/2005 (3:04 pm) |
| Unknown command getDataBlock | Add %obj.dump() and verify that the object you are getting is indeed the object you think it is.... read more | 03/18/2005 (2:12 pm) |
| Shadow Bug with 1.3 | Thanks Brandon. I spent most of a day trying verious versions of drivers. This gives me hope.... read more | 03/18/2005 (11:09 am) |