Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Horsepack Purchase Thread I am glad to see the horsepack is still mosying along. I wanted to publish this through garage games... read more 06/28/2011 (10:26 am)
Anyone ever seen this before? Try making the width and height of the jpg that is doing that to numbers that are a power of 2, for ... read more 08/23/2009 (6:12 am)
List of TGB developers - Please Add Your Name Robert Brower Myself I dabble in game development Currently evaluating whether or not to port a... read more 08/23/2009 (6:09 am)
Path Object zoom in a little bit more and it will snap to a node.... read more 08/22/2009 (8:38 pm)
Mount a particle on a player You need to make engine changes to support the new particle emitter attached to the player object. T... read more 01/23/2008 (6:19 am)
Intro audio Richard Bottoms information posted on March 15, 2005 works perfectly. Thanks Richard. Robert... read more 01/22/2008 (9:13 am)
Strange mouse / gui (release / debug difference) in 1.4.2 I'm using VC++. Not sure if I follow you. I guess I need to be clearer on what the problem is. I bui... read more 01/21/2008 (2:12 pm)
PAID> Help with proof of concept. I don't get it. Torque pretty much comes already with what you're asking for. How about if you pay m... read more 01/13/2008 (5:23 am)
MWaterCoverage bug Kent, thank you. I owe you one. Robert... read more 01/12/2008 (1:38 pm)
Horses You can pick up the HorsePack here http://www.3d-diggers.de/... read more 01/09/2008 (6:14 am)
Creation of 2d tiles and Sprites? If I were doing the avatar sprites, I might consider making a 3D model, and rendering out images fro... read more 01/03/2008 (2:19 am)
Hey! Follow me Details.... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6673 Robert... read more 12/17/2007 (4:19 am)
Create a Flashlight There's a resource. Search for flashlight.... read more 12/14/2007 (3:35 am)
mouse0 buffer overflowed! Switch to OpenGL mode and see if it goes away. DirectX doesn't work so good for me anymore. Not sure... read more 12/14/2007 (1:03 am)
Violent Video Games=Serious Public Safety Threat ?? Who are you to say. What's next? Film? Theatre, music? What about art? I guess you are entitled to y... read more 12/07/2007 (4:15 am)
Violent Video Games=Serious Public Safety Threat ?? Vashner is absolutely right. I don't think you need the evidence of a 6 year study to come to you... read more 12/07/2007 (2:18 am)
Help! With Model Packs Anyone? Which packs?... read more 12/07/2007 (2:10 am)
StaticShape playthread problem Reexport the DTS with the "clap" animation in the DTS and not a DSQ and try it. Also check the conso... read more 12/03/2007 (5:55 am)
Networked Terrain Deformation Problem Thanks Ron. I'm glad this resource is getting the play it deserves. It's pretty awesome. Stephen Zep... read more 11/29/2007 (1:35 am)
How to move terrain editable area/Green Box? I could be wrong but I believe it is where the terrain begins to repeat, therefore, there is no reas... read more 11/28/2007 (3:30 am)
AIPlayer walking Correct. You'd probably be working with Player.h and Player.cc. You have some options depending o... read more 11/28/2007 (1:58 am)
Networked Terrain Deformation Problem I'd like to see the latest version of this if anyone would be so kind as to send it to me. Perhaps I... read more 11/28/2007 (1:34 am)
AIPlayer walking What you want to do David, is script a toggle. So make a new key bind toggle some variable true or f... read more 11/27/2007 (5:49 pm)
RTSCamera::setCameraPosition() vs Pitch Angle This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight = ... read more 11/27/2007 (11:32 am)
RTSCamera Position vs. Pitch Angle? This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight... read more 11/27/2007 (11:31 am)
Who's alive in this part of the world? Hi everyone. I'm glad to be here. I purchased the RTS Kit also and I'm using pieces of it with my pr... read more 11/26/2007 (5:27 am)
RTSCamera Position vs. Pitch Angle? Thanks Novack. I confirmed what I am saying with the stock RTS Kit... Steps to reproduce are: ... read more 11/26/2007 (5:14 am)
Setting default camera view for RTS mission Hi. I know this post is old, but could anyone please offer me some advice on the RTSCamera Object? ... read more 11/26/2007 (12:14 am)
Sounds for dsq I had a problem similar to this. Take for example a golfer who is hitting a golf ball. I needed to p... read more 11/22/2007 (6:41 am)
My dead bad guys still shoot at me! help Deassert his trigger finger trigger when he dies.... read more 11/22/2007 (6:35 am)
Where to find animation reference images I used a book called Animals in motion to model the horse in the Horse Pack on the 3D Diggers site.... read more 11/20/2007 (3:58 am)
Changing player/AIplayer skins First, you export the model using the texture base.orc.jpg for example. Then you create other textur... read more 11/19/2007 (2:16 am)
Creating chat rooms/channels in TGE The RTS Starter kit has a nice chat lobby.... read more 11/19/2007 (12:25 am)
How do I unwatch a forum thread? Hmmm... I tried that... it doesn't always work for me.... read more 11/15/2007 (2:25 pm)
Explosion problem Check the console log to make sure the script can find the explosion shape and that there are no err... read more 11/14/2007 (1:11 am)
Debug Bliss Release Mode Lockup VC++ 7.1 (Converted 6.0 project) Windows XP Home Edition I removed all the modificaitons I added... read more 11/12/2007 (1:51 am)
Objects that function I suppose you could extend this resource to get what you need... http://www.garagegames.com/index... read more 11/09/2007 (4:48 am)
Get terrain texture? You can also look at the footprint decal code in the Player class as it does what you want.... read more 11/05/2007 (12:57 am)
Detecting Footstep Triggers on the Server Thanks Tom. I'm not sure I fully understand you... yet. Take for example, the action animations or c... read more 11/05/2007 (12:53 am)
Jumping movement >>>How do I make it stand still right after it reaches the ground regardless of the starting velocit... read more 10/25/2007 (4:30 am)
Animated Building Construction? To see how to do visibility animation like what Stephen Zepp is describing look here http://www.g... read more 10/12/2007 (3:47 am)
Pipe with liquid flowing thru...best way? I'd do it with an IFL animation instead of using particles.... read more 10/01/2007 (5:15 am)
Preventing squashed textures when animating Instead you could keep the quad the same size, but animate the texture or use visibility animation. ... read more 08/24/2007 (5:45 am)
A spaceship made of dif objects Presumably, your player will be a creature that is capable of sitting at a particular station in the... read more 08/23/2007 (5:36 am)
Showing a GUI on a 3D Object If your players don't need to interact with the TV you could use IFL animation on the television.... read more 07/13/2007 (12:11 am)
RTS Starter Kit Questions My project uses something like a grid-work of tileable blocks which are TSStatics. The units walk on... read more 07/13/2007 (12:03 am)
Skill Crane Game - possible? Hello Elise. I think a skill crane game is a cool idea. I know that it is possible because I coded s... read more 07/05/2007 (4:02 am)
Weird blend animation problem Jason, contact me via my email addy in my profile. I will direct you to a max file that contains ble... read more 03/21/2005 (3:04 pm)
Unknown command getDataBlock Add %obj.dump() and verify that the object you are getting is indeed the object you think it is.... read more 03/18/2005 (2:12 pm)
Shadow Bug with 1.3 Thanks Brandon. I spent most of a day trying verious versions of drivers. This gives me hope.... read more 03/18/2005 (11:09 am)
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