Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Anyone ever seen this before? Try making the width and height of the jpg that is doing that to numbers that are a power of 2, for ... read more 08/23/2009 (1:12 pm)
List of TGB developers - Please Add Your Name Robert Brower Myself I dabble in game development Currently evaluating whether or not to port a... read more 08/23/2009 (1:09 pm)
Path Object zoom in a little bit more and it will snap to a node.... read more 08/23/2009 (3:38 am)
Mount a particle on a player You need to make engine changes to support the new particle emitter attached to the player object. T... read more 01/23/2008 (2:19 pm)
Intro audio Richard Bottoms information posted on March 15, 2005 works perfectly. Thanks Richard. Robert... read more 01/22/2008 (5:13 pm)
Strange mouse / gui (release / debug difference) in 1.4.2 I'm using VC++. Not sure if I follow you. I guess I need to be clearer on what the problem is. I bui... read more 01/21/2008 (10:12 pm)
PAID> Help with proof of concept. I don't get it. Torque pretty much comes already with what you're asking for. How about if you pay m... read more 01/13/2008 (1:23 pm)
MWaterCoverage bug Kent, thank you. I owe you one. Robert... read more 01/12/2008 (9:38 pm)
Horses You can pick up the HorsePack here http://www.3d-diggers.de/... read more 01/09/2008 (2:14 pm)
Creation of 2d tiles and Sprites? If I were doing the avatar sprites, I might consider making a 3D model, and rendering out images fro... read more 01/03/2008 (10:19 am)
Hey! Follow me Details.... http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6673 Robert... read more 12/17/2007 (12:19 pm)
Create a Flashlight There's a resource. Search for flashlight.... read more 12/14/2007 (11:35 am)
mouse0 buffer overflowed! Switch to OpenGL mode and see if it goes away. DirectX doesn't work so good for me anymore. Not sure... read more 12/14/2007 (9:03 am)
Violent Video Games=Serious Public Safety Threat ?? Who are you to say. What's next? Film? Theatre, music? What about art? I guess you are entitled to y... read more 12/07/2007 (12:15 pm)
Violent Video Games=Serious Public Safety Threat ?? Vashner is absolutely right. I don't think you need the evidence of a 6 year study to come to you... read more 12/07/2007 (10:18 am)
Help! With Model Packs Anyone? Which packs?... read more 12/07/2007 (10:10 am)
StaticShape playthread problem Reexport the DTS with the "clap" animation in the DTS and not a DSQ and try it. Also check the conso... read more 12/03/2007 (1:55 pm)
Networked Terrain Deformation Problem Thanks Ron. I'm glad this resource is getting the play it deserves. It's pretty awesome. Stephen Zep... read more 11/29/2007 (9:35 am)
How to move terrain editable area/Green Box? I could be wrong but I believe it is where the terrain begins to repeat, therefore, there is no reas... read more 11/28/2007 (11:30 am)
AIPlayer walking Correct. You'd probably be working with Player.h and Player.cc. You have some options depending o... read more 11/28/2007 (9:58 am)
Networked Terrain Deformation Problem I'd like to see the latest version of this if anyone would be so kind as to send it to me. Perhaps I... read more 11/28/2007 (9:34 am)
AIPlayer walking What you want to do David, is script a toggle. So make a new key bind toggle some variable true or f... read more 11/28/2007 (1:49 am)
RTSCamera::setCameraPosition() vs Pitch Angle This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight = ... read more 11/27/2007 (7:32 pm)
RTSCamera Position vs. Pitch Angle? This gives me what I need... void RTSCamera::setCameraPosition(Point2F pos) { F32 realHeight... read more 11/27/2007 (7:31 pm)
Who's alive in this part of the world? Hi everyone. I'm glad to be here. I purchased the RTS Kit also and I'm using pieces of it with my pr... read more 11/26/2007 (1:27 pm)
RTSCamera Position vs. Pitch Angle? Thanks Novack. I confirmed what I am saying with the stock RTS Kit... Steps to reproduce are: ... read more 11/26/2007 (1:14 pm)
Setting default camera view for RTS mission Hi. I know this post is old, but could anyone please offer me some advice on the RTSCamera Object? ... read more 11/26/2007 (8:14 am)
Sounds for dsq I had a problem similar to this. Take for example a golfer who is hitting a golf ball. I needed to p... read more 11/22/2007 (2:41 pm)
My dead bad guys still shoot at me! help Deassert his trigger finger trigger when he dies.... read more 11/22/2007 (2:35 pm)
Where to find animation reference images I used a book called Animals in motion to model the horse in the Horse Pack on the 3D Diggers site.... read more 11/20/2007 (11:58 am)
Changing player/AIplayer skins First, you export the model using the texture base.orc.jpg for example. Then you create other textur... read more 11/19/2007 (10:16 am)
Creating chat rooms/channels in TGE The RTS Starter kit has a nice chat lobby.... read more 11/19/2007 (8:25 am)
How do I unwatch a forum thread? Hmmm... I tried that... it doesn't always work for me.... read more 11/15/2007 (10:25 pm)
Explosion problem Check the console log to make sure the script can find the explosion shape and that there are no err... read more 11/14/2007 (9:11 am)
Debug Bliss Release Mode Lockup VC++ 7.1 (Converted 6.0 project) Windows XP Home Edition I removed all the modificaitons I added... read more 11/12/2007 (9:51 am)
Objects that function I suppose you could extend this resource to get what you need... http://www.garagegames.com/index... read more 11/09/2007 (12:48 pm)
Get terrain texture? You can also look at the footprint decal code in the Player class as it does what you want.... read more 11/05/2007 (8:57 am)
Detecting Footstep Triggers on the Server Thanks Tom. I'm not sure I fully understand you... yet. Take for example, the action animations or c... read more 11/05/2007 (8:53 am)
Jumping movement >>>How do I make it stand still right after it reaches the ground regardless of the starting velocit... read more 10/25/2007 (11:30 am)
Animated Building Construction? To see how to do visibility animation like what Stephen Zepp is describing look here http://www.g... read more 10/12/2007 (10:47 am)
Pipe with liquid flowing thru...best way? I'd do it with an IFL animation instead of using particles.... read more 10/01/2007 (12:15 pm)
Preventing squashed textures when animating Instead you could keep the quad the same size, but animate the texture or use visibility animation. ... read more 08/24/2007 (12:45 pm)
A spaceship made of dif objects Presumably, your player will be a creature that is capable of sitting at a particular station in the... read more 08/23/2007 (12:36 pm)
Showing a GUI on a 3D Object If your players don't need to interact with the TV you could use IFL animation on the television.... read more 07/13/2007 (7:11 am)
RTS Starter Kit Questions My project uses something like a grid-work of tileable blocks which are TSStatics. The units walk on... read more 07/13/2007 (7:03 am)
Skill Crane Game - possible? Hello Elise. I think a skill crane game is a cool idea. I know that it is possible because I coded s... read more 07/05/2007 (11:02 am)
Weird blend animation problem Jason, contact me via my email addy in my profile. I will direct you to a max file that contains ble... read more 03/21/2005 (11:04 pm)
Unknown command getDataBlock Add %obj.dump() and verify that the object you are getting is indeed the object you think it is.... read more 03/18/2005 (10:12 pm)
Shadow Bug with 1.3 Thanks Brandon. I spent most of a day trying verious versions of drivers. This gives me hope.... read more 03/18/2005 (7:09 pm)
Code for animals Hi guys. Thanks for the good words Norm. If you'd like to see a preview of the Horse Pack, then chec... read more 03/16/2005 (4:53 pm)
Page «Previous 1 2 3 4 5 6