Bo Bjering's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta and those interested post here | Hi David. Any chance for a beta to test with another engine ? or a model w/ textures and lightmap... read more | 10/31/2009 (6:04 pm) |
| No private forums | @Craig No, but its fine ppl post the same thing, and not even think about what the are saying, or... read more | 08/07/2009 (2:43 am) |
| Wetness | Sure thing Joshua, it wasnt ment as a hijact of the thread, but it just catched my eye and since it ... read more | 08/07/2009 (2:37 am) |
| Wetness | What do you mean it wont be in the release ? The effects (like the wetness demo that was shown) i... read more | 08/07/2009 (1:57 am) |
| No private forums | Dudes, turn on your brain a second. Its 100% surely a mistake/bug, anyone with IQ higher then 11 ... read more | 08/06/2009 (5:48 am) |
| Torque Toolbox: no source code? (Torque 3D beta 2) | I also have a oppinion on this, though older thread. The toolbox is part of the engine purchase (... read more | 08/04/2009 (6:16 am) |
| very petty suggestion (destroy toolbox notification balloon) | /sign pop the baloon.... read more | 07/30/2009 (4:21 am) |
| Multiplayer Broken? | /sarcasm on 1) Woot, i thought the torque network was uber invincible and coudnt be broken ? 2) Be... read more | 07/20/2009 (5:05 am) |
| we still need atlas terrain in T3D | Out of purely competition information for GG and perhaps a good place to get some nice idea's (and a... read more | 06/27/2009 (2:41 pm) |
| we still need atlas terrain in T3D | @Rene You are right, there is ALOT of work involved in adding infinite terrain, as you say wich i... read more | 06/17/2009 (11:16 am) |
| we still need atlas terrain in T3D | @Manoel The engine i refer too in this case is [url=http://unigine.com]Unigine[/url] (it isnt the... read more | 06/17/2009 (11:06 am) |
| we still need atlas terrain in T3D | Never the less, alot of engines started to add streaming terrain and or something similar to support... read more | 06/17/2009 (10:48 am) |
| we still need atlas terrain in T3D | About floating point issues, if you did a paging map system, you could simply do a [blockid][x][y] a... read more | 06/16/2009 (1:14 am) |
| we still need atlas terrain in T3D | I was just playing around with "Prototype" the game, and i must admit they are tuff. In... read more | 06/12/2009 (6:52 pm) |
| we still need atlas terrain in T3D | Probably not, atleast not anytime soon (According to GG). I personally was hoping to them to impl... read more | 06/12/2009 (8:40 am) |
| pureLIGHT sneak peak | @David Thanks for the before and after, helped me alot :) Had to 2 video's running side by sid... read more | 06/05/2009 (12:28 pm) |
| pureLIGHT sneak peak | Yeah have to admit that really looks good, but the level it self helps alot :P (nice particles btw, ... read more | 06/03/2009 (2:53 pm) |
| Streaming large worlds | @Bloodknight Im pretty sure you wont even get access to the technology unless you have ALOT of ca... read more | 05/31/2009 (12:02 pm) |
| Streaming large worlds | On a side note, on the Umbra's occlusion tech, it seems to give each object its own occlusion box (p... read more | 05/31/2009 (9:34 am) |
| Streaming large worlds | This is a sensitive topic for me at the moment, as we need it aswell for our game project (thought i... read more | 05/31/2009 (7:12 am) |
| T3D Should have.. | I knew that :D The engine will prolly cost a trillion dollars, if its even sold o outside of int... read more | 05/29/2009 (1:12 am) |
| Question, Server / Client seperation, can you ? | @Nicolas Yeah, it surely started something i didnt expect :), and some great info here and there,... read more | 05/28/2009 (3:23 am) |
| Question, Server / Client seperation, can you ? | @Stephen I ofcourse take it all too me, i always do that, if not for now, then surely for later u... read more | 05/27/2009 (3:16 am) |
| Question, Server / Client seperation, can you ? | @Tony Thank you, i could not have said it better myself, infact, its probably how i should have s... read more | 05/26/2009 (3:34 pm) |
| Question, Server / Client seperation, can you ? | @Pat As i said, i understand why you have your internal networking, just not "why" in t... read more | 05/26/2009 (11:32 am) |
| Question, Server / Client seperation, can you ? | @Matt Yeah, sounds pretty simpel, but what we are making will require high level of anti cheating... read more | 05/26/2009 (8:38 am) |
| Question, Server / Client seperation, can you ? | Thanks all, think i understand it a bit better now (atleast what needs to be done). And yeah, for... read more | 05/26/2009 (8:23 am) |
| Question, Server / Client seperation, can you ? | Okay then, you are all right, im wrong apparently. We will use Torques network library, because a... read more | 05/26/2009 (7:10 am) |
| Question, Server / Client seperation, can you ? | @Matt Lineage 1 (just as excample) doesnt use UDP at all, it uses TCP with 1 simple rule : acknow... read more | 05/26/2009 (6:40 am) |
| Question, Server / Client seperation, can you ? | @Matt Its called "catch up" (or atleast thats what i call it), if you loose packets, an... read more | 05/26/2009 (6:07 am) |
| Question, Server / Client seperation, can you ? | @Stephen Thanks, for being awesome, i was expecting waking up to alot of flaming :P After read... read more | 05/26/2009 (4:15 am) |
| Question, Server / Client seperation, can you ? | So Pat, you are trying to tell me, that normal engines starts up a client (internally) and connects ... read more | 05/25/2009 (5:15 pm) |
| Question, Server / Client seperation, can you ? | @Rene It [i]might[/i] contain the code, dont know, but i know its not executed nor required by de... read more | 05/25/2009 (3:26 pm) |
| Question, Server / Client seperation, can you ? | @Rene Unreal engine does not do that "out of the box", it was programmed into games lik... read more | 05/25/2009 (3:14 pm) |
| Question, Server / Client seperation, can you ? | Okay, then someone probably should modify the engine purchase page, it is nowhere descriped you are ... read more | 05/25/2009 (2:21 pm) |
| Question, Server / Client seperation, can you ? | @Rene Yes to your first question :) and i surely expect it to be possible. Well, i sure hope y... read more | 05/25/2009 (1:18 pm) |
| Question, Server / Client seperation, can you ? | @Playlore Thanks, i guess ill have to dig into the source to find out where what goes and do what... read more | 05/25/2009 (11:25 am) |
| Question, Server / Client seperation, can you ? | @Micheal "How is your well working and tested network library better" 1) Didnt say i... read more | 05/25/2009 (5:27 am) |
| pureLIGHT sneak peak | Same as hewster. Though, for a cheaper license you could say you need to display a small logo eg ... read more | 05/23/2009 (9:02 am) |
| B2 Bug : Terrain editor (paint, mold ect) moving over to other side. | No, if you try setting brush to big, on a flat terrain (just to better see it) Move it to one end... read more | 05/23/2009 (1:38 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Well when it comes to optimization, of course some of it will be on our own, but yes, the shaders, t... read more | 05/23/2009 (12:49 am) |
| pureLIGHT sneak peak | Love the video, looks awesome :) So, this is basicly (hopefully) a cheaper (but just as good) ver... read more | 05/22/2009 (10:59 pm) |
| Toolbox request. | Sign. Also, as i mentioned before, let toolbox remember last compiler choosed in the settings, fa... read more | 05/22/2009 (10:52 pm) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Im using GForce GTX295. I would consider that higher end then HD4870x2 :P (but thats just me, i d... read more | 05/22/2009 (10:50 pm) |
| Forest Kit (With out negitivity) | Tom doesnt like us !!! :P Nah, we are sitting here almost pissing our pants waiting for som... read more | 05/22/2009 (10:45 pm) |
| Beta 2 Bug : Installer warns DirectX isn't upto date when it is | I didnt get a warning of any kind when installing. :o... read more | 05/22/2009 (4:33 am) |
| Beta 2 Bug - Muzzlepoint not working /non existant on models | Maybe if someone made the weapon models collision able ? I dont know really though, just a though... read more | 05/22/2009 (4:30 am) |
| Enable LightRays and HDR - HOWTO | Yeah, lightrays does look amazing :) Has to be seen ingame though to fully appriciate it :) HD... read more | 05/22/2009 (12:43 am) |
| Empty Project | Well i heard talk that there should be. Think someone mentioned it would be in Beta 2, but it see... read more | 05/21/2009 (12:49 pm) |
| Torque 3D Beta 2 Released (Known issues, fixes, new) | Dang, you guys fixed quite alot, good job :) But, you also have along way to go it seems, i dont ... read more | 05/21/2009 (12:38 pm) |