Game Development Community

Bo Bjering's Forum Posts

Thread Post Date Posted
Beta and those interested post here Hi David. Any chance for a beta to test with another engine ? or a model w/ textures and lightmap... read more 10/31/2009 (6:04 pm)
No private forums @Craig No, but its fine ppl post the same thing, and not even think about what the are saying, or... read more 08/07/2009 (2:43 am)
Wetness Sure thing Joshua, it wasnt ment as a hijact of the thread, but it just catched my eye and since it ... read more 08/07/2009 (2:37 am)
Wetness What do you mean it wont be in the release ? The effects (like the wetness demo that was shown) i... read more 08/07/2009 (1:57 am)
No private forums Dudes, turn on your brain a second. Its 100% surely a mistake/bug, anyone with IQ higher then 11 ... read more 08/06/2009 (5:48 am)
Torque Toolbox: no source code? (Torque 3D beta 2) I also have a oppinion on this, though older thread. The toolbox is part of the engine purchase (... read more 08/04/2009 (6:16 am)
very petty suggestion (destroy toolbox notification balloon) /sign pop the baloon.... read more 07/30/2009 (4:21 am)
Multiplayer Broken? /sarcasm on 1) Woot, i thought the torque network was uber invincible and coudnt be broken ? 2) Be... read more 07/20/2009 (5:05 am)
we still need atlas terrain in T3D Out of purely competition information for GG and perhaps a good place to get some nice idea's (and a... read more 06/27/2009 (2:41 pm)
we still need atlas terrain in T3D @Rene You are right, there is ALOT of work involved in adding infinite terrain, as you say wich i... read more 06/17/2009 (11:16 am)
we still need atlas terrain in T3D @Manoel The engine i refer too in this case is [url=http://unigine.com]Unigine[/url] (it isnt the... read more 06/17/2009 (11:06 am)
we still need atlas terrain in T3D Never the less, alot of engines started to add streaming terrain and or something similar to support... read more 06/17/2009 (10:48 am)
we still need atlas terrain in T3D About floating point issues, if you did a paging map system, you could simply do a [blockid][x][y] a... read more 06/16/2009 (1:14 am)
we still need atlas terrain in T3D I was just playing around with "Prototype" the game, and i must admit they are tuff. In... read more 06/12/2009 (6:52 pm)
we still need atlas terrain in T3D Probably not, atleast not anytime soon (According to GG). I personally was hoping to them to impl... read more 06/12/2009 (8:40 am)
pureLIGHT sneak peak @David Thanks for the before and after, helped me alot :) Had to 2 video's running side by sid... read more 06/05/2009 (12:28 pm)
pureLIGHT sneak peak Yeah have to admit that really looks good, but the level it self helps alot :P (nice particles btw, ... read more 06/03/2009 (2:53 pm)
Streaming large worlds @Bloodknight Im pretty sure you wont even get access to the technology unless you have ALOT of ca... read more 05/31/2009 (12:02 pm)
Streaming large worlds On a side note, on the Umbra's occlusion tech, it seems to give each object its own occlusion box (p... read more 05/31/2009 (9:34 am)
Streaming large worlds This is a sensitive topic for me at the moment, as we need it aswell for our game project (thought i... read more 05/31/2009 (7:12 am)
T3D Should have.. I knew that :D The engine will prolly cost a trillion dollars, if its even sold o outside of int... read more 05/29/2009 (1:12 am)
Question, Server / Client seperation, can you ? @Nicolas Yeah, it surely started something i didnt expect :), and some great info here and there,... read more 05/28/2009 (3:23 am)
Question, Server / Client seperation, can you ? @Stephen I ofcourse take it all too me, i always do that, if not for now, then surely for later u... read more 05/27/2009 (3:16 am)
Question, Server / Client seperation, can you ? @Tony Thank you, i could not have said it better myself, infact, its probably how i should have s... read more 05/26/2009 (3:34 pm)
Question, Server / Client seperation, can you ? @Pat As i said, i understand why you have your internal networking, just not "why" in t... read more 05/26/2009 (11:32 am)
Question, Server / Client seperation, can you ? @Matt Yeah, sounds pretty simpel, but what we are making will require high level of anti cheating... read more 05/26/2009 (8:38 am)
Question, Server / Client seperation, can you ? Thanks all, think i understand it a bit better now (atleast what needs to be done). And yeah, for... read more 05/26/2009 (8:23 am)
Question, Server / Client seperation, can you ? Okay then, you are all right, im wrong apparently. We will use Torques network library, because a... read more 05/26/2009 (7:10 am)
Question, Server / Client seperation, can you ? @Matt Lineage 1 (just as excample) doesnt use UDP at all, it uses TCP with 1 simple rule : acknow... read more 05/26/2009 (6:40 am)
Question, Server / Client seperation, can you ? @Matt Its called "catch up" (or atleast thats what i call it), if you loose packets, an... read more 05/26/2009 (6:07 am)
Question, Server / Client seperation, can you ? @Stephen Thanks, for being awesome, i was expecting waking up to alot of flaming :P After read... read more 05/26/2009 (4:15 am)
Question, Server / Client seperation, can you ? So Pat, you are trying to tell me, that normal engines starts up a client (internally) and connects ... read more 05/25/2009 (5:15 pm)
Question, Server / Client seperation, can you ? @Rene It [i]might[/i] contain the code, dont know, but i know its not executed nor required by de... read more 05/25/2009 (3:26 pm)
Question, Server / Client seperation, can you ? @Rene Unreal engine does not do that "out of the box", it was programmed into games lik... read more 05/25/2009 (3:14 pm)
Question, Server / Client seperation, can you ? Okay, then someone probably should modify the engine purchase page, it is nowhere descriped you are ... read more 05/25/2009 (2:21 pm)
Question, Server / Client seperation, can you ? @Rene Yes to your first question :) and i surely expect it to be possible. Well, i sure hope y... read more 05/25/2009 (1:18 pm)
Question, Server / Client seperation, can you ? @Playlore Thanks, i guess ill have to dig into the source to find out where what goes and do what... read more 05/25/2009 (11:25 am)
Question, Server / Client seperation, can you ? @Micheal "How is your well working and tested network library better" 1) Didnt say i... read more 05/25/2009 (5:27 am)
pureLIGHT sneak peak Same as hewster. Though, for a cheaper license you could say you need to display a small logo eg ... read more 05/23/2009 (9:02 am)
B2 Bug : Terrain editor (paint, mold ect) moving over to other side. No, if you try setting brush to big, on a flat terrain (just to better see it) Move it to one end... read more 05/23/2009 (1:38 am)
How do people get 125 FPS with Advanced Lighting in Beta2? Well when it comes to optimization, of course some of it will be on our own, but yes, the shaders, t... read more 05/23/2009 (12:49 am)
pureLIGHT sneak peak Love the video, looks awesome :) So, this is basicly (hopefully) a cheaper (but just as good) ver... read more 05/22/2009 (10:59 pm)
Toolbox request. Sign. Also, as i mentioned before, let toolbox remember last compiler choosed in the settings, fa... read more 05/22/2009 (10:52 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? Im using GForce GTX295. I would consider that higher end then HD4870x2 :P (but thats just me, i d... read more 05/22/2009 (10:50 pm)
Forest Kit (With out negitivity) Tom doesnt like us !!! :P Nah, we are sitting here almost pissing our pants waiting for som... read more 05/22/2009 (10:45 pm)
Beta 2 Bug : Installer warns DirectX isn't upto date when it is I didnt get a warning of any kind when installing. :o... read more 05/22/2009 (4:33 am)
Beta 2 Bug - Muzzlepoint not working /non existant on models Maybe if someone made the weapon models collision able ? I dont know really though, just a though... read more 05/22/2009 (4:30 am)
Enable LightRays and HDR - HOWTO Yeah, lightrays does look amazing :) Has to be seen ingame though to fully appriciate it :) HD... read more 05/22/2009 (12:43 am)
Empty Project Well i heard talk that there should be. Think someone mentioned it would be in Beta 2, but it see... read more 05/21/2009 (12:49 pm)
Torque 3D Beta 2 Released (Known issues, fixes, new) Dang, you guys fixed quite alot, good job :) But, you also have along way to go it seems, i dont ... read more 05/21/2009 (12:38 pm)
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