Greg G's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta Documentation Feedback | I haven't been following this thread until recently and I still have yet to read all the pages so if... read more | 06/11/2009 (12:38 pm) |
| Help needed with RenderBins | Cool, thanks Tom! ... read more | 06/11/2009 (11:48 am) |
| Solid Line Around Objects Silhouette | Thanks a bunch. I'll try and have a go at this later in the day. It does seam like there might be ... read more | 06/10/2009 (3:38 pm) |
| Solid Line Around Objects Silhouette | So I have been trying to get a basic version RenderPrePassMgr that will only render objects with a c... read more | 06/10/2009 (11:33 am) |
| Solid Line Around Objects Silhouette | Great, do you have any advice on how to get the first render target texture where the models are eac... read more | 06/07/2009 (5:13 am) |
| Solid Line Around Objects Silhouette | That's exactly what i'm after. Now, this could potentially be on EVERY object in the entire scene, ... read more | 06/07/2009 (4:52 am) |
| Solid Line Around Objects Silhouette | Thanks so much for you help Mike & Tom. My ignorance of all of this is obviously showing, b... read more | 06/07/2009 (3:26 am) |
| Solid Line Around Objects Silhouette | So i'm a little confused about using Post Effects to get the outline on the models silhouette. ... read more | 06/07/2009 (1:22 am) |
| T3D Roadmap? | I don't think they have any specific features listed for way down the road. I'm sure their very ear... read more | 06/07/2009 (1:12 am) |
| Using Post Effects Without Advanced Lighting | Thanks for all the info. Yeah, I'm just trying to figure how inter dependent all the effects are sin... read more | 06/05/2009 (10:10 am) |
| Using Post Effects Without Advanced Lighting | Thanks ... read more | 06/04/2009 (7:27 pm) |
| Solid Line Around Objects Silhouette | OMG AWSOME! Thank you so much! If anyone has any ideas about how to isolate this to a specific obj... read more | 06/03/2009 (9:51 am) |
| Solid Line Around Objects Silhouette | Thanks Tom, I know your busy and I appreciate your input. It will help get me started.... read more | 06/02/2009 (4:38 pm) |
| T3D Should have.. | I can't. A client payed for it, and the entire project is under NDA, and will be for the foreseeabl... read more | 05/29/2009 (10:26 am) |
| T3D Should have.. | [quote]Multiple viewports would be really nice, but Torque has had trouble with that in the past. I'... read more | 05/29/2009 (10:16 am) |
| Orthographic Views | I found out they are still there you just need to type: EWorldEditor.setDisplayType(#); Where ... read more | 05/24/2009 (2:41 pm) |
| Add-on Lightmapper | Can anyone speculate on how much it will cost to use purelight? Its not free from the looks of it a... read more | 05/03/2009 (1:42 am) |
| Non-Square Texture Crunched | Okay I found out more about this. Its an issue with the UV range. It can't go out side 0-1. In or... read more | 05/01/2009 (5:01 pm) |
| Non-Square Texture Crunched | I also tried exporting to Torque 3D using collada, which I thought might remedy the issue, but I had... read more | 05/01/2009 (4:53 pm) |
| Multiple Materials & Performance in TGEA | Thanks for the explanation. This seams to have been a myth for awhile now. I to have noticed no per... read more | 03/09/2009 (1:04 pm) |
| Multiple Materials & Performance in TGEA | Yes, but if multiple materials share one mesh inside the DTS file (for example if the trunk has two ... read more | 03/09/2009 (12:05 pm) |
| What does the PNG alpha value affect? | I see, so is there any way to make it ONLY effect the cube map and not the specular? I suppose I am... read more | 02/26/2009 (2:44 pm) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | Oh, and I know this has been posted elsewhere, but I did find a solution to the shadows issue with D... read more | 02/16/2009 (1:11 pm) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | [quote]Did your DIFs have light mapping turned on? [/quote] They had baked shadows, so yes. I am a... read more | 02/16/2009 (10:23 am) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | Perhaps I am mistaken, but I thought that unless the player is close to something with collision the... read more | 02/15/2009 (1:32 pm) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | I would be happy to move on from DIF for my project if it were not for how easy shadows are generate... read more | 02/13/2009 (6:30 pm) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | No there was no collision, I enabled polysoup on a couple of them, but other than that nothing. Col... read more | 02/13/2009 (2:59 pm) |
| DTS: Multiple materials and memory | I need to know how TGEA 1.8.1 handles multiple textures on the same mesh. Is it the same as TGEA?... read more | 02/12/2009 (11:02 am) |