Game Development Community

Lucas Shinkovich's Forum Posts

Thread Post Date Posted
Fullscreen Shader Issue Hey Alex, I haven't set any of my post processers on the GuiSceneView, but I have set them on the... read more 07/14/2009 (4:05 am)
Ray Casting Hi Jason, Sorry, let me be a little clearer on my issue. I'm stating your interpretation A abo... read more 07/12/2009 (6:03 pm)
Game Slow and Weird Behavior Hey Tony, Do you have these same issues when you run it under Windows? Also, I'd try hooking u... read more 07/07/2009 (3:57 pm)
GUI and TX2D Coordinates Hey Tony, I've been using the the function in [url=http://www.garagegames.com/community/forums/vi... read more 07/05/2009 (7:10 am)
box macabre - did it use torque x 2d or 3d? Hey Trent, I'm pretty sure when Perfect Dork Studios showed their demo at GDC this year they said... read more 07/02/2009 (8:21 pm)
Time between triggers Hey Henry, If you have your game class exposed as a singleton, i.e: [code] private st... read more 07/01/2009 (3:40 pm)
Time between triggers Hey Henry, (Assuming your using v3.0 (I'm not sure about other versions)) I havn't tried it be... read more 07/01/2009 (10:15 am)
Quick question, float dt? Ah yes, you are correct, I just checked. Guess I got confused because I always convert it to millas... read more 06/28/2009 (5:16 pm)
Quick question, float dt? Hey Cosmic, I believe it stands for delta time (change in time). In Torque I think this is mostl... read more 06/28/2009 (2:54 pm)
Solution for setting Player ControlObject to same object Cool! Thanks for the info. I had a local fix in my own codebase for this, but I didn't have enou... read more 06/17/2009 (4:44 pm)
Torque for Dream Build Play Hi Talcott, I'm pretty sure that TX 2D v3.0 doesn't support XNA 3.1 currently (unless there has b... read more 06/15/2009 (4:45 pm)
Severe flicker Hi Drethon: After re-reading your original problem, I think I have experienced some of the same i... read more 06/10/2009 (7:46 pm)
Removing components. Hey Cosmic, I don't think that this is actually possible since the TorqueComponentContainer set a... read more 06/10/2009 (4:03 pm)
What is with the _ in variable names? [resolved] [quote] From what I've been using so far, I agree with using it only for private/protected members,... read more 06/10/2009 (4:10 am)
InputMap Problem when Changing Associated Scene Object Just an FYI for others that see this thread, I've found out the following information from testing: ... read more 06/09/2009 (7:56 pm)
Severe flicker Hey Drethon: Have you tried the SimulateFences option, as mentioned in this thread? http://www.g... read more 06/09/2009 (7:41 pm)
InputMap Problem when Changing Associated Scene Object Hey Tony, I ran into some oddities using the some of the InputMap / PlayerManager functionality a... read more 06/09/2009 (7:14 pm)
Sort Point issue in-game only [SOLVED] Ah cool. I was kind of wondering why I never saw any Z-fighting happening. Thanks!... read more 06/08/2009 (5:47 pm)
Sort Point issue in-game only [SOLVED] Sorry to ask, but could one of you guys possibly explain what the sort options are for? I had no ... read more 06/08/2009 (4:34 pm)
Torque.Core.Assert not asserting Hmm, Well I know it isn't a bug or something in v3.0, because it works for me. Just need to find... read more 06/07/2009 (10:33 am)
L and R triggers Hey David, You would need to use the XGamePadDevice.GamePadObjects.LeftTrigger and XGamePadDevice... read more 06/06/2009 (3:24 pm)
Torque.Core.Assert not asserting Have you defined the TRACE symbol for your project that is calling the Assert.Fatal() method?... read more 06/06/2009 (1:46 pm)
Solution to tint sprites It might be worth noting also that if you plan to tint / untint the sprite frequently (one or more p... read more 06/05/2009 (7:36 pm)
Missing XML Componenet Hi Drethon, These warnings are normal with the out of the box build of the current version of TX2... read more 06/05/2009 (7:04 pm)
What is with the _ in variable names? [resolved] Hey Cosmic, There is no real guide persay, but for .NET there is a really great book titled "... read more 06/04/2009 (6:43 pm)
What is with the _ in variable names? [resolved] Actually the use of underscores for field / member variables is something that kind of came from C++... read more 06/03/2009 (2:57 pm)
Refraction Problem Hey Matt, Sorry this is a bit off topic -- but how do you go about handling your game state manag... read more 05/28/2009 (5:02 pm)
TX2D Trial's Built Executable Runs Very Slowly Try changing the SimulateFences option to your torquesettings.xml file. You can find an example h... read more 05/27/2009 (7:01 pm)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown Hey Matthew, I think I found the issue. Inside GarageGames.Torque.GUI.DrawUtil on line 362 rep... read more 05/26/2009 (5:01 pm)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown Hey Matthew: Do you have the sample VS2008 project that shows this problem? I've like to inves... read more 05/25/2009 (2:09 pm)
Integrating SharpSteer into Torque X Hey Jared, Pretty cool. I just had to add, I love your drawings, those are definetly awesome :) ... read more 05/19/2009 (5:18 pm)
Drag and drop tilemap crashes Torque X Builder 2D Hello Jared, This is a known issue, there is supposedly a fix comming soon. Also, the same thing... read more 05/16/2009 (7:23 pm)
FIXED: Builder crash when adding a new tilemap or particle effect Hi Alendor, As I've stated above, I've simply just manually added it to the *.txscene file outsid... read more 05/12/2009 (6:10 pm)
Torque X & Dynamic C# Script Compiling/Instancing This sounds cool, but I'm not sure if it would be very practical in a graphics application. I'm n... read more 05/10/2009 (6:26 am)
FIXED: Builder crash when adding a new tilemap or particle effect Hey Jacopo, I'm having the same trouble with the tile map. My editor crashes also -- for the tim... read more 05/10/2009 (6:13 am)
Having a few issues with 3.0. [quote]Lastly, I'd play with the "SimulateFences" property in the "torqueSettings.xml... read more 05/10/2009 (6:10 am)
Having a few issues with 3.0. Hey Justin, This seems pretty weird. I was able to run a brand new starter project and didn't ha... read more 05/09/2009 (6:24 pm)
Fastest Iteration Method [quote]Even an "optimization" like loop unwinding could actually be a significant deoptimi... read more 04/04/2009 (9:15 pm)
So...eh.. Where do I find VS 2005 C# Express these days? Someone stated in this thread (http://www.garagegames.com/community/forums/viewthread/88279) that th... read more 04/04/2009 (7:41 pm)
Goodbye guys I would do the same but unfortunately I want to develop for the 360. Otherwise I'd probably be usin... read more 04/01/2009 (5:44 pm)
Running Tx2d on xbox Gavin: Cool, I'm glad you have found a solution, thanks for sharing it. Though it would be nice ... read more 03/28/2009 (7:52 pm)
Running Tx2d on xbox Gavin: Unfortunately you can't make that replacement in that instance because that is an index bu... read more 03/28/2009 (6:12 pm)
Running Tx2d on xbox Gavin: This seems very unfortunate. I attempted to help someone else some time ago with Particle... read more 03/27/2009 (7:13 pm)
Running Tx2d on xbox If you are unable to catch the exception while running in debug, first make sure that you have excep... read more 03/26/2009 (5:24 pm)
Fading Walls as Hero walks behind them (ISO) - Screenshot @Rich: Cool idea! I didn't look into it in to much detail (I'm current at work), but all the c... read more 02/26/2009 (11:35 am)
TorqueX 2D tilemap artifacts Hi Thijs: I saw a post about this some time ago, here is the link: http://www.garagegames.com/co... read more 02/22/2009 (8:44 am)
Particles Crashing XBox 360 [quote] Hi Lucas, I'm trying your solution right now. But if I can't reply back today, here are som... read more 02/20/2009 (7:22 pm)
Particles Crashing XBox 360 Hi Diego, I don't have the source, so I can't debug this issue myself. What I would try to do is... read more 02/20/2009 (1:51 pm)
Torque X 2D - Torque Script Hi Krisztian, I haven't used Torque Script before so I'm not sure exactly what it does. However,... read more 02/20/2009 (9:58 am)
Particles Crashing XBox 360 Guys, I don't have the Torque X source and I haven't really debugged to investigate this issue, b... read more 02/20/2009 (8:36 am)