Lucas Shinkovich's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fullscreen Shader Issue | Hey Alex, I haven't set any of my post processers on the GuiSceneView, but I have set them on the... read more | 07/14/2009 (4:05 am) |
| Ray Casting | Hi Jason, Sorry, let me be a little clearer on my issue. I'm stating your interpretation A abo... read more | 07/12/2009 (6:03 pm) |
| Game Slow and Weird Behavior | Hey Tony, Do you have these same issues when you run it under Windows? Also, I'd try hooking u... read more | 07/07/2009 (3:57 pm) |
| GUI and TX2D Coordinates | Hey Tony, I've been using the the function in [url=http://www.garagegames.com/community/forums/vi... read more | 07/05/2009 (7:10 am) |
| box macabre - did it use torque x 2d or 3d? | Hey Trent, I'm pretty sure when Perfect Dork Studios showed their demo at GDC this year they said... read more | 07/02/2009 (8:21 pm) |
| Time between triggers | Hey Henry, If you have your game class exposed as a singleton, i.e: [code] private st... read more | 07/01/2009 (3:40 pm) |
| Time between triggers | Hey Henry, (Assuming your using v3.0 (I'm not sure about other versions)) I havn't tried it be... read more | 07/01/2009 (10:15 am) |
| Quick question, float dt? | Ah yes, you are correct, I just checked. Guess I got confused because I always convert it to millas... read more | 06/28/2009 (5:16 pm) |
| Quick question, float dt? | Hey Cosmic, I believe it stands for delta time (change in time). In Torque I think this is mostl... read more | 06/28/2009 (2:54 pm) |
| Solution for setting Player ControlObject to same object | Cool! Thanks for the info. I had a local fix in my own codebase for this, but I didn't have enou... read more | 06/17/2009 (4:44 pm) |
| Torque for Dream Build Play | Hi Talcott, I'm pretty sure that TX 2D v3.0 doesn't support XNA 3.1 currently (unless there has b... read more | 06/15/2009 (4:45 pm) |
| Severe flicker | Hi Drethon: After re-reading your original problem, I think I have experienced some of the same i... read more | 06/10/2009 (7:46 pm) |
| Removing components. | Hey Cosmic, I don't think that this is actually possible since the TorqueComponentContainer set a... read more | 06/10/2009 (4:03 pm) |
| What is with the _ in variable names? [resolved] | [quote] From what I've been using so far, I agree with using it only for private/protected members,... read more | 06/10/2009 (4:10 am) |
| InputMap Problem when Changing Associated Scene Object | Just an FYI for others that see this thread, I've found out the following information from testing: ... read more | 06/09/2009 (7:56 pm) |
| Severe flicker | Hey Drethon: Have you tried the SimulateFences option, as mentioned in this thread? http://www.g... read more | 06/09/2009 (7:41 pm) |
| InputMap Problem when Changing Associated Scene Object | Hey Tony, I ran into some oddities using the some of the InputMap / PlayerManager functionality a... read more | 06/09/2009 (7:14 pm) |
| Sort Point issue in-game only [SOLVED] | Ah cool. I was kind of wondering why I never saw any Z-fighting happening. Thanks!... read more | 06/08/2009 (5:47 pm) |
| Sort Point issue in-game only [SOLVED] | Sorry to ask, but could one of you guys possibly explain what the sort options are for? I had no ... read more | 06/08/2009 (4:34 pm) |
| Torque.Core.Assert not asserting | Hmm, Well I know it isn't a bug or something in v3.0, because it works for me. Just need to find... read more | 06/07/2009 (10:33 am) |
| L and R triggers | Hey David, You would need to use the XGamePadDevice.GamePadObjects.LeftTrigger and XGamePadDevice... read more | 06/06/2009 (3:24 pm) |
| Torque.Core.Assert not asserting | Have you defined the TRACE symbol for your project that is calling the Assert.Fatal() method?... read more | 06/06/2009 (1:46 pm) |
| Solution to tint sprites | It might be worth noting also that if you plan to tint / untint the sprite frequently (one or more p... read more | 06/05/2009 (7:36 pm) |
| Missing XML Componenet | Hi Drethon, These warnings are normal with the out of the box build of the current version of TX2... read more | 06/05/2009 (7:04 pm) |
| What is with the _ in variable names? [resolved] | Hey Cosmic, There is no real guide persay, but for .NET there is a really great book titled "... read more | 06/04/2009 (6:43 pm) |
| What is with the _ in variable names? [resolved] | Actually the use of underscores for field / member variables is something that kind of came from C++... read more | 06/03/2009 (2:57 pm) |
| Refraction Problem | Hey Matt, Sorry this is a bit off topic -- but how do you go about handling your game state manag... read more | 05/28/2009 (5:02 pm) |
| TX2D Trial's Built Executable Runs Very Slowly | Try changing the SimulateFences option to your torquesettings.xml file. You can find an example h... read more | 05/27/2009 (7:01 pm) |
| FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown | Hey Matthew, I think I found the issue. Inside GarageGames.Torque.GUI.DrawUtil on line 362 rep... read more | 05/26/2009 (5:01 pm) |
| FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown | Hey Matthew: Do you have the sample VS2008 project that shows this problem? I've like to inves... read more | 05/25/2009 (2:09 pm) |
| Integrating SharpSteer into Torque X | Hey Jared, Pretty cool. I just had to add, I love your drawings, those are definetly awesome :) ... read more | 05/19/2009 (5:18 pm) |
| Drag and drop tilemap crashes Torque X Builder 2D | Hello Jared, This is a known issue, there is supposedly a fix comming soon. Also, the same thing... read more | 05/16/2009 (7:23 pm) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Hi Alendor, As I've stated above, I've simply just manually added it to the *.txscene file outsid... read more | 05/12/2009 (6:10 pm) |
| Torque X & Dynamic C# Script Compiling/Instancing | This sounds cool, but I'm not sure if it would be very practical in a graphics application. I'm n... read more | 05/10/2009 (6:26 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Hey Jacopo, I'm having the same trouble with the tile map. My editor crashes also -- for the tim... read more | 05/10/2009 (6:13 am) |
| Having a few issues with 3.0. | [quote]Lastly, I'd play with the "SimulateFences" property in the "torqueSettings.xml... read more | 05/10/2009 (6:10 am) |
| Having a few issues with 3.0. | Hey Justin, This seems pretty weird. I was able to run a brand new starter project and didn't ha... read more | 05/09/2009 (6:24 pm) |
| Fastest Iteration Method | [quote]Even an "optimization" like loop unwinding could actually be a significant deoptimi... read more | 04/04/2009 (9:15 pm) |
| So...eh.. Where do I find VS 2005 C# Express these days? | Someone stated in this thread (http://www.garagegames.com/community/forums/viewthread/88279) that th... read more | 04/04/2009 (7:41 pm) |
| Goodbye guys | I would do the same but unfortunately I want to develop for the 360. Otherwise I'd probably be usin... read more | 04/01/2009 (5:44 pm) |
| Running Tx2d on xbox | Gavin: Cool, I'm glad you have found a solution, thanks for sharing it. Though it would be nice ... read more | 03/28/2009 (7:52 pm) |
| Running Tx2d on xbox | Gavin: Unfortunately you can't make that replacement in that instance because that is an index bu... read more | 03/28/2009 (6:12 pm) |
| Running Tx2d on xbox | Gavin: This seems very unfortunate. I attempted to help someone else some time ago with Particle... read more | 03/27/2009 (7:13 pm) |
| Running Tx2d on xbox | If you are unable to catch the exception while running in debug, first make sure that you have excep... read more | 03/26/2009 (5:24 pm) |
| Fading Walls as Hero walks behind them (ISO) - Screenshot | @Rich: Cool idea! I didn't look into it in to much detail (I'm current at work), but all the c... read more | 02/26/2009 (11:35 am) |
| TorqueX 2D tilemap artifacts | Hi Thijs: I saw a post about this some time ago, here is the link: http://www.garagegames.com/co... read more | 02/22/2009 (8:44 am) |
| Particles Crashing XBox 360 | [quote] Hi Lucas, I'm trying your solution right now. But if I can't reply back today, here are som... read more | 02/20/2009 (7:22 pm) |
| Particles Crashing XBox 360 | Hi Diego, I don't have the source, so I can't debug this issue myself. What I would try to do is... read more | 02/20/2009 (1:51 pm) |
| Torque X 2D - Torque Script | Hi Krisztian, I haven't used Torque Script before so I'm not sure exactly what it does. However,... read more | 02/20/2009 (9:58 am) |
| Particles Crashing XBox 360 | Guys, I don't have the Torque X source and I haven't really debugged to investigate this issue, b... read more | 02/20/2009 (8:36 am) |