Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
Physics in 1.7.3/1.7.4 My thought would be, Increase the mass play with the Density value, which you don't seem to be... read more 07/08/2008 (11:52 pm)
How do I run a script on Tick? If a variable returns 4.86798e-013, according to my limited experience, it's an error from somewhere... read more 04/14/2008 (3:48 am)
Getting date and time from Windows Visual studio express 2005 is still free I think. Add the code posted above, and then build click B... read more 11/25/2007 (4:16 pm)
Problem in 1.5.2 Good point! Also make sure that all the interiors, shapes, and possibly custom .cs script files are ... read more 11/07/2007 (6:45 pm)
Problem in 1.5.2 Usually, the levels will be contained in starter.fps/data/missions. All the .mis files are missio... read more 11/07/2007 (6:01 pm)
Ideas for TGE 1.5 taglines TGE : Iterate your Games, Liberate your dreams.... read more 09/18/2007 (2:34 pm)
I'm very excited Like anything that's worth learning, you will have to put some effort into understanding it. Keep a... read more 09/15/2007 (3:16 pm)
Fading Emitters? Posted earlier, thinking it was about the TGB editors, sorry to those whom it might have misled in s... read more 09/06/2007 (1:06 am)
Pre Rendered images Depending on what you want to do, your way seems to be the most efficient. Another way would be t... read more 09/03/2007 (3:01 am)
Omg I think he's saying that the TGE experience is similar to coding on a zx spectrum back when he was 1... read more 08/21/2007 (8:31 pm)
TGB 1.5.1 3d Shapes One thing that stumped me at first was how to add animations to those 3d shapes. To include anima... read more 08/02/2007 (10:17 pm)
How to learn TGB? The best way to learn it, in my opinion, is to treat it just like genitalia. Play with it, see w... read more 07/25/2007 (5:16 pm)
Cell Phone Game Engine I know this is an old thread, but my recent experience might help define this problem a bit more. ... read more 07/25/2007 (2:53 pm)
Why aren't there any TGEA game demos? If you visit this wonderful post, though, you can get starter.fps and starter.racing demos from TGE,... read more 07/24/2007 (11:38 pm)
TGB 1.5 - how to open console Try CTRL ~. It opens and closes the console.... read more 07/24/2007 (5:05 pm)
Why aren't there any TGEA game demos? From what I understand from the countless posts about TGEA, it is sold as an advanced engine. TGE s... read more 07/24/2007 (3:59 am)
How to do to deactivate console? There is another way that works in stock TGB 1.5, namely, simply hit control-tilde (~). It opens up... read more 07/21/2007 (3:25 pm)
1.5 Save button for particle systems Way to steal my thunder there, Justin!!! :) As long as I contributed something relatively useful ... read more 07/19/2007 (9:09 pm)
1.5 Save button for particle systems Allright guys, I found the source of the problem, and a quick fix. Note that this is NOT the fina... read more 07/19/2007 (8:26 pm)
1.5 Save button for particle systems Happens here too.... read more 07/14/2007 (9:09 pm)
Entity Problem 1.0.2 Yup, I spent the last few days being completely lost between Constructor 1.0.2, tgea 1.0.1 and tge 1... read more 06/23/2007 (4:58 pm)
Which graphic card is required to run TGEA Also Make sure that the card you get has AT LEAST pixel shader 2.0 support. I have an old ATI Rad... read more 05/02/2007 (2:12 pm)
Constructor Released You evil indie, nice one, but I must admit I was pissed off for like 3 seconds :)... read more 04/01/2007 (3:44 pm)
Materials on Terrain Textures in TGE or TGEA In TGE1.5 If you look in the TGE15\example\starter.fps\data\terrains\grassland directory (assuming ... read more 02/16/2007 (8:25 pm)
Thank you GG I also appreciate everything that GG did for us. They have built a wonderful community, and given th... read more 02/02/2007 (4:15 pm)
When will the Constructor be released? Just to make matters clear, Mister Zepp's first quote was taken from a post I edited while he was an... read more 01/31/2007 (7:42 pm)
When will the Constructor be released? Ahhh The infamous Constructor thread. Frankly, I find it amazing how unressourceful the C'tor-whiner... read more 01/31/2007 (7:21 pm)
Switch statement wonkiness Well, thank you Marc. I simply commented out the Ifs, and the switch goes through correctly. Can't ... read more 01/16/2007 (5:43 pm)
Switch statement wonkiness I have tried switch$ and case "0" "1", etc...same results. %memetype was defined by accessing ano... read more 01/16/2007 (5:23 pm)
XNA and the alike crap. What a dissapointment @Exones : I see this as a great opportunity! Garagegames is not about the easy path to success, ... read more 08/23/2006 (1:03 am)
Getting black terrain? I just bought TGE and have a lowly Radeon 8500. It has ps1.4 MAX on it. Here's what I did for the... read more 08/17/2006 (5:25 am)
Tlk + Tge Or Tse? Even on The Nvidia page they mention that it should work on all cards. But my radeon 8500 still does... read more 07/13/2006 (11:12 am)
Is Sony trying to fail? Totally agree with Anton. Sony is simply trying to get major attention. The PsP has not much going ... read more 07/12/2006 (11:57 pm)
Accessing one scriptable object from another? What I do usually, even thought it's a big hack is create a new variable for the object, which conta... read more 07/08/2006 (6:00 pm)
T2d Vs Tgb T2D and TGB are one and the same, the name simply evolved as the product neared completion. It was ... read more 06/21/2006 (11:08 pm)
Stereo sound panning Taking a mono sound and panning it all over the place is fairly easy. It is part of the basic OpenA... read more 06/20/2006 (9:25 pm)
TGB 1.1 RC1 is live On a lighter note, the inclusion of a pre-made Torsion project doesn't seem like much... But I appr... read more 06/02/2006 (11:01 pm)
RC1 (fixed) installer glitches I hope this is the right thread :) I launch the TGB 1.1 RC1 installer on windows XP, everything i... read more 06/02/2006 (10:29 pm)
What happened to vector shapes? Simply call %shape.dump(); to obtain a list of all functions supported by t2dShapeVectors. You could... read more 05/15/2006 (9:00 pm)
TGB Beta 3 is live I have noticed that, in the LevelBuilder, when trying to create an imagemap from a file, TGB will be... read more 05/11/2006 (7:39 pm)
Simple Physics question for the TGE before purchase TGE does contain rigid body dynamics and collisions. They are used by the vehicles, but can EASILY b... read more 05/05/2006 (3:10 pm)
This is just hilarious Oh man, I expected something mild, like...one reference but this is really awesomely funny.... read more 04/26/2006 (5:33 pm)
Orc Bones Using Torque Showtool pro (even the demo version) could yield the bone names. As far as I know, the... read more 04/19/2006 (6:09 pm)
Road Rash For anyone interested in 'throwing the driver out the windshield', try a little game called Flatout(... read more 03/25/2006 (7:13 pm)
Bob Ross Video Game Announced ...Am I dreaming? I remember a late-night party, where we were all reallllllllly drunk and suggested... read more 03/20/2006 (1:28 am)
TLK Shaman Demo Sneak Peek/Soft Launch I had high hopes for this one! And I am far from dissapointed, as it truly is awesome. The Wind W... read more 03/03/2006 (8:13 pm)
Oooooh, ahhhhhhhh ...Torque 2D Game Builder Makes me want to buy it again!!! :) Seriously the page does its job wonderfully well.... read more 03/03/2006 (7:31 pm)
Cell Phone Game Engine Always remember that if you plan on doing this on your own, you have to make a lot of versions of th... read more 02/08/2006 (12:56 am)
Looking for advice/recommendations A free vector-based drawing program does exist. It is called Inkscape. Just like every other open-so... read more 02/07/2006 (4:42 pm)
GG. What do you want? Personal opinion : Maybe you're looking at the problem backwards? What I mean is that if you sit dow... read more 02/07/2006 (3:50 pm)
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