Huan Li's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| question about DIF's network optimization in T3D | I have read the thread you point to me before. manually placed Zone and Portal will be greate, and ... read more | 04/30/2009 (7:09 pm) |
| Enhancement modification for DIF and Portal in some certain circumstances | @Manoel Thank u very much!!!It's a greate infomation for me!!... read more | 04/30/2009 (4:43 pm) |
| What do you want to see in a FPS kit? | Advanced Decal System as you mentioned above, footprints and bullet decals based on materials, but n... read more | 04/29/2009 (6:34 pm) |
| Showtool advance Idea's | Mesh Hiding feature will be welcome.... read more | 04/29/2009 (5:56 pm) |
| Error when creating dedicated server | solved!!My own fault!! the path pattern i used is wrong. In TGEA 1.8.1,it's a backdash '' error! ... read more | 04/24/2009 (10:34 pm) |
| Problem Playing Animation | Thanks you 3.... read more | 04/23/2009 (8:35 am) |
| Wrapped decals | @Ron, I don't know if it is caused by the line 15 code DecalInstance* newDecal = allocateWrapDecalI... read more | 04/12/2009 (7:51 pm) |
| The Inner working of the Undercity Demo | Hi, Logan Foster, Where you get the Torque3D, I have purchased it, but nothing is available in my ac... read more | 04/09/2009 (5:39 am) |
| shadow like stencil in TSSTATIC ! | That's great effect!! How do you make it?... read more | 03/21/2009 (10:46 pm) |
| GuiTreeViewCtrl Icons | How do you change the size of icon?... read more | 03/05/2009 (11:13 pm) |
| How to know whether the codes running as a server or a client? | If there's no such variable like "gIsServer", i want to code myself in this way: in s... read more | 02/22/2009 (2:36 am) |
| How to know whether the codes running as a server or a client? | Thanx Andy,your advices is just what i am thinking about, i won't let client do critical work, just ... read more | 02/22/2009 (2:24 am) |
| Can GroundCover really work? | thanks to all friends:) Jaimi McEntire,i see [quote]terrain = "terrain";[/quote] in t... read more | 02/22/2009 (12:58 am) |