Jeff Howard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Melee port | Coincidentally, I have also been working on porting the melee resource over to TGEA 1.8.1, and I've ... read more | 03/05/2009 (6:40 am) |
| pickup items and collision | You rock, Michael! I have now set the maxInv[] amount for the new item in the player datablock, and... read more | 02/23/2009 (11:03 am) |
| pickup items and collision | Andy- Thank you for the reply. I was able to get my collision mesh properly set up in the XSI e... read more | 02/23/2009 (8:13 am) |
| inventory GUI systems for TGEA | @Jaimi- Thanks for offering to look at the resource. It's rather old but offers some neat featur... read more | 02/21/2009 (8:53 pm) |
| inventory GUI systems for TGEA | Thanks, Jaimi. I'm making progress now: the scene-on-scene error is resolved, and I have no compili... read more | 02/19/2009 (8:13 pm) |
| inventory GUI systems for TGEA | Ok, I tried the changes and managed to eliminate all errors from the Torsion compiler and Visual Stu... read more | 02/19/2009 (2:54 pm) |
| inventory GUI systems for TGEA | Thanks, Ted and Jami. I'll try out both of your suggestions today. @Ted- Those look like usefu... read more | 02/19/2009 (11:31 am) |
| inventory GUI systems for TGEA | Ok, thanks. I will go ahead and post some of the errors and problems I’ve had with the best t... read more | 02/17/2009 (11:07 am) |
| request for help: Scripted Inventory Tutorial | I've now checked the console, found the parsing errors, and fixed them. Everything now works smooth... read more | 02/14/2009 (9:24 am) |
| Problem with chapter 13 | I get the same message when trying to create the fog: 'GarageGames.Torque.Materials.DistanceFog' is... read more | 11/23/2008 (9:26 am) |
| Chapter 13 assets | I'd love to be able to download these assets also when they are available.... read more | 11/23/2008 (9:24 am) |