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Jeff Howard's Forum Posts

Thread Post Date Posted
Melee port Coincidentally, I have also been working on porting the melee resource over to TGEA 1.8.1, and I've ... read more 03/05/2009 (6:40 am)
pickup items and collision You rock, Michael! I have now set the maxInv[] amount for the new item in the player datablock, and... read more 02/23/2009 (11:03 am)
pickup items and collision Andy- Thank you for the reply. I was able to get my collision mesh properly set up in the XSI e... read more 02/23/2009 (8:13 am)
inventory GUI systems for TGEA @Jaimi- Thanks for offering to look at the resource. It's rather old but offers some neat featur... read more 02/21/2009 (8:53 pm)
inventory GUI systems for TGEA Thanks, Jaimi. I'm making progress now: the scene-on-scene error is resolved, and I have no compili... read more 02/19/2009 (8:13 pm)
inventory GUI systems for TGEA Ok, I tried the changes and managed to eliminate all errors from the Torsion compiler and Visual Stu... read more 02/19/2009 (2:54 pm)
inventory GUI systems for TGEA Thanks, Ted and Jami. I'll try out both of your suggestions today. @Ted- Those look like usefu... read more 02/19/2009 (11:31 am)
inventory GUI systems for TGEA Ok, thanks. I will go ahead and post some of the errors and problems I’ve had with the best t... read more 02/17/2009 (11:07 am)
request for help: Scripted Inventory Tutorial I've now checked the console, found the parsing errors, and fixed them. Everything now works smooth... read more 02/14/2009 (9:24 am)
Problem with chapter 13 I get the same message when trying to create the fog: 'GarageGames.Torque.Materials.DistanceFog' is... read more 11/23/2008 (9:26 am)
Chapter 13 assets I'd love to be able to download these assets also when they are available.... read more 11/23/2008 (9:24 am)
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