deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to stop, or pause bot movement?? | I noted this, but could be T3D related, see //UNKNOWN COMMAND [code] //Cancel the bot's thin... read more | 01/29/2011 (12:48 pm) |
| how to stop, or pause bot movement?? | thank you very much TJ, thats awesome, just the thing EDIT: just tried it....perfect, exactly... read more | 01/27/2011 (9:15 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | very nice, thanks Tom, works as advertized ... read more | 01/26/2011 (11:00 pm) |
| GuideBot Beta 0.8 | John, if that is the case, then I believe you both breach the EULA, you are sharing source with a ... read more | 01/25/2011 (10:42 am) |
| Underwater caustics | no, they should be encouraged to use the search function. the search function, as is, is actualy be... read more | 01/25/2011 (10:38 am) |
| Underwater caustics | there is a working shader on the forums just for this. use the search function, its a good friend... read more | 01/25/2011 (6:57 am) |
| GuideBot Beta 0.8 | Alfio Saitta you dont have a source code licence. "i have integrated GMK, GuideBot and Ya... read more | 01/24/2011 (7:03 pm) |
| Flying Vehicles | yes Gibby, +1 I too have UAISK, and the FGE, been meaning to port FGE up and get them to play tog... read more | 01/22/2011 (9:43 am) |
| GMK with T3D 1.1 Beta3 | "somehow every non static object lags and pops positions" yes, thats a rather nasty iss... read more | 01/21/2011 (5:58 pm) |
| The BIG Shader Thread! | this [url=http://nshader.codeplex.com/ ]here[/url] is an awesome little free tool, it adds syntax... read more | 01/21/2011 (11:26 am) |
| Torsion integration improvements | oh this is lovely Rene!! awesome. torsion has been one of my favorite tools from the begining, r... read more | 01/21/2011 (11:16 am) |
| inverse kinematics | hi all, making progess with this, the bone capsules now align and update postion with the player... read more | 01/20/2011 (6:14 pm) |
| T3D 1.1 Beta 3 - Player doesn't reset from set action thread when unmounting - RESOLVED | @David, thanks for this, I have been having this exact issue, but [quote]3. Start up a game Clien... read more | 01/19/2011 (6:08 pm) |
| The BIG Shader Thread! | yes, something new is in fact happening, the PxFluid I have been working on is finished, code wis... read more | 01/19/2011 (3:34 am) |
| inverse kinematics | hi Novack, nice to see you still around. in simple layman terms, you can explain inverse kinemati... read more | 01/13/2011 (7:33 pm) |
| inverse kinematics | hi, an update, the ragdoll is now being activated and deactivated nicely from script(thanks Michae... read more | 01/13/2011 (1:50 am) |
| is it clipping or culling? how to fix? | awesome, thanks tom... read more | 01/12/2011 (7:40 pm) |
| Attaching lights and items | hi Dusty, this is what I used to use(in 11b3), for mounting spotlights as headlights to vehicles, I... read more | 01/11/2011 (8:20 pm) |
| T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED | but dont these lines below that do the same?? [code] if (obj == this || obj == 0) mContr... read more | 01/11/2011 (12:32 pm) |
| inverse kinematics | just the animation state, I think,I get a lockup with the last action before the switch occurs, like... read more | 01/10/2011 (9:22 pm) |
| inverse kinematics | thanks Michael, yes, I also thought to use console methods, its the best for the fine scripting. ... read more | 01/10/2011 (5:01 pm) |
| GuideBot Beta 0.8 | to anyone thats using the pre release 0.91 with 1.1b3[quote]You can have it "as is" if you... read more | 01/08/2011 (12:17 am) |
| Interesting Idea | yes, nice idea, maybe spawn an occluder of some sort where the projectile hits the terrain, to hi... read more | 01/07/2011 (10:49 pm) |
| Weapon/attachment nodes etc | you cant directly mount both hands to a single weapon. to achieve this, do the following 1;mou... read more | 01/07/2011 (9:43 pm) |
| visualize a process of a reload a gun | how!... read more | 01/06/2011 (7:02 pm) |
| how to use fxGuiSnooper? | hey Tom, would you want a binary build with the snooper in, if you could get it? this raises a q... read more | 01/05/2011 (9:20 pm) |
| GuideBot Beta 0.8 | email sent... read more | 01/04/2011 (11:32 pm) |
| PhysX Liquids Simulation | there wasnt, thats what I added to get rendering. this is my render paticle, it uses a standard vBu... read more | 01/04/2011 (11:21 pm) |
| Enabling/disabling vsync in the middle of a game | @Ian, not quite sure what you are trying to achieve, but wont something like this work?? pseudo... read more | 01/04/2011 (2:07 pm) |
| COLLADA or DTS (T3D) | @Rex, [quote] I've loaded a DAE file with DSQ files....now, this is a 'fact'!! NB: I would ... read more | 01/03/2011 (3:02 pm) |
| PhysX Liquids Simulation | @Manoel, I am trying to implement screen space meshes for the now working PxFluid, the docs I have ... read more | 01/02/2011 (12:01 am) |
| physx fluid working, need ideas for rendering. video included | yes!! how?? EDIT: right, got them to billboard, and it sorts out the clipping too, it still... read more | 01/01/2011 (9:22 am) |
| physx fluid working, need ideas for rendering. video included | ok then, I've gotten the fluid to render a texture instead of the cubes, and the performance has t... read more | 12/31/2010 (7:21 pm) |
| how to use fxGuiSnooper? | look, he does own T3D, for sure, but binary, and in [url=http://www.torquepowered.com/community/for... read more | 12/31/2010 (12:47 pm) |
| Why can't get any result when searching the forum | wow, completely BD, this one is. ... read more | 12/31/2010 (10:31 am) |
| how to use fxGuiSnooper? | @Tom, I think what Ryan is trying to say is this: you own t3d binary. t3d binary does not come ... read more | 12/31/2010 (10:30 am) |
| Falling Objects causeing Damage? | because the physicsShape.cpp does not have a raycast, so just copy the raycast from the player over... read more | 12/30/2010 (11:05 pm) |
| Portal.dts - NOT A BUG | @Sam, you can export it from the editor as a collada dae file..... and edit it in you fav modeling ... read more | 12/30/2010 (9:35 pm) |
| how to use fxGuiSnooper? | ohh, good catch there Ryan and his kinda got my avatar too :o(... read more | 12/30/2010 (6:21 pm) |
| Why can't get any result when searching the forum | its been broken for a while now. try this [url=http://www.dreambuildrepeat.com/TPSearch/]TPSearc... read more | 12/30/2010 (5:05 pm) |
| Creating Physics Shapes | LOL, good luck! T3D Physics and ANY computer dont mix well :o( I made the PxFluid work, and with ... read more | 12/30/2010 (1:32 pm) |
| Falling Objects causeing Damage? | @Brian, you talking about the players onCollision? or the rocks onCollision? there is a difference... read more | 12/30/2010 (1:19 pm) |
| GuideBot Beta 0.8 | bump.... read more | 12/30/2010 (1:04 pm) |
| is the physX demo GPU or CPU driven? is it changeable? | here is a related interest point: if, like me, you purchased a new video card recently, and your ... read more | 12/29/2010 (12:12 pm) |
| Compiling Issue in Visual Express 2010 | did you just copy the files over? you then need to add them to the solution seems like you didn't.... read more | 12/29/2010 (11:50 am) |
| is the physX demo GPU or CPU driven? is it changeable? | ha! well, nvidia say that only fluid and cloth are actualy capable of being run on the gpu, physx ... read more | 12/28/2010 (5:44 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | I see on the net, that this is a known issue, trying the recomended fix now.... will report back ... read more | 12/21/2010 (8:18 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | yeah, this is becoming a serious issue for me too, the speckles eat up both my screens within 30 sec... read more | 12/21/2010 (7:43 pm) |
| can material properties be modified at run time? | thinking more, maybe it will work, if I apply an extra texture, with a 2 frame anim. clear, a... read more | 12/21/2010 (6:56 pm) |
| can material properties be modified at run time? | @Rex, that too is a good solution, unfortunately I'm not sure it will work here. I have working... read more | 12/21/2010 (6:49 pm) |