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deepscratch's Forum Posts

Thread Post Date Posted
how to stop, or pause bot movement?? I noted this, but could be T3D related, see //UNKNOWN COMMAND [code] //Cancel the bot's thin... read more 01/29/2011 (12:48 pm)
how to stop, or pause bot movement?? thank you very much TJ, thats awesome, just the thing EDIT: just tried it....perfect, exactly... read more 01/27/2011 (9:15 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED very nice, thanks Tom, works as advertized ... read more 01/26/2011 (11:00 pm)
GuideBot Beta 0.8 John, if that is the case, then I believe you both breach the EULA, you are sharing source with a ... read more 01/25/2011 (10:42 am)
Underwater caustics no, they should be encouraged to use the search function. the search function, as is, is actualy be... read more 01/25/2011 (10:38 am)
Underwater caustics there is a working shader on the forums just for this. use the search function, its a good friend... read more 01/25/2011 (6:57 am)
GuideBot Beta 0.8 Alfio Saitta you dont have a source code licence. "i have integrated GMK, GuideBot and Ya... read more 01/24/2011 (7:03 pm)
Flying Vehicles yes Gibby, +1 I too have UAISK, and the FGE, been meaning to port FGE up and get them to play tog... read more 01/22/2011 (9:43 am)
GMK with T3D 1.1 Beta3 "somehow every non static object lags and pops positions" yes, thats a rather nasty iss... read more 01/21/2011 (5:58 pm)
The BIG Shader Thread! this [url=http://nshader.codeplex.com/ ]here[/url] is an awesome little free tool, it adds syntax... read more 01/21/2011 (11:26 am)
Torsion integration improvements oh this is lovely Rene!! awesome. torsion has been one of my favorite tools from the begining, r... read more 01/21/2011 (11:16 am)
inverse kinematics hi all, making progess with this, the bone capsules now align and update postion with the player... read more 01/20/2011 (6:14 pm)
T3D 1.1 Beta 3 - Player doesn't reset from set action thread when unmounting - RESOLVED @David, thanks for this, I have been having this exact issue, but [quote]3. Start up a game Clien... read more 01/19/2011 (6:08 pm)
The BIG Shader Thread! yes, something new is in fact happening, the PxFluid I have been working on is finished, code wis... read more 01/19/2011 (3:34 am)
inverse kinematics hi Novack, nice to see you still around. in simple layman terms, you can explain inverse kinemati... read more 01/13/2011 (7:33 pm)
inverse kinematics hi, an update, the ragdoll is now being activated and deactivated nicely from script(thanks Michae... read more 01/13/2011 (1:50 am)
is it clipping or culling? how to fix? awesome, thanks tom... read more 01/12/2011 (7:40 pm)
Attaching lights and items hi Dusty, this is what I used to use(in 11b3), for mounting spotlights as headlights to vehicles, I... read more 01/11/2011 (8:20 pm)
T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED but dont these lines below that do the same?? [code] if (obj == this || obj == 0) mContr... read more 01/11/2011 (12:32 pm)
inverse kinematics just the animation state, I think,I get a lockup with the last action before the switch occurs, like... read more 01/10/2011 (9:22 pm)
inverse kinematics thanks Michael, yes, I also thought to use console methods, its the best for the fine scripting. ... read more 01/10/2011 (5:01 pm)
GuideBot Beta 0.8 to anyone thats using the pre release 0.91 with 1.1b3[quote]You can have it "as is" if you... read more 01/08/2011 (12:17 am)
Interesting Idea yes, nice idea, maybe spawn an occluder of some sort where the projectile hits the terrain, to hi... read more 01/07/2011 (10:49 pm)
Weapon/attachment nodes etc you cant directly mount both hands to a single weapon. to achieve this, do the following 1;mou... read more 01/07/2011 (9:43 pm)
visualize a process of a reload a gun how!... read more 01/06/2011 (7:02 pm)
how to use fxGuiSnooper? hey Tom, would you want a binary build with the snooper in, if you could get it? this raises a q... read more 01/05/2011 (9:20 pm)
GuideBot Beta 0.8 email sent... read more 01/04/2011 (11:32 pm)
PhysX Liquids Simulation there wasnt, thats what I added to get rendering. this is my render paticle, it uses a standard vBu... read more 01/04/2011 (11:21 pm)
Enabling/disabling vsync in the middle of a game @Ian, not quite sure what you are trying to achieve, but wont something like this work?? pseudo... read more 01/04/2011 (2:07 pm)
COLLADA or DTS (T3D) @Rex, [quote] I've loaded a DAE file with DSQ files....now, this is a 'fact'!! NB: I would ... read more 01/03/2011 (3:02 pm)
PhysX Liquids Simulation @Manoel, I am trying to implement screen space meshes for the now working PxFluid, the docs I have ... read more 01/02/2011 (12:01 am)
physx fluid working, need ideas for rendering. video included yes!! how?? EDIT: right, got them to billboard, and it sorts out the clipping too, it still... read more 01/01/2011 (9:22 am)
physx fluid working, need ideas for rendering. video included ok then, I've gotten the fluid to render a texture instead of the cubes, and the performance has t... read more 12/31/2010 (7:21 pm)
how to use fxGuiSnooper? look, he does own T3D, for sure, but binary, and in [url=http://www.torquepowered.com/community/for... read more 12/31/2010 (12:47 pm)
Why can't get any result when searching the forum wow, completely BD, this one is. ... read more 12/31/2010 (10:31 am)
how to use fxGuiSnooper? @Tom, I think what Ryan is trying to say is this: you own t3d binary. t3d binary does not come ... read more 12/31/2010 (10:30 am)
Falling Objects causeing Damage? because the physicsShape.cpp does not have a raycast, so just copy the raycast from the player over... read more 12/30/2010 (11:05 pm)
Portal.dts - NOT A BUG @Sam, you can export it from the editor as a collada dae file..... and edit it in you fav modeling ... read more 12/30/2010 (9:35 pm)
how to use fxGuiSnooper? ohh, good catch there Ryan and his kinda got my avatar too :o(... read more 12/30/2010 (6:21 pm)
Why can't get any result when searching the forum its been broken for a while now. try this [url=http://www.dreambuildrepeat.com/TPSearch/]TPSearc... read more 12/30/2010 (5:05 pm)
Creating Physics Shapes LOL, good luck! T3D Physics and ANY computer dont mix well :o( I made the PxFluid work, and with ... read more 12/30/2010 (1:32 pm)
Falling Objects causeing Damage? @Brian, you talking about the players onCollision? or the rocks onCollision? there is a difference... read more 12/30/2010 (1:19 pm)
GuideBot Beta 0.8 bump.... read more 12/30/2010 (1:04 pm)
is the physX demo GPU or CPU driven? is it changeable? here is a related interest point: if, like me, you purchased a new video card recently, and your ... read more 12/29/2010 (12:12 pm)
Compiling Issue in Visual Express 2010 did you just copy the files over? you then need to add them to the solution seems like you didn't.... read more 12/29/2010 (11:50 am)
is the physX demo GPU or CPU driven? is it changeable? ha! well, nvidia say that only fluid and cloth are actualy capable of being run on the gpu, physx ... read more 12/28/2010 (5:44 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED I see on the net, that this is a known issue, trying the recomended fix now.... will report back ... read more 12/21/2010 (8:18 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED yeah, this is becoming a serious issue for me too, the speckles eat up both my screens within 30 sec... read more 12/21/2010 (7:43 pm)
can material properties be modified at run time? thinking more, maybe it will work, if I apply an extra texture, with a 2 frame anim. clear, a... read more 12/21/2010 (6:56 pm)
can material properties be modified at run time? @Rex, that too is a good solution, unfortunately I'm not sure it will work here. I have working... read more 12/21/2010 (6:49 pm)