deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| i am using torque constructor and i find it a hard tool to use i will explain what i mean in body | brianpleasestartusingpunctuationbecausethewayyouwritemakesitrealhardtounderstandyouitsliketryingto ... read more | 02/01/2012 (11:28 pm) |
| Ironsights Resource Not Networked. | I've been looking into this as well, I'm working on network stuff at the moment. I run multiple ins... read more | 01/31/2012 (1:04 am) |
| Mirrors and boats | wasnt there something for wheeledVehicles that would prevent rendering things like groundCover when ... read more | 01/28/2012 (12:32 am) |
| DRIVE: Advanced Vehicles Kit thread | @Adam, go to downloads in your account at the store.... read more | 01/27/2012 (3:06 am) |
| Lightmaps + Advanced Lighting? | @Bryce, eb from Doit! fame has something out that does what PureLight does, at a fraction of the co... read more | 01/23/2012 (10:30 pm) |
| Better smoothing for terrain editor! (code inside) | very nice Dan.... read more | 01/22/2012 (11:55 pm) |
| T3D1.2 Cheetah | to mount vehicles in a physics build, you will need to: 1; disable the players physicsRep or 2;... read more | 01/17/2012 (7:56 am) |
| Physics don't move | I was going to be quipy, then thought its just not worth it. RTFM. good luck now........ read more | 01/14/2012 (10:43 pm) |
| Physics don't move | physx is fully integrated. has been for ages. its past the stage of being "new", and... read more | 01/14/2012 (11:08 am) |
| DRIVE: Advanced Vehicles Kit thread | 1.2 is actually in the store right now. there are a few things that need improvement before an of... read more | 01/05/2012 (1:11 pm) |
| Create a successful bullet hit bleeding. | awesome!... read more | 01/05/2012 (8:21 am) |
| PostFX is tricky. | @Bryce try this... [code]if Con::GetBoolVariable("$thermalvision") == true) { ... read more | 01/04/2012 (9:41 am) |
| [Solved] Request - Step by Step Guide on how to seporate T3D Client From Server | hi Lee, any progress on a 1.2 version yet?... read more | 12/29/2011 (10:53 am) |
| Torque books | most of the books are still relevant, scripting wise, the source code stuff would be outdated, but n... read more | 12/27/2011 (12:08 pm) |
| DRIVE: Advanced Vehicles Kit thread | the 1.2 version is in the store right now, there is multiplayer and networked physics in the new ve... read more | 12/27/2011 (9:08 am) |
| Chinatown | its in the FPS tutorial build... read more | 12/27/2011 (7:13 am) |
| Suicide Attack | @Limdorn, there are many ways to do this, 1; you could mount a trigger to the bad guy that tri... read more | 12/20/2011 (12:30 am) |
| GMK 1.2.11 install with Torque3D 1.2 problem | the 1.2 update for GMK is done, just waiting on Yuri to anounce it....... read more | 12/20/2011 (12:20 am) |
| Crash on mission exit, help [RESOLVED] | its good form to explain how you resolved it, there may be others with the same issue ;)... read more | 12/19/2011 (6:32 am) |
| Movie "like" Camera system in T3D??? | the [url=http://www.logicking.com/index.php?page=gameMechanicsKit]Game Mechanics Kit[/url] has a cut... read more | 12/15/2011 (9:54 am) |
| GMK 1.2.11 install with Torque3D 1.2 problem | the source side is done, the scripts need doing. my first priority is getting the DRIVE kit out f... read more | 12/13/2011 (10:24 am) |
| Small sugestion | I think that would be a very bad idea Thomas, I cannot begin to count how many times a post from ... read more | 12/12/2011 (11:07 pm) |
| T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) | well, I needed to increase maskBits again, and while searching the forums, I discovered [url=http... read more | 12/11/2011 (2:00 am) |
| Climbing a steep ladder - How to? | there is a climbable resource, cant remember the link offhand, but it works in 1.2... read more | 12/03/2011 (6:34 am) |
| DRIVE: Advanced Vehicles Kit thread | actually yes!! it will be part of the 1.2 release, and there will be a swamp buggy model to demon... read more | 12/01/2011 (11:27 pm) |
| DRIVE: Advanced Vehicles Kit thread | at the moment multiplayer is not an option, it always been a problem with physics. I'm working on a... read more | 11/28/2011 (10:24 am) |
| T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) | well I've implemented [url=http://www.garagegames.com/community/forums/viewthread/48468/1]this[/url]... read more | 11/27/2011 (1:16 pm) |
| T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) | wow, am getting exactly this issue, ported up, then ported up again, 5 times, trying to figure out w... read more | 11/26/2011 (6:09 am) |
| GMK 1.2.11 install with Torque3D 1.2 problem | GMK 1.2.11 is for Torque3D 1.1 an update for 1.2 will be out fairly soon... read more | 11/24/2011 (9:31 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Frank, 1; yes it works with bullet(2.79) 2; yes. there are now 2 vehicle base classes, "... read more | 11/24/2011 (9:30 pm) |
| bullet 2.78 project files for Torque3D available here | @Nathan, just use the config files... they do the project generation for you already. [code]<... read more | 11/24/2011 (9:01 am) |
| Torque 3D 1.2 Release | @Kaj, the kit and GMK/GB work VERY well together.... read more | 11/18/2011 (5:27 am) |
| Torque 3D 1.2 Release | @John, there will be an update very soon, and there will be one for guideBot too, I have been wor... read more | 11/18/2011 (12:06 am) |
| DRIVE: Advanced Vehicles Kit thread | @Tony, thats odd, I never got that when testing it, and others have had no issues installing it. I... read more | 11/18/2011 (12:04 am) |
| GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG | brat... read more | 11/17/2011 (3:40 pm) |
| GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG | I dont understand, I am an indivdual, I have never assigned a seat to anyone, I have owned the st... read more | 11/17/2011 (10:31 am) |
| GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG | I am also an owner.... never reassigned a seat... got the 1.2 upgrade and lost the red icon... ... read more | 11/17/2011 (6:23 am) |
| GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG | so how do you still have yours BloodKnight?... read more | 11/17/2011 (6:03 am) |
| T3D footstep issues [not resolved] | follow instructions exactly. only when you have success by that route, then try variating from instr... read more | 11/15/2011 (11:39 am) |
| DRIVE: Advanced Vehicles Kit thread | the vehicle selection gui is for a racing game setup, ie, to start as the vehicle and not the player... read more | 11/14/2011 (5:07 am) |
| No more particle waterfalls, its all in the river Editor. | or just use fraps, then upload that using windows live movie maker....... read more | 11/13/2011 (6:06 pm) |
| DRIVE: Advanced Vehicles Kit thread | if you missed the first blog on this kit, here is a [url=http://www.garagegames.com/community/blogs/... read more | 11/13/2011 (1:46 pm) |
| DRIVE: Advanced Vehicles Kit thread | actually, most is done in source, but a big amount in script too. this is a large kit, and changes ... read more | 11/12/2011 (9:36 pm) |
| DRIVE: Advanced Vehicles Kit thread | no, but in a future update there will be a ridable legged vehicle... read more | 11/12/2011 (12:05 pm) |
| T3D footstep issues [not resolved] | open up Examples-FPS Example-game-art-terrains-desert_sand_01 create a materials.cs file. plac... read more | 11/09/2011 (11:52 am) |
| Small Compilation Error | you need to update your physx project files (nxCharacter and the other one) to actually use the 2.8.... read more | 11/09/2011 (11:43 am) |
| spherical raycast? or equivilant? | thanks Chris, does the job as advertized.... read more | 10/23/2011 (5:29 am) |
| spherical raycast? or equivilant? | thanks for the replies guys, @Richard, I would like to use a bounding sphere, or even the box, bu... read more | 10/22/2011 (2:54 pm) |
| Precision Errors and Streaming | well, if you make your models 1/10 scale, your terrain, in practice, becomes 10 times larger, so 8km... read more | 10/10/2011 (6:33 pm) |
| How to load/instantiate models in background? | using setHidden still keeps the collision, unfortunately, so its never really gone. try it, walk ... read more | 10/10/2011 (3:54 pm) |