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deepscratch's Forum Posts

Thread Post Date Posted
i am using torque constructor and i find it a hard tool to use i will explain what i mean in body brianpleasestartusingpunctuationbecausethewayyouwritemakesitrealhardtounderstandyouitsliketryingto ... read more 02/01/2012 (11:28 pm)
Ironsights Resource Not Networked. I've been looking into this as well, I'm working on network stuff at the moment. I run multiple ins... read more 01/31/2012 (1:04 am)
Mirrors and boats wasnt there something for wheeledVehicles that would prevent rendering things like groundCover when ... read more 01/28/2012 (12:32 am)
DRIVE: Advanced Vehicles Kit thread @Adam, go to downloads in your account at the store.... read more 01/27/2012 (3:06 am)
Lightmaps + Advanced Lighting? @Bryce, eb from Doit! fame has something out that does what PureLight does, at a fraction of the co... read more 01/23/2012 (10:30 pm)
Better smoothing for terrain editor! (code inside) very nice Dan.... read more 01/22/2012 (11:55 pm)
T3D1.2 Cheetah to mount vehicles in a physics build, you will need to: 1; disable the players physicsRep or 2;... read more 01/17/2012 (7:56 am)
Physics don't move I was going to be quipy, then thought its just not worth it. RTFM. good luck now........ read more 01/14/2012 (10:43 pm)
Physics don't move physx is fully integrated. has been for ages. its past the stage of being "new", and... read more 01/14/2012 (11:08 am)
DRIVE: Advanced Vehicles Kit thread 1.2 is actually in the store right now. there are a few things that need improvement before an of... read more 01/05/2012 (1:11 pm)
Create a successful bullet hit bleeding. awesome!... read more 01/05/2012 (8:21 am)
PostFX is tricky. @Bryce try this... [code]if Con::GetBoolVariable("$thermalvision") == true) { ... read more 01/04/2012 (9:41 am)
[Solved] Request - Step by Step Guide on how to seporate T3D Client From Server hi Lee, any progress on a 1.2 version yet?... read more 12/29/2011 (10:53 am)
Torque books most of the books are still relevant, scripting wise, the source code stuff would be outdated, but n... read more 12/27/2011 (12:08 pm)
DRIVE: Advanced Vehicles Kit thread the 1.2 version is in the store right now, there is multiplayer and networked physics in the new ve... read more 12/27/2011 (9:08 am)
Chinatown its in the FPS tutorial build... read more 12/27/2011 (7:13 am)
Suicide Attack @Limdorn, there are many ways to do this, 1; you could mount a trigger to the bad guy that tri... read more 12/20/2011 (12:30 am)
GMK 1.2.11 install with Torque3D 1.2 problem the 1.2 update for GMK is done, just waiting on Yuri to anounce it....... read more 12/20/2011 (12:20 am)
Crash on mission exit, help [RESOLVED] its good form to explain how you resolved it, there may be others with the same issue ;)... read more 12/19/2011 (6:32 am)
Movie "like" Camera system in T3D??? the [url=http://www.logicking.com/index.php?page=gameMechanicsKit]Game Mechanics Kit[/url] has a cut... read more 12/15/2011 (9:54 am)
GMK 1.2.11 install with Torque3D 1.2 problem the source side is done, the scripts need doing. my first priority is getting the DRIVE kit out f... read more 12/13/2011 (10:24 am)
Small sugestion I think that would be a very bad idea Thomas, I cannot begin to count how many times a post from ... read more 12/12/2011 (11:07 pm)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) well, I needed to increase maskBits again, and while searching the forums, I discovered [url=http... read more 12/11/2011 (2:00 am)
Climbing a steep ladder - How to? there is a climbable resource, cant remember the link offhand, but it works in 1.2... read more 12/03/2011 (6:34 am)
DRIVE: Advanced Vehicles Kit thread actually yes!! it will be part of the 1.2 release, and there will be a swamp buggy model to demon... read more 12/01/2011 (11:27 pm)
DRIVE: Advanced Vehicles Kit thread at the moment multiplayer is not an option, it always been a problem with physics. I'm working on a... read more 11/28/2011 (10:24 am)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) well I've implemented [url=http://www.garagegames.com/community/forums/viewthread/48468/1]this[/url]... read more 11/27/2011 (1:16 pm)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) wow, am getting exactly this issue, ported up, then ported up again, 5 times, trying to figure out w... read more 11/26/2011 (6:09 am)
GMK 1.2.11 install with Torque3D 1.2 problem GMK 1.2.11 is for Torque3D 1.1 an update for 1.2 will be out fairly soon... read more 11/24/2011 (9:31 pm)
DRIVE: Advanced Vehicles Kit thread @Frank, 1; yes it works with bullet(2.79) 2; yes. there are now 2 vehicle base classes, "... read more 11/24/2011 (9:30 pm)
bullet 2.78 project files for Torque3D available here @Nathan, just use the config files... they do the project generation for you already. [code]<... read more 11/24/2011 (9:01 am)
Torque 3D 1.2 Release @Kaj, the kit and GMK/GB work VERY well together.... read more 11/18/2011 (5:27 am)
Torque 3D 1.2 Release @John, there will be an update very soon, and there will be one for guideBot too, I have been wor... read more 11/18/2011 (12:06 am)
DRIVE: Advanced Vehicles Kit thread @Tony, thats odd, I never got that when testing it, and others have had no issues installing it. I... read more 11/18/2011 (12:04 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG brat... read more 11/17/2011 (3:40 pm)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG I dont understand, I am an indivdual, I have never assigned a seat to anyone, I have owned the st... read more 11/17/2011 (10:31 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG I am also an owner.... never reassigned a seat... got the 1.2 upgrade and lost the red icon... ... read more 11/17/2011 (6:23 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG so how do you still have yours BloodKnight?... read more 11/17/2011 (6:03 am)
T3D footstep issues [not resolved] follow instructions exactly. only when you have success by that route, then try variating from instr... read more 11/15/2011 (11:39 am)
DRIVE: Advanced Vehicles Kit thread the vehicle selection gui is for a racing game setup, ie, to start as the vehicle and not the player... read more 11/14/2011 (5:07 am)
No more particle waterfalls, its all in the river Editor. or just use fraps, then upload that using windows live movie maker....... read more 11/13/2011 (6:06 pm)
DRIVE: Advanced Vehicles Kit thread if you missed the first blog on this kit, here is a [url=http://www.garagegames.com/community/blogs/... read more 11/13/2011 (1:46 pm)
DRIVE: Advanced Vehicles Kit thread actually, most is done in source, but a big amount in script too. this is a large kit, and changes ... read more 11/12/2011 (9:36 pm)
DRIVE: Advanced Vehicles Kit thread no, but in a future update there will be a ridable legged vehicle... read more 11/12/2011 (12:05 pm)
T3D footstep issues [not resolved] open up Examples-FPS Example-game-art-terrains-desert_sand_01 create a materials.cs file. plac... read more 11/09/2011 (11:52 am)
Small Compilation Error you need to update your physx project files (nxCharacter and the other one) to actually use the 2.8.... read more 11/09/2011 (11:43 am)
spherical raycast? or equivilant? thanks Chris, does the job as advertized.... read more 10/23/2011 (5:29 am)
spherical raycast? or equivilant? thanks for the replies guys, @Richard, I would like to use a bounding sphere, or even the box, bu... read more 10/22/2011 (2:54 pm)
Precision Errors and Streaming well, if you make your models 1/10 scale, your terrain, in practice, becomes 10 times larger, so 8km... read more 10/10/2011 (6:33 pm)
How to load/instantiate models in background? using setHidden still keeps the collision, unfortunately, so its never really gone. try it, walk ... read more 10/10/2011 (3:54 pm)
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