Game Development Community

Eric Paik's Forum Posts

Thread Post Date Posted
Creating sprites causes hiccups If someone could, please send the files to eric.paik@gmail.com... read more 02/15/2010 (5:19 am)
Creating simple "escape the room" or "first person point&click adventures" Personally my feeling is that Devin is overselling the downsides of TGB. For many of the issues tha... read more 01/12/2010 (10:59 pm)
Insectoid - your feedback welcome My impressions (Apologies for the harshness and maybe even the tone): 1) Having to press the fire... read more 01/09/2010 (7:55 pm)
HUD power meter AFAIK, there is no good solution in the GUI framework that TGB provides. My experience with the GUI... read more 01/06/2010 (7:13 pm)
Start the Adventure kit from different scene? This is a month old, but I should answer it anyway for posterity. Go to \common\commonConfig.xml... read more 01/02/2010 (11:16 pm)
Looking for some resources in doing a 2D platformer [url=http://www.torquepowered.com/documentation/tgb]First, bookmark this page.[/url] You're going t... read more 01/02/2010 (11:11 pm)
Additional "characteristics" for a player Yeah, pretty much the approach I took after some experimentation.... read more 09/24/2009 (5:48 pm)
Additional "characteristics" for a player Some things worth pointing out: 1) Datablocks are immutable once loaded. 2) Objects references... read more 09/24/2009 (12:22 am)
playScreen.gui ^ Seconded. A good hacker learns how to figure things out on his own if worse comes to worse.... read more 09/24/2009 (12:15 am)
Is it possible to draw a sprite without dragging it into the camera I'm not sure I understand what you're trying to do to begin with. Are you saying you want to load i... read more 09/24/2009 (12:12 am)
Audio fix for Windows Tried out the steps above, no dice as for as getting the engine to compile. I think you forgot to m... read more 08/10/2009 (9:23 am)
Trouble starting out, need some insight From what it sounds like, you want to make a game where most of the art/levels are generated procedu... read more 08/09/2009 (9:52 pm)
Audio fix for Windows I haven't tested the compiled version yet, that's next on my to do list. I'm just saying if you sti... read more 08/09/2009 (3:24 am)
Audio fix for Windows Sorry for the thread necromancy, but I feel this issue is annoying enough to comment on. [quote]J... read more 08/08/2009 (10:44 pm)
More then one scenegraph? I use multiple scenegraphs because after wrestling (and succeeding in wrestling it into submission) ... read more 07/31/2009 (5:58 am)
New User Problem: Running game gives black/blank screen 3) Look at [projectName]/common/commonConfig.xml and look at the line that says <DefaultScene>... read more 07/11/2009 (9:46 am)
Collision layers in datablocks? It's supposed to work like that. The collision layers field is interpreted as a binary number. So ... read more 07/10/2009 (10:03 am)
Inside Triggers all other Collisions are turned off? Bug? See this: http://www.garagegames.com/community/forums/viewthread/87407. In short, no you aren't a... read more 07/02/2009 (6:09 am)
Trigger overlaping other shapes prevents colisions from those shapes Use differing graph groups for triggers and the objects inside them. Also create another object of ... read more 03/22/2009 (12:21 pm)
Following a tutorial... does it tell you to do the wrong thing? getPosition() Purpose Gets the position of the object. Return Value - Vector The position of... read more 03/22/2009 (12:16 pm)
How to clear or delete an Array? More or less, Arrays are more of a naming system in TS rather then an actual data structure. Which ... read more 01/30/2009 (12:19 am)
How to clear or delete an Array? Key point about arrays (taken from the TS overview): When passing an argument to a function, be c... read more 01/29/2009 (7:07 pm)
Script problem The function you want to call is not "ApprenticeHealthBar". function ApprenticeHealthBa... read more 01/21/2009 (8:43 pm)
Dissapointed in Documentation I admit to being frustrated at first as well. I found the adventure kit to be useful after I had fi... read more 01/16/2009 (6:39 am)
AI questions Well here's a quick and dirty idea (or two). This idea revolves the assumption that your camera f... read more 01/16/2009 (12:54 am)
Compile source code It's currently AWOL until they get it hooked up to the new site. Think they said they would have TD... read more 01/16/2009 (12:41 am)
Assinging an object to a datablock t2dStaticSprites are subclasses of t2dSceneObjects if I remember correctly. So that is fine yes. ... read more 01/16/2009 (12:35 am)
Assinging an object to a datablock When assigning the datablock in script you don't use the "". Take those out so that it re... read more 01/15/2009 (11:16 pm)
New GarageGames.com Feedback This has been mentioned, but I would like to re-emphasize that access to TDN is currently non-functi... read more 01/14/2009 (4:56 am)
Oop In Ts Thanks alot Philip, helped clear up some misconceptions.... read more 01/05/2009 (3:16 am)