Gilberto Catarino's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3d shapes not showing textures on NDEV T4Wii(TGB) | We quit using t2dshape3d, as we were using it to simulate 3d spining cards. For that we use t2dstati... read more | 12/17/2009 (9:19 pm) |
| wiimote rumble using multiple wiimote (TGB4Wii) | Thanks. That might be handy:)... read more | 12/13/2009 (7:47 pm) |
| Saving user data in a wiiware title | We are only using tpl for the banner. Are you having problems in he banner?... read more | 12/11/2009 (4:24 pm) |
| Saving user data in a wiiware title | Another thing that we found out recently is that when you're writing something to a saved slot and i... read more | 12/11/2009 (3:59 pm) |
| Saving user data in a wiiware title | Yes we are using it like that. We have 7 files + banner.... read more | 12/03/2009 (1:57 pm) |
| White line & filterpad- solved? | I'm not an artist either, anyway i found out. In photoshop just select the transparent area with th... read more | 12/03/2009 (8:47 am) |
| White line & filterpad- solved? | I'm trying to fill surrounding area with transparent-black but i don't know how to do it. I'm using ... read more | 12/03/2009 (7:54 am) |
| Saving user data in a wiiware title | Yes, indeed, we had to replace something in the "exec" console function in file consoleFun... read more | 12/03/2009 (6:58 am) |
| Saving user data in a wiiware title | No problem :) We are here to help each others. ... read more | 12/02/2009 (1:21 pm) |
| White line & filterpad- solved? | Ok, that's a good explanation :) Thanks a lot. i will now have that in mind. Just though it was st... read more | 12/02/2009 (12:47 pm) |
| Saving user data in a wiiware title | Are adding that saveData.cs to the entryList ? On the InitData you should have something like this:... read more | 12/02/2009 (10:11 am) |
| White line & filterpad- solved? | http://img687.imageshack.us/img687/3874/bt03.png Some help is always welcome. Thanks... read more | 12/02/2009 (8:46 am) |
| White line & filterpad- solved? | Yes, sorry. It's something i implemented in order to detect transparent pixels. If i leave that at... read more | 12/01/2009 (7:26 pm) |
| White line & filterpad- solved? | The image map definition looks like this [code] new t2dImageMapDatablock(bt03ImageMap) { ... read more | 11/30/2009 (1:03 pm) |
| White line & filterpad- solved? | For example, if i have the game in 640x480 sometimes the images look ok (if they are on the left par... read more | 11/30/2009 (11:20 am) |
| Saving user data in a wiiware title | To create the Nand Save Banner and the Icon Save Banner, you will have to use TexConv.exe. You will... read more | 11/30/2009 (7:18 am) |
| Saving user data in a wiiware title | Well, we were having problems loading up a sequence of .png files (wii, t4wii1, t4wii2 ...) so we de... read more | 11/30/2009 (7:17 am) |
| White line & filterpad- solved? | Thanks it solves my problem also when running in 640x480. If i change it to a wide screen resolutio... read more | 11/27/2009 (3:15 pm) |
| TGB crashes upon deleting tile layers | I don't get the leak in the Wii but only in PC. For checking the leak, i start torque and then unl... read more | 11/27/2009 (11:13 am) |
| 3d shapes not showing textures on NDEV T4Wii(TGB) | Even on the 0.2 version t2dShape3D isn't working as it should. If you set the Wii to 16:9 you'll see... read more | 11/27/2009 (9:04 am) |
| Saving user data in a wiiware title | You need also to add in simbase.cc [code] if(!stream.open(pcFileName, FlashStream::Write)) ... read more | 11/26/2009 (3:18 pm) |
| TGB crashes upon deleting tile layers | [code] %scenegraph = %sceneWindow.getSceneGraph(); if (!isObject(%scenegraph)) r... read more | 11/26/2009 (7:27 am) |
| Is this memory leak something to worry about? | Did anyone checked if this was really a leak. Where is that hashTable being destroyed? Looking at ... read more | 11/23/2009 (8:57 am) |
| Saving user data in a wiiware title | In our game we changed the save function in simBase.cc so it would use FlashStream from wiiFlash in... read more | 11/23/2009 (8:22 am) |
| Out of memory | We also facing the same problem. It would be really helpful if someone at least gave us some answers... read more | 11/20/2009 (3:27 pm) |
| Build Torquescript project using command line | Sorry for the delay. I have created a resource for it -> [url]http://www.garagegames.com/commun... read more | 11/20/2009 (8:25 am) |
| Build Torquescript project using command line | Thanks very much for that info. It really helped me a lot. Instead of putting that in the batch i a... read more | 10/09/2009 (12:20 pm) |
| multiple joystick/nunchuk | yes... read more | 07/17/2009 (4:22 am) |
| multiple joystick/nunchuk | I implemented multiple wiimotes by going into source and add an extra parameter to mouse events, thi... read more | 03/26/2009 (7:05 am) |
| Detecting if Wii is on 16:9 or 4:3 | Solved the problem already. Had to add a function to the source to retrieve the render size. Thx ... read more | 03/26/2009 (6:59 am) |
| 3d shapes not showing textures on NDEV T4Wii(TGB) | Can anyone point me in a way to implement this feature?... read more | 03/20/2009 (11:10 am) |
| setSkin for 3D shape | Hello Brian Yes you need to have the source code of TGB in order to make some changes on the t2dsha... read more | 03/10/2009 (3:30 am) |
| Mount to only one coordinate? | Hehehe, so far can't show any demo. But when the time is right i will :)... read more | 03/02/2009 (10:48 am) |
| Mount to only one coordinate? | Hi, Setting the world coordinates worked. :) Had to do some tweaking on speeds and positions but it... read more | 03/02/2009 (9:02 am) |
| Mount to only one coordinate? | that sounds like a great ideia. I can only try that monday. I'll let you know if it works. Thx a... read more | 02/28/2009 (5:05 am) |
| Mount to only one coordinate? | Thank you very much. I'm digging into the source but it's giving me a hard time to find the right pl... read more | 02/27/2009 (10:16 am) |
| Mount to only one coordinate? | I've tried all those approaches before but it seems the mount is the only that can give me perfect r... read more | 02/27/2009 (9:57 am) |
| Mount to only one coordinate? | I have the camera mounted to an invisible object that is mounted to the player. What you mean "... read more | 02/27/2009 (9:28 am) |
| Mount to only one coordinate? | Well i'm not sure if it's in the wrong order because everything looks ok except for the critical poi... read more | 02/27/2009 (8:57 am) |
| Mount to only one coordinate? | Well i want to mount the camera only on the X coordinates of the character but i really need to use ... read more | 02/26/2009 (6:54 am) |
| Set mouse position?? | Thanks alot Melv. I wasn't picturing that the mouse was integer values. Now it's solved. :) Thx a... read more | 02/13/2009 (7:56 am) |
| Set mouse position?? | I did all that and still the mouse jumps back to the old position, but just when i'm moving to the p... read more | 02/06/2009 (4:52 am) |
| Detect alpha pixels on mouse events | Ok, thanks i'll take that into account for future reference. Thanks :)... read more | 02/03/2009 (10:39 am) |
| Detect alpha pixels on mouse events | Thanks for the advise. Well the colormap is only created if i say so in the constructor field (mCrea... read more | 02/03/2009 (6:48 am) |
| TGB can't read/write pixel to Image(textures) | http://www.garagegames.com/community/forums/viewthread/81610 I had that problem too and had to ch... read more | 02/03/2009 (6:30 am) |
| Mouse clicks based on sprite alpha | I've changed the source to manage this. Check here -> http://www.garagegames.com/community/forum... read more | 02/03/2009 (6:28 am) |
| Detect alpha pixels on mouse events | Ok, let's change the source for this to work. On file t2dImagemapDatablock.cc [code] After line 2... read more | 02/02/2009 (10:53 am) |
| 3D Shape Question | Probably getShapeAngularRotation() would solve your problem without all that tricks :)... read more | 01/29/2009 (6:52 am) |
| setSkin for 3D shape | Ok, had to change the setSkin function the source code so i can pass the index of the texture i want... read more | 01/29/2009 (3:07 am) |
| Detect alpha pixels on mouse events | I've manage to implement this feature. anyone still interested?... read more | 01/28/2009 (6:57 am) |