Game Development Community

Gilberto Catarino's Forum Posts

Thread Post Date Posted
3d shapes not showing textures on NDEV T4Wii(TGB) We quit using t2dshape3d, as we were using it to simulate 3d spining cards. For that we use t2dstati... read more 12/17/2009 (9:19 pm)
wiimote rumble using multiple wiimote (TGB4Wii) Thanks. That might be handy:)... read more 12/13/2009 (7:47 pm)
Saving user data in a wiiware title We are only using tpl for the banner. Are you having problems in he banner?... read more 12/11/2009 (4:24 pm)
Saving user data in a wiiware title Another thing that we found out recently is that when you're writing something to a saved slot and i... read more 12/11/2009 (3:59 pm)
Saving user data in a wiiware title Yes we are using it like that. We have 7 files + banner.... read more 12/03/2009 (1:57 pm)
White line & filterpad- solved? I'm not an artist either, anyway i found out. In photoshop just select the transparent area with th... read more 12/03/2009 (8:47 am)
White line & filterpad- solved? I'm trying to fill surrounding area with transparent-black but i don't know how to do it. I'm using ... read more 12/03/2009 (7:54 am)
Saving user data in a wiiware title Yes, indeed, we had to replace something in the "exec" console function in file consoleFun... read more 12/03/2009 (6:58 am)
Saving user data in a wiiware title No problem :) We are here to help each others. ... read more 12/02/2009 (1:21 pm)
White line & filterpad- solved? Ok, that's a good explanation :) Thanks a lot. i will now have that in mind. Just though it was st... read more 12/02/2009 (12:47 pm)
Saving user data in a wiiware title Are adding that saveData.cs to the entryList ? On the InitData you should have something like this:... read more 12/02/2009 (10:11 am)
White line & filterpad- solved? http://img687.imageshack.us/img687/3874/bt03.png Some help is always welcome. Thanks... read more 12/02/2009 (8:46 am)
White line & filterpad- solved? Yes, sorry. It's something i implemented in order to detect transparent pixels. If i leave that at... read more 12/01/2009 (7:26 pm)
White line & filterpad- solved? The image map definition looks like this [code] new t2dImageMapDatablock(bt03ImageMap) { ... read more 11/30/2009 (1:03 pm)
White line & filterpad- solved? For example, if i have the game in 640x480 sometimes the images look ok (if they are on the left par... read more 11/30/2009 (11:20 am)
Saving user data in a wiiware title To create the Nand Save Banner and the Icon Save Banner, you will have to use TexConv.exe. You will... read more 11/30/2009 (7:18 am)
Saving user data in a wiiware title Well, we were having problems loading up a sequence of .png files (wii, t4wii1, t4wii2 ...) so we de... read more 11/30/2009 (7:17 am)
White line & filterpad- solved? Thanks it solves my problem also when running in 640x480. If i change it to a wide screen resolutio... read more 11/27/2009 (3:15 pm)
TGB crashes upon deleting tile layers I don't get the leak in the Wii but only in PC. For checking the leak, i start torque and then unl... read more 11/27/2009 (11:13 am)
3d shapes not showing textures on NDEV T4Wii(TGB) Even on the 0.2 version t2dShape3D isn't working as it should. If you set the Wii to 16:9 you'll see... read more 11/27/2009 (9:04 am)
Saving user data in a wiiware title You need also to add in simbase.cc [code] if(!stream.open(pcFileName, FlashStream::Write)) ... read more 11/26/2009 (3:18 pm)
TGB crashes upon deleting tile layers [code] %scenegraph = %sceneWindow.getSceneGraph(); if (!isObject(%scenegraph)) r... read more 11/26/2009 (7:27 am)
Is this memory leak something to worry about? Did anyone checked if this was really a leak. Where is that hashTable being destroyed? Looking at ... read more 11/23/2009 (8:57 am)
Saving user data in a wiiware title In our game we changed the save function in simBase.cc so it would use FlashStream from wiiFlash in... read more 11/23/2009 (8:22 am)
Out of memory We also facing the same problem. It would be really helpful if someone at least gave us some answers... read more 11/20/2009 (3:27 pm)
Build Torquescript project using command line Sorry for the delay. I have created a resource for it -> [url]http://www.garagegames.com/commun... read more 11/20/2009 (8:25 am)
Build Torquescript project using command line Thanks very much for that info. It really helped me a lot. Instead of putting that in the batch i a... read more 10/09/2009 (12:20 pm)
multiple joystick/nunchuk yes... read more 07/17/2009 (4:22 am)
multiple joystick/nunchuk I implemented multiple wiimotes by going into source and add an extra parameter to mouse events, thi... read more 03/26/2009 (7:05 am)
Detecting if Wii is on 16:9 or 4:3 Solved the problem already. Had to add a function to the source to retrieve the render size. Thx ... read more 03/26/2009 (6:59 am)
3d shapes not showing textures on NDEV T4Wii(TGB) Can anyone point me in a way to implement this feature?... read more 03/20/2009 (11:10 am)
setSkin for 3D shape Hello Brian Yes you need to have the source code of TGB in order to make some changes on the t2dsha... read more 03/10/2009 (3:30 am)
Mount to only one coordinate? Hehehe, so far can't show any demo. But when the time is right i will :)... read more 03/02/2009 (10:48 am)
Mount to only one coordinate? Hi, Setting the world coordinates worked. :) Had to do some tweaking on speeds and positions but it... read more 03/02/2009 (9:02 am)
Mount to only one coordinate? that sounds like a great ideia. I can only try that monday. I'll let you know if it works. Thx a... read more 02/28/2009 (5:05 am)
Mount to only one coordinate? Thank you very much. I'm digging into the source but it's giving me a hard time to find the right pl... read more 02/27/2009 (10:16 am)
Mount to only one coordinate? I've tried all those approaches before but it seems the mount is the only that can give me perfect r... read more 02/27/2009 (9:57 am)
Mount to only one coordinate? I have the camera mounted to an invisible object that is mounted to the player. What you mean "... read more 02/27/2009 (9:28 am)
Mount to only one coordinate? Well i'm not sure if it's in the wrong order because everything looks ok except for the critical poi... read more 02/27/2009 (8:57 am)
Mount to only one coordinate? Well i want to mount the camera only on the X coordinates of the character but i really need to use ... read more 02/26/2009 (6:54 am)
Set mouse position?? Thanks alot Melv. I wasn't picturing that the mouse was integer values. Now it's solved. :) Thx a... read more 02/13/2009 (7:56 am)
Set mouse position?? I did all that and still the mouse jumps back to the old position, but just when i'm moving to the p... read more 02/06/2009 (4:52 am)
Detect alpha pixels on mouse events Ok, thanks i'll take that into account for future reference. Thanks :)... read more 02/03/2009 (10:39 am)
Detect alpha pixels on mouse events Thanks for the advise. Well the colormap is only created if i say so in the constructor field (mCrea... read more 02/03/2009 (6:48 am)
TGB can't read/write pixel to Image(textures) http://www.garagegames.com/community/forums/viewthread/81610 I had that problem too and had to ch... read more 02/03/2009 (6:30 am)
Mouse clicks based on sprite alpha I've changed the source to manage this. Check here -> http://www.garagegames.com/community/forum... read more 02/03/2009 (6:28 am)
Detect alpha pixels on mouse events Ok, let's change the source for this to work. On file t2dImagemapDatablock.cc [code] After line 2... read more 02/02/2009 (10:53 am)
3D Shape Question Probably getShapeAngularRotation() would solve your problem without all that tricks :)... read more 01/29/2009 (6:52 am)
setSkin for 3D shape Ok, had to change the setSkin function the source code so i can pass the index of the texture i want... read more 01/29/2009 (3:07 am)
Detect alpha pixels on mouse events I've manage to implement this feature. anyone still interested?... read more 01/28/2009 (6:57 am)
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