Paul Clarke's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PC recommendations | Thanks a lot for all the info guys, I've actually spent the last couple of weeks researching this an... read more | 05/25/2011 (8:55 am) |
| PC recommendations | @Alexander. I was originally going to get a pre-built system, but after doing some research it seems... read more | 05/07/2011 (4:08 am) |
| PC recommendations | Thanks Michael, those specs are quite useful. I realize my question was a bit vague but due to not h... read more | 05/06/2011 (4:19 pm) |
| PC recommendations | Steve, that's actually really great to know that I won't need a monster pc to run Torque 3d. what wo... read more | 05/06/2011 (3:33 pm) |
| PC recommendations | Well I don't plan on purchasing anything for a few months so it's hard to say what my budget would b... read more | 05/06/2011 (2:00 pm) |
| Help installing Torque GE 1.5.2 | Use the .sln in the VS2005 folder.... read more | 10/14/2009 (11:45 am) |
| Laser Sight | Thanks Paul, it works now.... read more | 10/13/2009 (5:22 am) |
| Laser Sight | Thanks for the help CSMP, unfortunately it doesn't seem to work, with the if the laser isn't rendere... read more | 10/13/2009 (4:47 am) |
| Laser Sight | Does anyone know how to attach the laser sight to just one player, I'm making a single player game a... read more | 10/13/2009 (3:59 am) |
| Laser Sight | I've been trying to figure out how to create a dot where the laser collides with something, like [ur... read more | 10/10/2009 (6:53 am) |
| Laser Sight | awesome, I just quickly tried the new code and it doesn't crash now, thanks again. Here's what I ... read more | 10/09/2009 (10:41 am) |
| Laser Sight | I'm at work at the moment so I don't have access to my files, I'll post the datablock later when I g... read more | 10/09/2009 (5:57 am) |
| Laser Sight | nice one, thanks again. I had actually tried to fix that myself but couldn't figure it out. the las... read more | 10/07/2009 (4:39 pm) |
| Laser Sight | That small change could be very useful, thanks again. I also noticed that it doesn't render to th... read more | 10/06/2009 (2:11 pm) |
| Laser Sight | Paul, Thank you so much for that code, it works great. I've still got some work to do to make the la... read more | 10/06/2009 (4:53 am) |
| Laser Sight | Thanks for the replies guys, @Javier, Thanks for the code, I tried it and it seems like an easier... read more | 10/05/2009 (4:47 am) |
| Player model for TGE 1.5.2 | I'm pretty sure Blender is free, I've never used it though.... read more | 09/17/2009 (10:14 am) |
| Forward Jump | Thanks for the help guys. Daniel, I just quickly tried your suggestion and it works almost perfec... read more | 06/23/2009 (4:15 am) |
| rotate player relative to camera | I've just found a working solution for this. I used the orbitcam from the Advanced Camera resource ... read more | 02/25/2009 (7:31 am) |
| Animation Question | I just fixed this, lol, turns out it was my player.cs, I forgot to remove one of the default sequenc... read more | 12/07/2008 (10:59 am) |
| Damage Animations | Andy I tried the code, it didn't seem to work, and caused a few problems with other animations free... read more | 10/23/2008 (6:02 am) |
| Damage Animations | Thanks Andy, I got that working on my player, wasn't expecting it to be quite so simple. I would s... read more | 10/22/2008 (7:28 am) |