Lucas Goodwin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help With Patent.... PLEASE | Not having read the article, but knowing a little about patent law, I'm guessing they got an applica... read more | 11/02/2003 (7:31 pm) |
| A possible way for indies to multiply their strength! | @Bryan: Most of us devs trying to make it indie are fellow comrades in our battle against the old gu... read more | 10/28/2003 (11:46 pm) |
| Halflife2 sourcecode leak... ack! | The real threat Valve could be facing is lawsuits from Havok and other software libraries they're us... read more | 10/03/2003 (7:27 am) |
| How to I spawn/create an object programmatically in C++? | Or to spawn nifty effects like particle explosions, jet fumes, and the splash effect.... read more | 04/06/2003 (8:28 pm) |
| How to I spawn/create an object programmatically in C++? | As jerry said, he put a typo in the first code paste. It should have just been the first line, Item... read more | 04/06/2003 (5:11 pm) |
| How to I spawn/create an object programmatically in C++? | When an object is registered it becomes managed by the sim and deleted on by the sim. You can't ins... read more | 04/06/2003 (10:07 am) |
| Interiors...need some help | Concidering the interiors are portaled and the engine already has the concept of inside/outside ligh... read more | 04/05/2003 (10:07 pm) |
| Copyright notice : dotting i's & crossing t's | Hopefully GG.com or Sierra already has the written permission of SGI. I like one I ran across tod... read more | 12/30/2002 (1:50 am) |
| max2map working properly | I'm actually just starting on a MAP 2 Max importer (For other reasons), but if nooone's tackled it b... read more | 12/30/2002 (1:35 am) |
| New build of the TerrainManager and a plea for help | Just wanted to thank you for the excellent work you've been putting into this code. I for one was d... read more | 12/20/2002 (6:16 pm) |
| patent issued for vr | Basically another company throwing money at lawyers in hopes of saving themselves through licensing ... read more | 08/01/2002 (10:25 am) |
| controling difrent funktankentitys from the same controler | Halflife entities don't work in Torque.... read more | 07/27/2002 (2:32 am) |
| controling difrent funktankentitys from the same controler | Aren't Funktank entities Halflife entities?... read more | 07/23/2002 (9:53 pm) |
| Quake 3 .map can work in TGE??? | I wouldn't expect Quake3 maps will port over to Torque all that well.... read more | 07/14/2002 (9:40 am) |
| June 24 2002 version of MilkShape to DTS exporter posted | Awesome! Much thanks! My project's programmer had his box fried by lightning and was really wantin... read more | 06/30/2002 (2:33 am) |
| Best way to make heightmaps? | What I do is scan in my sketch, fill out the areas with rough guesses of shades of white to height t... read more | 06/30/2002 (2:29 am) |
| texture lighting | You know, I suggested this to the T2 dev team back when they first started. Texture lighting really... read more | 06/11/2002 (11:11 pm) |
| Gui Editor ?? // Publishing for mappers | There's a FAQ on here about that, but it boils down to you can send out everything but the source co... read more | 06/09/2002 (9:37 pm) |
| Vis Blocker! | You have to reduce outside details, use the Level of Detail models to help in doing this while still... read more | 06/04/2002 (2:01 pm) |
| Vis Blocker! | Tal, don't know how many times these guys can say the same damn thing, but THERE ARE NO VIS BLOCKERS... read more | 06/02/2002 (4:27 pm) |
| MFC/MDI and all of its wickedness | The best book for this would be the Microsoft Press book "Programming Windows with MFC" by Jeff Pros... read more | 04/13/2002 (2:24 pm) |
| are we turning into a communist country? | If everyone posting to this thread did as I just did and wrote their senator an email I guaruntee yo... read more | 03/29/2002 (9:41 am) |
| Portals and Occluders | One possible thing to try is merging the multiple little buildings into one or a couple large buildi... read more | 03/29/2002 (2:11 am) |
| Particle Editor | Having played with particles a little myself I can't tell you how much I'm looking forward to a more... read more | 03/29/2002 (2:07 am) |
| Torque for non-OpenGL systems | Torque relies on GL for a lot of it's GUI implementations as well and not just the engine renderer. ... read more | 03/20/2002 (10:05 pm) |
| Another weird compile error | liberal use of clipping can cause stray points to occur, thus causing this error to occur.... read more | 03/08/2002 (11:39 pm) |
| Sun Azumith and Zenith | The best I can tell the odd artifacts are caused by the sun vector pointing up instead of down at th... read more | 03/07/2002 (7:07 pm) |
| Adding Interiors in Torque | Lol, correct you are. Serves me right for posting right before going to bed at 4AM.... read more | 02/11/2002 (9:54 pm) |
| Orphaned polygons? What the... | I can tell you from experience (made all the curvey stuff for the Startwars Tribes 1 mod) that the o... read more | 02/10/2002 (11:15 pm) |
| Question: Orphaned Polygons | Nothing quite like answering your own question 5 minutes after asking. I did a search and read the ... read more | 02/10/2002 (8:53 pm) |
| Adding Interiors in Torque | If you're using Torque it's F11... read more | 02/10/2002 (8:49 pm) |