Game Development Community

Tim.Holt's Forum Posts

Thread Post Date Posted
Looking for lip-sync ready models Brandon - tim.m.holt@gmail.com Send me an email! :D Rubes - I didn't realize that you could show... read more 06/25/2009 (10:35 am)
Looking for lip-sync ready models Axis! Get the hell out! I never thought I'd run into you here! How's it going man? Still have tha... read more 06/21/2009 (8:01 pm)
Looking for lip-sync ready models Rubes, I have read your previous posts as what I'm doing is somewhat like IF. And I'd definitely be... read more 06/21/2009 (3:02 pm)
the lost and the damned and ethics Here's my Photoshop job imagining if [url=http://www.banksy.co.uk/]Banksy[/url] were to touch them u... read more 05/08/2009 (8:51 am)
Possible to render Z DEPTH in TGE? WOW! Thanks!... read more 04/13/2009 (9:27 am)
Possible to render Z DEPTH in TGE? This is a partnership with someone's unreleased technology - we wanted to try out some screenshots o... read more 04/12/2009 (9:11 am)
Everything about Constructor Ah note that #6 also has the decal texture on the wall.... read more 04/11/2009 (7:15 pm)
Everything about Constructor 8 cases off hand. Click the smaller images for the full sized ones... (fixed links) [b]1[/b] ... read more 04/11/2009 (5:06 pm)
Everything about Constructor Not a problem Jaimi, I'll put together the comparisons ... read more 04/11/2009 (4:21 pm)
Possible to render Z DEPTH in TGE? NDA... read more 04/11/2009 (4:02 pm)
Everything about Constructor Jesus Christ guys, does Apparatus understand the idea of texture ownership at all?? I'm looking at ... read more 04/11/2009 (3:20 pm)
Everything about Constructor The PDF guide at the top of this page at [url]http://www.editmygame.com/pulika/InteriorGuide.pdf[/ur... read more 04/11/2009 (2:45 pm)
Possible to render Z DEPTH in TGE? Thanks for the reply Marcus. Yea something similar to the WOWvx.... read more 04/11/2009 (2:29 pm)
Everything about Constructor @Andy - the PDF file is full of screenshots using Valve's Half-Life 2 textures.... read more 04/11/2009 (8:55 am)
Everything about Constructor A meta comment. You probably want to change those textures you're using in the document. I'm sure ... read more 04/11/2009 (8:34 am)
NetDog or SmartFoxServer integration with TGE/TGEA? I definitely get what middleware can (and can't) do for you in developing an MMO. I guess I see set... read more 01/30/2009 (2:46 pm)
NetDog or SmartFoxServer integration with TGE/TGEA? Hmm tried to edit my post to add links to the mentioned companies - get an application error when po... read more 01/30/2009 (12:00 am)
Intrest in a GG sponsored MMOKit. I propose... [b]G[/b]ood [b]H[/b]obbiests [b]O[/b]or [b]O[/b]ld [b]D[/b]evelopers :^)... read more 12/18/2008 (11:31 am)
A Way To Increase The Terraform Size One other thing to consider is why you need big terrain. If I was making a flight sim, I'd scale st... read more 12/18/2008 (11:25 am)
Intrest in a GG sponsored MMOKit. [quote]An MMO Starter Kit designed for a BHAD would be significantly different from an MMO Starter K... read more 12/17/2008 (3:58 pm)
Random Dungeon Generation Theory Keep in mind that it's far easier to navigate to some point and not get lost in NetHack because you ... read more 12/17/2008 (3:55 pm)
A Way To Increase The Terraform Size Also consider the idea of scaling the player and reference objects down. If you make the player 1/1... read more 12/17/2008 (3:41 pm)
Intrest in a GG sponsored MMOKit. Very similar to what one sees in modding communities. In the "good old days" people would release H... read more 12/16/2008 (6:33 pm)
Intrest in a GG sponsored MMOKit. Really agree with what you posted Josh. It brings to mind the great [url=http://www.escapistmagazin... read more 11/29/2008 (2:18 pm)
Intrest in a GG sponsored MMOKit. I'd personally start with an open source MUD and integrate it into a basic multiplayer server as a p... read more 11/29/2008 (11:47 am)
Terrain Height & Texture at a location Let me add a "me too" to this post. I'd be interested in combining this kind of thing with the repl... read more 10/24/2008 (11:58 am)
Trigger jitter - serial (or parallel) output? A bit hard perhaps to find a computer that has one, but you might look into parallel (printer) port ... read more 10/21/2008 (10:54 pm)
Question: which has lowest engine load, DTS or DIF? Actually... If I could just build a nice environment using DTS, create all the light maps, then c... read more 10/12/2008 (10:06 am)
Question: which has lowest engine load, DTS or DIF? Given that the buildings don't need collisions, it makes sense about using DTS now that you mention ... read more 10/11/2008 (1:00 pm)
Woudl a "No Draw" system work for DIF creation? Ah - Null texture, I'll check that out. So in this case, I want to use it on faces the player wil... read more 10/09/2008 (11:13 pm)
What version of SoftImage XSI are you using? I use the free MOD version. IMO it is FAR smarter to work out support for Torque for the free MOD v... read more 10/07/2008 (9:09 pm)
No Terrain Editor functions with custom heightmap? Excellent, thanks!... read more 10/07/2008 (12:40 pm)
No Terrain Editor functions with custom heightmap? Hah! Answered my own question by flipping through forum posts. As stated in http://www.garagegame... read more 09/28/2008 (3:25 pm)