Tim.Holt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Looking for lip-sync ready models | Brandon - tim.m.holt@gmail.com Send me an email! :D Rubes - I didn't realize that you could show... read more | 06/25/2009 (5:35 pm) |
| Looking for lip-sync ready models | Axis! Get the hell out! I never thought I'd run into you here! How's it going man? Still have tha... read more | 06/22/2009 (3:01 am) |
| Looking for lip-sync ready models | Rubes, I have read your previous posts as what I'm doing is somewhat like IF. And I'd definitely be... read more | 06/21/2009 (10:02 pm) |
| the lost and the damned and ethics | Here's my Photoshop job imagining if [url=http://www.banksy.co.uk/]Banksy[/url] were to touch them u... read more | 05/08/2009 (3:51 pm) |
| Possible to render Z DEPTH in TGE? | WOW! Thanks!... read more | 04/13/2009 (4:27 pm) |
| Possible to render Z DEPTH in TGE? | This is a partnership with someone's unreleased technology - we wanted to try out some screenshots o... read more | 04/12/2009 (4:11 pm) |
| Everything about Constructor | Ah note that #6 also has the decal texture on the wall.... read more | 04/12/2009 (2:15 am) |
| Everything about Constructor | 8 cases off hand. Click the smaller images for the full sized ones... (fixed links) [b]1[/b] ... read more | 04/12/2009 (12:06 am) |
| Everything about Constructor | Not a problem Jaimi, I'll put together the comparisons ... read more | 04/11/2009 (11:21 pm) |
| Possible to render Z DEPTH in TGE? | NDA... read more | 04/11/2009 (11:02 pm) |
| Everything about Constructor | Jesus Christ guys, does Apparatus understand the idea of texture ownership at all?? I'm looking at ... read more | 04/11/2009 (10:20 pm) |
| Everything about Constructor | The PDF guide at the top of this page at [url]http://www.editmygame.com/pulika/InteriorGuide.pdf[/ur... read more | 04/11/2009 (9:45 pm) |
| Possible to render Z DEPTH in TGE? | Thanks for the reply Marcus. Yea something similar to the WOWvx.... read more | 04/11/2009 (9:29 pm) |
| Everything about Constructor | @Andy - the PDF file is full of screenshots using Valve's Half-Life 2 textures.... read more | 04/11/2009 (3:55 pm) |
| Everything about Constructor | A meta comment. You probably want to change those textures you're using in the document. I'm sure ... read more | 04/11/2009 (3:34 pm) |
| NetDog or SmartFoxServer integration with TGE/TGEA? | I definitely get what middleware can (and can't) do for you in developing an MMO. I guess I see set... read more | 01/30/2009 (10:46 pm) |
| NetDog or SmartFoxServer integration with TGE/TGEA? | Hmm tried to edit my post to add links to the mentioned companies - get an application error when po... read more | 01/30/2009 (8:00 am) |
| Intrest in a GG sponsored MMOKit. | I propose... [b]G[/b]ood [b]H[/b]obbiests [b]O[/b]or [b]O[/b]ld [b]D[/b]evelopers :^)... read more | 12/18/2008 (7:31 pm) |
| A Way To Increase The Terraform Size | One other thing to consider is why you need big terrain. If I was making a flight sim, I'd scale st... read more | 12/18/2008 (7:25 pm) |
| Intrest in a GG sponsored MMOKit. | [quote]An MMO Starter Kit designed for a BHAD would be significantly different from an MMO Starter K... read more | 12/17/2008 (11:58 pm) |
| Random Dungeon Generation Theory | Keep in mind that it's far easier to navigate to some point and not get lost in NetHack because you ... read more | 12/17/2008 (11:55 pm) |
| A Way To Increase The Terraform Size | Also consider the idea of scaling the player and reference objects down. If you make the player 1/1... read more | 12/17/2008 (11:41 pm) |
| Intrest in a GG sponsored MMOKit. | Very similar to what one sees in modding communities. In the "good old days" people would release H... read more | 12/17/2008 (2:33 am) |
| Intrest in a GG sponsored MMOKit. | Really agree with what you posted Josh. It brings to mind the great [url=http://www.escapistmagazin... read more | 11/29/2008 (10:18 pm) |
| Intrest in a GG sponsored MMOKit. | I'd personally start with an open source MUD and integrate it into a basic multiplayer server as a p... read more | 11/29/2008 (7:47 pm) |
| Terrain Height & Texture at a location | Let me add a "me too" to this post. I'd be interested in combining this kind of thing with the repl... read more | 10/24/2008 (6:58 pm) |
| Trigger jitter - serial (or parallel) output? | A bit hard perhaps to find a computer that has one, but you might look into parallel (printer) port ... read more | 10/22/2008 (5:54 am) |
| Question: which has lowest engine load, DTS or DIF? | Actually... If I could just build a nice environment using DTS, create all the light maps, then c... read more | 10/12/2008 (5:06 pm) |
| Question: which has lowest engine load, DTS or DIF? | Given that the buildings don't need collisions, it makes sense about using DTS now that you mention ... read more | 10/11/2008 (8:00 pm) |
| Woudl a "No Draw" system work for DIF creation? | Ah - Null texture, I'll check that out. So in this case, I want to use it on faces the player wil... read more | 10/10/2008 (6:13 am) |
| What version of SoftImage XSI are you using? | I use the free MOD version. IMO it is FAR smarter to work out support for Torque for the free MOD v... read more | 10/08/2008 (4:09 am) |
| No Terrain Editor functions with custom heightmap? | Excellent, thanks!... read more | 10/07/2008 (7:40 pm) |
| No Terrain Editor functions with custom heightmap? | Hah! Answered my own question by flipping through forum posts. As stated in http://www.garagegame... read more | 09/28/2008 (10:25 pm) |