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Conor O'Kane's Forum Posts

Thread Post Date Posted
I need help with moving particle effect to new projects Unfortunately particle effects (and tilemaps) created in TGB don't currently port over to iT2D direc... read more 05/21/2012 (8:16 am)
iTorque 2d 1.5.1 Release?? The new way looks good to me, that should be all that's needed for universal apps.... read more 05/16/2012 (7:52 am)
iTorque 2d 1.5.1 Release?? I have a quick question about the change mentioned above... If all iOS devices are now listed as ... read more 05/16/2012 (5:55 am)
I was having all sorts of TIME related bugs until I did this... Is this only an issue on iPad 3, or is this creating a performance hit on other devices?... read more 05/03/2012 (12:45 am)
TorqueScript stack corruption? Many of the PUAP optimization macros were put in an early version of iT2D in an attempt to speed up ... read more 04/28/2012 (7:58 pm)
Porting a Torque2D game to iPad with Big Fish integration That shouldn't be too hard. Torque has a camera zoom parameter which you can vary in real-time with ... read more 04/27/2012 (1:01 am)
Mounting confusion I'm not sure why enabling physics should cause your mounted objects to move at all. Ensure you've go... read more 04/26/2012 (1:08 am)
iTorque 2d 1.5.1 Release?? I also agree that performance isn't critical at this point, so a minor update with the root view con... read more 04/26/2012 (12:58 am)
Reload data blocks without reloading project? You can do Project/Refresh Object Library and Project/Reload textures.... read more 04/23/2012 (11:55 pm)
Connecting to a web server I've only used it to send/get text from a php page.... read more 04/23/2012 (11:53 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) Can we flag this as a recognized bug for addressing in 1.5.1? (As in change the post's subject line ... read more 04/23/2012 (9:17 pm)
Screen Orientation bug in 1.5? Probably a duplicate of this bug: [url]http://www.garagegames.com/community/forums/viewthread/130107... read more 04/23/2012 (9:13 pm)
Connecting to a web server My game Go Beryllium connects to a webserver to submit high scores. Just google "Go Beryllium s... read more 04/23/2012 (9:11 pm)
Mounting confusion Enable physics on the child, either with %this.setUsesPhysics(true) or by checking the box in the ed... read more 04/23/2012 (9:08 pm)
iT2D 1.5 BUG: Notifications and Keyboard are upside down in landscape-left orientation. Scott - you underestimate Mich's love for the forums! Mich - thanks for that update. Interesting ... read more 04/23/2012 (9:07 pm)
iT2D 1.5 BUG: Notifications and Keyboard are upside down in landscape-left orientation. Can anyone from GarageGames confirm if this will be addressed in the next version?... read more 04/19/2012 (5:36 am)
(Resolved) How to play couple of audio? Calling alxPlay(audioEffectName) shouldn't affect any other audio that is playing, so long as you've... read more 04/11/2012 (6:13 am)
Xcode 4.3.1 - "CoreServices/CoreServices.h missing" Thanks for this tip Paul. Ran into the problem since iOS 5.1 requires the latest Xcode and googling ... read more 04/11/2012 (6:09 am)
Adding an Animation from a Spritesheet Make sure you set the image size for the cells correctly. However, using an animation for an expl... read more 04/06/2012 (12:06 am)
Quick Question (easily answered too, I bet) As Scott said, all scripts will port over, with small changes to move from mouse input to touch inpu... read more 04/01/2012 (5:41 am)
general questions, in casual chat style. 1. I'm fairly sure it was based on TGB 1.7.4 having used both. 3. Great question - I'd love to see ... read more 03/22/2012 (6:03 pm)
Sorting SimSets (A Code Snippet) That's a nice way to go from a big unsorted picklist to a useful sorted simset, I'll give that a try... read more 02/29/2012 (5:13 am)
Looking For Programmer! The best way to attract people to work with you is to show examples of your previous work. Not many ... read more 02/29/2012 (4:59 am)
How can I draw and collide with a random 2D sine wave landscape? Glenn - please don't resurrect old threads unless you have something important to contribute to them... read more 02/22/2012 (2:20 am)
Sorting SimSets (A Code Snippet) Charlie - my 'expanding collider' sorting hack works like this: Make an invisible scene object with... read more 02/21/2012 (10:27 pm)
Visual Jitter/Lag with changing size and mounts Note that mounting adds a linkpoint at runtime, so don't do it too often (like every frame, or in an... read more 02/18/2012 (11:52 pm)
Sorting SimSets (A Code Snippet) Very useful, I must do a speed test on this to see if it's viable at runtime on iOS devices. I've of... read more 02/18/2012 (11:47 pm)
Game Center works in Sandbox, but not in release Ray - I checked and 'enable game center' was enabled in the latest build. I haven't seen that turn o... read more 02/18/2012 (11:31 pm)
Hexagons for a board game? I wouldn't use an onTouch callback for a specific hex, rather get the worldposition of any touch dow... read more 02/18/2012 (11:24 pm)
Game Center works in Sandbox, but not in release Thanks Ray, I've checked both of those. There's a leaderboard set up in the manage game center secti... read more 02/16/2012 (9:23 pm)
Can I play a sound half way through? This functionality isn't available in iT2D. There was an audio enhancement package written for TGB w... read more 02/15/2012 (3:57 am)
Is there a future for iT2D? I'm actually pretty satisfied with 1.5 so far. It seems to do everything I need for 2D iOS games. I ... read more 02/15/2012 (3:55 am)
Bug with PVR and Tilemaps? I think it's a bad idea to use PVRs in a tilemap. They're really designed to be used as textures on ... read more 02/12/2012 (3:13 am)
Keeping Proportions Constant Across Different Screen Resolutions. Mich - I haven't seriously looked in to universal apps yet. I'd imagine you can use all the same ima... read more 02/12/2012 (3:09 am)
Keeping Proportions Constant Across Different Screen Resolutions. Mich - the automatic solution in 1.5 isn't very useful though. If I create a project at iPad resolut... read more 02/09/2012 (5:03 am)
Bumble Bee released on iPad, with source code Rennie - yes the entire music track was done with iMS-20 on the iPad. I used Goldwave on my PC to re... read more 02/09/2012 (3:58 am)
Is there any way to mount objects with an offset in world coordinates? [code]function t2dSceneGraph::onUpdateScene(%this) { targetObject.setRotation(sourceObject.getRotat... read more 02/05/2012 (11:09 pm)
Bumble Bee released on iPad, with source code Rennie - I highly recommend the Korg iMS-20 app, it's great fun. A little tricky to learn, but there... read more 02/05/2012 (4:46 pm)
iT2D 1.5 BUG: White lines appear when loading a level (SOLVED) Joe - that's great news, thanks for the solution!... read more 02/05/2012 (4:41 pm)
Bumble Bee released on iPad, with source code Doug - Thanks, the pollination is actually the main scoring mechanic, so unlike most shmups you're n... read more 02/03/2012 (10:55 pm)
Success stories I've ported my Global Game Jam entry "The Last Flight of the Bumble Bee" to the iPad. It's... read more 02/02/2012 (9:11 pm)
Keeping Proportions Constant Across Different Screen Resolutions. [quote]building resolution specific level doesnt seem plausible.[/quote] Why not? [code]if ($p... read more 02/02/2012 (9:04 pm)
Gui Blocks Touch The controls scheme I use (which you can see here: [url]http://www.garagegames.com/community/forums/... read more 01/30/2012 (8:01 pm)
Particle Effects stop working See this thread for info on why this happens: [url]http://www.garagegames.com/community/forums/viewt... read more 01/26/2012 (7:03 pm)
Trouble with Triggers If there's an onCollision callback for the player you'll need to check in there if you're hitting a ... read more 01/22/2012 (10:01 pm)
Trouble with Triggers Put an echo in your onEnter() to see if it's getting called at all. If it's not, check the collision... read more 01/22/2012 (6:25 am)
Concave Collision Polygons Simply mount multiple invisible scene objects to your large object and use their collision callback.... read more 01/22/2012 (5:54 am)
Field of Vision The technique described in this thread might be of use to you: [url]http://www.garagegames.com/comm... read more 01/20/2012 (3:14 am)
I need a partner in my game making Nathan - you should make an account on SoundCloud.com to show your music. People will be more likely... read more 01/18/2012 (6:27 pm)
help resolving performance issue.. Don't add the flowers to the scene during gameplay, add them once when the level begins and simply l... read more 01/15/2012 (2:02 am)
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