Conor O'Kane's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I need help with moving particle effect to new projects | Unfortunately particle effects (and tilemaps) created in TGB don't currently port over to iT2D direc... read more | 05/21/2012 (8:16 am) |
| iTorque 2d 1.5.1 Release?? | The new way looks good to me, that should be all that's needed for universal apps.... read more | 05/16/2012 (7:52 am) |
| iTorque 2d 1.5.1 Release?? | I have a quick question about the change mentioned above... If all iOS devices are now listed as ... read more | 05/16/2012 (5:55 am) |
| I was having all sorts of TIME related bugs until I did this... | Is this only an issue on iPad 3, or is this creating a performance hit on other devices?... read more | 05/03/2012 (12:45 am) |
| TorqueScript stack corruption? | Many of the PUAP optimization macros were put in an early version of iT2D in an attempt to speed up ... read more | 04/28/2012 (7:58 pm) |
| Porting a Torque2D game to iPad with Big Fish integration | That shouldn't be too hard. Torque has a camera zoom parameter which you can vary in real-time with ... read more | 04/27/2012 (1:01 am) |
| Mounting confusion | I'm not sure why enabling physics should cause your mounted objects to move at all. Ensure you've go... read more | 04/26/2012 (1:08 am) |
| iTorque 2d 1.5.1 Release?? | I also agree that performance isn't critical at this point, so a minor update with the root view con... read more | 04/26/2012 (12:58 am) |
| Reload data blocks without reloading project? | You can do Project/Refresh Object Library and Project/Reload textures.... read more | 04/23/2012 (11:55 pm) |
| Connecting to a web server | I've only used it to send/get text from a php page.... read more | 04/23/2012 (11:53 pm) |
| iPad retina display, touch input is misaligned in 1.5 (LOGGED) | Can we flag this as a recognized bug for addressing in 1.5.1? (As in change the post's subject line ... read more | 04/23/2012 (9:17 pm) |
| Screen Orientation bug in 1.5? | Probably a duplicate of this bug: [url]http://www.garagegames.com/community/forums/viewthread/130107... read more | 04/23/2012 (9:13 pm) |
| Connecting to a web server | My game Go Beryllium connects to a webserver to submit high scores. Just google "Go Beryllium s... read more | 04/23/2012 (9:11 pm) |
| Mounting confusion | Enable physics on the child, either with %this.setUsesPhysics(true) or by checking the box in the ed... read more | 04/23/2012 (9:08 pm) |
| iT2D 1.5 BUG: Notifications and Keyboard are upside down in landscape-left orientation. | Scott - you underestimate Mich's love for the forums! Mich - thanks for that update. Interesting ... read more | 04/23/2012 (9:07 pm) |
| iT2D 1.5 BUG: Notifications and Keyboard are upside down in landscape-left orientation. | Can anyone from GarageGames confirm if this will be addressed in the next version?... read more | 04/19/2012 (5:36 am) |
| (Resolved) How to play couple of audio? | Calling alxPlay(audioEffectName) shouldn't affect any other audio that is playing, so long as you've... read more | 04/11/2012 (6:13 am) |
| Xcode 4.3.1 - "CoreServices/CoreServices.h missing" | Thanks for this tip Paul. Ran into the problem since iOS 5.1 requires the latest Xcode and googling ... read more | 04/11/2012 (6:09 am) |
| Adding an Animation from a Spritesheet | Make sure you set the image size for the cells correctly. However, using an animation for an expl... read more | 04/06/2012 (12:06 am) |
| Quick Question (easily answered too, I bet) | As Scott said, all scripts will port over, with small changes to move from mouse input to touch inpu... read more | 04/01/2012 (5:41 am) |
| general questions, in casual chat style. | 1. I'm fairly sure it was based on TGB 1.7.4 having used both. 3. Great question - I'd love to see ... read more | 03/22/2012 (6:03 pm) |
| Sorting SimSets (A Code Snippet) | That's a nice way to go from a big unsorted picklist to a useful sorted simset, I'll give that a try... read more | 02/29/2012 (5:13 am) |
| Looking For Programmer! | The best way to attract people to work with you is to show examples of your previous work. Not many ... read more | 02/29/2012 (4:59 am) |
| How can I draw and collide with a random 2D sine wave landscape? | Glenn - please don't resurrect old threads unless you have something important to contribute to them... read more | 02/22/2012 (2:20 am) |
| Sorting SimSets (A Code Snippet) | Charlie - my 'expanding collider' sorting hack works like this: Make an invisible scene object with... read more | 02/21/2012 (10:27 pm) |
| Visual Jitter/Lag with changing size and mounts | Note that mounting adds a linkpoint at runtime, so don't do it too often (like every frame, or in an... read more | 02/18/2012 (11:52 pm) |
| Sorting SimSets (A Code Snippet) | Very useful, I must do a speed test on this to see if it's viable at runtime on iOS devices. I've of... read more | 02/18/2012 (11:47 pm) |
| Game Center works in Sandbox, but not in release | Ray - I checked and 'enable game center' was enabled in the latest build. I haven't seen that turn o... read more | 02/18/2012 (11:31 pm) |
| Hexagons for a board game? | I wouldn't use an onTouch callback for a specific hex, rather get the worldposition of any touch dow... read more | 02/18/2012 (11:24 pm) |
| Game Center works in Sandbox, but not in release | Thanks Ray, I've checked both of those. There's a leaderboard set up in the manage game center secti... read more | 02/16/2012 (9:23 pm) |
| Can I play a sound half way through? | This functionality isn't available in iT2D. There was an audio enhancement package written for TGB w... read more | 02/15/2012 (3:57 am) |
| Is there a future for iT2D? | I'm actually pretty satisfied with 1.5 so far. It seems to do everything I need for 2D iOS games. I ... read more | 02/15/2012 (3:55 am) |
| Bug with PVR and Tilemaps? | I think it's a bad idea to use PVRs in a tilemap. They're really designed to be used as textures on ... read more | 02/12/2012 (3:13 am) |
| Keeping Proportions Constant Across Different Screen Resolutions. | Mich - I haven't seriously looked in to universal apps yet. I'd imagine you can use all the same ima... read more | 02/12/2012 (3:09 am) |
| Keeping Proportions Constant Across Different Screen Resolutions. | Mich - the automatic solution in 1.5 isn't very useful though. If I create a project at iPad resolut... read more | 02/09/2012 (5:03 am) |
| Bumble Bee released on iPad, with source code | Rennie - yes the entire music track was done with iMS-20 on the iPad. I used Goldwave on my PC to re... read more | 02/09/2012 (3:58 am) |
| Is there any way to mount objects with an offset in world coordinates? | [code]function t2dSceneGraph::onUpdateScene(%this) { targetObject.setRotation(sourceObject.getRotat... read more | 02/05/2012 (11:09 pm) |
| Bumble Bee released on iPad, with source code | Rennie - I highly recommend the Korg iMS-20 app, it's great fun. A little tricky to learn, but there... read more | 02/05/2012 (4:46 pm) |
| iT2D 1.5 BUG: White lines appear when loading a level (SOLVED) | Joe - that's great news, thanks for the solution!... read more | 02/05/2012 (4:41 pm) |
| Bumble Bee released on iPad, with source code | Doug - Thanks, the pollination is actually the main scoring mechanic, so unlike most shmups you're n... read more | 02/03/2012 (10:55 pm) |
| Success stories | I've ported my Global Game Jam entry "The Last Flight of the Bumble Bee" to the iPad. It's... read more | 02/02/2012 (9:11 pm) |
| Keeping Proportions Constant Across Different Screen Resolutions. | [quote]building resolution specific level doesnt seem plausible.[/quote] Why not? [code]if ($p... read more | 02/02/2012 (9:04 pm) |
| Gui Blocks Touch | The controls scheme I use (which you can see here: [url]http://www.garagegames.com/community/forums/... read more | 01/30/2012 (8:01 pm) |
| Particle Effects stop working | See this thread for info on why this happens: [url]http://www.garagegames.com/community/forums/viewt... read more | 01/26/2012 (7:03 pm) |
| Trouble with Triggers | If there's an onCollision callback for the player you'll need to check in there if you're hitting a ... read more | 01/22/2012 (10:01 pm) |
| Trouble with Triggers | Put an echo in your onEnter() to see if it's getting called at all. If it's not, check the collision... read more | 01/22/2012 (6:25 am) |
| Concave Collision Polygons | Simply mount multiple invisible scene objects to your large object and use their collision callback.... read more | 01/22/2012 (5:54 am) |
| Field of Vision | The technique described in this thread might be of use to you: [url]http://www.garagegames.com/comm... read more | 01/20/2012 (3:14 am) |
| I need a partner in my game making | Nathan - you should make an account on SoundCloud.com to show your music. People will be more likely... read more | 01/18/2012 (6:27 pm) |
| help resolving performance issue.. | Don't add the flowers to the scene during gameplay, add them once when the level begins and simply l... read more | 01/15/2012 (2:02 am) |