Darius's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| +/- | mAbs is absolute value, although I would bet google has told you that by now. The difference betwee... read more | 04/17/2010 (7:57 pm) |
| +/- | You can test to see if a variable is within a certain range of a target value by checking the size o... read more | 04/17/2010 (3:39 pm) |
| What would you like to see addressed in Torque 2D? | Well sweet, I guess I forgot about that. I guess that's one down. Thanks for pointing that out.... read more | 04/12/2010 (7:29 pm) |
| What would you like to see addressed in Torque 2D? | I'd like to add another vote for some sort of web browser integration. Also real time networking ... read more | 04/12/2010 (10:19 am) |
| Problem with schedule | I think your problem is that on lines 8 and 25 you aren't passing the %lengthOfFadeOut when you sche... read more | 04/08/2010 (1:46 pm) |
| Buttons overlapping. | Here's a thought. Every time you have a collision, you schedule a call to reableBtn. So every fram... read more | 04/08/2010 (1:19 pm) |
| Buttons overlapping. | If I'm understanding correctly, then I had a similar problem, what I did to get around it, is I set ... read more | 04/07/2010 (5:48 pm) |
| FileIO Tutorial (Revision 1.0) | When you exec the FileIO.cs file, all it does is define the writeFile function, you still need to ca... read more | 04/01/2010 (8:07 am) |
| TGB Success Stories and Show-Off | [url=http://gamejolt.com/freeware/games/action/last-stand/1894/]Last Stand[/url] is a short game I p... read more | 03/30/2010 (1:08 pm) |
| clone vs. new t2dStaticSprite | An object pool is how I ended up solving my problem, and it seemed to help out quite a bit. The way... read more | 03/18/2010 (10:16 am) |
| Two newbie questions | Particle collisions don't fire off the collision events the way other collisions do. That's probabl... read more | 07/01/2009 (1:34 pm) |
| Shooting Particles Bug..? | Well, one problem is that the onTimer function only passes one argument, the %this argument, so %val... read more | 06/26/2009 (6:55 am) |
| Shooting Particles Bug..? | That's good to hear that the invisible objects are working for doing damage. As far as a fuel gau... read more | 06/25/2009 (9:53 am) |
| Shooting Particles Bug..? | Well, I got a behavior written, the problem is that the solution I was using in my game won't quite ... read more | 06/24/2009 (6:17 pm) |
| Shooting Particles Bug..? | Yes, similar to that, except you wouldn't want to clone the flame particle on the first line. and y... read more | 06/24/2009 (11:51 am) |
| Shooting Particles Bug..? | Are you using the emitter as the projectile? That's kind of what it looks like is probably happenin... read more | 06/24/2009 (9:46 am) |
| Shooting Particles Bug..? | I'd be curious to see the code where you do the firing, and set up the emitter. It sound like its... read more | 06/24/2009 (8:03 am) |
| Projectile collision with owner | Perhaps you've solved this by now, but if not, one thing you might try doing is to turn off collisio... read more | 06/22/2009 (1:28 pm) |
| Solitare | I'm not sure which tutorial you're looking at, I couldn't find a solitaire tutorial anywhere. What ... read more | 06/16/2009 (9:06 am) |
| Need Help | You're welcome. I've pulled my hair out before with that exact problem before, glad that fixed it.... read more | 06/02/2009 (7:11 am) |
| Need Help | You need to add your object to the scene graph. There are a number of ways you can do this. One of... read more | 06/01/2009 (12:19 pm) |
| how are eff files created, with what tool? | You create particle effects in the TGB gui. At the bottom of the Create Objects toolbar you should ... read more | 06/01/2009 (9:08 am) |
| How to read a file? | This doesn't matter since you already solved it, but I wonder if the problem with the for loop was t... read more | 05/30/2009 (8:40 am) |
| bullet collision question | Sorry, I guess I didn't describe what I meant very well. Here's a description of what would happe... read more | 05/19/2009 (9:37 am) |
| bullet collision question | I don't know if this is the best solution, but I would probably store the bullet in a SimSet inside ... read more | 05/15/2009 (11:02 am) |
| Changing Animation | You're welcome, I'm glad it's working for you.... read more | 05/08/2009 (3:27 pm) |
| Changing Animation | You would also need to make sure that you had receive collision set in the object you were trying to... read more | 05/08/2009 (2:49 pm) |
| Changing Animation | One possible problem is right here: [b]%this[/b].playAnimation(pathChange); %this is undefined... read more | 05/07/2009 (9:59 pm) |
| Opening Icon Animation (extra) | Are you still struggling with this? The breakout tutorial had a really good bit on fading things ... read more | 04/30/2009 (10:55 pm) |
| MAKING A PROJECTILE: EXTREMELY DESPERATE!!!!! | Two things, I know I said imageFile when I gave you that code, but I double checked, and it's suppos... read more | 04/13/2009 (7:06 pm) |
| MAKING A PROJECTILE: EXTREMELY DESPERATE!!!!! | Will a particle rotate as it moves? That's pretty cool. There's a couple of ways you could get a... read more | 04/13/2009 (7:18 am) |
| MAKING A PROJECTILE: EXTREMELY DESPERATE!!!!! | As to why the effect is saying that it can't find your emitter, I'm not sure, you might try loading ... read more | 04/12/2009 (8:12 pm) |
| EDIT: Closed | Did you try the code I gave you? I'm surprised that didn't work. See, the variable %worldPosition ... read more | 04/11/2009 (8:29 am) |
| EDIT: Closed | That would be the [URL=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_3#getWord.28_s... read more | 04/10/2009 (8:49 pm) |
| EDIT: Closed | If you read the [URL=http://tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneWindow#onMouseDown.28.25... read more | 04/10/2009 (6:17 pm) |
| EDIT: Closed | This should do what you want: [code] function t2dSceneWindow::onMouseDown(%this, %modifier, %w... read more | 04/10/2009 (3:40 pm) |
| EDIT: Closed | Oh, you posted that new post while I was typing, so you could do something like this: [code] f... read more | 04/10/2009 (2:27 pm) |
| EDIT: Closed | I don't think TGB lets you map an action directly to a generic mouse button press. As far as I know... read more | 04/10/2009 (2:23 pm) |
| Mac build mouse issues | I too, am primarily a PC User, I was testing a mac build on a friends mac just to see how easy/hard ... read more | 04/07/2009 (11:00 am) |
| Mac build mouse issues | I ran into mouse problems using a Mac build that I made on my PC. Whenever I clicked the mouse woul... read more | 04/06/2009 (2:13 pm) |
| Map Generation based on Seed | [url=http://pcg.wikidot.com/]Here's[/url] a wiki that has quite a bit of information on procedural c... read more | 03/23/2009 (1:03 pm) |
| Trouble loading t2dTileLayer | $mapManager is just a namespace for a set of variables, if you look at the [url=http://tdn.garagegam... read more | 03/21/2009 (7:53 pm) |
| Trouble loading t2dTileLayer | Thanks for the suggestions. What I ended up doing was changing the mouse events flag and the class ... read more | 03/17/2009 (8:22 pm) |
| Trouble loading t2dTileLayer | Okay, so I solved that. I didn't realize that you had to load the tile layer into a tilemap before ... read more | 03/10/2009 (9:50 pm) |
| Manipulating Object's Draw Order | That looks exactly like what I need to do. Thanks so much.... read more | 02/25/2009 (8:00 am) |
| Manipulating Object's Draw Order | I'm sorry the explanation was hard to follow. Let me see if I can clarify. I have a group of mon... read more | 02/24/2009 (4:26 pm) |
| Weird physic behavior | One thing that might be causing, and something you should do anyway, is to turn on receive collision... read more | 02/24/2009 (3:09 pm) |
| Trigger only working once | Your problem is right here: cameraMount.moveTo([b]cameraMount.getPositionX[/b]+176.25, -1.4, 20, ... read more | 02/24/2009 (12:48 pm) |
| Class documentation? | Have you tried [url]http://tdn.garagegames.com/wiki/TGB/Reference[/url]? At least that's the torque... read more | 02/12/2009 (9:02 am) |
| How does mass affect physics collision responses? | Those are both very helpful, thank you.... read more | 02/12/2009 (8:54 am) |