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Enel's Forum Posts

Thread Post Date Posted
About Motion Blur in T3D 1.0.1 it is my simple test of motion blur and reference with http://http.developer.nvidia.com/GPUGems3/... read more 11/20/2012 (2:48 am)
Added motion blur....sort of https://www.garagegames.com/community/forums/viewthread/104771/1#comment-779405 moved... read more 11/19/2012 (11:42 pm)
T3D 1.1 final - plz check memory leak - LOGGED (THREED-3156) [code] /* this code also memory leak location void TSShapeInstance::reSkin (....) { .... ....... read more 11/29/2011 (5:56 pm)
Using problem combine with CubeMap and DiffuseMap I got it Layer mechanism is look like small Visual Material (such as Unreal3 Material system) ... read more 06/14/2011 (12:15 am)
Using problem combine with CubeMap and DiffuseMap @E.B. you can see what is different :) your TalGras diffuse map color has all covered by cubem... read more 06/13/2011 (9:23 pm)
Using problem combine with CubeMap and DiffuseMap yes i need 2 alpha channels texture one is use to torn texture. another use to cubeMap Mask so... read more 06/13/2011 (6:30 pm)
Using problem combine with CubeMap and DiffuseMap sorry for weak explain.. that is my problem.. [image]http://cfile30.uf.tistory.com/image/1546A... read more 06/13/2011 (6:36 am)
T3D 1.1 Final - AutoBillboard has crashed after set ShaderOption Lowest - CONFIRMED (THREED-1983) @Steve Thx Steve! also My graphic card - Nvidia GTX 460-SE but still crashes! i think it is... read more 06/07/2011 (7:17 pm)
By any chance, GG have pacific Demo make public? oh sorry i'm used previous pacific demo :) @Schott BTW please check out this thread?.. [url... read more 06/07/2011 (6:53 pm)
T3D 1.1 Final - AutoBillboard has crashed after set ShaderOption Lowest - CONFIRMED (THREED-1983) anybody logged that?.. my explain that so weak? it is very serious problem..... read more 05/26/2011 (6:25 pm)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) @christopher Tauscher i'm just add water plane object.. may be problem my code sorry :(..... read more 05/06/2011 (9:34 am)
T3D 1.1 beta 3 - critical bug on shader GenOp - RESOLVED (THREED-1667) sorry late respond.. and sorry wrong post it has crashed in 1.1 T3D beta 3 i'm so sorry g... read more 05/05/2011 (8:19 pm)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG this thread change to [url]http://www.garagegames.com/community/forums/viewthread/124192[/url] ... read more 04/14/2011 (9:31 am)
Using left mouse to toggle cursor doesn't work. Deleted... read more 04/14/2011 (9:28 am)
Using left mouse to toggle cursor doesn't work. [url]http://www.garagegames.com/community/forums/viewthread/124192[/url] chcek my thread... read more 04/14/2011 (9:11 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) yeah. it is serious problem to me..... read more 04/13/2011 (5:50 am)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) My Desktop resolution is 1920 X 1080 1024 X 768 [image]http://cfile21.uf.tistory.com/image/114... read more 04/12/2011 (7:54 pm)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) @Andy yes around all shimmer.. i'm notting to do after Torque install, In addition reinstall g... read more 04/12/2011 (4:14 am)
Removing client/server communication Thanks a lot to share Information @Manoel, Leibang me too trying to remove Torque server and clie... read more 04/12/2011 (3:46 am)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) Detail status - GTX 460 SE Nvidia Grahpic Driver 266.58 [image]http://cfile6.uf.tistory.com/ima... read more 04/11/2011 (10:49 pm)
T3D 1.1 Preview - i cant see skybox after add scatter sky - NOT A BUG thx a lot explain to me :)... read more 04/11/2011 (6:31 pm)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) My graphic card is GTX 460, and i'm running on latest driver version Andy are you don't look like... read more 04/11/2011 (6:07 pm)
[T3D 1.1 Beta 3] no longer get the mouse button up event - RESOLVED Awesome :) thx David... read more 04/05/2011 (5:11 pm)
RoomBuilder Code Thank you :)... read more 03/08/2011 (9:15 pm)
[T3D 1.1 Beta 3] no longer get the mouse button up event - RESOLVED guiCanvas.cpp [code] GuiCanvas::GuiCanvas(): GuiControl(), .... mForce... read more 03/04/2011 (8:01 am)
[T3D 1.1 Beta 3] no longer get the mouse button up event - RESOLVED all of input action depends on this function [code] //------------------------------------------... read more 03/04/2011 (5:04 am)
1/31/2011 Status Update THREED-1370 Animation sequence node problem wow my report is updated really cool :) but any no... read more 02/12/2011 (6:51 am)
Object spotted problem when startfade sorry my bed english i want to say spotted object when fadein out state.... read more 02/01/2011 (4:40 am)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG @Ray Huang i have try like this [code] function PlayGui::onRightMouseDown(%this, %pos, %start... read more 01/25/2011 (11:05 pm)
[T3D 1.1 Beta 3] still dosent work mouse click - NOT A BUG It is not bug?? omg.. we are active gui only using Left Mouse click? if you say we cant equ... read more 01/25/2011 (5:55 pm)
T3D 1.1 Beta 3 - AIPlayer yawing Problem thank you for your advice :) im apply your code but i think it is RenderProblem.. so where i cant... read more 11/05/2010 (12:43 am)
T3D 1.1 Beta 3 - AIPlayer yawing Problem P.S First Rotation works fine but than more rotation has problem..... read more 11/04/2010 (7:42 am)
T3D 1.1 Beta 3 - AIPlayer yawing Problem [code] Point3F CurrentRot = getRotation(); F64 RotCheak = BotDestRotation.z - CurrentRot... read more 11/04/2010 (6:27 am)
why particle dosent renew render when mount node to animating StaticShape is it bug? solved it :) StaticShape Object is little late to update ghost object so need to schedule it i... read more 09/30/2010 (5:02 am)
Sahara Discussion Thread Thank you konrad :]... read more 09/16/2010 (5:23 pm)
Sahara Discussion Thread omg Sahara is very good to see it is very useful environment change :) i want to know your P... read more 09/16/2010 (4:14 pm)
T3D 1.1 Beta 2 - vehicle object ( mounted player object ) Animation bug oh i'm sry i expect this problem relate to Vehicle Object... i tell you what is backstory my ... read more 09/16/2010 (7:20 am)
Need help with animation Matrix [vimeo=14958340 width=640 height=480] Little Success! Prototype Non Blend Upper Body Animat... read more 09/14/2010 (12:17 pm)
Need help with animation Matrix edit :)... read more 09/13/2010 (5:46 pm)
[opinion] Complete split Upper body Animation, Lower body Animation (do Not blend) why torque dosent exsist 'Blend Weight' value? so than i dont understand to do blend animation in... read more 09/08/2010 (6:53 pm)
[opinion] Complete split Upper body Animation, Lower body Animation (do Not blend) @tom do you see that? what to do priority? [code] S32 TSThread::operator<(const TSThread... read more 09/07/2010 (7:20 pm)
T3D 1.1 Beta 2 - apply way IFL Animation something wrong - NOT A BUG thx reply but how should you solve IFL sequence problem?.. due to my Project has messed up :(.... read more 09/03/2010 (10:15 am)
Torque 3D Status - 7/29/2010 plz GG dont test my patience :(... read more 08/03/2010 (5:32 am)
Torque 3D Status - 7/29/2010 now isn't monday? im so exhausted plz come on..... read more 08/02/2010 (12:50 pm)
Torque 3D Status - 6/30/2010 @Saliesh Kr me too.. :(... read more 07/14/2010 (6:50 pm)
can i send client information to server ? @thomas a ha :) thx thomas i want to send from client to server meele weapon dummy(like muzzle... read more 07/08/2010 (9:14 pm)
can i send client information to server ? @Leon no no.. my question is in Engine cpp Player information is not in script... read more 07/08/2010 (9:24 am)
mSourceObject ? @ Michael i find it :) thx michael~... read more 07/07/2010 (10:19 pm)
Next Code drop ? using current is getting counter productive. omg Today is the day 7/1 GG is very hard working i know but I just want to keep GG appointment th... read more 06/30/2010 (9:05 pm)
[T3D bug] player Shake on terrain but.. what something to do is what?.. i have already check boundbox :) if i have test it with Gid... read more 06/27/2010 (5:41 am)
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