Ee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| moveTo | What Dan said.... read more | 04/08/2009 (11:35 pm) |
| sleep() ?? | Tower Defense game Dan?... read more | 04/08/2009 (11:31 pm) |
| Buttons / Gui | Multi-touch is fundamentally broken, wait for the fix, which would probably come after North Korea h... read more | 04/06/2009 (10:31 pm) |
| Loading Time. Cmon Now! | wait for 1.2 <-- punchline... read more | 04/02/2009 (2:06 pm) |
| ITGB game loop | Yep pretty much the same as it was 8 months ago. Time to change the description on the iTGB engin... read more | 03/28/2009 (5:42 am) |
| iPhone OS 3.0 | *sigh* GG *sigh* Now 3.0 is upon us by summer and still no signs of 1.2. Focus on performance en... read more | 03/18/2009 (4:14 pm) |
| Whos converted to PVR? | @Marc Check the link and look at what I've found. Man those frame rates are nice. http://forums.... read more | 03/16/2009 (2:54 pm) |
| Collision editor | Same problem in TGB, it's only a little bit annoying, but far from game breaking. If you're getting ... read more | 03/12/2009 (1:55 pm) |
| PVR Sprite Sheet Error on iPhone | @Carl check this link http://www.garagegames.com/community/forums/viewthread/85681/ It's a kn... read more | 03/12/2009 (11:20 am) |
| RESOLVED: TGB settings polluting iTGB 1.1 environment | @Rendering Code - I hope it gets fixed even at the cost of delaying 1.2... read more | 03/11/2009 (1:31 pm) |
| RESOLVED: TGB settings polluting iTGB 1.1 environment | There are a zillion threads here about these nagging problems Eric. The resolution problem has been ... read more | 03/10/2009 (8:34 am) |
| Engine decision | @Mark LOL I'm not working on it. I'm just being optimistic about it because I really want iTGB to s... read more | 03/09/2009 (2:48 pm) |
| Engine decision | Wait for 1.2 Mark before finally deciding what to do next. It's been in the oven for a really long t... read more | 03/09/2009 (4:59 am) |
| Any plans to include Box2d? | It'll be great if it could be done.... read more | 03/09/2009 (4:51 am) |
| Success stories | Conor gratz on your game... read more | 03/09/2009 (4:42 am) |
| Next drop of iTGB | @Dan True that it's better than starting your engine from scratch, but the fact that features promi... read more | 03/03/2009 (4:28 am) |
| Next drop of iTGB | It's been more than a month since this post. Ssooooooooooooooo what has been done and 100% workin... read more | 03/03/2009 (1:49 am) |
| iTGE needs its own forum | Marc S. has been a great help in the forums, just to add my 2 cents. I would've like to post what... read more | 02/18/2009 (1:12 am) |
| Next drop of iTGB | "Stability of editor: Are you talking about the editor not saving settings? That is a problem a... read more | 02/13/2009 (5:55 am) |
| The next update | I am also one of those people disappointed by the current releases. I paid $750 dollars for an engin... read more | 10/21/2008 (8:11 pm) |
| All objects disappeared from library? | @Daryll The problem exists on regular TGB. I've experienced it while I was prototyping. It happened... read more | 10/21/2008 (7:40 pm) |
| ITGB 1.0 problems | This is great news :)... read more | 10/10/2008 (1:23 am) |
| Xcode project (not Xcode_iPhone) does not build... | Amazing news Michael, looking forward to that update.... read more | 10/04/2008 (12:43 am) |
| A License Question | Oh ok, thanks.... read more | 10/02/2008 (7:05 pm) |
| ITGB 1.0 problems | Yep same report just like Alex. Oh well back to prototyping with TGB, I'm just wishing iTGB's kinks ... read more | 09/30/2008 (9:06 pm) |
| IPhone Licensing Model Discussion | @Brett I just found out that Torque is being ported to the iPhone and I can't wait for its releas... read more | 08/29/2008 (12:46 pm) |