Joao Caxaria's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque engines are fantastic, but... | Thanks for answering Michael. :) Can you please tell us more about the plans for PSP and PSP Mini... read more | 02/23/2010 (2:40 pm) |
| iTGB forums | Thanks Phillip. @Wenceslao: Yes, although I've been with iTGB for a while now, without the help o... read more | 01/16/2009 (2:08 am) |
| Compile source code | Thanks Wenceslao, I'll check it :)... read more | 01/16/2009 (2:05 am) |
| iTGB forums | Well, maybe I'll just post my question here, as the information I'm looking for was in a thread I ha... read more | 01/15/2009 (2:44 am) |
| Source codes of our games | Thanks, this is really is very cool... read more | 01/14/2009 (2:44 am) |
| Rigid Physics - Overlaps | Thanks... In the meantime I did fix it by checking if the linear and angular velocity are below a ce... read more | 01/14/2009 (2:41 am) |
| A little help Deploying to a device | Hi, I'm also having some issues with deploying on the device. Occasionally I do manage to do it, ... read more | 01/09/2009 (7:29 am) |
| Rigid body Physics status | Hi Melv, I haven't been able to have the physics working as good in TGB as in the movie you poste... read more | 01/08/2009 (4:30 am) |
| Rigid Physics - Overlaps | Have you gotten any development on this?... read more | 01/08/2009 (3:30 am) |
| Physics | Thanks, I will. I'm currently on TGB and I thought that the RigidShape was only for TGE.... read more | 01/07/2009 (2:40 am) |
| Window not centered on iphone, whitespace on left and bottom | Just to close this one, it worked perfectly. Thanks!... read more | 01/06/2009 (7:01 am) |
| Camera as Smash Brothers | Thanks, that would be great. If I get something worth sharing, I'll also post it here.... read more | 12/23/2008 (4:28 am) |
| Camera as Smash Brothers | Thanks, I'll give it a go!... read more | 12/23/2008 (3:36 am) |
| Rotate image | Hi Brian, Yeah, the scaling of the sprites would be a nice one but the squeeze effect kind of rui... read more | 11/18/2008 (8:07 am) |
| TGB 1.7.4 to iTGB 1.0.1 physics | Just as a heads up to someone who may be having the same issue, without setting the [i]%object.setUs... read more | 11/06/2008 (8:39 am) |
| Window not centered on iphone, whitespace on left and bottom | Thanks Marc, today on my windows machine I saw that the resolution was not correct, and hoped it wou... read more | 11/05/2008 (2:00 pm) |
| Window not centered on iphone, whitespace on left and bottom | Hi Gregory, I'm having the same issue as you.. What do you mean with "cleared my entire developme... read more | 11/05/2008 (2:14 am) |
| Delete GUI Elements that still show after loadLevel? | Thanks Lee, I'll check it for sure :)... read more | 10/21/2008 (1:42 am) |
| Delete GUI Elements that still show after loadLevel? | Thanks Lee. How do you keep track of the visible GUI's? If the game has a dynamic number of Gui'... read more | 10/20/2008 (2:27 am) |
| Torque X Builder 2D or 3D? | Well, I don't know exactly how they do it (that's more the designer part of it) but in my mind I see... read more | 10/20/2008 (2:24 am) |
| Torque X Builder 2D or 3D? | Hi Steve, From what I know, the 3D can build anything the 2D can, + 3D games. To do a 2D game us... read more | 10/16/2008 (6:16 am) |
| Empty Behaviour box | Hi David! Can you explain the steps you did to add the behaviour, so that we can try to see where... read more | 10/16/2008 (6:08 am) |
| Animated Gui's from image maps | Yep, that's what I did. Just as a future reference, this is what I ended up with: [code] funct... read more | 10/14/2008 (6:06 am) |
| Animated Gui's from image maps | Hi Anthony, I've actually seen that one but it says that it is for TGE. I was hoping for a simila... read more | 10/13/2008 (1:11 pm) |
| Event driven? | Thanks!... read more | 10/08/2008 (1:27 am) |
| Event driven? | Novack, are those distributed only with TGE? I can't seem to be able to find them, but I only ha... read more | 10/07/2008 (8:03 am) |
| Event driven? | I see. I know this is a bit of a paradigm shift from what I usually do so I do need to change my thi... read more | 10/07/2008 (6:23 am) |
| Event driven? | Hi Dave, Thanks, I see your point. I would just call the method on the class getting the event. N... read more | 10/07/2008 (1:44 am) |
| Adding behavior to a object | Thank you James!... read more | 09/24/2008 (2:01 pm) |
| Main Menu Loading Levels Tutorial | Oh man, this has just saved me lots of work :D Thanks!!... read more | 09/18/2008 (5:34 am) |