Tom Feni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Skins don | tribes 2 is set up differently.. the skins go in base/textures/skins the shape goes in base/shapes... read more | 02/11/2003 (7:56 am) |
| Skins don | hi 0 kills.. I will get back to you on this.. I am having the same problem.. when I fix it I will po... read more | 02/11/2003 (7:11 am) |
| real wars buildings | what happened to my thread : ) hehehe seriously.. this is about contributing.. I am primarily a T... read more | 02/10/2003 (10:48 am) |
| real wars buildings | thanks.. : ) My email addy is ReconBerk.TeamRecon@attbi.com... read more | 02/10/2003 (10:01 am) |
| real wars buildings | speaking of which.. : ) where all those buildings doen in worldcraft? if so would it be possible t... read more | 02/10/2003 (9:47 am) |
| real wars buildings | the artifacts will disappear when I apply the null texture and compile it... : ) the game engine doe... read more | 02/10/2003 (9:28 am) |
| real wars buildings | well got a hut done.. still need to add somemore detailing to it.. : ) [image]http://home.attbi.c... read more | 02/10/2003 (8:47 am) |
| real wars buildings | Well I have cable so bottle necking is not a problem.. and since most textures that are used are jpg... read more | 02/10/2003 (7:40 am) |
| Hole In Terrain | no problemo.. : )... read more | 02/09/2003 (10:29 pm) |
| Hole In Terrain | go into the editor by using f-11 and click on the window tab and go down and click on "terrain edito... read more | 02/09/2003 (2:06 pm) |
| Hole In Terrain | its the set empty and clear empty.. (something like that) It disappears as you move away due to how ... read more | 02/09/2003 (1:19 pm) |
| real wars buildings | wow , this is harder then I thought.. the texture pack is a little slim no? alot of the textures ... read more | 02/09/2003 (10:08 am) |
| real wars buildings | ok I am working on a hut, I saw some pics on your site and decided for my sample to try and create ... read more | 02/09/2003 (9:10 am) |
| Any Portland, Oregon GG people? | another beaverton guy.. I am on 185th... read more | 02/08/2003 (9:11 pm) |
| real wars buildings | well I found the submission thingie, but problems... : ) I use a null texture and its not in their ... read more | 02/08/2003 (6:00 pm) |
| Worldcraft interiors.. | If I send dif then you cant add textures.. The textures I am using are not mine.. so cant release t... read more | 02/08/2003 (3:21 pm) |
| Water Ripple when Rain | I am just wondering if that would cause problems with FPS due to all those rain drops hitting the wa... read more | 02/08/2003 (9:11 am) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | nope I use a 16 grid size.. which if you make a brush 8 grid blocks high is roughly the height of a... read more | 02/07/2003 (8:12 pm) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | hmm.. so there is no hole anywhere? hmmm.. did you try the map properties thing.. just click on "ma... read more | 02/07/2003 (2:54 pm) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | And here is a pic of the ship in the level I am doing.. : ) [image]http://home.attbi.com/~recon_pro... read more | 02/07/2003 (12:33 pm) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | I have a big heart so here goes.. Ok first your using alot of faces.. I am guessing 32 sides on t... read more | 02/07/2003 (12:12 pm) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | Thanks, I started those a couple of days ago.. : ) I have a small little geocities web page that I... read more | 02/07/2003 (7:07 am) |
| Interior Lighting... Isn't It Supposed To Be Dark.... | yep, sounds like seams.. the roof and floor should extend out above and under the walls.. also if ... read more | 02/06/2003 (9:27 pm) |
| Any Portland, Oregon GG people? | Beaverton Oregon here myself.. : ) right on the max line.. woot... read more | 02/04/2003 (11:04 pm) |
| Detailed interiors with Torque?? | Here is a few interiors I have done with Worldcraft [image]http://home.attbi.com/~recon_productio... read more | 02/03/2003 (9:22 pm) |
| Placement of vehicle moves when map are saved ? | Worked like a charm.. :) sweet... now for unmounting with a key bind.. : ) has a code like that ... read more | 01/28/2003 (1:44 pm) |
| Strange lighting for .dts objects | I had the same problem when mapping for tribes 2 .. I believe it is caused by the two pieces touchin... read more | 01/27/2003 (9:48 pm) |
| Placement of vehicle moves when map are saved ? | You too? My buggy was 100,000 mtrs down before I realized what was wrong.. for some reason it doesn... read more | 01/27/2003 (4:16 pm) |
| Bugs Bugs Bugs you gotta fix some stuff !!! | Are we able to use some of this in our own games.. I dont mean as far as selling but as place mark... read more | 01/24/2003 (7:22 pm) |
| forum setup? | Thanks.. : ) yep its better, just have to delete the html code stuff and then go from there.. : )... read more | 01/19/2003 (10:55 am) |
| yes I bought the SDK | Got a copy for christmas.. : )... read more | 12/13/2002 (12:23 pm) |