Tom Feni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Okay everybody represent your `hood(neighborhood that is) | Beaverton Oregon... Nike capital of the world...... read more | 03/03/2005 (7:34 am) |
| Vehicle respawn | Use spawn points but just dont specify a visible marker.. make them invisible so that it will respwn... read more | 02/27/2005 (12:37 pm) |
| Making a MODEL for Tribes 2 | Try this... place the texture in a dynamix\Tribes2\GameData\base\textures\"your shapes name"(fold... read more | 02/23/2005 (8:44 pm) |
| Master server Query - Filter Flags? | Well I am making maps for it.. but no mods really.. maybe leave the editor in... :) If your goin... read more | 02/16/2005 (10:59 pm) |
| Master server Query - Filter Flags? | Easy fix he could change it and it will never be any different.. there is megablocks, and a bunch ... read more | 02/14/2005 (5:42 pm) |
| Master server Query - Filter Flags? | Actually as long as it doesnt say LEGO anywhere he should be golden.. there are alot of lego clone t... read more | 02/14/2005 (4:10 am) |
| Cant compile torque | What a start to a new year.. I have a feeling we will be seeing alot more "Bob's" this year..... read more | 02/06/2005 (3:48 am) |
| Who wasted there money? :P | 100.00 = 2 new games. 100.00 = 5 dvds 100.00 = torque.. hmm... I would rather have somethin... read more | 02/01/2005 (8:20 pm) |
| Low budgets, big egos (warning: rant) | Well about the same thing happened to me.. I just said "hey I could sure use some help with a few pr... read more | 01/29/2005 (9:17 pm) |
| Low budgets, big egos (warning: rant) | Or you could do what I did.. I created the core of the game by myself, and then showing the communit... read more | 01/29/2005 (7:11 pm) |
| Bumper sticker ideas, IGC slogan ideas | Indies do it better! My other car's a GoGo0 (inside joke) Lets build a MMoPG thats about it for... read more | 01/24/2005 (6:04 pm) |
| Engine can't find files which are there | Pulled this off my console.log --------- Loading MODS --------- Loading compiled script starter.... read more | 01/22/2005 (8:26 pm) |
| Using Triggers to change direction | A trigger probably would work.. just have it so when you enter it it will turn you in whatever direc... read more | 01/22/2005 (8:13 pm) |
| Engine can't find files which are there | You should have a main.cs file in the folder with your exe.. as in c:/yourgame/main.cs and the exe... read more | 01/22/2005 (8:11 pm) |
| Engine can't find files which are there | Did you exec the main.cs script?... read more | 01/22/2005 (8:07 pm) |
| Mac mini | Mac mini - 500 monitor - 200 new ram - 80 new vid card - 80 mouse and keyboard - 30 total 960.0... read more | 01/15/2005 (12:58 am) |
| Just saying Hello. | Greetings.. :)... read more | 01/13/2005 (9:12 pm) |
| External software | Well to do what you want you will need the source.. And I dont think they are going to give away the... read more | 01/07/2005 (7:48 am) |
| Cell Shading Tutorial | Me too.. :) may look into this.. :)... read more | 01/06/2005 (8:17 pm) |
| Maptime! | Hmmm... nope .map format is usually used in hammer or quark, and then you will need to compile it t... read more | 01/05/2005 (4:47 pm) |
| Pickup Item While in Vehicle! | Ok fixed it woohoo! [code]function waterCan3::onCollision(%this,%obj,%col) { if(%col.getTyp... read more | 01/03/2005 (12:48 pm) |
| Pickup Item While in Vehicle! | Ok figured out I had changed the cs file to a new name.. Doh! so all my changes were not even going ... read more | 01/03/2005 (12:34 pm) |
| Pickup Item While in Vehicle! | Well I deleted the coin collision.. and move dit into item.cs... [code]function ItemData::onPickup(... read more | 01/03/2005 (12:04 pm) |
| Pickup Item While in Vehicle! | Well now it will tell me what I picked up and now I can use the jump pads in the vehicle.. (?) no... read more | 01/03/2005 (1:58 am) |
| Pickup Item While in Vehicle! | Player collisiion [code]function Armor::onCollision(%this, %obj, %col) { if(%obj.getState() ... read more | 01/02/2005 (7:46 pm) |
| WheeledVehicle steering force | MaxSteeringAngle = 0.485; // Maximum steering angle, should match animation probably too late bu... read more | 01/02/2005 (5:17 pm) |
| Pickup Item While in Vehicle! | The %car.client = %player.client; should go in the onmount function? I tried that and it still is... read more | 01/02/2005 (4:13 pm) |
| Pickup Item While in Vehicle! | Here is the link... code to long for garagegames to handle I guess... :) [url]http://www.rafb.... read more | 01/02/2005 (3:06 pm) |
| Pickup Item While in Vehicle! | Hmm.. nothing seems to work.. guess with my limited scripting ability I am stuck with no vehicle ... read more | 01/02/2005 (1:00 pm) |
| GG IRC community dead? | We are hiding from everyone.. look under the mirc rock and you may find the secret entrance to our s... read more | 12/24/2004 (10:54 am) |
| Thinking of selling the GG Ace | I could use a coder for Toons... hmm....... oh did I say that aout loud.. :) hey well good luck ... read more | 12/24/2004 (5:07 am) |
| Walkthrough | That or in Milkshape/3dsmax its up to you.. :)... read more | 12/18/2004 (1:38 pm) |
| Walkthrough | 1.. quark and hammer are bsp editor to create difs.. which are solid geomitry shapes.. light wave c... read more | 12/18/2004 (9:30 am) |
| Walkthrough | Get a blueprint of the building and in quark/ or hammer build the apartment to scale.. then compile ... read more | 12/18/2004 (6:21 am) |
| Sticky projectile? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5954[/url] may be som... read more | 12/14/2004 (1:15 am) |
| Permission to use sounds | Well I would think that with the textures being so generic and sparse, That no one would care about ... read more | 12/12/2004 (10:32 pm) |
| Permission to use sounds | If it came with the sdk its yours... read more | 12/12/2004 (8:48 pm) |
| Transparent textures in DTS | Yes it does.. make all transperant areas black and then use paint shop or the other one to make a ma... read more | 11/29/2004 (4:49 pm) |
| GG Logo? | Now we need a new one for laying over our credit screen in game.. get to work guys.. :)... read more | 11/09/2004 (6:55 pm) |
| How do I make an enemy? | Poking them in the eye seems to work.. :) naah look for ai resources.. :)... read more | 11/05/2004 (7:44 pm) |
| Pickup function | How? I tried the code and I get an error here: switch$ (%data.className) { ... read more | 10/24/2004 (2:16 pm) |
| Need feedback on a player model - WIP | Looks like Ash.... real army of darkness thing going on.. :) looks great...... read more | 10/17/2004 (7:48 pm) |
| Friday... | Its friday.. :)... read more | 10/15/2004 (6:32 pm) |
| Applying a sound to a pickup | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=21509[/url] its a start :)... read more | 10/13/2004 (8:12 am) |
| Applying a sound to a pickup | No problem, all this is in Item.cs also :)... read more | 10/13/2004 (7:49 am) |
| Applying a sound to a pickup | For sound, add this to top of script... [code]// Audio profiles datablock AudioProfile(CoinPic... read more | 10/13/2004 (7:24 am) |
| Flying Vehicle Resource | Well I found it but not the main max file.. still I have the vehicle code in here so hopefully it w... read more | 10/05/2004 (9:05 am) |
| Flying Vehicle Resource | If someone still has this could they email me a copy at r.fenimore@comcast.net and I will rehost the... read more | 10/05/2004 (6:01 am) |
| Flying Vehicle Resource | I think I cleaned it out.. since I started toons I needed more space.. but let be sure it just didn... read more | 10/05/2004 (5:46 am) |
| FxFoliageReplicator Question ... | Is your png file the right size? ie 32x32 or 128x128, or even 32x128? it must have a # of 2,4,8,16,... read more | 09/27/2004 (1:53 am) |