Game Development Community

Tom Feni's Forum Posts

Thread Post Date Posted
Tutorial loses mouse connection on PlayGui change CanSaveDynamicFields = "0"; change this to canSaveDynamicFields = "1"; otherwise every time you ... read more 02/27/2007 (2:48 pm)
Adding gui disables mouse capture At the top of your gui under play gui add this line canSaveDynamicFields = "1"; like this: [code]n... read more 02/11/2007 (1:34 pm)
Construtor Question [quote]Ok first thing.. I cant wait til this is done.. its going to rock.. :) second, when is it ... read more 02/10/2007 (12:49 pm)
Construtor Question A IOTD is waiting for approval.. no plan yet tho.. I am working on getting the levels finished up b... read more 02/09/2007 (6:21 pm)
Moving Objects Players can Ride on, code inside. I found it very useful. and as long as you merge only the platform stuff your fine.. I think some pe... read more 02/05/2007 (4:36 pm)
Moving Objects Players can Ride on, code inside. I will see what I can do about writing up an easier way to add this without having to use winmerge..... read more 02/04/2007 (9:21 pm)
F11 is also "Undo"? Deselect the alst thing you had selected before hitting f-11.. otherwise when you go back in the edi... read more 01/31/2007 (9:24 pm)
Platforms Players can Ride Version 1.1 Include the pathshape.cc and pathshape.h .. :) compile then it should work oh and a small samp... read more 01/28/2007 (3:49 pm)
Platforms Players can Ride Version 1.1 Works perfectly in 1.5.. just use winmerge or any merge program and its works great.. :) now to l... read more 01/28/2007 (10:46 am)
Platforms Players can Ride Version 1.1 Ok looking now to see..... read more 01/28/2007 (10:35 am)
Platforms Players can Ride Version 1.1 1>pathShape.cc 1>..\engine\game\pathShape.cc(257) : error C2039: 'getState' : is not a member of 'P... read more 01/27/2007 (8:26 pm)
Platforms Players can Ride Version 1.1 If this is based on your last code then it works fine for tge 1.5, I have it working in 1.5 for my t... read more 01/27/2007 (7:47 pm)
Shoreline not showing ShoreDepth = "2"; is the probelm... try a higher number.. maybe shoreDepth = "20"; would be better... read more 12/13/2006 (4:12 pm)
Dts Paint My guess is he gave you the answer but your unwilling to listen.. :)... read more 12/11/2006 (1:50 am)
Dig you see? Is someone having a bad day?... read more 12/09/2006 (8:16 am)
Move character in air First you will want to buy torque, then you will add that resource and recompile your engine.. then ... read more 12/04/2006 (1:33 am)
TLK Resources? So if we put our request here we can get it fixed.. :) just bought it today, ie TGE 1.5 thanks... read more 10/28/2006 (7:08 pm)
We're starting a Faq:) I almost thought that said something else.. "we are starting a fa.." anyways.. yay! give me a good... read more 10/20/2006 (10:43 pm)
Level transitions? Since the underlying code is TGE could you use something like serverconnection.setblackout(true,500)... read more 08/22/2006 (3:15 pm)
God Rays not scaling problem Scale that layer to fit the area? looks like it got moved and rescaled..... read more 08/12/2006 (7:40 am)
What have been your biggest challenges so far? A year.... wow.. my biggest challenge I think is time, since I am working full time on my job, sp... read more 07/23/2006 (8:13 am)
Playing Animations with key presses That code uses the mannequin player... read more 07/15/2006 (9:11 pm)
Playing Animations with key presses Function resetPlayer(%pos) { $player.setPosition(%pos); $camera.setTrapObject(true); se... read more 07/15/2006 (9:11 pm)
Playing Animations with key presses Try this : function createPlayer() { $player = new t2dAnimatedSprite() { s... read more 07/15/2006 (9:10 pm)
List of TGB developers - Please Add Your Name TomFeni Hobbyist / Newbie :) *** temporarily not using TGB for other reasons *** But I shal... read more 07/09/2006 (10:22 pm)
Please Try out This Completed Game For Me(Anton Bursch) Worked great right up until I ran out of "free trial time" nice work.. :) I have a 2ghz pentium w... read more 07/02/2006 (10:48 pm)
Tiles as spawn point + more Yeah I would go with that.. like I said I was out of it this morning.. :P... read more 05/01/2006 (1:06 pm)
Tiles as spawn point + more Each tile should have a custom datablock just do a position check I guess and spawn at that positi... read more 05/01/2006 (8:18 am)
3D world-globe selectable DTS Set up an animation for each country in the dts shape, then add an animation that raises the country... read more 03/22/2006 (11:59 am)
Torque 2D 1.1 Beta1 is live You mean no computer ai mode? hehehe well let me see if I can sucker, i mean talk someone into j... read more 02/03/2006 (3:14 pm)
Alpha 1.4]Adding sceneobject to SimSet stops rendering Well since I am still using visual basic 6, I dont have any way to add these changes to the engine. ... read more 02/02/2006 (12:25 pm)
Alpha4 1.1 is live Me too.. after I start the level editor and then switch to the tile editor all the tilemaps images ... read more 02/01/2006 (9:19 pm)
An issue with "predefined" functions. Did you chnage every instance of fx to t2d?... read more 01/29/2006 (9:31 pm)
Initial moving platforms Updated this to [code] // -----------------------------------------------------------------------... read more 01/26/2006 (12:41 am)
T2D scripting problem Sorry just saw this and was going to suggest that.. :) always check your console.. It will tell y... read more 01/24/2006 (9:28 pm)
Animation and Collision Problems with TDN Platformer Tutorial I get that too.. I am using tile size 4 4.. so dont know whats up with the animation.. weird..... read more 01/24/2006 (9:25 pm)
Initial moving platforms Ok easiest solutions are the best.. :) [code]// -------------------------------------------------... read more 01/23/2006 (9:57 pm)
Initial moving platforms Ok simplified it down a bit more.. [code]function createMovers() { createMoverA(); createM... read more 01/23/2006 (9:33 pm)
Initial moving platforms Ok gave up on triggers so decided to try just using schedules.. seems to work for a bit but after a ... read more 01/23/2006 (8:47 pm)
Initial moving platforms *continued thats about the gist of it.. the rest of it is just the basic stuff.. I tried to us... read more 01/23/2006 (11:53 am)
Platform demo Well funny you should ask.. :) I have this so far.. [code]// ---------------------------------... read more 01/23/2006 (1:44 am)
Platform demo Well I am almost back to were I started.. just have to fine tune a few things and I will post some s... read more 01/22/2006 (9:02 pm)
Getting custom fonts into gui. Open defaultprofiles.cs in common/gui look at this line here fontType = "Arial"; change that ... read more 01/19/2006 (10:02 pm)
Platform demo Would you believe I lost everything yesterday in a massive hard disk crash.. all the work I did o... read more 01/18/2006 (4:32 pm)
Platform demo Ok new updated demo available.. keybinds W : jump Q : left E : right leftmouse : spawn a... read more 01/16/2006 (12:53 am)
TorqueScript editor Torque ide? do a search for torqueide....... read more 01/15/2006 (7:28 pm)
Fx vs. t2dImageMapDatablock "This page is a Work In Progress." the title says it all.. apperantly some things got missed wh... read more 01/15/2006 (2:27 pm)
New script object? No problem.. and it should be easy to just swap out the setShape with anything.. and when you sav... read more 01/15/2006 (2:14 pm)
Fx vs. t2dImageMapDatablock The new alpha2 uses t2d as a prefix.. the old 1.0 uses fx as the prefix.. the only difference.. so i... read more 01/15/2006 (12:51 pm)
New script object? That fixed it.. :) [code]function loadData(%file, %setName) { %file = expandFileName(%fil... read more 01/15/2006 (12:46 pm)