Tom Feni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tutorial loses mouse connection on PlayGui change | CanSaveDynamicFields = "0"; change this to canSaveDynamicFields = "1"; otherwise every time you ... read more | 02/27/2007 (2:48 pm) |
| Adding gui disables mouse capture | At the top of your gui under play gui add this line canSaveDynamicFields = "1"; like this: [code]n... read more | 02/11/2007 (1:34 pm) |
| Construtor Question | [quote]Ok first thing.. I cant wait til this is done.. its going to rock.. :) second, when is it ... read more | 02/10/2007 (12:49 pm) |
| Construtor Question | A IOTD is waiting for approval.. no plan yet tho.. I am working on getting the levels finished up b... read more | 02/09/2007 (6:21 pm) |
| Moving Objects Players can Ride on, code inside. | I found it very useful. and as long as you merge only the platform stuff your fine.. I think some pe... read more | 02/05/2007 (4:36 pm) |
| Moving Objects Players can Ride on, code inside. | I will see what I can do about writing up an easier way to add this without having to use winmerge..... read more | 02/04/2007 (9:21 pm) |
| F11 is also "Undo"? | Deselect the alst thing you had selected before hitting f-11.. otherwise when you go back in the edi... read more | 01/31/2007 (9:24 pm) |
| Platforms Players can Ride Version 1.1 | Include the pathshape.cc and pathshape.h .. :) compile then it should work oh and a small samp... read more | 01/28/2007 (3:49 pm) |
| Platforms Players can Ride Version 1.1 | Works perfectly in 1.5.. just use winmerge or any merge program and its works great.. :) now to l... read more | 01/28/2007 (10:46 am) |
| Platforms Players can Ride Version 1.1 | Ok looking now to see..... read more | 01/28/2007 (10:35 am) |
| Platforms Players can Ride Version 1.1 | 1>pathShape.cc 1>..\engine\game\pathShape.cc(257) : error C2039: 'getState' : is not a member of 'P... read more | 01/27/2007 (8:26 pm) |
| Platforms Players can Ride Version 1.1 | If this is based on your last code then it works fine for tge 1.5, I have it working in 1.5 for my t... read more | 01/27/2007 (7:47 pm) |
| Shoreline not showing | ShoreDepth = "2"; is the probelm... try a higher number.. maybe shoreDepth = "20"; would be better... read more | 12/13/2006 (4:12 pm) |
| Dts Paint | My guess is he gave you the answer but your unwilling to listen.. :)... read more | 12/11/2006 (1:50 am) |
| Dig you see? | Is someone having a bad day?... read more | 12/09/2006 (8:16 am) |
| Move character in air | First you will want to buy torque, then you will add that resource and recompile your engine.. then ... read more | 12/04/2006 (1:33 am) |
| TLK Resources? | So if we put our request here we can get it fixed.. :) just bought it today, ie TGE 1.5 thanks... read more | 10/28/2006 (7:08 pm) |
| We're starting a Faq:) | I almost thought that said something else.. "we are starting a fa.." anyways.. yay! give me a good... read more | 10/20/2006 (10:43 pm) |
| Level transitions? | Since the underlying code is TGE could you use something like serverconnection.setblackout(true,500)... read more | 08/22/2006 (3:15 pm) |
| God Rays not scaling problem | Scale that layer to fit the area? looks like it got moved and rescaled..... read more | 08/12/2006 (7:40 am) |
| What have been your biggest challenges so far? | A year.... wow.. my biggest challenge I think is time, since I am working full time on my job, sp... read more | 07/23/2006 (8:13 am) |
| Playing Animations with key presses | That code uses the mannequin player... read more | 07/15/2006 (9:11 pm) |
| Playing Animations with key presses | Function resetPlayer(%pos) { $player.setPosition(%pos); $camera.setTrapObject(true); se... read more | 07/15/2006 (9:11 pm) |
| Playing Animations with key presses | Try this : function createPlayer() { $player = new t2dAnimatedSprite() { s... read more | 07/15/2006 (9:10 pm) |
| List of TGB developers - Please Add Your Name | TomFeni Hobbyist / Newbie :) *** temporarily not using TGB for other reasons *** But I shal... read more | 07/09/2006 (10:22 pm) |
| Please Try out This Completed Game For Me(Anton Bursch) | Worked great right up until I ran out of "free trial time" nice work.. :) I have a 2ghz pentium w... read more | 07/02/2006 (10:48 pm) |
| Tiles as spawn point + more | Yeah I would go with that.. like I said I was out of it this morning.. :P... read more | 05/01/2006 (1:06 pm) |
| Tiles as spawn point + more | Each tile should have a custom datablock just do a position check I guess and spawn at that positi... read more | 05/01/2006 (8:18 am) |
| 3D world-globe selectable DTS | Set up an animation for each country in the dts shape, then add an animation that raises the country... read more | 03/22/2006 (11:59 am) |
| Torque 2D 1.1 Beta1 is live | You mean no computer ai mode? hehehe well let me see if I can sucker, i mean talk someone into j... read more | 02/03/2006 (3:14 pm) |
| Alpha 1.4]Adding sceneobject to SimSet stops rendering | Well since I am still using visual basic 6, I dont have any way to add these changes to the engine. ... read more | 02/02/2006 (12:25 pm) |
| Alpha4 1.1 is live | Me too.. after I start the level editor and then switch to the tile editor all the tilemaps images ... read more | 02/01/2006 (9:19 pm) |
| An issue with "predefined" functions. | Did you chnage every instance of fx to t2d?... read more | 01/29/2006 (9:31 pm) |
| Initial moving platforms | Updated this to [code] // -----------------------------------------------------------------------... read more | 01/26/2006 (12:41 am) |
| T2D scripting problem | Sorry just saw this and was going to suggest that.. :) always check your console.. It will tell y... read more | 01/24/2006 (9:28 pm) |
| Animation and Collision Problems with TDN Platformer Tutorial | I get that too.. I am using tile size 4 4.. so dont know whats up with the animation.. weird..... read more | 01/24/2006 (9:25 pm) |
| Initial moving platforms | Ok easiest solutions are the best.. :) [code]// -------------------------------------------------... read more | 01/23/2006 (9:57 pm) |
| Initial moving platforms | Ok simplified it down a bit more.. [code]function createMovers() { createMoverA(); createM... read more | 01/23/2006 (9:33 pm) |
| Initial moving platforms | Ok gave up on triggers so decided to try just using schedules.. seems to work for a bit but after a ... read more | 01/23/2006 (8:47 pm) |
| Initial moving platforms | *continued thats about the gist of it.. the rest of it is just the basic stuff.. I tried to us... read more | 01/23/2006 (11:53 am) |
| Platform demo | Well funny you should ask.. :) I have this so far.. [code]// ---------------------------------... read more | 01/23/2006 (1:44 am) |
| Platform demo | Well I am almost back to were I started.. just have to fine tune a few things and I will post some s... read more | 01/22/2006 (9:02 pm) |
| Getting custom fonts into gui. | Open defaultprofiles.cs in common/gui look at this line here fontType = "Arial"; change that ... read more | 01/19/2006 (10:02 pm) |
| Platform demo | Would you believe I lost everything yesterday in a massive hard disk crash.. all the work I did o... read more | 01/18/2006 (4:32 pm) |
| Platform demo | Ok new updated demo available.. keybinds W : jump Q : left E : right leftmouse : spawn a... read more | 01/16/2006 (12:53 am) |
| TorqueScript editor | Torque ide? do a search for torqueide....... read more | 01/15/2006 (7:28 pm) |
| Fx vs. t2dImageMapDatablock | "This page is a Work In Progress." the title says it all.. apperantly some things got missed wh... read more | 01/15/2006 (2:27 pm) |
| New script object? | No problem.. and it should be easy to just swap out the setShape with anything.. and when you sav... read more | 01/15/2006 (2:14 pm) |
| Fx vs. t2dImageMapDatablock | The new alpha2 uses t2d as a prefix.. the old 1.0 uses fx as the prefix.. the only difference.. so i... read more | 01/15/2006 (12:51 pm) |
| New script object? | That fixed it.. :) [code]function loadData(%file, %setName) { %file = expandFileName(%fil... read more | 01/15/2006 (12:46 pm) |