Bryan "daerid" Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scripting Engine Documentation | Ok, so basically, after I get a grip on that, then I can just go through scan.l and gram.y, mess aro... read more | 01/03/2002 (12:42 pm) |
| DirectX support should be dropped... | [url=http://www.nvidia.com/content/optimizedgames/index.asp]http://www.nvidia.com/content/optimizedg... read more | 01/03/2002 (10:35 am) |
| Terrain Texture | herm... that effect could be pretty cool for a sandy type terrain... read more | 01/03/2002 (10:26 am) |
| object fade out/in code apparently not working | Interesting. It started working. /me shrugs... read more | 01/02/2002 (3:27 pm) |
| Problems with colored fog | vgx drax... read more | 12/31/2001 (2:35 pm) |
| Newbie script questions | EditPlus for script editing, all the way... read more | 12/30/2001 (10:36 pm) |
| About WindowsXP | I built the .exe on WinXP Pro with VC6 SP5, without a hitch... read more | 12/27/2001 (1:32 pm) |
| Specific Datablock Methods | so is the above code going to be incorporated? that would be pretty neato... read more | 12/24/2001 (6:00 pm) |
| GameBase and GameBaseData | that actually clears up a lot! Thanks :)... read more | 12/18/2001 (1:10 pm) |
| Climbing | 1 thread with all 3 questions would've been fine ;)... read more | 12/18/2001 (1:09 pm) |
| Java Game API? | WT definitely does have networking support :\ I just wish that WT was a little easier to make sta... read more | 12/18/2001 (1:03 pm) |
| structures...classes...difference? | I thought there was a 'this' pointer in structs :( /me goes to test...... read more | 12/18/2001 (10:33 am) |
| GameBase and GameBaseData | Hmmm... I had the same question earlier. I wanted to know why there was a difference between ShapeBa... read more | 12/18/2001 (10:32 am) |
| 2 guns at same time | Yeah, and make sure that yer player datablock allows for the multiple slots. $WeaponSlot would no... read more | 12/12/2001 (4:35 pm) |
| Sqaure Root and Power functions in script | Gotta <3 that Mr. Hammock :)... read more | 12/12/2001 (4:34 pm) |
| Sqaure Root and Power functions in script | From mConsoleFunctions.cc: [code] Con::addCommand("mSqrt", cSqrt, "mSqrt(float)", 2, 2); Con... read more | 12/11/2001 (10:13 pm) |
| Standalone .dts file browser | Yeah, I tried deleting those folders from the project, and I got a ton of unresolved externals. T... read more | 12/11/2001 (10:11 pm) |
| Standalone .dts file browser | Cool beans. Thanks Tim :) Are you saying just remove those folders from the project before I build? ... read more | 12/11/2001 (10:54 am) |
| Standalone .dts file browser | ick. oh well. Thanks for the reply anyways =)... read more | 12/11/2001 (9:54 am) |
| Retrieving dynamic fields from c++ code | omg thank you. That's exactly what I was looking for.... read more | 12/11/2001 (9:53 am) |
| Standalone .dts file browser | C'mon, I have no clue where to start. I just need a little boost :)... read more | 12/10/2001 (11:51 pm) |
| Ammo display | Make sure you guys are separating client from server stuff. If this is all single player, no prob... read more | 12/10/2001 (11:42 pm) |
| Retrieving dynamic fields from c++ code | I find it a bit disheartening that there isn't a reply to this yet :(... read more | 12/10/2001 (11:35 pm) |
| vl2/zip support. | zlib is a zip/compression library. So I'd assume, yes.... read more | 12/10/2001 (1:40 pm) |
| Retrieving dynamic fields from c++ code | Bump. Come on, this has GOT to be an easy one for any of GG's staff :)... read more | 12/10/2001 (1:19 pm) |
| Standalone .dts file browser | Yes, I know there's a 'show' mod, but I'm looking for something that I won't have to distribute the ... read more | 12/10/2001 (11:38 am) |
| Errors galore in the Dev_Stable | But jeez, did you have to post the whole thing?... read more | 12/07/2001 (2:30 pm) |
| VC++ 5.0 | when you dl the sdk, it specifically says that vc++ 6 sp5 is required. I don't know if you'll be ... read more | 12/07/2001 (10:39 am) |
| Player landing crash | w3rd! basically, the problem consisted of whenever a player model fell from a very high point, up... read more | 12/06/2001 (9:14 pm) |
| Player landing crash | <3 Zear <3 XGal ( btw, this is daerid )... read more | 12/06/2001 (11:51 am) |
| Is anyone actually getting a game made? | Actually, yes. The Legends project is coming along very nicely, most likely due to the hordes of ... read more | 12/05/2001 (10:42 am) |
| Best game machine? | --QUOTE-- Of all the computer configurations I have seen. I have not seen one more costly than Soun... read more | 12/05/2001 (10:40 am) |
| XBOX - Kicks!!! | That is indeed what is happening. The XBox GPU chip is the NV2A, the GeForce 3 is the NV20. Th... read more | 12/05/2001 (10:25 am) |
| sprintf function | n/m Coded it meself: [code] ConsoleFunction(sprintf,const char *,1,10,"sprintf(string,arg1,ar... read more | 12/03/2001 (5:49 pm) |
| Can someone explain this to me? :-) | If you're using WinCVS, you can just right click a folder or item, and hit Update Selection. WinCVS ... read more | 11/30/2001 (9:42 am) |
| Jump triggers | Herm.... You could do something like this: [code] function sharpTurn( %state ) { $increas... read more | 11/30/2001 (9:35 am) |
| Saying "Hi" | Well, mainly I've been thinking for a while (ever since I futzed around with UnrealED) about gravity... read more | 03/14/2001 (4:47 pm) |
| 'Pay Bin'? Who decides? | I'll second that.... read more | 03/14/2001 (4:04 pm) |
| Saying "Hi" | hehe.. zup d00d. I go by the name "daerid" on TW's forums. :) My main interest is gameplay func... read more | 03/14/2001 (4:00 pm) |
| Looking to join a Tribes 2 related mod dev team | Hey, I hang out there :)... read more | 03/14/2001 (1:40 pm) |