Game Development Community

Bryan "daerid" Ross's Forum Posts

Thread Post Date Posted
Where Do We Want to Go? Phil, why don't you post a new thread that explains what TCP is ( aside from Transmission Control Pr... read more 02/11/2002 (10:09 pm)
ShapeBase object id numbers changing after animation Damn. Then this is just weird. The ID # for the object is changing in the console after the new play... read more 02/11/2002 (10:13 am)
About torque net code. UDP on the protocol Compression is using the Huffman algorithm, I believe.... read more 02/08/2002 (9:05 am)
ShapeBase object id numbers changing after animation Well the thing is, the way the hud works, it spits out the ID number of the object it's rendering, n... read more 02/08/2002 (8:57 am)
*.dso files convert to *.cs files Then why are you worried about people hacking the scripts? My point is, if the server controls an... read more 02/08/2002 (8:41 am)
What tool did T2 team use when editing scripts? [url=http://www.editplus.com/]EditPlus 2.10c[/url] Use it for scripting and web development. Best... read more 02/06/2002 (4:02 pm)
*.dso files convert to *.cs files Why not just store all non-player specifiable information server-side?... read more 02/06/2002 (10:20 am)
Simple modeling practice question.... Not much into modeling, but I know you can add 2 shapes together, and then just merge the vertices.... read more 02/04/2002 (5:10 pm)
Setting a Variable in .mis file but I honestly don't see why you wouldn't be able to do it exactly the way you just described: [c... read more 02/04/2002 (5:07 pm)
Setting a Variable in .mis file Well, how we do it is we make a simgroup, called MissionInfo any mission specific variables we pu... read more 02/04/2002 (5:03 pm)
Question about Tribes ( 1 ) *BUMP*... read more 01/31/2002 (4:30 pm)
Mouse Sensitivity silly av0n... read more 01/29/2002 (4:02 pm)
Question about Tribes ( 1 ) I hate you :(... read more 01/28/2002 (11:27 am)
Mouse control in script, the cursorOn() and cursorOff() functions toggle the cursor or maybe it's showCursor(%v... read more 01/24/2002 (10:17 am)
Question about Tribes ( 1 ) [quote] Just to get more specific, I basically wanted to know exactly where in TGE the "floaty" fee... read more 01/24/2002 (10:15 am)
Compilation Problems with opengl2D3D project lol... read more 01/23/2002 (4:45 pm)
4000 (meters? feet?) in five minutes. You do know that for most people that post is going to make absolutely NO sense whatsoever?... read more 01/23/2002 (4:43 pm)
Crash. dunno... I just know that the head doesn't run on a voodoo, but dev_stable does... read more 01/23/2002 (9:19 am)
From float to char* ? you should really be using dSprintf instead of sprintf, as that will ensure platform compatibility... read more 01/22/2002 (2:09 pm)
Question about Tribes ( 1 ) Jeff, thanks for the reply. Just to get more specific, I basically wanted to know exactly where i... read more 01/22/2002 (2:06 pm)
Destroyable terrain You could do pre-selected portions of the terrain. You'd have to make the terrain initially have ... read more 01/21/2002 (12:45 pm)
Crash. Ok, here's something that might be the same issue: Our programming lead can't run the game on his... read more 01/21/2002 (9:49 am)
wheel mouse for switching weapons We did this in legends quite simply, actually. kinda like: [code] function handleMouseWheel(%... read more 01/19/2002 (7:25 pm)
ZIP Files Uh oh, xgal :o... read more 01/19/2002 (7:19 pm)
ConsoleDoc: Initial release available I keep getting a User breakpoint called before it finishes :|... read more 01/18/2002 (5:21 pm)
ZIP Files which one are you?... read more 01/18/2002 (10:45 am)
Creating a file that hold info on character? www.brinkster.com maybe?... read more 01/16/2002 (1:26 pm)
Forget skyboxes, I want a skyroom... (an idea) Zear is my god.... read more 01/16/2002 (1:08 pm)
Getting a variable through the engine. That's what I wanna know :o You might be able to get it through Con::eval but I think there's ... read more 01/15/2002 (4:59 pm)
Unit mismatch in player physics code Herm.... could that explain the "floaty" feeling in Tribes 2?... read more 01/15/2002 (4:57 pm)
iterating over a name-keyed array [quote] I know they probably aren't supposed to be used ofr this, but I used to use SimGroups/SimSe... read more 01/13/2002 (10:25 pm)
scan.l and gram.y prolly, but then you could have solved it by putting quotes around tab. I do see what you mean ... read more 01/13/2002 (6:37 pm)
scan.l and gram.y Why's that? Cuz I know Torque scripts are case insensitive in regards to commands. Is the case-se... read more 01/13/2002 (3:28 pm)
scan.l and gram.y OK.. WinMerge'd the 2 (scan.l, scan.cc) files, and it seems to be just a little bit of additional er... read more 01/10/2002 (9:00 pm)
scan.l and gram.y ick.. that's nasty. /me fires up winmerge :\ PS: Thanks a f**kin bunch for the help :)... read more 01/10/2002 (7:01 pm)
scan.l and gram.y Heh.. I got the "Some object isn't properly out of the bins" error when I tried running the .exe ... read more 01/10/2002 (6:05 pm)
scan.l and gram.y doh didn't work =(... read more 01/10/2002 (5:09 pm)
scan.l and gram.y Yeah, I did that, but the errors were in the fact that MKS lex created a routine called yy_reset(), ... read more 01/10/2002 (5:04 pm)
scan.l and gram.y Hmm... getting a bunch of build errors. Including the lack of a CMD_reset function. Also, the ver... read more 01/10/2002 (4:37 pm)
scan.l and gram.y here's what I did: 1) Downloaded and install the [url=http://download.cnet.com/downloads/0-10091-... read more 01/10/2002 (2:43 pm)
python to torque, or: help with arrays Tims almost got it $arr[3,4]; gets converted to $arr3_4; also, to get the nth characte... read more 01/10/2002 (1:52 pm)
scan.l and gram.y Joel, you rock dude. I'm using the BisonFlex AppWizard, which set up VC++ for you, and also use W... read more 01/10/2002 (1:46 pm)
What coordinate system is applied in Torque? correct. the opengl2d3d library handles all the conversions from opengl to directx. TGE uses O... read more 01/10/2002 (10:07 am)
iterating over a name-keyed array No, because arrays aren't really arrays. When you define an array, the index you give it is reall... read more 01/10/2002 (10:05 am)
defining a console function exec( "foo.cs" );... read more 01/10/2002 (10:02 am)
Network protocol 3 1 3 3 7... read more 01/07/2002 (1:29 pm)
Wish List Section well, I've successfully gotten a console function that returns your local system time, if that helps... read more 01/04/2002 (12:15 pm)
executing a .bat file from a script I created a batch file that deletes all *.dso files before it loads up the game .exe looks kinda ... read more 01/04/2002 (10:37 am)
Wish List Section [quote] I have been trying to get somebody interested in making a 3D shape creation program. There ... read more 01/04/2002 (10:20 am)
HELP: About Some Math Function Declarations My guess is that there's an assembly version of the same function ( prolly with a _asm suffix instea... read more 01/04/2002 (9:53 am)