Bryan "daerid" Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where Do We Want to Go? | Phil, why don't you post a new thread that explains what TCP is ( aside from Transmission Control Pr... read more | 02/11/2002 (10:09 pm) |
| ShapeBase object id numbers changing after animation | Damn. Then this is just weird. The ID # for the object is changing in the console after the new play... read more | 02/11/2002 (10:13 am) |
| About torque net code. | UDP on the protocol Compression is using the Huffman algorithm, I believe.... read more | 02/08/2002 (9:05 am) |
| ShapeBase object id numbers changing after animation | Well the thing is, the way the hud works, it spits out the ID number of the object it's rendering, n... read more | 02/08/2002 (8:57 am) |
| *.dso files convert to *.cs files | Then why are you worried about people hacking the scripts? My point is, if the server controls an... read more | 02/08/2002 (8:41 am) |
| What tool did T2 team use when editing scripts? | [url=http://www.editplus.com/]EditPlus 2.10c[/url] Use it for scripting and web development. Best... read more | 02/06/2002 (4:02 pm) |
| *.dso files convert to *.cs files | Why not just store all non-player specifiable information server-side?... read more | 02/06/2002 (10:20 am) |
| Simple modeling practice question.... | Not much into modeling, but I know you can add 2 shapes together, and then just merge the vertices.... read more | 02/04/2002 (5:10 pm) |
| Setting a Variable in .mis file | but I honestly don't see why you wouldn't be able to do it exactly the way you just described: [c... read more | 02/04/2002 (5:07 pm) |
| Setting a Variable in .mis file | Well, how we do it is we make a simgroup, called MissionInfo any mission specific variables we pu... read more | 02/04/2002 (5:03 pm) |
| Question about Tribes ( 1 ) | *BUMP*... read more | 01/31/2002 (4:30 pm) |
| Mouse Sensitivity | silly av0n... read more | 01/29/2002 (4:02 pm) |
| Question about Tribes ( 1 ) | I hate you :(... read more | 01/28/2002 (11:27 am) |
| Mouse control | in script, the cursorOn() and cursorOff() functions toggle the cursor or maybe it's showCursor(%v... read more | 01/24/2002 (10:17 am) |
| Question about Tribes ( 1 ) | [quote] Just to get more specific, I basically wanted to know exactly where in TGE the "floaty" fee... read more | 01/24/2002 (10:15 am) |
| Compilation Problems with opengl2D3D project | lol... read more | 01/23/2002 (4:45 pm) |
| 4000 (meters? feet?) in five minutes. | You do know that for most people that post is going to make absolutely NO sense whatsoever?... read more | 01/23/2002 (4:43 pm) |
| Crash. | dunno... I just know that the head doesn't run on a voodoo, but dev_stable does... read more | 01/23/2002 (9:19 am) |
| From float to char* ? | you should really be using dSprintf instead of sprintf, as that will ensure platform compatibility... read more | 01/22/2002 (2:09 pm) |
| Question about Tribes ( 1 ) | Jeff, thanks for the reply. Just to get more specific, I basically wanted to know exactly where i... read more | 01/22/2002 (2:06 pm) |
| Destroyable terrain | You could do pre-selected portions of the terrain. You'd have to make the terrain initially have ... read more | 01/21/2002 (12:45 pm) |
| Crash. | Ok, here's something that might be the same issue: Our programming lead can't run the game on his... read more | 01/21/2002 (9:49 am) |
| wheel mouse for switching weapons | We did this in legends quite simply, actually. kinda like: [code] function handleMouseWheel(%... read more | 01/19/2002 (7:25 pm) |
| ZIP Files | Uh oh, xgal :o... read more | 01/19/2002 (7:19 pm) |
| ConsoleDoc: Initial release available | I keep getting a User breakpoint called before it finishes :|... read more | 01/18/2002 (5:21 pm) |
| ZIP Files | which one are you?... read more | 01/18/2002 (10:45 am) |
| Creating a file that hold info on character? | www.brinkster.com maybe?... read more | 01/16/2002 (1:26 pm) |
| Forget skyboxes, I want a skyroom... (an idea) | Zear is my god.... read more | 01/16/2002 (1:08 pm) |
| Getting a variable through the engine. | That's what I wanna know :o You might be able to get it through Con::eval but I think there's ... read more | 01/15/2002 (4:59 pm) |
| Unit mismatch in player physics code | Herm.... could that explain the "floaty" feeling in Tribes 2?... read more | 01/15/2002 (4:57 pm) |
| iterating over a name-keyed array | [quote] I know they probably aren't supposed to be used ofr this, but I used to use SimGroups/SimSe... read more | 01/13/2002 (10:25 pm) |
| scan.l and gram.y | prolly, but then you could have solved it by putting quotes around tab. I do see what you mean ... read more | 01/13/2002 (6:37 pm) |
| scan.l and gram.y | Why's that? Cuz I know Torque scripts are case insensitive in regards to commands. Is the case-se... read more | 01/13/2002 (3:28 pm) |
| scan.l and gram.y | OK.. WinMerge'd the 2 (scan.l, scan.cc) files, and it seems to be just a little bit of additional er... read more | 01/10/2002 (9:00 pm) |
| scan.l and gram.y | ick.. that's nasty. /me fires up winmerge :\ PS: Thanks a f**kin bunch for the help :)... read more | 01/10/2002 (7:01 pm) |
| scan.l and gram.y | Heh.. I got the "Some object isn't properly out of the bins" error when I tried running the .exe ... read more | 01/10/2002 (6:05 pm) |
| scan.l and gram.y | doh didn't work =(... read more | 01/10/2002 (5:09 pm) |
| scan.l and gram.y | Yeah, I did that, but the errors were in the fact that MKS lex created a routine called yy_reset(), ... read more | 01/10/2002 (5:04 pm) |
| scan.l and gram.y | Hmm... getting a bunch of build errors. Including the lack of a CMD_reset function. Also, the ver... read more | 01/10/2002 (4:37 pm) |
| scan.l and gram.y | here's what I did: 1) Downloaded and install the [url=http://download.cnet.com/downloads/0-10091-... read more | 01/10/2002 (2:43 pm) |
| python to torque, or: help with arrays | Tims almost got it $arr[3,4]; gets converted to $arr3_4; also, to get the nth characte... read more | 01/10/2002 (1:52 pm) |
| scan.l and gram.y | Joel, you rock dude. I'm using the BisonFlex AppWizard, which set up VC++ for you, and also use W... read more | 01/10/2002 (1:46 pm) |
| What coordinate system is applied in Torque? | correct. the opengl2d3d library handles all the conversions from opengl to directx. TGE uses O... read more | 01/10/2002 (10:07 am) |
| iterating over a name-keyed array | No, because arrays aren't really arrays. When you define an array, the index you give it is reall... read more | 01/10/2002 (10:05 am) |
| defining a console function | exec( "foo.cs" );... read more | 01/10/2002 (10:02 am) |
| Network protocol | 3 1 3 3 7... read more | 01/07/2002 (1:29 pm) |
| Wish List Section | well, I've successfully gotten a console function that returns your local system time, if that helps... read more | 01/04/2002 (12:15 pm) |
| executing a .bat file from a script | I created a batch file that deletes all *.dso files before it loads up the game .exe looks kinda ... read more | 01/04/2002 (10:37 am) |
| Wish List Section | [quote] I have been trying to get somebody interested in making a 3D shape creation program. There ... read more | 01/04/2002 (10:20 am) |
| HELP: About Some Math Function Declarations | My guess is that there's an assembly version of the same function ( prolly with a _asm suffix instea... read more | 01/04/2002 (9:53 am) |