Game Development Community

Bryan "daerid" Ross's Forum Posts

Thread Post Date Posted
getting another player's object in C++ (HELP!) You'd definitely be better off posting this in the SDK private forums.... read more 09/18/2002 (3:05 pm)
What EXACTLY is an engine? The graphics are only gonna get better (especially with people like Melv May working on 'em )... read more 09/17/2002 (9:07 am)
Suggested changes to the mission editor You can add existing objects to simgroups no problem. I dunno if it's supported in the editor, but i... read more 09/16/2002 (2:50 pm)
A Generic Rendering Object.... Melv, you make my loins burn.... read more 09/11/2002 (1:35 pm)
How do I get values of dynamic fields of a control in scripting? Before you go on your holy crusade, make sure you read the responses. Your question was answered sev... read more 09/10/2002 (8:51 am)
How do I get values of dynamic fields of a control in scripting? No, that's not correct. You haven't given us enough information to work with. Post some sample code ... read more 09/09/2002 (11:50 pm)
fxObject Field Group Updates... I want 'em! PWETTY PWEASE?!... read more 09/08/2002 (10:36 pm)
Gaming Banned in Greece? It's censorship. Period. Taking the responsibility away from an individual turns him into a crimi... read more 09/05/2002 (3:02 pm)
Gmax You can write exporters for GMax using the scripting language. I'm surprised no one has done a .d... read more 08/16/2002 (9:18 am)
Is it possible to unload datablocks? %object.delete(); that's a method of every ConObject... read more 08/13/2002 (7:02 pm)
Passing datablocks or con objects from script to C++ All ConObjects are, are just C++ classes that can be accessed via the scripting engine. Anything ... read more 08/06/2002 (2:35 pm)
STL and the TGE memory manager Why don't you guys just use your STL containers with custom allocator objects that use the Torque Me... read more 08/05/2002 (1:16 pm)
SimSets Idunno man. The Belgian Waffle idea sounds awefully tempting.... read more 08/02/2002 (9:03 am)
SimSets Do you get the same memory leak when using SimGroups? I don't think I fully understand the proble... read more 07/31/2002 (11:41 pm)
SimSets It works, but SimSets don't "own" the objects they contain. When a simset is deleted, the objects... read more 07/31/2002 (10:41 am)
Ancient #include line in max.h Isn't there some sort of preprocessor directive for compiler version? maybe do something like: ... read more 07/14/2002 (8:39 pm)
arrays in script TypeEnum requires a static array. Anyways, that's not what you want. This is: [code] // In... read more 07/02/2002 (1:09 pm)
Grants? Is there any information online somewhere that explains the process one would have to go through in ... read more 07/02/2002 (12:54 pm)
Passing by reference? object in scripts are identified by registration numbers, so when you pass a simset to your script, ... read more 06/19/2002 (11:09 am)
OpenFX and Torque The only issue I have with Aztec is it's immense library prerequisites. OpenFX could be built str... read more 06/17/2002 (9:19 am)
Painless way to merge own dev cvs with GG Head? Not necessarily painless, but I just to a clean update all the time. WinCVS will rename yer modif... read more 05/31/2002 (7:27 pm)
cel shading in torque? ^^^ code samples? thx... read more 05/31/2002 (5:45 pm)
Another odd vc7 problem n/m, fixed it. I had accidentally turned on assembly listings :\... read more 05/30/2002 (5:14 pm)
Where is the GDC Tribes 2 network article ? u mean [url=http://www.garagegames.com/articles/gdc_networking/index.html]Click Here[/url]... read more 05/29/2002 (12:57 pm)
names above players Make sure you use the $= operator instead of the == operator when dealing with strings.... read more 05/29/2002 (12:47 pm)
deleting SimSet objects Yes, use a SimGroup A SimGroup "owns" the objects it contains. Deleting the SimGroup will dele... read more 05/29/2002 (12:45 pm)
Funky Sky Problems - Release Configuration only Ho Ho! Yes. I take it this was covered before somewhere? (You keep doing that to me, LR :)... read more 05/29/2002 (9:08 am)
Arbitrarily triggering a ShapeBase animation from script? kewl. this isn't necessarily a repeating animation. more like I need to trigger a one time animation... read more 05/15/2002 (1:08 pm)
Menu Bug - Crashes app thx Labrat. I'd like to see this make it into the HEAD tho, so I don't have to continually merge ... read more 05/12/2002 (7:03 pm)
Create Canvas error same here. Head runs fine, but rw crashes. racing mod is fine as well.... read more 05/12/2002 (9:16 am)
Congrats on the T2 Mod! It's not a mod. The guys are doing the next tribes 2 patch.... read more 04/29/2002 (7:24 pm)
Poll: Python useful with Torque? I just wanna know why? Torque Scripting already does everything you need it to. What do you need ... read more 04/28/2002 (11:34 am)
Setting the initially checked radio button [code] %obj.checked = true; // will automatically uncheck all other radio buttons with the same gro... read more 04/27/2002 (6:26 pm)
Question for one of the Employees Thx! :)... read more 04/27/2002 (2:19 pm)
Question for one of the Employees Cool! Thanks =) Herm.. so it would be safe to assume that comments in T1 were never part of the e... read more 04/24/2002 (9:02 pm)
VC7 Weirdness? Link Problem? Skybox? I hate you xgal :( /me wants vc7... read more 04/24/2002 (9:48 am)
NetStringTable Changes Sure, why the hell not :)... read more 04/22/2002 (8:46 am)
TCP Project - UI - Discussion Justin, I'm really really hyped about the new UI system you're proposing.... read more 04/19/2002 (11:09 am)
C++ or Script, that is the question Justin, I want yer damn gui controls. They make me hot. :o... read more 04/18/2002 (11:08 pm)
Tribes 2: Fast Attack It's not Tribes Legends, just Legends. Yeah, we're working out a few issues :\... read more 04/14/2002 (2:27 am)
names above players [code] function toggleNames(%val) { if(%val) { for(%i = 0;%i < PlayGui.getCount(); %i++) ... read more 04/12/2002 (9:07 am)
Question about TCPObject Thanks. That helped a lot :)... read more 04/08/2002 (9:57 pm)
Tribes 2: Fast Attack Sorry LabRat, but it's not. Unless Alex was blatantly lying through his teeth.... read more 04/08/2002 (10:43 am)
Trying to find web link - Integration of MFC with VC 6.0 and Tor ugh... why would you want to integrate MFC with torque? MFC is a library for developing Windows a... read more 04/03/2002 (2:20 pm)
Getting the address of a script function Script functions don't necessarily have addresses. You can use: Con::execute or Con::executef ... read more 03/23/2002 (3:16 pm)
VS .net and Torque vs.net free from work, Col? Forgot to mention your employee was MS, dincha? :D... read more 03/09/2002 (9:47 am)
Question about Tribes ( 1 ) They've obviously never played Starsiege: Tribes... read more 03/07/2002 (5:10 pm)
Question about Tribes ( 1 ) [quote] I understand the people wanted the t1 source released...however, if you are interested in a... read more 03/05/2002 (2:57 pm)
CVS compile? You don't want to screw with the CVS folders. Thos are put there and maintained by the CVS system... read more 02/13/2002 (9:51 am)
ShapeBase object id numbers changing after animation Awesome! I'm gonna try using this on the straight demo app, instead of our all tweaked and change... read more 02/11/2002 (10:12 pm)