Bryan "daerid" Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| getting another player's object in C++ (HELP!) | You'd definitely be better off posting this in the SDK private forums.... read more | 09/18/2002 (3:05 pm) |
| What EXACTLY is an engine? | The graphics are only gonna get better (especially with people like Melv May working on 'em )... read more | 09/17/2002 (9:07 am) |
| Suggested changes to the mission editor | You can add existing objects to simgroups no problem. I dunno if it's supported in the editor, but i... read more | 09/16/2002 (2:50 pm) |
| A Generic Rendering Object.... | Melv, you make my loins burn.... read more | 09/11/2002 (1:35 pm) |
| How do I get values of dynamic fields of a control in scripting? | Before you go on your holy crusade, make sure you read the responses. Your question was answered sev... read more | 09/10/2002 (8:51 am) |
| How do I get values of dynamic fields of a control in scripting? | No, that's not correct. You haven't given us enough information to work with. Post some sample code ... read more | 09/09/2002 (11:50 pm) |
| fxObject Field Group Updates... | I want 'em! PWETTY PWEASE?!... read more | 09/08/2002 (10:36 pm) |
| Gaming Banned in Greece? | It's censorship. Period. Taking the responsibility away from an individual turns him into a crimi... read more | 09/05/2002 (3:02 pm) |
| Gmax | You can write exporters for GMax using the scripting language. I'm surprised no one has done a .d... read more | 08/16/2002 (9:18 am) |
| Is it possible to unload datablocks? | %object.delete(); that's a method of every ConObject... read more | 08/13/2002 (7:02 pm) |
| Passing datablocks or con objects from script to C++ | All ConObjects are, are just C++ classes that can be accessed via the scripting engine. Anything ... read more | 08/06/2002 (2:35 pm) |
| STL and the TGE memory manager | Why don't you guys just use your STL containers with custom allocator objects that use the Torque Me... read more | 08/05/2002 (1:16 pm) |
| SimSets | Idunno man. The Belgian Waffle idea sounds awefully tempting.... read more | 08/02/2002 (9:03 am) |
| SimSets | Do you get the same memory leak when using SimGroups? I don't think I fully understand the proble... read more | 07/31/2002 (11:41 pm) |
| SimSets | It works, but SimSets don't "own" the objects they contain. When a simset is deleted, the objects... read more | 07/31/2002 (10:41 am) |
| Ancient #include line in max.h | Isn't there some sort of preprocessor directive for compiler version? maybe do something like: ... read more | 07/14/2002 (8:39 pm) |
| arrays in script | TypeEnum requires a static array. Anyways, that's not what you want. This is: [code] // In... read more | 07/02/2002 (1:09 pm) |
| Grants? | Is there any information online somewhere that explains the process one would have to go through in ... read more | 07/02/2002 (12:54 pm) |
| Passing by reference? | object in scripts are identified by registration numbers, so when you pass a simset to your script, ... read more | 06/19/2002 (11:09 am) |
| OpenFX and Torque | The only issue I have with Aztec is it's immense library prerequisites. OpenFX could be built str... read more | 06/17/2002 (9:19 am) |
| Painless way to merge own dev cvs with GG Head? | Not necessarily painless, but I just to a clean update all the time. WinCVS will rename yer modif... read more | 05/31/2002 (7:27 pm) |
| cel shading in torque? | ^^^ code samples? thx... read more | 05/31/2002 (5:45 pm) |
| Another odd vc7 problem | n/m, fixed it. I had accidentally turned on assembly listings :\... read more | 05/30/2002 (5:14 pm) |
| Where is the GDC Tribes 2 network article ? | u mean [url=http://www.garagegames.com/articles/gdc_networking/index.html]Click Here[/url]... read more | 05/29/2002 (12:57 pm) |
| names above players | Make sure you use the $= operator instead of the == operator when dealing with strings.... read more | 05/29/2002 (12:47 pm) |
| deleting SimSet objects | Yes, use a SimGroup A SimGroup "owns" the objects it contains. Deleting the SimGroup will dele... read more | 05/29/2002 (12:45 pm) |
| Funky Sky Problems - Release Configuration only | Ho Ho! Yes. I take it this was covered before somewhere? (You keep doing that to me, LR :)... read more | 05/29/2002 (9:08 am) |
| Arbitrarily triggering a ShapeBase animation from script? | kewl. this isn't necessarily a repeating animation. more like I need to trigger a one time animation... read more | 05/15/2002 (1:08 pm) |
| Menu Bug - Crashes app | thx Labrat. I'd like to see this make it into the HEAD tho, so I don't have to continually merge ... read more | 05/12/2002 (7:03 pm) |
| Create Canvas error | same here. Head runs fine, but rw crashes. racing mod is fine as well.... read more | 05/12/2002 (9:16 am) |
| Congrats on the T2 Mod! | It's not a mod. The guys are doing the next tribes 2 patch.... read more | 04/29/2002 (7:24 pm) |
| Poll: Python useful with Torque? | I just wanna know why? Torque Scripting already does everything you need it to. What do you need ... read more | 04/28/2002 (11:34 am) |
| Setting the initially checked radio button | [code] %obj.checked = true; // will automatically uncheck all other radio buttons with the same gro... read more | 04/27/2002 (6:26 pm) |
| Question for one of the Employees | Thx! :)... read more | 04/27/2002 (2:19 pm) |
| Question for one of the Employees | Cool! Thanks =) Herm.. so it would be safe to assume that comments in T1 were never part of the e... read more | 04/24/2002 (9:02 pm) |
| VC7 Weirdness? Link Problem? Skybox? | I hate you xgal :( /me wants vc7... read more | 04/24/2002 (9:48 am) |
| NetStringTable Changes | Sure, why the hell not :)... read more | 04/22/2002 (8:46 am) |
| TCP Project - UI - Discussion | Justin, I'm really really hyped about the new UI system you're proposing.... read more | 04/19/2002 (11:09 am) |
| C++ or Script, that is the question | Justin, I want yer damn gui controls. They make me hot. :o... read more | 04/18/2002 (11:08 pm) |
| Tribes 2: Fast Attack | It's not Tribes Legends, just Legends. Yeah, we're working out a few issues :\... read more | 04/14/2002 (2:27 am) |
| names above players | [code] function toggleNames(%val) { if(%val) { for(%i = 0;%i < PlayGui.getCount(); %i++) ... read more | 04/12/2002 (9:07 am) |
| Question about TCPObject | Thanks. That helped a lot :)... read more | 04/08/2002 (9:57 pm) |
| Tribes 2: Fast Attack | Sorry LabRat, but it's not. Unless Alex was blatantly lying through his teeth.... read more | 04/08/2002 (10:43 am) |
| Trying to find web link - Integration of MFC with VC 6.0 and Tor | ugh... why would you want to integrate MFC with torque? MFC is a library for developing Windows a... read more | 04/03/2002 (2:20 pm) |
| Getting the address of a script function | Script functions don't necessarily have addresses. You can use: Con::execute or Con::executef ... read more | 03/23/2002 (3:16 pm) |
| VS .net and Torque | vs.net free from work, Col? Forgot to mention your employee was MS, dincha? :D... read more | 03/09/2002 (9:47 am) |
| Question about Tribes ( 1 ) | They've obviously never played Starsiege: Tribes... read more | 03/07/2002 (5:10 pm) |
| Question about Tribes ( 1 ) | [quote] I understand the people wanted the t1 source released...however, if you are interested in a... read more | 03/05/2002 (2:57 pm) |
| CVS compile? | You don't want to screw with the CVS folders. Thos are put there and maintained by the CVS system... read more | 02/13/2002 (9:51 am) |
| ShapeBase object id numbers changing after animation | Awesome! I'm gonna try using this on the straight demo app, instead of our all tweaked and change... read more | 02/11/2002 (10:12 pm) |