Game Development Community

Bryan "daerid" Ross's Forum Posts

Thread Post Date Posted
Project Builder or Xcode ? Somebody should make a .cs Language file for BBEdit/TextWrangler That'd rock.... read more 09/19/2005 (9:25 pm)
Mac -> PC Not Working Does Torque enforce any endian-ness on it's network transmission/receipt? Because while DSO compatib... read more 09/16/2005 (3:46 am)
Project Builder or Xcode ? Xcode 2.1 here (although I come from a windows environment and XCode is COMPLETELY alien to me)... read more 09/13/2005 (7:13 pm)
Linux vrs Windows - FPS Hobbs, I'd also like to point out that I'm using VC++ 7.1 Enterprise Architect, and it builds faster... read more 03/03/2004 (12:13 pm)
MySQL support for Torque Engine You know what [i]would[/i] be cool, embedding SQLite into Torque.... read more 03/02/2004 (1:18 pm)
Editing a published game?!! When loading a mission, the .mis file is executed using the script function exec(), just like any ot... read more 01/27/2004 (1:23 pm)
Torque Game Studio The grammar definition is in engine/console/gram.y and the lexer definition (which contains the keyw... read more 01/27/2004 (1:16 pm)
Massive memory leak Just so you know, we got this fixed. And it was Chris's fault (he wasn't de-allocating some OpenGL m... read more 01/16/2004 (2:17 pm)
GUI in game They can still mess with the gui if you ship the game with the .gui and/or .cs files.... read more 01/12/2004 (12:50 pm)
Special considerations when using the "new" operator? A Vector is not supposed to contain any type that has a constructor call in it. Which means that you... read more 01/08/2004 (1:20 pm)
yes I bought the SDK Bought it in November of '01 Old School, representing.... read more 01/07/2004 (3:26 pm)
How long until we can purchase SDK documentation? [quote]Why have code in book when you have to retype it on the comp? :D [/quote] I personally fe... read more 12/19/2003 (2:30 pm)
Alt+F4 doesn't call game shutdown, results in 'not in bins' It should call the appropriate script functions.... read more 12/19/2003 (9:38 am)
Super Slow Debug Build for Release_1_2_0 ??? There's problems with Pentium 4's, apparently, but I can't find the thread about it.... read more 12/19/2003 (9:37 am)
VC7 Project Files and 1.2 Also, trust me. The upgrade to 2003 is worth it, just for the new c++ compiler alone.... read more 12/07/2003 (4:48 pm)
Question regarding the scripting engine (scan.l/gram.y) Great! Thanks.... read more 11/26/2003 (9:08 am)
Could Torque be used to make console games I don't see why not. You'd probably need to whip the D3D stuff into shape though. After all, XBOX... read more 07/21/2003 (9:01 am)
Err, binary size on linux!? On windows, the Debug Build is 5.5MB or so... the release is about 2 somethin... read more 07/16/2003 (9:46 am)
Working on a gernic event system for Torque Xgal, they're talking about making it for C++ stuff :)... read more 07/10/2003 (12:48 am)
Music to code by. No idea who Life House is, but I personally love Sum 41. Don't care much for Disturbed though. I ... read more 07/03/2003 (5:00 pm)
Working on a gernic event system for Torque MessageCallbacks sound very similar to this, and they're all totally implemented in script.... read more 06/10/2003 (9:00 am)
Scripting Engine question (for one of the authors, preferrably) *bump*... read more 06/02/2003 (8:56 am)
Server side groups Your object must either be a datablock, or an IMPLEMENT_CO_NETOBJECT class, to be ghosted to clients... read more 05/26/2003 (11:21 pm)
Any Portland, Oregon GG people? Downtown Portland is probably my favorite place that I've ever been to in the entire US.... read more 05/21/2003 (9:30 am)
What Linux distribution do you use? You know, I love windows and all, and I don't have a problem with linux. I've actually been meaning ... read more 05/21/2003 (9:28 am)
==Matrix Reloaded The freeway they used for the chase scene was a mile long custom built freeway in Alameda, CA. It wa... read more 05/15/2003 (8:34 am)
Torque licence kills indie game development! You make good points, Sergei. But take all the other licenses out there into consideration as well. ... read more 05/12/2003 (10:22 am)
Quetion about copy of Torque How the hell do you not have that kind of cash, yet you have a computer to post on the internet?... read more 05/11/2003 (2:37 pm)
Torqu Game Engine Question Jesus. I didn't think anybody could be this ignorant.... read more 05/11/2003 (2:33 pm)
Compile as non console version If you're on Windows, go to the Linker Settings of the project and change /SUBSYSTEM:CONSOLE to /SUB... read more 05/10/2003 (9:48 pm)
Changing the shapefile of a datablock in game. I would look into ScriptObjects, and use the save() method of them for implementing skills (just a t... read more 05/05/2003 (5:05 pm)
Master Server protocol questions.... Everything you are looking for is in serverQuery.cc Btw, I've got a master server implementation ... read more 04/16/2003 (3:22 pm)
Master Server anyone? Ben: Thank you so much for letting me take a look at your code. I found a few bugs in it that wer... read more 04/16/2003 (3:10 pm)
Open Dynamics Engine Why exactly is it a pain to get working in MP?... read more 04/03/2003 (9:09 am)
"0xdeadbeef" - what's the story? 0xDEADBEEF = 3735928559L... read more 04/02/2003 (10:43 am)
Jeff gg read This, is official comedy... read more 04/01/2003 (10:23 pm)
yes I bought the SDK I admit that before it came out back in '01, I somehow ended up getting my hands on a leaked version... read more 02/18/2003 (1:54 pm)
Compiling tools under MSVC++ 7.0 I've done a global search and replace. Search for .assign( and replace with .resize( worked fl... read more 02/04/2003 (6:20 pm)
Will Nintendo topple? 3 words: Metroid F**KING Prime. Game is win... read more 02/04/2003 (4:34 pm)
Torque For Single Player Game Umm... I think it did, actually. It's a heavily modded Quake 1 engine, and Quake 1 used that exact a... read more 02/01/2003 (12:34 pm)
An endagered breed He's talking about the Pizza Delivery Man... read more 01/09/2003 (1:31 pm)
Favorite Dynamix made game? /me slaps the sh*t out of the last poster... read more 12/13/2002 (7:13 pm)
Why tv should be banned... I would just like to say that education is never a bad thing. The people that go on these rampage... read more 11/19/2002 (3:37 pm)
Encouraging AND profiting from software piracy The bottom line is this: A game is a product. The code is a product. It's a useful [i]thing[/i]. And... read more 10/12/2002 (4:38 pm)
Crazy C++ question - is this possible? Didn't you ask this on the GD.net forums? You'll probably find a more comprehensive answer there.... read more 10/11/2002 (11:11 pm)
Proof of TGE SDK purchase [quote] that would be funny, someone without the license telling one to post to the SDK private for... read more 10/11/2002 (5:40 pm)
What ever happend to Legends? Yeah, the problem is that we couldn't ever get a hold of the guy who registered the site. He just ne... read more 10/10/2002 (10:11 am)
Trakers goes beta Good job there, Wiz :) Glad to see [i]somebody[/i] I knew from the Tribes scene actually get some... read more 10/01/2002 (5:37 pm)
C++ Compiler Not just any compiler will work, but Torque has been setup on Visual c++ 6, Visual c++ 7, and BloodS... read more 09/22/2002 (8:44 pm)
C++ or scripting I would suggest this: for extensions to the game (basically self-contained concepts), use C++ cla... read more 09/21/2002 (12:57 am)
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