Bryan "daerid" Ross's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Project Builder or Xcode ? | Somebody should make a .cs Language file for BBEdit/TextWrangler That'd rock.... read more | 09/19/2005 (9:25 pm) |
| Mac -> PC Not Working | Does Torque enforce any endian-ness on it's network transmission/receipt? Because while DSO compatib... read more | 09/16/2005 (3:46 am) |
| Project Builder or Xcode ? | Xcode 2.1 here (although I come from a windows environment and XCode is COMPLETELY alien to me)... read more | 09/13/2005 (7:13 pm) |
| Linux vrs Windows - FPS | Hobbs, I'd also like to point out that I'm using VC++ 7.1 Enterprise Architect, and it builds faster... read more | 03/03/2004 (12:13 pm) |
| MySQL support for Torque Engine | You know what [i]would[/i] be cool, embedding SQLite into Torque.... read more | 03/02/2004 (1:18 pm) |
| Editing a published game?!! | When loading a mission, the .mis file is executed using the script function exec(), just like any ot... read more | 01/27/2004 (1:23 pm) |
| Torque Game Studio | The grammar definition is in engine/console/gram.y and the lexer definition (which contains the keyw... read more | 01/27/2004 (1:16 pm) |
| Massive memory leak | Just so you know, we got this fixed. And it was Chris's fault (he wasn't de-allocating some OpenGL m... read more | 01/16/2004 (2:17 pm) |
| GUI in game | They can still mess with the gui if you ship the game with the .gui and/or .cs files.... read more | 01/12/2004 (12:50 pm) |
| Special considerations when using the "new" operator? | A Vector is not supposed to contain any type that has a constructor call in it. Which means that you... read more | 01/08/2004 (1:20 pm) |
| yes I bought the SDK | Bought it in November of '01 Old School, representing.... read more | 01/07/2004 (3:26 pm) |
| How long until we can purchase SDK documentation? | [quote]Why have code in book when you have to retype it on the comp? :D [/quote] I personally fe... read more | 12/19/2003 (2:30 pm) |
| Alt+F4 doesn't call game shutdown, results in 'not in bins' | It should call the appropriate script functions.... read more | 12/19/2003 (9:38 am) |
| Super Slow Debug Build for Release_1_2_0 ??? | There's problems with Pentium 4's, apparently, but I can't find the thread about it.... read more | 12/19/2003 (9:37 am) |
| VC7 Project Files and 1.2 | Also, trust me. The upgrade to 2003 is worth it, just for the new c++ compiler alone.... read more | 12/07/2003 (4:48 pm) |
| Question regarding the scripting engine (scan.l/gram.y) | Great! Thanks.... read more | 11/26/2003 (9:08 am) |
| Could Torque be used to make console games | I don't see why not. You'd probably need to whip the D3D stuff into shape though. After all, XBOX... read more | 07/21/2003 (9:01 am) |
| Err, binary size on linux!? | On windows, the Debug Build is 5.5MB or so... the release is about 2 somethin... read more | 07/16/2003 (9:46 am) |
| Working on a gernic event system for Torque | Xgal, they're talking about making it for C++ stuff :)... read more | 07/10/2003 (12:48 am) |
| Music to code by. | No idea who Life House is, but I personally love Sum 41. Don't care much for Disturbed though. I ... read more | 07/03/2003 (5:00 pm) |
| Working on a gernic event system for Torque | MessageCallbacks sound very similar to this, and they're all totally implemented in script.... read more | 06/10/2003 (9:00 am) |
| Scripting Engine question (for one of the authors, preferrably) | *bump*... read more | 06/02/2003 (8:56 am) |
| Server side groups | Your object must either be a datablock, or an IMPLEMENT_CO_NETOBJECT class, to be ghosted to clients... read more | 05/26/2003 (11:21 pm) |
| Any Portland, Oregon GG people? | Downtown Portland is probably my favorite place that I've ever been to in the entire US.... read more | 05/21/2003 (9:30 am) |
| What Linux distribution do you use? | You know, I love windows and all, and I don't have a problem with linux. I've actually been meaning ... read more | 05/21/2003 (9:28 am) |
| ==Matrix Reloaded | The freeway they used for the chase scene was a mile long custom built freeway in Alameda, CA. It wa... read more | 05/15/2003 (8:34 am) |
| Torque licence kills indie game development! | You make good points, Sergei. But take all the other licenses out there into consideration as well. ... read more | 05/12/2003 (10:22 am) |
| Quetion about copy of Torque | How the hell do you not have that kind of cash, yet you have a computer to post on the internet?... read more | 05/11/2003 (2:37 pm) |
| Torqu Game Engine Question | Jesus. I didn't think anybody could be this ignorant.... read more | 05/11/2003 (2:33 pm) |
| Compile as non console version | If you're on Windows, go to the Linker Settings of the project and change /SUBSYSTEM:CONSOLE to /SUB... read more | 05/10/2003 (9:48 pm) |
| Changing the shapefile of a datablock in game. | I would look into ScriptObjects, and use the save() method of them for implementing skills (just a t... read more | 05/05/2003 (5:05 pm) |
| Master Server protocol questions.... | Everything you are looking for is in serverQuery.cc Btw, I've got a master server implementation ... read more | 04/16/2003 (3:22 pm) |
| Master Server anyone? | Ben: Thank you so much for letting me take a look at your code. I found a few bugs in it that wer... read more | 04/16/2003 (3:10 pm) |
| Open Dynamics Engine | Why exactly is it a pain to get working in MP?... read more | 04/03/2003 (9:09 am) |
| "0xdeadbeef" - what's the story? | 0xDEADBEEF = 3735928559L... read more | 04/02/2003 (10:43 am) |
| Jeff gg read | This, is official comedy... read more | 04/01/2003 (10:23 pm) |
| yes I bought the SDK | I admit that before it came out back in '01, I somehow ended up getting my hands on a leaked version... read more | 02/18/2003 (1:54 pm) |
| Compiling tools under MSVC++ 7.0 | I've done a global search and replace. Search for .assign( and replace with .resize( worked fl... read more | 02/04/2003 (6:20 pm) |
| Will Nintendo topple? | 3 words: Metroid F**KING Prime. Game is win... read more | 02/04/2003 (4:34 pm) |
| Torque For Single Player Game | Umm... I think it did, actually. It's a heavily modded Quake 1 engine, and Quake 1 used that exact a... read more | 02/01/2003 (12:34 pm) |
| An endagered breed | He's talking about the Pizza Delivery Man... read more | 01/09/2003 (1:31 pm) |
| Favorite Dynamix made game? | /me slaps the sh*t out of the last poster... read more | 12/13/2002 (7:13 pm) |
| Why tv should be banned... | I would just like to say that education is never a bad thing. The people that go on these rampage... read more | 11/19/2002 (3:37 pm) |
| Encouraging AND profiting from software piracy | The bottom line is this: A game is a product. The code is a product. It's a useful [i]thing[/i]. And... read more | 10/12/2002 (4:38 pm) |
| Crazy C++ question - is this possible? | Didn't you ask this on the GD.net forums? You'll probably find a more comprehensive answer there.... read more | 10/11/2002 (11:11 pm) |
| Proof of TGE SDK purchase | [quote] that would be funny, someone without the license telling one to post to the SDK private for... read more | 10/11/2002 (5:40 pm) |
| What ever happend to Legends? | Yeah, the problem is that we couldn't ever get a hold of the guy who registered the site. He just ne... read more | 10/10/2002 (10:11 am) |
| Trakers goes beta | Good job there, Wiz :) Glad to see [i]somebody[/i] I knew from the Tribes scene actually get some... read more | 10/01/2002 (5:37 pm) |
| C++ Compiler | Not just any compiler will work, but Torque has been setup on Visual c++ 6, Visual c++ 7, and BloodS... read more | 09/22/2002 (8:44 pm) |
| C++ or scripting | I would suggest this: for extensions to the game (basically self-contained concepts), use C++ cla... read more | 09/21/2002 (12:57 am) |