Jan Max Friedrich's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera rotation request | Awesome to hear, really looking forward to it! Thanks!... read more | 05/13/2009 (8:24 pm) |
| Dynamic Shadows, Callback for if player is currently in shadows | Thanks for all your detailed responses. I've been looking into it with the help of a very advanced p... read more | 05/13/2009 (8:23 pm) |
| TGB If statements ignored, content executed.(Solved) | Working code for anyone who may be interested: function sprite::onLevelLoaded(%this, %scenegraph)... read more | 05/01/2009 (9:33 pm) |
| TGB If statements ignored, content executed.(Solved) | Thanks You SO much! That really made me regain my sanity. Just changing the string comparisons... read more | 05/01/2009 (9:30 pm) |
| Dynamic Shadows, Callback for if player is currently in shadows | Dynamic shadows would be really important to both feel and gameplay. Would hope we don't have to imp... read more | 11/10/2008 (3:49 am) |
| Dynamic Shadows, Callback for if player is currently in shadows | Would this only work with terrain types or also objects? We'd be working with indoors for at least a... read more | 11/10/2008 (2:50 am) |
| Dynamic Shadows, Callback for if player is currently in shadows | Sounds like it would only work in moderate to high contrast scenarios or if I would cap all shadows ... read more | 11/10/2008 (12:54 am) |
| Camera rotation request | Would there be a way to do this without modifying the source code? I.e. Rotating and displacing all ... read more | 09/30/2008 (12:46 pm) |
| Camera rotation request | A second for implementation of this. A classmate of mine needed to switch to TGE for a 2D game purel... read more | 09/24/2008 (2:09 am) |