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BeyondtheTech's Forum Posts

Thread Post Date Posted
"Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title Glad to see the video is no longer private. ;) Nice teaser, looking forward to the game!... read more 11/09/2009 (8:27 pm)
Considering the alternatives Just an FYI, Unity 3D has gone free to download and use without limitations, and iPhone publishing i... read more 10/30/2009 (5:13 am)
iPhone Movie Playback - Here it is. Now that's what I'm talking about! Thanks for this!... read more 10/24/2009 (6:55 am)
iTGB 1.3 Planning In case someone's monitoring this particular thread and haven't seen Craig's thread... [url]http:... read more 10/23/2009 (9:15 pm)
T2Di Blog Perhaps, maybe just for our curiosity, or more likely because we at least deserve it at this stage, ... read more 10/23/2009 (8:36 pm)
Draw call reduction Wait, a new product with an upgrade cost?! I know they have a team working to replace the one guy t... read more 10/20/2009 (10:29 pm)
iTGB 1.3 Planning Ok, it's officially been a whole month since this alpha of a "beta" was posted, and not a ... read more 10/09/2009 (10:20 pm)
"Shinobi Ninja Attacks" - Cerulean Games' first big iPhone Title "This video is private." Was about to applaud you. I suppose I'll just applaud you for... read more 10/07/2009 (4:53 pm)
iTGB 1.3 Planning I mentioned the alternatives in another post, and GameSalad, albeit limited, is available with iPhon... read more 10/07/2009 (7:50 am)
Scoreloop and OpenFeint I concur, I would love to see a top-down resource so I can figure out how to make my games "onl... read more 09/24/2009 (5:10 pm)
Considering the alternatives Well, just a follow up on alternative platforms... Gendai Games has just released information reg... read more 09/23/2009 (7:52 am)
iTGB 1.3 Planning Who will be the successor to His Blogship? Will he be good, better, or worse? I'm still pacing bac... read more 09/22/2009 (12:18 am)
[All Versions] Platform::Sleep() not working Good Lord, I wonder what other things there may be lurking in the code that could be holding back th... read more 09/21/2009 (7:16 pm)
iTGB 1.3 Planning Anyone else starting to feel a little bit abandoned and left to fend for ourselves with allegedly ne... read more 09/18/2009 (5:11 pm)
iTGB 1.3 Planning "Hey Mister! Can I have your watch when you are dead?" Seriously, I have one wife, two... read more 09/16/2009 (10:15 pm)
iTGB 1.3 Planning [quote]9-11-09: An official blog from me (my last) concerning 1.3 and the future of the iPhone engin... read more 09/14/2009 (8:58 pm)
iTGB 1.3 Planning @Michael Perry: Your last?!... read more 09/12/2009 (4:52 pm)
iTGB 1.3 Planning Maybe they changed all the text to read "Torque 2D for iPhone" instead of "iTGB"... read more 09/11/2009 (6:30 am)
iTGB 1.3 Planning Forgive me for asking, but why is the new download called a beta? I understand the name change from... read more 09/10/2009 (4:45 pm)
iTGB 1.3 Planning Wow, this is more exciting than watching the keynote today!... read more 09/10/2009 (8:11 am)
Building iTGB 1.2 on Snow Leopard Well, it looks like iPhone 3.1 SDK became official today when the OS 3.1 update came out. Are we st... read more 09/10/2009 (12:03 am)
iTGB 1.3 Planning Someone please make a quick snap-on add-in kit for some of these things. I'd be willing to pay to g... read more 09/09/2009 (8:45 am)
Building iTGB 1.2 on Snow Leopard I was getting all weirdness trying to recompile the same code of Archangel and work on a new project... read more 09/09/2009 (7:46 am)
iTGB 1.3 Planning I think the man has had enough cake... Didn't you see his wedding reception photos in the blog? G... read more 09/09/2009 (7:41 am)
InGame Purchasing Thanks, I signed up as well. This could be interesting!... read more 08/27/2009 (6:54 pm)
iPhoneStreamSource.cc memory overwrite and leak in iTGB 1.2 For those not Objective-C savvy, can you post the code changes regarding "deleting it in the de... read more 08/25/2009 (2:29 am)
iTGB - Ball Physics - Accelerometer - Chipmunk Engine I second Bret's idea, as I would easily pay for a decent increase in performance. However, I'm co... read more 08/25/2009 (2:26 am)
Particle Effects on iPhone Are you saying prerender some effects like in particleIllusion, then use it as an animated image? D... read more 08/18/2009 (4:46 pm)
Particle Effects on iPhone Before I delve into using particle effects, can someone tell me what their experience is when it com... read more 08/18/2009 (12:20 am)
Attack of the Dust Bunnies now in the AppStore That's great news! I'm still hoping my game can featured somehow. I'm spreading all the love on as... read more 08/13/2009 (3:42 pm)
iTGB 1.3 Planning Until Apple comes up with a better solution such as encrypting published apps, how about anti-piracy... read more 08/10/2009 (3:53 am)
Success stories AFTER NEARLY A MONTH IN LIMBO... my game ARCHANGEL: FATE OF THE GALACTIC COMMONWEALTH is finally app... read more 08/02/2009 (4:39 pm)
Do submissions to the App Store made with iTGB take longer? Well, I feel special... Regarding my game, Archangel: Fate of the Galactic Commonwealth... It ... read more 07/30/2009 (6:06 pm)
Pausing MP3 Audio in iTGB? Does this help? http://www.iphonedevsdk.com/forum/iphone-sdk-development/7487-help-soundengine-h.... read more 07/30/2009 (2:10 am)
Showing Loading screen between levels? Anyone know how to make a progress bar for the loading screen? All I have is a static full-screen i... read more 07/29/2009 (1:10 pm)
Anyone try the new 3.1 beta firmware? FYI, my game still works the same way with 3.1 beta 2. Supposedly there are enhancements or changes... read more 07/28/2009 (1:21 am)
Sales Information for iTGB Don't forget there may be a significant population of iTGB users who have no native C++/Objective-C ... read more 07/27/2009 (2:33 am)
Need a little Melody and some 2D art. PAID If you are looking for music, I suggest a company called SmartSound. They have real quality audio t... read more 07/24/2009 (3:24 pm)
Iphone Information Chris, I'd be happy to share my story right here. My first submission to the App Store wasn't ... read more 07/24/2009 (12:49 pm)
iTGB 1.2 Release Details Sorry, sorta confused. Are you skipping over 1.2.1 and going straight for 1.3? If it's 1.3, wi... read more 07/23/2009 (8:02 pm)
Success stories Great job, Lukas. Looks smooth. Here's the official video of Archangel: Fate of the Galactic Com... read more 07/23/2009 (1:53 pm)
ingame html link to a web browser I dunno, I never used it. Just glad to see there's an option, one way or another.... read more 07/23/2009 (2:03 am)
ingame html link to a web browser Will this be implemented in 1.2.1?... read more 07/22/2009 (8:05 pm)
Application Submitting Process FYI, Here's my timeline... May 15: Started development of Archangel: Fate of the Galactic Commonw... read more 07/22/2009 (7:53 pm)
How to Zoon-in and Zoom-out a Game Screen for iPod? I like using setTargetCameraZoom() myself. Take a look here: https://www.garagegames.com/communit... read more 07/21/2009 (7:55 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services Jeez, this thread is just over the top for me. If you get this fixed and we can all start loading l... read more 07/17/2009 (12:46 pm)
iTGB 1.2 Release Details I sure hope the delay is worth it, and fixing those costly issues such as memory not being freed aft... read more 07/15/2009 (3:21 pm)
iTGB 1.2 and MP3 Yes, the second argument is a boolean value for looping. Plays once: [code]startiPhoneAudioStrea... read more 07/13/2009 (7:32 pm)
Game crashes after 20 min: "Low Memory" As soon as I bumped up to the 3GS, I never experienced a game crash in my game. With the 3G and iPh... read more 07/13/2009 (4:34 pm)
Loading a level crashes iTGB - Need Help Finding Crash Location - will pay who helps with programming services I too would be very interested to find out what the hell is crashing. In the game I submitted to th... read more 07/12/2009 (2:13 am)
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