Nate Gertsch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a Loading Screen? | Hmm, I've never actually needed a loading screen once the game was up and running but why don't you ... read more | 07/24/2010 (12:19 am) |
| Success stories | That is both a great app and a beautiful looking space hulk setup. I wish I could paint like that.... read more | 01/25/2010 (3:18 pm) |
| Cosmic Defender (my first iphone game) finished! | I haven't tried everything on reducing the file size but I did do a great deal (it was at 20+ MB ori... read more | 01/20/2010 (3:29 pm) |
| Cosmic Defender (my first iphone game) finished! | And it's approved and selling! I took off for a week after I submitted as I thought it would take... read more | 01/20/2010 (3:07 pm) |
| Mouse events for an invisible sprite | Kenneth is right. If you set the button to be transparent via something like "MyButton.setBlend... read more | 12/23/2009 (2:40 pm) |
| High Memory Utilization - Game Size 36MB uses 700MB of RAM | You may find the approach outlined [url=http://www.torquepowered.com/community/forums/viewthread/941... read more | 12/16/2009 (2:29 pm) |
| Particles not appearing on iPhone, work fine in iTGB | When you say that you have the particlesArt art resource, you mean that you've manually loaded its i... read more | 11/24/2009 (2:06 pm) |
| ogg support in iT2D? | Well that would explain why ogg files aren't playing. The extra code for Vorbis playback in the engi... read more | 11/21/2009 (1:49 am) |
| ogg support in iT2D? | The above is really me. I was logged in under my boss's account and forgot to log out.... read more | 11/20/2009 (7:50 pm) |
| Run Game --> Black Screen?? | "Error loading level untitiledt.t2d Invalid file" is an error TGB will throw if you create... read more | 11/17/2009 (4:58 pm) |
| Load datablocks and audio for each level in the game. How to? | Here is a post that helped me when I was figuring how to dynamically load datablocks. It's a pretty ... read more | 11/05/2009 (7:59 pm) |
| Data Persistance | @Crag Ah, I misread your post then. I was worried that there was some incompatibility that would ... read more | 11/04/2009 (3:21 pm) |
| Data Persistance | I'm getting the impression from Craig's posts that XML saving/loading is not currently working with ... read more | 11/04/2009 (2:59 pm) |
| Insectoid - your feedback welcome | Damn, you're making my game look bad. I love the way your UI looks and responds and the rest of the ... read more | 10/30/2009 (7:20 pm) |
| XML tutorial | I can't claim to have spent much time with torque's xml writer but %xml.writeField( "SomeData&q... read more | 10/30/2009 (7:05 pm) |
| problem with Particle Effects and Images | Looks to me as if it's not finding one of the image files that it needs for the particle effect. You... read more | 10/28/2009 (7:22 pm) |
| Set mouse cursor position | [quote] It's not possible within TGB. You would need to restict the mouse using the OS... which I do... read more | 10/28/2009 (4:37 pm) |
| SimXMLDocument | No that makes sense, I just wasn't sure what you were doing. Your approach is a little different fro... read more | 10/06/2009 (7:10 pm) |
| Starting in Fullscreen mode - advice please | Trying adding <FullScreen>true</FullScreen> to your commonConfig.xml yet? I'd try tha... read more | 10/06/2009 (6:11 pm) |
| [resolved] Mouse stuck on upper left corner | I don't know, I'm running iTGB 1.2 and I'm reluctant to upgrade as I'm in the finishing stages of a ... read more | 10/06/2009 (5:35 pm) |
| [resolved] Mouse stuck on upper left corner | I just created a simple project with your 5 lines of code (in a test.cs file that I exec from game.c... read more | 10/06/2009 (4:15 pm) |
| [resolved] Mouse stuck on upper left corner | My guess is that the problem is how you're declaring your function and that t2dSceneWindow::onMouseD... read more | 10/06/2009 (3:18 pm) |
| [resolved] Mouse stuck on upper left corner | Just to confirm, it's not your testSprite that's struck but the actual mouse cursor itself? One prob... read more | 10/06/2009 (2:29 pm) |
| SimXMLDocument | This doesn't really answer your question of why your code isn't working but if your goal is to chang... read more | 10/06/2009 (1:28 pm) |
| I Can not get my platformer player to Duck | [quote]moveMap.bindCmd(keyboard, "s", "playerDuck();", "playerStopDuck"... read more | 09/30/2009 (1:35 pm) |
| Fade in on mouse move, fade out on mouse stop | There isn't one built into the engine as far as I know. There are callbacks for mouse clicks, mouse ... read more | 09/28/2009 (6:11 pm) |
| Fade in on mouse move, fade out on mouse stop | I'd imagine you do something like this. Note that the following is peudo-code and not guaranteed to ... read more | 09/28/2009 (4:13 pm) |
| Loading Time Issues/Questions | I believe that an empty application with itgb takes around 5 seconds to load. ~3 seconds are require... read more | 09/24/2009 (6:17 pm) |
| Application is crashing because it is taking too long to launch | This is a common problem and you can find many resources if you search the forums here. The easiest ... read more | 09/24/2009 (3:21 pm) |
| Need help loading different backgrounds | I think your problem is that you need to specify which screengraph you are adding your object to. My... read more | 09/22/2009 (7:48 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | Here is the post that pushed me in the right direction. [url]http://www.garagegames.com/community/fo... read more | 09/22/2009 (2:44 pm) |
| PLS PLS PLS help? | I don't use behaviors in my code but I'm pretty sure that syntax is incorrect. I believe you'd want ... read more | 09/22/2009 (1:24 pm) |
| Iphone Questions - Build name and speed | Simple questions are good for they're about all I can answer :) 1) I don't believe so as I think ... read more | 09/21/2009 (8:57 pm) |
| Stuck on splash screen... | Does it return to the home page after 15 seconds or just hang permanently at the iTGB splash screen?... read more | 09/21/2009 (8:50 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | Ok, I solved it but I'm too tired to go into the details right now. It involved modifying the engine... read more | 09/21/2009 (8:12 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | Here is a better description of the problem provided by Kalle Wik about a year ago. [url]http://www.... read more | 09/21/2009 (5:00 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | Also using toggleFullscreen() should allow you to go from windowed to fullscreen mode in the middle ... read more | 09/21/2009 (3:24 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | You're probably running the game through the builder interface while I'm at the point where I'm modi... read more | 09/21/2009 (2:59 pm) |
| PLS PLS PLS help? | gotoWebPage("www.mysitehere.com") will open up the default browser to the site you include... read more | 09/21/2009 (2:21 pm) |
| Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. | Open up CommonConfig.xml under the common folder in your project and change the full screen setting ... read more | 09/19/2009 (3:55 pm) |
| can you remove Network area of the TGB Engine? | I'm pretty sure that you can disable networking in TGB. I did it for my iPhone game to improve the l... read more | 09/11/2009 (4:03 pm) |
| Building using the VS2005 project | [quote] can you share this with us? [/quote] He had a modified version of the VS 2005 project whi... read more | 09/11/2009 (2:00 pm) |
| Building using the VS2005 project | So I talked to the programmer who worked on this last and it turns out he has a special method for g... read more | 09/10/2009 (5:59 pm) |
| Building using the VS2005 project | Well I got it to build so that's a success I suppose but I'm getting lots of "could not load th... read more | 09/10/2009 (4:40 pm) |
| Building using the VS2005 project | Or maybe I'm just blind and overlooked "Build Project" under the file menu in TBG 1.7.4. T... read more | 09/10/2009 (3:38 pm) |
| Building using the VS2005 project | Thanks for your help David but I'm not quite sure I understand. Are you saying that the visual studi... read more | 09/10/2009 (3:03 pm) |
| Need help trying to figure out when I'm at my new location | I believe there's a callback made for this exact situation onPositionTarget() will be called when yo... read more | 09/09/2009 (7:55 pm) |
| Need basic Torqueengine information | The XNA Studio allows you to create programs for your own Xbox and if you pay a $100 fee, you can sh... read more | 09/08/2009 (2:39 pm) |
| why staticsprite can not be seen in TGB | It's probably because TGB is not finding that image but it still has the datablock data that tells i... read more | 09/07/2009 (3:56 pm) |
| Xcode project builds wrong game | Go Build->Clean in xCode and try rebuilding your project. Cleaning should delete the old app and ... read more | 09/03/2009 (8:20 pm) |