Game Development Community

Nate Gertsch's Forum Posts

Thread Post Date Posted
Creating a Loading Screen? Hmm, I've never actually needed a loading screen once the game was up and running but why don't you ... read more 07/24/2010 (12:19 am)
Success stories That is both a great app and a beautiful looking space hulk setup. I wish I could paint like that.... read more 01/25/2010 (3:18 pm)
Cosmic Defender (my first iphone game) finished! I haven't tried everything on reducing the file size but I did do a great deal (it was at 20+ MB ori... read more 01/20/2010 (3:29 pm)
Cosmic Defender (my first iphone game) finished! And it's approved and selling! I took off for a week after I submitted as I thought it would take... read more 01/20/2010 (3:07 pm)
Mouse events for an invisible sprite Kenneth is right. If you set the button to be transparent via something like "MyButton.setBlend... read more 12/23/2009 (2:40 pm)
High Memory Utilization - Game Size 36MB uses 700MB of RAM You may find the approach outlined [url=http://www.torquepowered.com/community/forums/viewthread/941... read more 12/16/2009 (2:29 pm)
Particles not appearing on iPhone, work fine in iTGB When you say that you have the particlesArt art resource, you mean that you've manually loaded its i... read more 11/24/2009 (2:06 pm)
ogg support in iT2D? Well that would explain why ogg files aren't playing. The extra code for Vorbis playback in the engi... read more 11/21/2009 (1:49 am)
ogg support in iT2D? The above is really me. I was logged in under my boss's account and forgot to log out.... read more 11/20/2009 (7:50 pm)
Run Game --> Black Screen?? "Error loading level untitiledt.t2d Invalid file" is an error TGB will throw if you create... read more 11/17/2009 (4:58 pm)
Load datablocks and audio for each level in the game. How to? Here is a post that helped me when I was figuring how to dynamically load datablocks. It's a pretty ... read more 11/05/2009 (7:59 pm)
Data Persistance @Crag Ah, I misread your post then. I was worried that there was some incompatibility that would ... read more 11/04/2009 (3:21 pm)
Data Persistance I'm getting the impression from Craig's posts that XML saving/loading is not currently working with ... read more 11/04/2009 (2:59 pm)
Insectoid - your feedback welcome Damn, you're making my game look bad. I love the way your UI looks and responds and the rest of the ... read more 10/30/2009 (7:20 pm)
XML tutorial I can't claim to have spent much time with torque's xml writer but %xml.writeField( "SomeData&q... read more 10/30/2009 (7:05 pm)
problem with Particle Effects and Images Looks to me as if it's not finding one of the image files that it needs for the particle effect. You... read more 10/28/2009 (7:22 pm)
Set mouse cursor position [quote] It's not possible within TGB. You would need to restict the mouse using the OS... which I do... read more 10/28/2009 (4:37 pm)
SimXMLDocument No that makes sense, I just wasn't sure what you were doing. Your approach is a little different fro... read more 10/06/2009 (7:10 pm)
Starting in Fullscreen mode - advice please Trying adding <FullScreen>true</FullScreen> to your commonConfig.xml yet? I'd try tha... read more 10/06/2009 (6:11 pm)
[resolved] Mouse stuck on upper left corner I don't know, I'm running iTGB 1.2 and I'm reluctant to upgrade as I'm in the finishing stages of a ... read more 10/06/2009 (5:35 pm)
[resolved] Mouse stuck on upper left corner I just created a simple project with your 5 lines of code (in a test.cs file that I exec from game.c... read more 10/06/2009 (4:15 pm)
[resolved] Mouse stuck on upper left corner My guess is that the problem is how you're declaring your function and that t2dSceneWindow::onMouseD... read more 10/06/2009 (3:18 pm)
[resolved] Mouse stuck on upper left corner Just to confirm, it's not your testSprite that's struck but the actual mouse cursor itself? One prob... read more 10/06/2009 (2:29 pm)
SimXMLDocument This doesn't really answer your question of why your code isn't working but if your goal is to chang... read more 10/06/2009 (1:28 pm)
I Can not get my platformer player to Duck [quote]moveMap.bindCmd(keyboard, "s", "playerDuck();", "playerStopDuck"... read more 09/30/2009 (1:35 pm)
Fade in on mouse move, fade out on mouse stop There isn't one built into the engine as far as I know. There are callbacks for mouse clicks, mouse ... read more 09/28/2009 (6:11 pm)
Fade in on mouse move, fade out on mouse stop I'd imagine you do something like this. Note that the following is peudo-code and not guaranteed to ... read more 09/28/2009 (4:13 pm)
Loading Time Issues/Questions I believe that an empty application with itgb takes around 5 seconds to load. ~3 seconds are require... read more 09/24/2009 (6:17 pm)
Application is crashing because it is taking too long to launch This is a common problem and you can find many resources if you search the forums here. The easiest ... read more 09/24/2009 (3:21 pm)
Need help loading different backgrounds I think your problem is that you need to specify which screengraph you are adding your object to. My... read more 09/22/2009 (7:48 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. Here is the post that pushed me in the right direction. [url]http://www.garagegames.com/community/fo... read more 09/22/2009 (2:44 pm)
PLS PLS PLS help? I don't use behaviors in my code but I'm pretty sure that syntax is incorrect. I believe you'd want ... read more 09/22/2009 (1:24 pm)
Iphone Questions - Build name and speed Simple questions are good for they're about all I can answer :) 1) I don't believe so as I think ... read more 09/21/2009 (8:57 pm)
Stuck on splash screen... Does it return to the home page after 15 seconds or just hang permanently at the iTGB splash screen?... read more 09/21/2009 (8:50 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. Ok, I solved it but I'm too tired to go into the details right now. It involved modifying the engine... read more 09/21/2009 (8:12 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. Here is a better description of the problem provided by Kalle Wik about a year ago. [url]http://www.... read more 09/21/2009 (5:00 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. Also using toggleFullscreen() should allow you to go from windowed to fullscreen mode in the middle ... read more 09/21/2009 (3:24 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. You're probably running the game through the builder interface while I'm at the point where I'm modi... read more 09/21/2009 (2:59 pm)
PLS PLS PLS help? gotoWebPage("www.mysitehere.com") will open up the default browser to the site you include... read more 09/21/2009 (2:21 pm)
Bug in Torque? Mouse cursor not being reset properly in Mac fullscreen mode. Open up CommonConfig.xml under the common folder in your project and change the full screen setting ... read more 09/19/2009 (3:55 pm)
can you remove Network area of the TGB Engine? I'm pretty sure that you can disable networking in TGB. I did it for my iPhone game to improve the l... read more 09/11/2009 (4:03 pm)
Building using the VS2005 project [quote] can you share this with us? [/quote] He had a modified version of the VS 2005 project whi... read more 09/11/2009 (2:00 pm)
Building using the VS2005 project So I talked to the programmer who worked on this last and it turns out he has a special method for g... read more 09/10/2009 (5:59 pm)
Building using the VS2005 project Well I got it to build so that's a success I suppose but I'm getting lots of "could not load th... read more 09/10/2009 (4:40 pm)
Building using the VS2005 project Or maybe I'm just blind and overlooked "Build Project" under the file menu in TBG 1.7.4. T... read more 09/10/2009 (3:38 pm)
Building using the VS2005 project Thanks for your help David but I'm not quite sure I understand. Are you saying that the visual studi... read more 09/10/2009 (3:03 pm)
Need help trying to figure out when I'm at my new location I believe there's a callback made for this exact situation onPositionTarget() will be called when yo... read more 09/09/2009 (7:55 pm)
Need basic Torqueengine information The XNA Studio allows you to create programs for your own Xbox and if you pay a $100 fee, you can sh... read more 09/08/2009 (2:39 pm)
why staticsprite can not be seen in TGB It's probably because TGB is not finding that image but it still has the datablock data that tells i... read more 09/07/2009 (3:56 pm)
Xcode project builds wrong game Go Build->Clean in xCode and try rebuilding your project. Cleaning should delete the old app and ... read more 09/03/2009 (8:20 pm)
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