Game Development Community

Marcus Fernstrom's Forum Posts

Thread Post Date Posted
Forum search broken Guh. Now we can't even use engine specific searches. GG. FIX THIS. Sifting through pages and p... read more 02/28/2011 (8:12 am)
3D Game Programming All in One? I work with TGE 1.5.2. I think I'll grab the book then. It seems to cover alot of ground, and shoul... read more 02/28/2011 (7:16 am)
Voice actor looking for work How much do you charge for voice acting work? (Do you charge per hour, per project, per file, per m... read more 02/27/2011 (8:09 pm)
Horsepack Purchase Thread I would be interested in the packs as well (TGE)... read more 02/27/2011 (4:29 pm)
animeeple sucks I've been away from modelling for a while but I want to get back into it, looking at Animeeple again... read more 06/13/2009 (8:00 pm)
Publishing Torque in browser with the OSAkit Hey Max Thomas, Did you get it up and running?... read more 06/11/2009 (8:26 am)
Status of TDN David, The broken links and whatnot are from links in official docs, as well as the TDN, I have p... read more 05/31/2009 (1:48 pm)
Official TGE Documentation Feedback When I buy a car I expect a complete manual for it ;)... read more 05/27/2009 (5:53 am)
Status of TDN Normally I would agree with you, but I've sort of had it with the TDN. I and others have pointed ... read more 05/24/2009 (11:06 am)
Status of TDN I've spent hours looking at the doc site. There's a bunch of stuff pointing to the TDN, some real... read more 05/24/2009 (10:47 am)
Status of TDN I hope that GG learns from the previous mistake with docs and releases proper docs, examples, refere... read more 05/23/2009 (11:04 pm)
Best places to find free and royalty free music I'd suggest checking out Balu (RainerD). Good stuff and I *think* I've heard some stuff that woul... read more 05/13/2009 (9:50 pm)
Are you looking for music for your next game? I just have to say that I'm impressed, very nice work, Clive. Will keep you in mind for my next pro... read more 05/13/2009 (2:06 am)
Mapping Kit FREE - unlimited offer I'm curious about what this kit is and if it's good to have and of use today.. ?... read more 05/13/2009 (1:26 am)
Beginning Game Developers Needed Have to ask.. What happened with Project Blue?... read more 05/13/2009 (1:12 am)
Search function down? Damn :( The Basic Search function seem to work but can't specify where to search.. annoying, hop... read more 05/09/2009 (12:11 pm)
Servers I think TGE is capped at 120 players if I remember right (Vanilla download) and should be able to ha... read more 05/03/2009 (8:35 pm)
Spells? It's all helping, thanks guys. I've just been trying to think outside of AFX and simple projectil... read more 04/24/2009 (8:54 pm)
Opening Icon Animation (extra) I don't have TGB, does it have Theora support? My best advice is to make it a Theora video file a... read more 04/20/2009 (2:41 pm)
Spells? Oh I'm sure AFX is great. But I'm thinking about stuff and ideas that *are not based on AFX* L... read more 04/19/2009 (5:56 pm)
Spells? I've seen demos of AFX and it's without a doubt impressive. But I'm more curious about implementi... read more 04/19/2009 (11:49 am)
Radiation Field First thing that pops into my mind is "Triggers". It's invisible, you can hook things u... read more 04/17/2009 (8:52 pm)
Pyro Particle Editor I got a reply yesterday. I don't think English is the persons native language, but anyway; Yeah, it'... read more 04/14/2009 (9:39 am)
Possible to render Z DEPTH in TGE? @Orion, the thing with stereoscopic displays using z-depth is that each pixel in the z-depth = the s... read more 04/13/2009 (10:28 am)
Free Human Model I have to ask, Elf female? I have the TGE SDK but I haven't seen any Elf female. lol.... read more 04/13/2009 (9:53 am)
Possible to render Z DEPTH in TGE? Nice work Orion! Yeah Tim, try that out (With scripted cameras, else you'll end up with weird ste... read more 04/13/2009 (9:52 am)
Vista and TGE I'm running Vista and TGE without a problem (x32 though) on a laptop with only a built-in Intel grap... read more 04/13/2009 (4:29 am)
TGE version of T360? Well, for Xbox 360 there's always Torque X http://www.garagegames.com/products/torquex-3d/ And To... read more 04/13/2009 (4:28 am)
TGE SDK Oh uhm, yeah, it's a game engine, not a game maker (Click-a-button-make-a-game) sorry.... read more 04/13/2009 (4:22 am)
Possible to render Z DEPTH in TGE? Let me know if you want more info or help, I would sign an NDA if that's needed too. No problem w... read more 04/12/2009 (9:38 am)
Free Human Model I agree with Libra, start out small and cheap/free. It takes time to develop the skill to create ga... read more 04/12/2009 (4:25 am)
Free Human Model Yeah I tried it and a lot of features are turned off, I hope they get it up to release-level, it see... read more 04/12/2009 (3:08 am)
Multiple Mouse support How did it turn out, Kuju? Any luck?... read more 04/12/2009 (3:06 am)
3D Character Maker (coming soon!) I'm still interested, Ron! ;) (You don't happen to be Swedish btw?) Get me on the beta list ^^... read more 04/12/2009 (3:04 am)
Free Music Available The songs are unavailable :/ Too bad, I was enjoying these pieces.... read more 04/12/2009 (2:59 am)
Possible to render Z DEPTH in TGE? Now I'm even more confused. If your NDA restricts you from talking about even the technology plat... read more 04/12/2009 (2:56 am)
Pyro Particle Editor Just for the record, I still haven't recieved a reply to the email I sent to them about their licens... read more 04/12/2009 (2:47 am)
Torque 101: Intro to Torque What do you mean? You need the SDK if you want to modify the engine, which you're more then likel... read more 04/12/2009 (2:42 am)
Possible to render Z DEPTH in TGE? Ok so it's not a WOWvx? Mind asking what technology you're using? SpatialView? I'm a bit confused... read more 04/11/2009 (2:35 pm)
Possible to render Z DEPTH in TGE? With z-depth? Let me guess, you're working with a Philips WOWvx? ;) If so, you not only need to re... read more 04/11/2009 (1:54 pm)
More distinct movement? Hehe yeah, runForce is what I changed. Well, the basic idea is that now I want to make the jump a... read more 04/11/2009 (1:52 pm)
Proofreading requested - new TGE tutorial Hey Orion, just checked out the tutorial, lookin' good! Very nice (And gives me a bunch of ideas!... read more 04/11/2009 (1:26 pm)
Gui Editor position/size bug - Major Bug Same here. I make a draft using the editor, and then edit it manually (Well ok, not in notepad, I'm ... read more 04/11/2009 (1:23 pm)
Gui Editor position/size bug - Major Bug These bugs seem to have been haunting TGE for a long time, I really don't see any valid reason why G... read more 04/11/2009 (12:41 pm)
More distinct movement? Thanks Daniel, I didn't find anything called moveForce, but it did point me in the general direction... read more 04/11/2009 (11:19 am)
Spells? I don't mind particles for the actual projectile (Or whatever else is part of the visible spell), I ... read more 04/11/2009 (9:26 am)
Spells? No takers? Bah, what's with you people? No RPG fans around? :D... read more 04/11/2009 (9:09 am)
Newbie question: How do I rebuild? Yeah I'm confuzzled. lol. What I described earlier would be a condensed way to compiling the sour... read more 04/11/2009 (8:19 am)
Newbie question: How do I rebuild? Aha! err, yeah I thought you meant rebuilding the saucecode. Keep a backup of your current workin... read more 04/11/2009 (7:23 am)
DIY mocap idea It's a cool idea Daniel, just some pointers: Record the angle and rotation of all cameras, use synch... read more 04/11/2009 (7:21 am)
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