Jeff Trier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MilkShape Exporter Supports Multiple Animation Sequences | Oh I see. Thanks Tim. :)... read more | 12/14/2001 (6:14 am) |
| MilkShape Exporter Supports Multiple Animation Sequences | I am a little confused about the term "multiple animation sequences". I know that the term sounds s... read more | 12/13/2001 (5:29 pm) |
| Polygon counts? | Here is a cut and paste from an employee (Still can't remember who): In T2 the average player mod... read more | 12/11/2001 (1:33 pm) |
| Crystal Clear Entertainment provides Job offers for tons | @fi Although correct, I think you could have been a bit more tactful with that comment. We are h... read more | 12/10/2001 (12:55 pm) |
| Day/Night transitions | Chris, did you ever get that to work?... read more | 12/09/2001 (11:50 am) |
| Tutorial and Exporter Documentation for DTS shapes | Thanks for the work Joe, it's appreciated.... read more | 12/07/2001 (2:09 pm) |
| I'm lost - how to terrain edit in new head version ? | Lame newbie question alert... Is there a way to use the new editor without having to use the rest... read more | 12/07/2001 (2:07 pm) |
| Possible FPS/team idea | You know, I would say go for it anyway. Even if there is a game out there that is similar to the on... read more | 12/06/2001 (6:34 pm) |
| Possible FPS/team idea | Actually it was called "Carnage Heart" :)... read more | 12/06/2001 (5:43 pm) |
| Modeling Trees with Alpha | Thanks a ton, I will try it when I get home! :) /passes over a virtual beer -Jeff... read more | 12/05/2001 (4:05 pm) |
| Modeling Trees with Alpha | Have either of you successfully made a PNG with Alpha transparency using Photoshop 5.5? I would gre... read more | 12/05/2001 (3:14 pm) |
| Wish List Section | I think Milkshape seems to be the best bet truthfully. It is the best modeler that doesn't cost an ... read more | 12/05/2001 (11:10 am) |
| Regarding the SDK CD | Unfortunatly there are no reasurances with anything revolving around software. Every software produ... read more | 12/04/2001 (3:38 pm) |
| The Feasibility Of Our Game | Most games that have day/night transitions don't have dynamic shadowing. I would be happy with the ... read more | 12/04/2001 (11:41 am) |
| The Feasibility Of Our Game | [quote]1. What is the capablility for renering large indoor evironments or forest, etc. Large ou... read more | 12/04/2001 (11:00 am) |
| Resolution Options not showing up. | Ok, I double Checked and Tribes 2 *does* infact support a much higherscreen resolution (Mine was set... read more | 12/04/2001 (6:39 am) |
| Regarding the SDK CD | If I remember right, they are waiting to finish the demo so they can ship the CD with the new versio... read more | 12/03/2001 (10:45 pm) |
| Lighting is slow | Thats true for small maps, but if some maps take 10 minutes to render, as an end-user I would rather... read more | 12/03/2001 (5:11 pm) |
| Resolution Options not showing up. | Thanks Tim, I will take a look when I get home.... read more | 12/03/2001 (4:19 pm) |
| Lighting is slow | Ahh, thats good news. That means the end-user wont have to relight when playing the game. I was wo... read more | 12/03/2001 (4:11 pm) |
| Melee weapon | If you have Tribes 2, check out the code they used for the Shock Lance. I havent had a chance to, s... read more | 12/03/2001 (1:42 pm) |
| How detailed can a map be in torque?? | I think the biggest consideration is how much you can see at one time. You can make a pretty huge b... read more | 12/03/2001 (1:21 pm) |
| Resolution Options not showing up. | Nope, I always run in full screen. Am I the only one experiencing this without a fix? Thanks, ... read more | 12/03/2001 (7:57 am) |
| Structures | Press the "relight" button in the World Editor.... read more | 12/01/2001 (1:53 pm) |
| How do I attach code to a Model | Ok great, I guess it must read from the datablocks then. Thanks, -Jeff... read more | 12/01/2001 (6:59 am) |
| Recent Screenshots! (Come on everybody!!!) | I loved Warhammer 40k :)... read more | 11/29/2001 (4:36 pm) |
| Terrain Render Bug | For the streaking, I fixed mine by using "Smooth" on the base area where the streak is stemming from... read more | 11/29/2001 (9:18 am) |
| Questions about Torque suitability and scripting. | Oof, you're right. I've used too many editors. Sorry about the misinformation.... read more | 11/28/2001 (10:54 am) |
| Questions about Torque suitability and scripting. | I think it is. The lack of Building detail (Blocks) in Tribes 2 I am sure was due to the fact that ... read more | 11/28/2001 (8:34 am) |
| open source materials in Torque games? | I *think* it's been said that the games made with this engine *should/will* be "Mod-able". -Jeff... read more | 11/27/2001 (11:16 pm) |
| Questions about Torque suitability and scripting. | I would say that this engine will well meet your criteria. But If you are just going to mod, I woul... read more | 11/27/2001 (9:41 pm) |
| Importing and Saving Terrains via png | I am a bit new, but the only thing I can think of is that your .mis file is pointing to the wrong .t... read more | 11/27/2001 (9:23 pm) |
| Torque / Tribes | Tribes 2 has the same editor as Torque.... read more | 11/27/2001 (5:28 pm) |
| Quark | Ummm... wow... I have never used nor seen Quark before. I am very impressed so far. THis looks ... read more | 11/27/2001 (2:07 pm) |
| Cant load mission anymore | Ahh great, thats a start. Looks like an opertunity to learn the code. Thanks, -Jeff... read more | 11/27/2001 (11:00 am) |
| Spawn points | That did it. Thanks :) Where did you find that info? Was I just being lame and missed it in the... read more | 11/27/2001 (9:03 am) |
| Spawn points | One thing I just noticed is that the untouched Scorched planet doesn't seem to have a visible SpawnS... read more | 11/27/2001 (7:44 am) |
| Spawn points | Sorry, I should have mentioned what steps I undertook. 1)Entered the editor and opened the creato... read more | 11/27/2001 (7:41 am) |
| Spawn points | [quote]The spawn selection I put into the example game.cs file simply picks random spawn markers out... read more | 11/27/2001 (6:59 am) |
| Bitmap fonts | On a related topic, anyone know a good font editor/creator? Thanks, -Jeff... read more | 11/26/2001 (5:26 pm) |
| Resolution Options not showing up. | Interesting. My card is great. It's not "top of the line" anymore, but it will well run Tribes 2 i... read more | 11/25/2001 (5:43 pm) |
| Resolution Options not showing up. | My Desktop is always set to 1024x768 32bit.... read more | 11/25/2001 (5:22 pm) |
| Resolution Options not showing up. | I am having the same problem. I only get 640x480 and 800x600 for my choices. I tried the fix mentio... read more | 11/25/2001 (5:02 pm) |
| FAST game development.... | A while back I read that they were going to release it. Perhaps they changed gears since then, been... read more | 11/24/2001 (10:49 am) |
| FAST game development.... | Auran Jet fits those criteria as well, however the one thing it has that Torque doesn't is a $30k pr... read more | 11/24/2001 (9:36 am) |
| Is there a way to turn Difs to Map? | Yes, I discovered that is what it means. :) After a lot of study, I now have a fairly complicated... read more | 11/24/2001 (8:49 am) |
| Is there a way to turn Difs to Map? | So the colors are arbitrary and they different merely to show the different zones?... read more | 11/23/2001 (8:07 am) |
| Is there a way to turn Difs to Map? | Is there a key for what all those colors mean for the F9 view? They seem to be groups or some kind ... read more | 11/23/2001 (7:49 am) |
| Is there a way to turn Difs to Map? | Ahh thanks, didn't think of that. :)... read more | 11/23/2001 (7:28 am) |
| Gun Modeling | Here are some sites that provide great tips and tutorials: [url]http://www.planetquake.com/polyco... read more | 11/23/2001 (4:08 am) |