Game Development Community

Jeff Trier's Forum Posts

Thread Post Date Posted
MilkShape Exporter Supports Multiple Animation Sequences Oh I see. Thanks Tim. :)... read more 12/14/2001 (6:14 am)
MilkShape Exporter Supports Multiple Animation Sequences I am a little confused about the term "multiple animation sequences". I know that the term sounds s... read more 12/13/2001 (5:29 pm)
Polygon counts? Here is a cut and paste from an employee (Still can't remember who): In T2 the average player mod... read more 12/11/2001 (1:33 pm)
Crystal Clear Entertainment provides Job offers for tons @fi Although correct, I think you could have been a bit more tactful with that comment. We are h... read more 12/10/2001 (12:55 pm)
Day/Night transitions Chris, did you ever get that to work?... read more 12/09/2001 (11:50 am)
Tutorial and Exporter Documentation for DTS shapes Thanks for the work Joe, it's appreciated.... read more 12/07/2001 (2:09 pm)
I'm lost - how to terrain edit in new head version ? Lame newbie question alert... Is there a way to use the new editor without having to use the rest... read more 12/07/2001 (2:07 pm)
Possible FPS/team idea You know, I would say go for it anyway. Even if there is a game out there that is similar to the on... read more 12/06/2001 (6:34 pm)
Possible FPS/team idea Actually it was called "Carnage Heart" :)... read more 12/06/2001 (5:43 pm)
Modeling Trees with Alpha Thanks a ton, I will try it when I get home! :) /passes over a virtual beer -Jeff... read more 12/05/2001 (4:05 pm)
Modeling Trees with Alpha Have either of you successfully made a PNG with Alpha transparency using Photoshop 5.5? I would gre... read more 12/05/2001 (3:14 pm)
Wish List Section I think Milkshape seems to be the best bet truthfully. It is the best modeler that doesn't cost an ... read more 12/05/2001 (11:10 am)
Regarding the SDK CD Unfortunatly there are no reasurances with anything revolving around software. Every software produ... read more 12/04/2001 (3:38 pm)
The Feasibility Of Our Game Most games that have day/night transitions don't have dynamic shadowing. I would be happy with the ... read more 12/04/2001 (11:41 am)
The Feasibility Of Our Game [quote]1. What is the capablility for renering large indoor evironments or forest, etc. Large ou... read more 12/04/2001 (11:00 am)
Resolution Options not showing up. Ok, I double Checked and Tribes 2 *does* infact support a much higherscreen resolution (Mine was set... read more 12/04/2001 (6:39 am)
Regarding the SDK CD If I remember right, they are waiting to finish the demo so they can ship the CD with the new versio... read more 12/03/2001 (10:45 pm)
Lighting is slow Thats true for small maps, but if some maps take 10 minutes to render, as an end-user I would rather... read more 12/03/2001 (5:11 pm)
Resolution Options not showing up. Thanks Tim, I will take a look when I get home.... read more 12/03/2001 (4:19 pm)
Lighting is slow Ahh, thats good news. That means the end-user wont have to relight when playing the game. I was wo... read more 12/03/2001 (4:11 pm)
Melee weapon If you have Tribes 2, check out the code they used for the Shock Lance. I havent had a chance to, s... read more 12/03/2001 (1:42 pm)
How detailed can a map be in torque?? I think the biggest consideration is how much you can see at one time. You can make a pretty huge b... read more 12/03/2001 (1:21 pm)
Resolution Options not showing up. Nope, I always run in full screen. Am I the only one experiencing this without a fix? Thanks, ... read more 12/03/2001 (7:57 am)
Structures Press the "relight" button in the World Editor.... read more 12/01/2001 (1:53 pm)
How do I attach code to a Model Ok great, I guess it must read from the datablocks then. Thanks, -Jeff... read more 12/01/2001 (6:59 am)
Recent Screenshots! (Come on everybody!!!) I loved Warhammer 40k :)... read more 11/29/2001 (4:36 pm)
Terrain Render Bug For the streaking, I fixed mine by using "Smooth" on the base area where the streak is stemming from... read more 11/29/2001 (9:18 am)
Questions about Torque suitability and scripting. Oof, you're right. I've used too many editors. Sorry about the misinformation.... read more 11/28/2001 (10:54 am)
Questions about Torque suitability and scripting. I think it is. The lack of Building detail (Blocks) in Tribes 2 I am sure was due to the fact that ... read more 11/28/2001 (8:34 am)
open source materials in Torque games? I *think* it's been said that the games made with this engine *should/will* be "Mod-able". -Jeff... read more 11/27/2001 (11:16 pm)
Questions about Torque suitability and scripting. I would say that this engine will well meet your criteria. But If you are just going to mod, I woul... read more 11/27/2001 (9:41 pm)
Importing and Saving Terrains via png I am a bit new, but the only thing I can think of is that your .mis file is pointing to the wrong .t... read more 11/27/2001 (9:23 pm)
Torque / Tribes Tribes 2 has the same editor as Torque.... read more 11/27/2001 (5:28 pm)
Quark Ummm... wow... I have never used nor seen Quark before. I am very impressed so far. THis looks ... read more 11/27/2001 (2:07 pm)
Cant load mission anymore Ahh great, thats a start. Looks like an opertunity to learn the code. Thanks, -Jeff... read more 11/27/2001 (11:00 am)
Spawn points That did it. Thanks :) Where did you find that info? Was I just being lame and missed it in the... read more 11/27/2001 (9:03 am)
Spawn points One thing I just noticed is that the untouched Scorched planet doesn't seem to have a visible SpawnS... read more 11/27/2001 (7:44 am)
Spawn points Sorry, I should have mentioned what steps I undertook. 1)Entered the editor and opened the creato... read more 11/27/2001 (7:41 am)
Spawn points [quote]The spawn selection I put into the example game.cs file simply picks random spawn markers out... read more 11/27/2001 (6:59 am)
Bitmap fonts On a related topic, anyone know a good font editor/creator? Thanks, -Jeff... read more 11/26/2001 (5:26 pm)
Resolution Options not showing up. Interesting. My card is great. It's not "top of the line" anymore, but it will well run Tribes 2 i... read more 11/25/2001 (5:43 pm)
Resolution Options not showing up. My Desktop is always set to 1024x768 32bit.... read more 11/25/2001 (5:22 pm)
Resolution Options not showing up. I am having the same problem. I only get 640x480 and 800x600 for my choices. I tried the fix mentio... read more 11/25/2001 (5:02 pm)
FAST game development.... A while back I read that they were going to release it. Perhaps they changed gears since then, been... read more 11/24/2001 (10:49 am)
FAST game development.... Auran Jet fits those criteria as well, however the one thing it has that Torque doesn't is a $30k pr... read more 11/24/2001 (9:36 am)
Is there a way to turn Difs to Map? Yes, I discovered that is what it means. :) After a lot of study, I now have a fairly complicated... read more 11/24/2001 (8:49 am)
Is there a way to turn Difs to Map? So the colors are arbitrary and they different merely to show the different zones?... read more 11/23/2001 (8:07 am)
Is there a way to turn Difs to Map? Is there a key for what all those colors mean for the F9 view? They seem to be groups or some kind ... read more 11/23/2001 (7:49 am)
Is there a way to turn Difs to Map? Ahh thanks, didn't think of that. :)... read more 11/23/2001 (7:28 am)
Gun Modeling Here are some sites that provide great tips and tutorials: [url]http://www.planetquake.com/polyco... read more 11/23/2001 (4:08 am)