Jeff Trier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Displaying the contents of a variable in the Hud | Hehe, thanks Ron. Someday I will get used to all these nooks and crannies in the engine (I hope ;... read more | 04/07/2003 (9:44 am) |
| Displaying the contents of a variable in the Hud | Thanks Ron, it looks like incScore is the way to go if I want to maintain continuity. One thing I... read more | 04/07/2003 (8:09 am) |
| Displaying the contents of a variable in the Hud | I am trying to display a score on the players hud that will increase when the player picks up differ... read more | 04/07/2003 (6:49 am) |
| Displaying the contents of a variable in the Hud | Thanks David!... read more | 04/07/2003 (6:30 am) |
| Milkshape - TSMaterialList::getFlags:index out of range | Ahh that did it, thanks! -Jeff... read more | 03/26/2003 (9:52 am) |
| Is it Poly Slowdown? | Mark, good idea you had. I dropped 11 of those vehicles on the map with no collision and my fps was... read more | 03/26/2003 (5:48 am) |
| Is it Poly Slowdown? | @Mark: Thats a good idea, I will give that a try. Though what would confuse me if I was CPU bound, ... read more | 03/25/2003 (12:59 pm) |
| Is it Poly Slowdown? | Can anyone do a test by dropping in some bots or vehicles and give me the quantity dropped and their... read more | 03/25/2003 (11:04 am) |
| Bot following the player | Thanks Ron, I did see that, but I was hoping to do something script-wise. If that isn't possible... read more | 03/25/2003 (8:32 am) |
| Is it Poly Slowdown? | Thats very strange. :/... read more | 03/25/2003 (7:51 am) |
| Is it Poly Slowdown? | Ok here is some added info... I logged into the latest stable build of Realm Wars and my fps was ... read more | 03/25/2003 (7:49 am) |
| Is it Poly Slowdown? | That's strange... Are you sure having a different model changed the scripts behavior? Did you have ... read more | 03/25/2003 (5:52 am) |
| Is it Poly Slowdown? | Hey all, Well after I read this post a week or so ago, I put in the new head and integrated my sc... read more | 03/25/2003 (5:40 am) |
| Expanded from Tutorial, need getEyeTransform help | Thanks Daniel, I fixed the control issue. I just needed to add "%Client.player = %obj;". :) ... read more | 03/23/2003 (5:27 pm) |
| Changing variables in datablocks | Ahh, thanks Harold! -Jeff... read more | 03/23/2003 (5:29 am) |
| Expanded from Tutorial, need getEyeTransform help | Thanks, that did it! Now I can control the bot and be in his view. :) Now I just need to figure o... read more | 03/20/2003 (3:44 am) |
| Hate to seem like I am spamming this Topic... | Thanks Robert :) So, is the second Argument of any current function, a passing of a variable fr... read more | 03/18/2003 (6:48 am) |
| Hate to seem like I am spamming this Topic... | For the life of me, I couldn't find an OnDeath "function" (only things like [b]%client.onDeath(%this... read more | 03/18/2003 (6:40 am) |
| Hate to seem like I am spamming this Topic... | Hi Phil, You know, I thought it should have been [i]%this[/i] since I read that the Datablock get... read more | 03/18/2003 (5:33 am) |
| AI players with Teams Tutorial | Chris did you find a solution to this problem? I am having the same trouble. EDIT: Ok, I did ... read more | 03/16/2003 (5:21 pm) |
| Adding Bots to Teams | Thanks for the reply! :) Yes I was using that tutorial. Hmmm, by manually do you mean in the ... read more | 03/16/2003 (8:09 am) |
| Adding Bots to Teams | If a player spawned the bot, how do you get the bot to spawn on his team? I tried: [code] %tea... read more | 03/16/2003 (7:53 am) |
| Spawn an Object with a key press | I believe missioncleanup is a que for deleting objects when the game ends (I think). This is the ... read more | 03/15/2003 (4:49 am) |
| Illegal Operation | EUREKA! I guess you aren't supposed to put an "echo" in a datablock. lol! All's well. :) ... read more | 03/14/2003 (7:08 pm) |
| Illegal Operation | I should mention that this error happens after I execute the program then Click "Start Mission -> La... read more | 03/14/2003 (6:52 pm) |
| Moving Difs in-game | Ahh, I didn't realize they needed relighting. I will look into that function mentioned. Thanks... read more | 03/14/2003 (6:41 am) |
| Is it Poly Slowdown? | Hey Robert, thanks for the heads up on winmerge. I was looking for something like that. -Jeff... read more | 03/13/2003 (10:37 am) |
| Is it Poly Slowdown? | Ahh, ok. You know I wondered how updating works in Torque (never done it). Is there anything I n... read more | 03/13/2003 (8:08 am) |
| Is it Poly Slowdown? | Thanks Matt. I am using the latest stable build 1_1_2. It could be the collision cycles. Th... read more | 03/13/2003 (7:56 am) |
| Display Gui when entering game | I appreciate that Bruce. Thanks man... -Jeff... read more | 03/13/2003 (6:56 am) |
| Display Gui when entering game | Well Ron, you should be happy to know that is what I did... hehe. To be honest I prefer that m... read more | 03/13/2003 (6:54 am) |
| Display Gui when entering game | Thanks Ron I did the search, inserted it, and it worked! The player has to make a selection before ... read more | 03/13/2003 (6:51 am) |
| Display Gui when entering game | Is [b]Canvas.pushDialog(TeamSelectDlg);[/b] the command I would use to initiate the dialog from a fu... read more | 03/13/2003 (6:39 am) |
| Motorcycle Tipping over | Hey thanks for that added info guys. :) Hmm, I suppose I could set up the cycle controls to make ... read more | 03/12/2003 (5:11 pm) |
| Motorcycle Tipping over | Hey thanks guys, that was fast! This gives me something to go on. :) EDIT: I am curious as to... read more | 03/12/2003 (6:19 am) |
| QuArK Trouble | Excellent Matt, Thanks!... read more | 03/11/2003 (4:08 am) |
| Select next unit | Thanks Badguy... Sorry I took so long to reply. :)... read more | 03/10/2003 (2:02 pm) |
| Non-Remappable commands | Ok with some help on the chat I got it figured. In case anyone else comes up with this problem, the... read more | 03/10/2003 (5:56 am) |
| Block comments? | Ahh thanks! That works well... -Jeff... read more | 03/09/2003 (8:00 pm) |
| Team's red and blue.. player shapes?? | Thanks Bruce! -Jeff... read more | 03/09/2003 (3:25 pm) |
| Team's red and blue.. player shapes?? | Did you have any luck with this? -Jeff... read more | 03/09/2003 (2:02 pm) |
| Select next unit | Sorry Badguy, I did a full search on "ImplementNameGroup" and I can't find it anywhere. Could you s... read more | 03/08/2003 (4:25 pm) |
| Select next unit | Hey thanks a lot guys, that should help me on my way! :) -Jeff... read more | 03/08/2003 (1:15 pm) |
| Block comments? | Hmm, I am going to have to look into that. Thanks for the idea. -Jeff... read more | 03/08/2003 (10:37 am) |
| importing into milkshape | Bryan, would you mind sending that file to kimnjeff@pacbell.net as well? I could use something like... read more | 03/07/2003 (3:12 pm) |
| Block comments? | This is a bit late but... This method seems to be unsupported. Is there a way to do comment bloc... read more | 03/06/2003 (9:34 pm) |
| Spawn an Object with a key press | Hey mike, thanks a lot! I will give that a try when I get home. -Jeff... read more | 03/06/2003 (10:43 am) |
| A Billion Weapons | Terret Blaster... read more | 06/07/2002 (3:42 pm) |
| Tribes 2: Fast Attack | I was really excited until I read: [i]"As a result the original plans for a persistent online st... read more | 04/19/2002 (6:35 am) |
| Combat Dynamics | Arrow keys here. I use the surrounding keys as well: CRTL = Reload Shift = Run Enter = Use W... read more | 04/18/2002 (3:55 pm) |