Jeff Trier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving Collision | I am interested in Open or Closed states. Some of the doors will be sliding, while others will be c... read more | 05/18/2003 (8:21 am) |
| Moving Collision | DOH! Thats what I was afraid of. I use ms3d :( Thanks, -Jeff... read more | 05/18/2003 (8:05 am) |
| What does isBallistic do? | Sorry I wasn't clear. Basically, in my game there is a Labratory where players can create thier o... read more | 05/17/2003 (4:46 am) |
| What does isBallistic do? | What method would you guys suggest I use to make weapons with adjustable effects(like being able to ... read more | 05/16/2003 (7:06 pm) |
| What does isBallistic do? | Thanks Brad. You have definatly given me something to study. I haven't a clue as to how namespaces... read more | 05/16/2003 (6:42 pm) |
| What does isBallistic do? | Thanks for the clarification Xavier. -Jeff... read more | 05/16/2003 (4:33 pm) |
| What does isBallistic do? | Thanks Sebastiaan, I think I understand now. Thanks! -Jeff... read more | 05/16/2003 (12:34 pm) |
| What does isBallistic do? | hehe :) Thanks for the info. -Jeff... read more | 05/16/2003 (10:09 am) |
| Invalid error message | Doh! Found the problem... I was missing a semicolon. ::embarrased:: Ok, I will go ahead and le... read more | 05/14/2003 (8:07 am) |
| RPG Magic System Design | I was going to suggest looking at Dungeon Master's system (my favorite), until Steve mentioned it. ... read more | 05/13/2003 (6:16 pm) |
| Creating player stats & skills for RPG game | I am trying a 2D array method in script. First storing a pointer to the player, which is then follow... read more | 05/13/2003 (4:18 am) |
| More DIF goodness :) | You can change the code. Not sure what kind of lines are going through the images. What format a... read more | 05/12/2003 (12:34 pm) |
| More DIF goodness :) | It's inconvieniant, but it's easy enough to work around. Just slap your 192x64 onto a 256x64 image.... read more | 05/12/2003 (12:30 pm) |
| More DIF goodness :) | I think they need to be 2,4,8,16,32,64,128,256,512,1024,etc... Dimentions. -Jeff... read more | 05/12/2003 (12:09 pm) |
| Complete Particle Definitions | Thanks again :) -Jeff... read more | 05/10/2003 (1:05 pm) |
| Complete Particle Definitions | Great example Dee. :) Thanks again guys, you rock! EDIT: I can't seem to get my 256x64 sprite... read more | 05/10/2003 (8:25 am) |
| Complete Particle Definitions | Wow, thanks Sebastiaan! That's great! -Jeff... read more | 05/10/2003 (8:21 am) |
| Creating player stats & skills for RPG game | @Josh With this approach, did you give these skills to everyone in script? Or do you mean the pl... read more | 05/07/2003 (7:55 am) |
| Changing the shapefile of a datablock in game. | @Bryan I have all the info saved on files already, though... Hmmm... I guess I can load the inf... read more | 05/05/2003 (5:14 pm) |
| Changing the shapefile of a datablock in game. | Right, I get what you are saying. This is a bit of a stumbling block for my game design. I guess I... read more | 05/05/2003 (5:08 pm) |
| Changing the shapefile of a datablock in game. | Thanks Robert! I think I can manage with that. I may have to make multi-part objects to achieve ... read more | 05/05/2003 (4:15 pm) |
| Changing the shapefile of a datablock in game. | Doh! Thanks, that's definatly something to think about. How would you recommend I create skills ... read more | 05/05/2003 (3:50 pm) |
| Changing the shapefile of a datablock in game. | Hmm, I created skills for a player by using variables that change within an object that was created ... read more | 05/05/2003 (2:09 pm) |
| Trouble Appending to file | I figured it out. After I modified the "save file to be" by deleting some test lines and then remov... read more | 05/01/2003 (1:57 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | "Developing these games could almost be automated. Press a button to generate N weapons, M player mo... read more | 04/27/2003 (11:12 am) |
| Tribes: Vengeance Revealed ? with Unreal !?? | The only thing that put me off on T2 was the Command View. I REALLY thought they were going in the ... read more | 04/25/2003 (1:32 pm) |
| Avoiding Global Variables | Thanks Ian. :) Recursion is another thing I need to get into one day. :) -Jeff... read more | 04/25/2003 (12:48 pm) |
| Avoiding Global Variables | Hmm, wonder why it didn't work... I will have to experiment more. FMI: I was wondering why it i... read more | 04/25/2003 (6:50 am) |
| Avoiding Global Variables | Yay! It works! :) I tried return before, but it didn't work. It was embeded in an if statement, ... read more | 04/25/2003 (6:16 am) |
| Saving/Reading Database Style | It appears setting fitParentWidth to '0' fixed it. Thanks! -Jeff... read more | 04/19/2003 (10:48 am) |
| Saving/Reading Database Style | Ok, I have been playing around to see what I did wrong and what I can do to fix it. I have been get... read more | 04/19/2003 (5:34 am) |
| Saving/Reading Database Style | Thanks Ron, that narrows it down. I've got about 3 more hours until I can see what I did wrong.... read more | 04/18/2003 (3:09 pm) |
| Saving/Reading Database Style | Thanks Ron, that helped! I got the first and second columns to work, but strangly enough, I can't... read more | 04/18/2003 (11:45 am) |
| Saving/Reading Database Style | Hey all, I am still plugging away at this with some success (Yippie!), but I am having a clipping... read more | 04/18/2003 (4:47 am) |
| GuiTextListCtrl clipping | Heya, I know this thread is old, but I am having the same problem. Did you ever find a fix for i... read more | 04/17/2003 (5:25 am) |
| Saving/Reading Database Style | Thanks a lot Harold. That did the trick! :) -Jeff... read more | 04/13/2003 (4:19 pm) |
| Saving/Reading Database Style | Sorry Harold, can I get an example of what you mean? I am not sure what is meant by "fully qualifie... read more | 04/13/2003 (1:16 pm) |
| Saving/Reading Database Style | @Ben: I definatly want to keep it as simple as posible. :) @All: I was trying Harlod Brown's fil... read more | 04/13/2003 (5:25 am) |
| Saving/Reading Database Style | Hey thanks guys, So the way I envision this working (from what I understand) is by using getWord ... read more | 04/12/2003 (9:01 am) |
| Saving/Reading Database Style | @Ron: Ahh, ok. I forgot that PlayList did that. @Erik: If I went the mysql route, would that be ... read more | 04/12/2003 (7:01 am) |
| Glowing w/ItemData | Oh hey, thanks Harold! I assume it will allow the light to not shine so flat on the surfaces? I wi... read more | 04/10/2003 (3:06 pm) |
| Glowing w/ItemData | Oh, I thought that would be white. I had one of those dots in a dark room in my tests. I will have ... read more | 04/09/2003 (2:28 pm) |
| Glowing w/ItemData | Ok Got it with this combo: hasLight = true; lightType = ConstantLight; // NoLight, ConstantLight... read more | 04/09/2003 (7:55 am) |
| Glowing w/ItemData | Thanks again Stefan. :) Out of curiosity. Is BeamData the same as ItemData?... read more | 04/09/2003 (7:33 am) |
| Glowing w/ItemData | Thanks Stefan, but it didn't seem to work. Do you think it might be model related? I am using th... read more | 04/09/2003 (6:37 am) |
| Displaying the contents of a variable in the Hud | Figured it out, I was being lame... Thanks! -Jeff... read more | 04/09/2003 (4:00 am) |
| Displaying the contents of a variable in the Hud | Ok, so now that I have established that I can add points to the player via incScore. I can't seem t... read more | 04/08/2003 (2:38 pm) |
| Displaying the contents of a variable in the Hud | Ok... I got it semi working. I can add points to incScore with pickups, but it won't minus point... read more | 04/08/2003 (5:49 am) |
| Displaying the contents of a variable in the Hud | I did both ctrl-k, and after I respawned I shot my foot until I died. No score change. Very odd. ... read more | 04/07/2003 (3:01 pm) |
| Displaying the contents of a variable in the Hud | Ahh, I see. I will have to look at that. What confuses me is I thought I remember seeing code ... read more | 04/07/2003 (12:44 pm) |